- Unforgiven VR wins the Best Basque Videogame Award in AZ Play 2017 - 1 December 2017
AZ Play, the international festival of independent games, is celebrating these days its 2017 edition in Bilbao (Spain), and Delirium Studios is showcasing Unforgiven VR as one of the finalists in the Basque game category. Yesterday the award ceremony was celebrated and we are proud to announce that Unforgiven VR won the Best Basque Videogame award. https://imgur.com/uPdDsrv.png We want to thank you all players that helped us in this Early Access phase, for your patience, for your loyalty and for being a great community dueling out there. https://imgur.com/OFYGfL7.png Finally, we’re sorry for the delays in the next update for the game, it’s a big one and we need more time to finish all the new systems that need to be created for the 3rd stage of the Early Access.
- Unforgiven VR wins the Best Basque Videogame Award in AZ Play 2017 - 1 December 2017
AZ Play, the international festival of independent games, is celebrating these days its 2017 edition in Bilbao (Spain), and Delirium Studios is showcasing Unforgiven VR as one of the finalists in the Basque game category. Yesterday the award ceremony was celebrated and we are proud to announce that Unforgiven VR won the Best Basque Videogame award. https://imgur.com/uPdDsrv.png We want to thank you all players that helped us in this Early Access phase, for your patience, for your loyalty and for being a great community dueling out there. https://imgur.com/OFYGfL7.png Finally, we’re sorry for the delays in the next update for the game, it’s a big one and we need more time to finish all the new systems that need to be created for the 3rd stage of the Early Access.
- New Matchmaking and Duel Tutorial. - 17 August 2017
Your life is more dangerous than ever. You will always be online and anyone can see your wanted poster. There is no place to hide, you must always be ready for a duel. You will no longer have to create a duel for the rest of the players to accept. If you are in the game, the other players will be able to see a Wanted Poster with your name. Also you can see a new poster in which Marvin will teach you step by step the operation of a duel. Use it to learn all about the duels. Now the sun can blind you in the duels. Adjust your hat so it will not disturb you. -The Poker table is open again. -Some characteres rigging and IKs bugs fixed.
- New Matchmaking and Duel Tutorial. - 17 August 2017
Your life is more dangerous than ever. You will always be online and anyone can see your wanted poster. There is no place to hide, you must always be ready for a duel. You will no longer have to create a duel for the rest of the players to accept. If you are in the game, the other players will be able to see a Wanted Poster with your name. Also you can see a new poster in which Marvin will teach you step by step the operation of a duel. Use it to learn all about the duels. Now the sun can blind you in the duels. Adjust your hat so it will not disturb you. -The Poker table is open again. -Some characteres rigging and IKs bugs fixed.
- July bugfixing week - 22 June 2017
As you may read, last week we published a version of the game running a newest version of Unity3D and the VRTK, the library we use to handle VR interaction. This week we are fixing some problems we encountered and some other changes that you will not notice but that bring us close to new features. Amongst the fixes we want to highlight that the new VRTK version allowed us to fix something weird you commented since the first day. Now the hands get the guns correctly! We also added new face parts for the poster of the new character, The Chinese. Changelog: New: New version of the avatar system, no visual change for now Fix: The pistol position now is correctly aligned with the hand Fix: Glitches in some scenarios due to the port to Unity3D 5.5 New: Face parts for The Chinese poster Other minor adjustments too irrelevant to list
- July bugfixing week - 22 June 2017
As you may read, last week we published a version of the game running a newest version of Unity3D and the VRTK, the library we use to handle VR interaction. This week we are fixing some problems we encountered and some other changes that you will not notice but that bring us close to new features. Amongst the fixes we want to highlight that the new VRTK version allowed us to fix something weird you commented since the first day. Now the hands get the guns correctly! We also added new face parts for the poster of the new character, The Chinese. Changelog: New: New version of the avatar system, no visual change for now Fix: The pistol position now is correctly aligned with the hand Fix: Glitches in some scenarios due to the port to Unity3D 5.5 New: Face parts for The Chinese poster Other minor adjustments too irrelevant to list
- New character and internal changes, lots of - 16 June 2017
We’ve been away for a long time, but we’ve been far from stopping the development. The lack of updates was related to the nature of the works we have been doing updating the game to a new version of the Unity3D engine. It all started when we wanted to launch the game on the Oculus platform. As you know the game works with the Touch controllers and it would be great to have choices for you the customers to buy it in the platform of your preference. But then it all became a problem. We use VRTK, a library that lets us support various VR headsets with a common code base. But the version we used to develop the game was only compatible with Steam. When we went to download a newer version, it was only compatible with Unity3D 5.5 and we developed the game with a prior version. Changing a major version of the engine is not an easy task, or to be more exact, it’s an unpredictable task. When you…
- New character and internal changes, lots of - 16 June 2017
We’ve been away for a long time, but we’ve been far from stopping the development. The lack of updates was related to the nature of the works we have been doing updating the game to a new version of the Unity3D engine. It all started when we wanted to launch the game on the Oculus platform. As you know the game works with the Touch controllers and it would be great to have choices for you the customers to buy it in the platform of your preference. But then it all became a problem. We use VRTK, a library that lets us support various VR headsets with a common code base. But the version we used to develop the game was only compatible with Steam. When we went to download a newer version, it was only compatible with Unity3D 5.5 and we developed the game with a prior version. Changing a major version of the engine is not an easy task, or to be more exact, it’s an unpredictable task. When you…
- April bugfixing week - 28 April 2017
Stage 3 is a huge change in the game. To be able to implement some of the features that will characterize this stage we need to develop some systems that will rule under the hood some of the mechanics. That will need time, and it will not be noticeable in the game soon. But we want to give you content this time. We are working in parallel to bring some new features and details week by week, but more important, we are going to spend some time adjusting the features we have now to enhance how the game behaves. This week’s update addresses some of the bugs you found and reported and we added some new usability features. Let’s see the changelog: New: The sun can blind you, beware New: You can adjust the hat in duel. Just take it with the grip Fix: The avatar hands does not disappear when teleporting Fix: The NPC in the saloon does not disappear New: You can cancel a duel holding for 4 secon…
- April bugfixing week - 28 April 2017
Stage 3 is a huge change in the game. To be able to implement some of the features that will characterize this stage we need to develop some systems that will rule under the hood some of the mechanics. That will need time, and it will not be noticeable in the game soon. But we want to give you content this time. We are working in parallel to bring some new features and details week by week, but more important, we are going to spend some time adjusting the features we have now to enhance how the game behaves. This week’s update addresses some of the bugs you found and reported and we added some new usability features. Let’s see the changelog: New: The sun can blind you, beware New: You can adjust the hat in duel. Just take it with the grip Fix: The avatar hands does not disappear when teleporting Fix: The NPC in the saloon does not disappear New: You can cancel a duel holding for 4 secon…
- The saloon open its doors to all customers - 20 April 2017
As you may remember, last week update added an early version of the Saloon. We spent part of this week fixing the errors that we found and today we are proud to announce that the saloon is officially open. We have plans to enhance it even more, but please, spend your dollars in our amenities, can I serve you a drink? But it’s not all. This week we add a new scenario and a variation of Cain city main street, set now at dusk. The new scenario is the quarry, shoot each other far from the city, far from the views of the town folks. Finally, just a little change has been introduced. We moved the hat position and other objects in first person view to widen the FOV and enhance visibility. Changelog: New: Quarry scenario added New: Main street at dusk added Fix: Problems interacting with the poker elements Fix: Position of hat and other first person view
- The saloon open its doors to all customers - 20 April 2017
As you may remember, last week update added an early version of the Saloon. We spent part of this week fixing the errors that we found and today we are proud to announce that the saloon is officially open. We have plans to enhance it even more, but please, spend your dollars in our amenities, can I serve you a drink? But it’s not all. This week we add a new scenario and a variation of Cain city main street, set now at dusk. The new scenario is the quarry, shoot each other far from the city, far from the views of the town folks. Finally, just a little change has been introduced. We moved the hat position and other objects in first person view to widen the FOV and enhance visibility. Changelog: New: Quarry scenario added New: Main street at dusk added Fix: Problems interacting with the poker elements Fix: Position of hat and other first person view
- Saloon Early Access - 7 April 2017
Setting deadlines in any project is hard, and videogames is maybe one of the hardest type of project to plan and deliver on time. It happens to big productions, even more for little studios like Delirium. This week was supposed to be the last one for the first stage of our Early Access, with the Saloon in the game open for you. Technically we are not late. With today’s update the saloon opens its doors, and from now you’ll be able to lose all these dollars you earn by dueling (not really, more of this later) in something as topical in the Western genre as Poker. But this is an Early Access to the Saloon’s update because we have not been able to deliver all the features and stability to this feature. From today to (hopefully) next Thursday you can play and help us to test the Poker, find some incongruences and bugs until we reach the desired stability and we launch it officially. How to…
- Saloon Early Access - 7 April 2017
Setting deadlines in any project is hard, and videogames is maybe one of the hardest type of project to plan and deliver on time. It happens to big productions, even more for little studios like Delirium. This week was supposed to be the last one for the first stage of our Early Access, with the Saloon in the game open for you. Technically we are not late. With today’s update the saloon opens its doors, and from now you’ll be able to lose all these dollars you earn by dueling (not really, more of this later) in something as topical in the Western genre as Poker. But this is an Early Access to the Saloon’s update because we have not been able to deliver all the features and stability to this feature. From today to (hopefully) next Thursday you can play and help us to test the Poker, find some incongruences and bugs until we reach the desired stability and we launch it officially. How to…
- Time to travel. Not all duels happen in the town - 30 March 2017
We are preparing a big update for the game, but it is not ready to ride. In any case, it’s Thursday and we are updating the game with two new additions that makes the game a little bit more interesting for you, players. The town it’s not the only place to duel in the west. Today we are adding a second scenario, the Indian Tipis, home of Tatanka Witko. The scenario is not selectable right now, it will be chosen randomly each duel. Last but not least, you may remember we announced some weeks ago that the game started to support Oculus Rift and Touch controllers in experimental mode. After those weeks we are pretty sure we addressed all the problems with the device and from now Unforgiven VR supports officially the Oculus Rift and Touch controllers. We are also working to be able to get the game to the Oculus Store but we need some more time to add some plattform code. Related with Oculus,…
- Time to travel. Not all duels happen in the town - 30 March 2017
We are preparing a big update for the game, but it is not ready to ride. In any case, it’s Thursday and we are updating the game with two new additions that makes the game a little bit more interesting for you, players. The town it’s not the only place to duel in the west. Today we are adding a second scenario, the Indian Tipis, home of Tatanka Witko. The scenario is not selectable right now, it will be chosen randomly each duel. Last but not least, you may remember we announced some weeks ago that the game started to support Oculus Rift and Touch controllers in experimental mode. After those weeks we are pretty sure we addressed all the problems with the device and from now Unforgiven VR supports officially the Oculus Rift and Touch controllers. We are also working to be able to get the game to the Oculus Store but we need some more time to add some plattform code. Related with Oculus,…
- I see that you have problems shooting, get some practise - 23 March 2017
This week we are adding some new content to the game. We know the initial training ground it’s too simple, it works in the sense you will be able to practise how the aim in the game works, but it’s not enough entertaining to be a “game mode”, something to do meanwhile looking for a game. We wanted to enhance this section by adding some more “toys” that we hope will give you more fun and new little challenges. Go and shoot the wheel of bulls eyes, the birds, the sand sack or the crows in the bushes. Talking about the time you’ll spend there, we also added the matchmaking poster in the training zone to ease the match finding, you don’t need to go back to duel someone. We did more things, you can read the full changelog below: New: Added new training “toys” to the training grounds New: Added matchmaking poster to the training grounds Fix: The matchmaking poster now is faster to show new ma…
- I see that you have problems shooting, get some practise - 23 March 2017
This week we are adding some new content to the game. We know the initial training ground it’s too simple, it works in the sense you will be able to practise how the aim in the game works, but it’s not enough entertaining to be a “game mode”, something to do meanwhile looking for a game. We wanted to enhance this section by adding some more “toys” that we hope will give you more fun and new little challenges. Go and shoot the wheel of bulls eyes, the birds, the sand sack or the crows in the bushes. Talking about the time you’ll spend there, we also added the matchmaking poster in the training zone to ease the match finding, you don’t need to go back to duel someone. We did more things, you can read the full changelog below: New: Added new training “toys” to the training grounds New: Added matchmaking poster to the training grounds Fix: The matchmaking poster now is faster to show new ma…
- Bugfixing week #2 and Event Mode - 16 March 2017
As you may know if you usually look at the forums, today we will host our first community event. This will consist in killing a Youtuber, that’s nice, isn’t it? Events will work a little bit different from normal duels. First of all, once you enter the game you will see in the street of the town that a caravan has arrived and the show is prepared for you. To join the event just teleport into the sign that will portrait the celebrity invited. Once in the scenario you will be able to join the queue in the wall next to the caravan. You will be able to see the top 5 queue and how many people are waiting in front on you. Bored from waiting? Just go to the barrels on the other side and try the new amenities, the spinning targets and the sand sack. Once you reach your turn you will be able to duel the celebrity in a best of 2 rounds duel. We shortened all the duels to make the queue and the ga…
- Bugfixing week #2 and Event Mode - 16 March 2017
As you may know if you usually look at the forums, today we will host our first community event. This will consist in killing a Youtuber, that’s nice, isn’t it? Events will work a little bit different from normal duels. First of all, once you enter the game you will see in the street of the town that a caravan has arrived and the show is prepared for you. To join the event just teleport into the sign that will portrait the celebrity invited. Once in the scenario you will be able to join the queue in the wall next to the caravan. You will be able to see the top 5 queue and how many people are waiting in front on you. Bored from waiting? Just go to the barrels on the other side and try the new amenities, the spinning targets and the sand sack. Once you reach your turn you will be able to duel the celebrity in a best of 2 rounds duel. We shortened all the duels to make the queue and the ga…