- Alive, Revving Back Up - 14 September 2019
Yes, we aren't dead. We deeply apologize for the lack of communication for some time- we should've just been honest about it and said that development had unfortunate had to break for a while. However, we have gotten back to business, slowly but surely. That's right, development has resumed, and as an example of that, we have a patch that's bigger than it might seem. A lot of our backend and how we originally coded the game proved...untenable for future updates, and a lot of what we've done helps fix that. We've adjusted several things in regards to how the game handles data saving and some mechanical functionality, and online functionality has basically been reworked from scratch in order to provide a smoother experience, hopefully. Here's a general list of what we've changed: - General: - Performance improvements. We've improved on framerate stability while lowering the computational…
- Event Delay - 23 February 2018
Howdy folks! Just as the name says, unfortunately, due to life causing a bit of a detour (family reasons on at least one team member's part), the Qualifying Event will have to be delayed to the next weekend- March the 3rd-4th. This gives us a week to polish things up a bit more and you all a bit more time to practice! We'll keep you updated in case anything further changes- apologies to the late notice.
- Event Delay - 23 February 2018
Howdy folks! Just as the name says, unfortunately, due to life causing a bit of a detour (family reasons on at least one team member's part), the Qualifying Event will have to be delayed to the next weekend- March the 3rd-4th. This gives us a week to polish things up a bit more and you all a bit more time to practice! We'll keep you updated in case anything further changes- apologies to the late notice.
- Presenting! The Acro Storm Qualifying Races! - 1 February 2018
Hello! First, we want to say to those out there- thanks for sticking by us as we continue to develop the game! We've got a number of content updates in the wings, and we think you'll be rather excited to see them in the coming weeks- just in time for our first racing competition! That's right! We are hearby announcing that Blue Comet Games will, on the last weekend in Febuary (24/25th) be hosting the Acro Storm Qualifying Races Event! What this will be is a registration-only, livestreamed, multi race event, where the the prizes will be: the top three finishers will get the opportunity to have a vehicle designed by them in the game, and the grand prize being an opportunity to put a racer of their own in the game! Further details will come at a later date, but please don't be afraid to PM me with any particular questions or concerns, and don't be afraid to sign up now! https://docs.google…
- Presenting! The Acro Storm Qualifying Races! - 1 February 2018
Hello! First, we want to say to those out there- thanks for sticking by us as we continue to develop the game! We've got a number of content updates in the wings, and we think you'll be rather excited to see them in the coming weeks- just in time for our first racing competition! That's right! We are hearby announcing that Blue Comet Games will, on the last weekend in Febuary (24/25th) be hosting the Acro Storm Qualifying Races Event! What this will be is a registration-only, livestreamed, multi race event, where the the prizes will be: the top three finishers will get the opportunity to have a vehicle designed by them in the game, and the grand prize being an opportunity to put a racer of their own in the game! Further details will come at a later date, but please don't be afraid to PM me with any particular questions or concerns, and don't be afraid to sign up now! https://docs.google…
- Quick Patch 0.2.8 - 21 December 2017
Hello, racers! This is a quick patch to fix one or two small problems we noticed: -Grand Prix now goes through all four races before the trophy is presented. -Weight effects are now fix across the board- hitting walls will cause much worse slowdown to higher weight vehicles. -Graphical glitch where sometimes the weapon drive gauge (blue segmented bar) would sometimes remain filled even though drives have been spent has been fixed. We've got much more coming down the pipleline, so keep a lookout! Safe races, and happy holidays!
- Quick Patch 0.2.8 - 21 December 2017
Hello, racers! This is a quick patch to fix one or two small problems we noticed: -Grand Prix now goes through all four races before the trophy is presented. -Weight effects are now fix across the board- hitting walls will cause much worse slowdown to higher weight vehicles. -Graphical glitch where sometimes the weapon drive gauge (blue segmented bar) would sometimes remain filled even though drives have been spent has been fixed. We've got much more coming down the pipleline, so keep a lookout! Safe races, and happy holidays!
- Version 0.2.7 Up! - 7 December 2017
Howdy! As you can tell, we're trying to increase our updating speed lately, and in that effort we've released a smaller patch fixing a few issues: General The mesh cleaning error should no longer be present at the start of a race. -Loading Screens have been added to the game. -Music in races now only begins upon race countdown finishing. No longer need to select 'Use Color' in main menu for vehicle color change. Weapons Mines: Total mines laid have been reduced from 5 mines to 3. Vulcan Cannon: No longer rebounds on all surfaces. Tracks Treen Port: Fixed a whole host of problems. Added and repositioned boost pads. Added and repositioned weapon drives. Fixed collision errors in various places. Fixed kill plain errors. Adjusted Terrain in some areas. Track now lifts slightly before the underwater tube for an easier target. Iban Jungle: Increased graphical quality of Iban Jungle Added and…
- Version 0.2.7 Up! - 7 December 2017
Howdy! As you can tell, we're trying to increase our updating speed lately, and in that effort we've released a smaller patch fixing a few issues: General The mesh cleaning error should no longer be present at the start of a race. -Loading Screens have been added to the game. -Music in races now only begins upon race countdown finishing. No longer need to select 'Use Color' in main menu for vehicle color change. Weapons Mines: Total mines laid have been reduced from 5 mines to 3. Vulcan Cannon: No longer rebounds on all surfaces. Tracks Treen Port: Fixed a whole host of problems. Added and repositioned boost pads. Added and repositioned weapon drives. Fixed collision errors in various places. Fixed kill plain errors. Adjusted Terrain in some areas. Track now lifts slightly before the underwater tube for an easier target. Iban Jungle: Increased graphical quality of Iban Jungle Added and…
- Version 0.2.6 Up! - 12 November 2017
First, so so sorry for the lack of communication- there's little excuse for that. That said, we HAVE been working on the game as able, and so far here are the fruits of our labors- the new bikes 'Tengu' and 'Bear'! Tengu is a Pocket-class bike, intended to be something for those that need a bit more pep, but don't mind getting a bit more risky with their driving style than the Starchaser! Bear is something big and brutal, but not so much it can't turn a bit better than the Wildcat- if at the cost of some speed. Not only that, we've made some other adjustments as well: -Adjusted snow effects in Berice, things should look better now. -Continued work on Iban Jungle in terms of assets and level design. Iban Jungle has been added to primary builds. Please note the AI for Iban is still incomplete! -We've also adjusted the lighting and are tweaking online functionality. There's a slew of other…
- Version 0.2.6 Up! - 12 November 2017
First, so so sorry for the lack of communication- there's little excuse for that. That said, we HAVE been working on the game as able, and so far here are the fruits of our labors- the new bikes 'Tengu' and 'Bear'! Tengu is a Pocket-class bike, intended to be something for those that need a bit more pep, but don't mind getting a bit more risky with their driving style than the Starchaser! Bear is something big and brutal, but not so much it can't turn a bit better than the Wildcat- if at the cost of some speed. Not only that, we've made some other adjustments as well: -Adjusted snow effects in Berice, things should look better now. -Continued work on Iban Jungle in terms of assets and level design. Iban Jungle has been added to primary builds. Please note the AI for Iban is still incomplete! -We've also adjusted the lighting and are tweaking online functionality. There's a slew of other…
- 0.2.5 is live! - 9 August 2017
Alrighty, been a tic, but we finally got something for you! Most notably the inclusion of ONILINE FUNCTIONALITY. That's right, you can now play with your friends! You can engage in a Quick Match and get paired up with random folks, or make a particular lobby of your own, for up to eight people. It should be noted that there's a whole host of features intended for online play, and many aren't available just yet, so stay tuned on that front! Also, keep in mind that as this is in Early Access...expect bugs! Please, PLEASE make sure to report them! Aside from that, here are the patch notes! General: Added online multiplayer options Minor bug fixes Levels: Fixed some floating geometry in Batam Desert Adjusted camera brightness in Berice Icefields Plugged some holes in Treen Port Improved lighting in Treen Port Updated ocean surface shaders Weapons: Reworked Mortar functionality: it now fires…
- 0.2.5 is live! - 9 August 2017
Alrighty, been a tic, but we finally got something for you! Most notably the inclusion of ONILINE FUNCTIONALITY. That's right, you can now play with your friends! You can engage in a Quick Match and get paired up with random folks, or make a particular lobby of your own, for up to eight people. It should be noted that there's a whole host of features intended for online play, and many aren't available just yet, so stay tuned on that front! Also, keep in mind that as this is in Early Access...expect bugs! Please, PLEASE make sure to report them! Aside from that, here are the patch notes! General: Added online multiplayer options Minor bug fixes Levels: Fixed some floating geometry in Batam Desert Adjusted camera brightness in Berice Icefields Plugged some holes in Treen Port Improved lighting in Treen Port Updated ocean surface shaders Weapons: Reworked Mortar functionality: it now fires…
- Brief Update - 4 August 2017
Hey all! So we ARE still working on the game- in fact, we can proudly say online play is functional! We just ran across a couple of gamebreaker bugs we needed to iron out, which is proving a bit dicey- particularly since one of the main programmers on the project has had some obligations he needs to deal with, which has caused some delays. That said, we're working to alleviate this issue with the rest of the team, and hopefully it won't happen again any time soon. Seriously, we appreciate the patience, and we're horribly sorry for the delay.
- Brief Update - 4 August 2017
Hey all! So we ARE still working on the game- in fact, we can proudly say online play is functional! We just ran across a couple of gamebreaker bugs we needed to iron out, which is proving a bit dicey- particularly since one of the main programmers on the project has had some obligations he needs to deal with, which has caused some delays. That said, we're working to alleviate this issue with the rest of the team, and hopefully it won't happen again any time soon. Seriously, we appreciate the patience, and we're horribly sorry for the delay.
- Current Events - 1 July 2017
Alright, soo...it's been some time! But, we've been rather busy! And here's what on, specifically: -Finishing up the Iban Jungle level. We've really been working hard on this stage, and it's coming along slowly but surely. It's still not complete, but we're making good progress on it. -Testing out our new development tools. We've been doing well on that front as well, and it's proven rather useful- aside from Iban Jungle, we have two more tracks now initialized and raceable- technically. Even if there's no style to them yet, the actual courses are present and workable! -ONLINE PLAY. We've been heads down on this most of all, and we're pleased to say that it's coming along swimmingly! Although there's still functions and features to work out, we do currently have connectability present for Quick Race functionality, and we're working on the lobby functions at the moment. -Active Tutorial.…
- Current Events - 1 July 2017
Alright, soo...it's been some time! But, we've been rather busy! And here's what on, specifically: -Finishing up the Iban Jungle level. We've really been working hard on this stage, and it's coming along slowly but surely. It's still not complete, but we're making good progress on it. -Testing out our new development tools. We've been doing well on that front as well, and it's proven rather useful- aside from Iban Jungle, we have two more tracks now initialized and raceable- technically. Even if there's no style to them yet, the actual courses are present and workable! -ONLINE PLAY. We've been heads down on this most of all, and we're pleased to say that it's coming along swimmingly! Although there's still functions and features to work out, we do currently have connectability present for Quick Race functionality, and we're working on the lobby functions at the moment. -Active Tutorial.…
- New Beta (For Early Access? Yup.) - 28 April 2017
So, for anyone who might be interested, we're going to try something new- we'll be putting halfway done tracks up- but you have to opt into the Beta system (you can find it in the Properties menu for the game) in order to receive those particular downloads. We want to see your feedback about the new track, Iban Jungle- specifically for the track layout, as the graphics aren't even CLOSE to done, as you'll see soon. Please, feel free to say what you like or dislike or what you hope for the track! We're still crafting it, so now's your chance to have input! Thanks for your time. If this goes well, we'll continue putting out early stages under the beta system, while leaving the normal build setup for more complete stages.
- New Beta (For Early Access? Yup.) - 28 April 2017
So, for anyone who might be interested, we're going to try something new- we'll be putting halfway done tracks up- but you have to opt into the Beta system (you can find it in the Properties menu for the game) in order to receive those particular downloads. We want to see your feedback about the new track, Iban Jungle- specifically for the track layout, as the graphics aren't even CLOSE to done, as you'll see soon. Please, feel free to say what you like or dislike or what you hope for the track! We're still crafting it, so now's your chance to have input! Thanks for your time. If this goes well, we'll continue putting out early stages under the beta system, while leaving the normal build setup for more complete stages.
- Current Progress - 17 April 2017
Hello there! Sorry about the delayed communication; we've all been severely heads down in working on the latest pack for Acro Storm. In general, we've done some updates to the music and sound effects, tweaked a few values (meaning: done a ton of programming work), improved the Acro Stadium track a bit more, and we're currently working on a brand-new jungle track! That last bit is really what's taking us so long- it's kind of a bugbear trying to get a new track set up and working well with the AI; we've made some advancements in the production pipeline, but some things just require a lot of man-hours. That said, we got an idea from a certain lemony someone, and it may well be considered- having early early WIP tracks available to the public in order to test out and provide feedback on. We're going to discuss this, and we'd obviously like your opinions on whether we should do it or not- w…