SPSTEAMPULSELIVE ANALYTICS
Guild Quest

Guild Quest Steam metadata

Hyper Hippo Games | Jan 26, 2017 | game

Released

1players observed · 23 September 2026 - 07:37:03 UTC

CasualFree To PlayIndieRPGSimulationSteam Store

  • Latest observed players1 · 23 September 2026 - 07:37:03 UTC
  • SteamPulse tracked peak11
  • Units sold (VGI)444,000
  • Revenue (VGI)No data available
  • Review score65% positive

Guild Quest metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 23 September 2026 - 07:37:03 UTC
  • SteamPulse tracked peak11
  • Units sold (VGI)444,000
  • Revenue (VGI)No data available
  • Review score65% positive
  • Total reviews1,727
  • Release dateJan 26, 2017
  • DeveloperHyper Hippo Games
  • PublisherHyper Hippo Games

Genres: Casual, Free To Play, Indie, RPG, Simulation

Company pages: Developer: Hyper Hippo GamesPublisher: Hyper Hippo Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Guild Quest Steam metadata

Guild Quest metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/547680/metadata
Steam Storehttps://store.steampowered.com/app/547680/
Steam Communityhttps://steamcommunity.com/app/547680
PCGamingWiki search
IGDB searchSearch IGDB for Guild Quest

Reviews, pricing, and metadata

Review summary

Mixed

65% positive, 1,128 positive, 599 negative

Price and discount

Free to play

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, In-App Purchases, Family Sharing

Achievements

101

Platform releases
  • Steam 26 January 2017

Latest Steam announcements

  • New World Map, New Balance, New New - 30 August 2017

    (If you don't want to wait for your game to update naturally, right-click on the game in your library, go to Properties, go to Local Files, and then click Verify Integrity of Game Files to force the update.) This is a big one--some might even say it's a 'table flip'. Development of Guild Quest has been very game-jam-style, in retrospect. We move really fast getting features in with very quick timelines, which is great, but it also means we never get a chance to think over what we already have and address larger issues. We've known we've had general pacing issues for a while, but kept putting it off because we 'didn't have the time'. We haven't properly dug into our progress analytics for a bit, and when we did it a few weeks ago it called out a very big flaw: people were moving to Ashfield instead of Westacre, and then hitting a wall, and then bouncing off the game forever. And it was a…

  • New World Map, New Balance, New New - 30 August 2017

    (If you don't want to wait for your game to update naturally, right-click on the game in your library, go to Properties, go to Local Files, and then click Verify Integrity of Game Files to force the update.) This is a big one--some might even say it's a 'table flip'. Development of Guild Quest has been very game-jam-style, in retrospect. We move really fast getting features in with very quick timelines, which is great, but it also means we never get a chance to think over what we already have and address larger issues. We've known we've had general pacing issues for a while, but kept putting it off because we 'didn't have the time'. We haven't properly dug into our progress analytics for a bit, and when we did it a few weeks ago it called out a very big flaw: people were moving to Ashfield instead of Westacre, and then hitting a wall, and then bouncing off the game forever. And it was a…

  • Update Delayed! (And see what it is.) - 10 August 2017

    UPDATEAugust 24th! Still working on the update, I'm afraid. Apologies, y'all, but this is turning out to be a lot larger than we had originally anticipated! There's turning out to be a lot of knock-on effects that we need to fix before we can release. Basically it started as a "Hey our data is showing that the majority of people are going to the wrong/hard islands first, getting stuck, and leaving the game forever" so we wanted to address the way the map works and your route through the world. And that's basically turned into a reballance of every area, and changing how prestige works. It's dug up a lot of our long-term deeper issues with the game, and we want to actually try and fix them instead of paving over them. Here's a look at the new world map, though! (All the same areas, in a different order, and on different layouts, for the most part.) The bonus islands are...probably not go…

  • Update Delayed! (And see what it is.) - 10 August 2017

    UPDATEAugust 24th! Still working on the update, I'm afraid. Apologies, y'all, but this is turning out to be a lot larger than we had originally anticipated! There's turning out to be a lot of knock-on effects that we need to fix before we can release. Basically it started as a "Hey our data is showing that the majority of people are going to the wrong/hard islands first, getting stuck, and leaving the game forever" so we wanted to address the way the map works and your route through the world. And that's basically turned into a reballance of every area, and changing how prestige works. It's dug up a lot of our long-term deeper issues with the game, and we want to actually try and fix them instead of paving over them. Here's a look at the new world map, though! (All the same areas, in a different order, and on different layouts, for the most part.) The bonus islands are...probably not go…

  • More Card Upgrade Fixes (and a Boost Theatre) - 3 August 2017

    Not a huge update this week, but mostly because we've spent a lot of our time fixing issues from last week. Card Fixes (Some of these happened during the week) Fixes for various cards that wouldn't change stats after you ugpraded. Fix for quest 12/13 XP cards that would tell you you didn't own it (even if you did), or didn't even exist in the first place. When switching categories, a sub-category auto-selects so you're not left with the wrong card inventory. So when you click the "Quest Card" tab, you'll be actually in the Quest Card inventory instead of also needing to click an island first. Sort all cards ready for upgrading with a handy new toggle in the sorting menu! Added a delay when upgrading cards to avoid an exploit with swapping to new cards. Added common cards to Open x10 Uncommon chests. Tweaked Epic Chest drop tables to reduce guildian drops and nudge up epic drops (guildia…

  • More Card Upgrade Fixes (and a Boost Theatre) - 3 August 2017

    Not a huge update this week, but mostly because we've spent a lot of our time fixing issues from last week. Card Fixes (Some of these happened during the week) Fixes for various cards that wouldn't change stats after you ugpraded. Fix for quest 12/13 XP cards that would tell you you didn't own it (even if you did), or didn't even exist in the first place. When switching categories, a sub-category auto-selects so you're not left with the wrong card inventory. So when you click the "Quest Card" tab, you'll be actually in the Quest Card inventory instead of also needing to click an island first. Sort all cards ready for upgrading with a handy new toggle in the sorting menu! Added a delay when upgrading cards to avoid an exploit with swapping to new cards. Added common cards to Open x10 Uncommon chests. Tweaked Epic Chest drop tables to reduce guildian drops and nudge up epic drops (guildia…

  • Card Upgrade System - 25 July 2017

    Hoooo doggy. This is potentially the biggest update we've worked on since launching. And it turns out this is actually the first idea we had for how we wanted to handle cards, but decided that was going to take too long to build so we didn't do it. (But we sure ended up regretting that decision. Game development!) We've found one of the big issues with our cards is that there's too many of them, and too many of them are useless, which leads to a lot of knock-on issues (a largely useless collection of cards and chests are boring to open since it's just more useless cards). This wasn't an update to a major system so much as a complete rebuild of a major system. First things first Your cards have changed! We've limited the amount of cards there are to collect now. So, for example, instead of having 4 different Common Cleric DMG cards, there's now only 1. Any Common Cleric DMG cards you hav…

  • Card Upgrade System - 25 July 2017

    Hoooo doggy. This is potentially the biggest update we've worked on since launching. And it turns out this is actually the first idea we had for how we wanted to handle cards, but decided that was going to take too long to build so we didn't do it. (But we sure ended up regretting that decision. Game development!) We've found one of the big issues with our cards is that there's too many of them, and too many of them are useless, which leads to a lot of knock-on issues (a largely useless collection of cards and chests are boring to open since it's just more useless cards). This wasn't an update to a major system so much as a complete rebuild of a major system. First things first Your cards have changed! We've limited the amount of cards there are to collect now. So, for example, instead of having 4 different Common Cleric DMG cards, there's now only 1. Any Common Cleric DMG cards you hav…

  • Event Island Down, Prepping for New Card Upgrades System - 20 July 2017

    Finally! A week without an event island. We're still largely heads-down working on the big Card Upgrades system, so there's not much in this update, but we're setting up the roll-out for the Card Upgrades next week. Some balance changes on early islands The first four islands got some tweaks to hopefully smooth out the early game. More money generating in Bunny Island, Emerald Island, Westacre, and Ashfield. Some minor UI art tweaks Changing some of the art used in a few different screens like in the Skill Points screen and the store and a few other places. Bards back in the store! Bards and Thieves are in, Explorers are out. The New Card Upgrade system is coming There are some big changes coming! Here's what we know right now (BUT THIS CAN ALL CHANGE): We're consolidating the amount of cards we have. Right now we give you a range of cards within the same tier. For example, a Cleric can…

  • Event Island Down, Prepping for New Card Upgrades System - 20 July 2017

    Finally! A week without an event island. We're still largely heads-down working on the big Card Upgrades system, so there's not much in this update, but we're setting up the roll-out for the Card Upgrades next week. Some balance changes on early islands The first four islands got some tweaks to hopefully smooth out the early game. More money generating in Bunny Island, Emerald Island, Westacre, and Ashfield. Some minor UI art tweaks Changing some of the art used in a few different screens like in the Skill Points screen and the store and a few other places. Bards back in the store! Bards and Thieves are in, Explorers are out. The New Card Upgrade system is coming There are some big changes coming! Here's what we know right now (BUT THIS CAN ALL CHANGE): We're consolidating the amount of cards we have. Right now we give you a range of cards within the same tier. For example, a Cleric can…

  • Hey Hey Guildians From the Map and a Challenge Island - 13 July 2017

    Back-to-back-to-back Challenge Islands aren't quite what we wanted, but the timing kind of worked out that way. But we would feel bad if we came back after a week off and didn't put up a new island. New Challenge Island Now featuring a boss with recharging health (if no guilidans are on the quest). The shared quests also feature recharging health. And there's a quest or two in there that will cancel out all guildian special effects. And there's also another fancy chest to earn if you can complete the island on Supreme difficulty. Check your guildians from the map! Now you can browse where you have guildians equipped from the map! Just click on the new button at the top-right of the zone info panel from the map and it'll show you everyone you have equipped by order of cities. Click on one of them to unequip them from that city and add them back to your inventory to use elsewhere. Still w…

  • Hey Hey Guildians From the Map and a Challenge Island - 13 July 2017

    Back-to-back-to-back Challenge Islands aren't quite what we wanted, but the timing kind of worked out that way. But we would feel bad if we came back after a week off and didn't put up a new island. New Challenge Island Now featuring a boss with recharging health (if no guilidans are on the quest). The shared quests also feature recharging health. And there's a quest or two in there that will cancel out all guildian special effects. And there's also another fancy chest to earn if you can complete the island on Supreme difficulty. Check your guildians from the map! Now you can browse where you have guildians equipped from the map! Just click on the new button at the top-right of the zone info panel from the map and it'll show you everyone you have equipped by order of cities. Click on one of them to unequip them from that city and add them back to your inventory to use elsewhere. Still w…

  • Vacation Next Week! (But New Challenge Island and New Quest Abilities Now) - 29 June 2017

    We're all taking next week off (it's been a while for us!). And that arrived at an awkward time with our one week up one week down for Challenge Islands, and we didn't want to have NOTHING happening in the game for two weeks. So I know you just had an island, but here's another one, and this'll last 2 weeks just in case. New Challenge It's the longest island ever at 34 quests! 2 cities with 4 guildhalls each. Finishing the island on Supreme difficulty your first time will earn you a fancy new Challenge Chest filled with goodies. Quest Abilities! Quests can now have special powers for different challenges. There are a few exploration quests that will damage with poison, as well as block clerics from healing. More abilities coming in the future. New UI With abilities we realized we need to list them in the quest info, which meant we had to re-arrange the layouts so there's some new art fo…

  • Vacation Next Week! (But New Challenge Island and New Quest Abilities Now) - 29 June 2017

    We're all taking next week off (it's been a while for us!). And that arrived at an awkward time with our one week up one week down for Challenge Islands, and we didn't want to have NOTHING happening in the game for two weeks. So I know you just had an island, but here's another one, and this'll last 2 weeks just in case. New Challenge It's the longest island ever at 34 quests! 2 cities with 4 guildhalls each. Finishing the island on Supreme difficulty your first time will earn you a fancy new Challenge Chest filled with goodies. Quest Abilities! Quests can now have special powers for different challenges. There are a few exploration quests that will damage with poison, as well as block clerics from healing. More abilities coming in the future. New UI With abilities we realized we need to list them in the quest info, which meant we had to re-arrange the layouts so there's some new art fo…

  • New Challenge Island, UI Tweaks, and a Higher IceVale - 22 June 2017

    New Challenge Island There's a new Challenge Island for the week! There are new card restrictions and new quest lines to tackle. That also means there's another batch of Star Points to earn. UI Tweaks We're a really fast team which means things can DRASTICALLY change very suddenly, and there's been a lot of back and forth with UI this last month that's probably given some whiplash. As much as I'm sorry we've upset so many people with the last UI pass, I'm glad that there were some people who gave us some good feedback on features we totally missed. We're trying to address some of those this week. More UI during the Map! People were asking for access to the vault and being able to see their gold/gems too. So we added those to the map. Gold and Gems on the bottom of the screen now (since most of the screens needed them on the bottom it turned out). Shrunk the size of the gold/gems/xp bars…

  • New Challenge Island, UI Tweaks, and a Higher IceVale - 22 June 2017

    New Challenge Island There's a new Challenge Island for the week! There are new card restrictions and new quest lines to tackle. That also means there's another batch of Star Points to earn. UI Tweaks We're a really fast team which means things can DRASTICALLY change very suddenly, and there's been a lot of back and forth with UI this last month that's probably given some whiplash. As much as I'm sorry we've upset so many people with the last UI pass, I'm glad that there were some people who gave us some good feedback on features we totally missed. We're trying to address some of those this week. More UI during the Map! People were asking for access to the vault and being able to see their gold/gems too. So we added those to the map. Gold and Gems on the bottom of the screen now (since most of the screens needed them on the bottom it turned out). Shrunk the size of the gold/gems/xp bars…

  • The First Impressions Update! - 15 June 2017

    First up: Challenge Island Down I think this one turned out a little more successful than the last, and even sprung up a lot of discussion, which is awesome! I especially love that people were able to find a few different strategies to pull off the final difficulties. We actually tried turning on Dark Knights to test last week and it turned out...they didn't work. So that's kind of funny. New Challenge Island coming up next week! First Impressions Update! There's a lot of stuff that went into this update, and a lot of it you might never see again as an existing player. Why are we working on first impressions? Well we're trying to gear up for other platforms. Games are a business and all that fun stuff no one wants to hear, and if we're going to keep working on the game we need to keep earning money. We've had recommendations to double prices and pinch harder on the existing audience, bu…

  • The First Impressions Update! - 15 June 2017

    First up: Challenge Island Down I think this one turned out a little more successful than the last, and even sprung up a lot of discussion, which is awesome! I especially love that people were able to find a few different strategies to pull off the final difficulties. We actually tried turning on Dark Knights to test last week and it turned out...they didn't work. So that's kind of funny. New Challenge Island coming up next week! First Impressions Update! There's a lot of stuff that went into this update, and a lot of it you might never see again as an existing player. Why are we working on first impressions? Well we're trying to gear up for other platforms. Games are a business and all that fun stuff no one wants to hear, and if we're going to keep working on the game we need to keep earning money. We've had recommendations to double prices and pinch harder on the existing audience, bu…

  • A New Challenge Island Appears - 8 June 2017

    + Level 600 cap + Some super-tiny guildian stat tweaks that probably no one will notice. New Challenge Island Taking into account that it's actually pretty tricky to make an idle game HARD, and without the scope to drastically change how combat and stats work, here's another Challenge Island for everyone. The hope with these is that early-ish players can play the first prestige or two, middle players can play the middle four or five, and only the highest level players can actually finish the final prestige level. Not too sure how enforceable that is but that was the goal with the balance. We were able to tweak the rules and start banning specific guildians from guildhalls. So that means there are no Dark Knights allowed on this new island. We'll see how that goes! The island will last about 6-ish days from now. You'll be able to earn a new batch of Star Points, but gilding resets when t…

  • A New Challenge Island Appears - 8 June 2017

    + Level 600 cap + Some super-tiny guildian stat tweaks that probably no one will notice. New Challenge Island Taking into account that it's actually pretty tricky to make an idle game HARD, and without the scope to drastically change how combat and stats work, here's another Challenge Island for everyone. The hope with these is that early-ish players can play the first prestige or two, middle players can play the middle four or five, and only the highest level players can actually finish the final prestige level. Not too sure how enforceable that is but that was the goal with the balance. We were able to tweak the rules and start banning specific guildians from guildhalls. So that means there are no Dark Knights allowed on this new island. We'll see how that goes! The island will last about 6-ish days from now. You'll be able to earn a new batch of Star Points, but gilding resets when t…

Patch notes and updates

S.noRelease datePatch nameGID number
130 August 2017New World Map, New Balance, New New4249665521686916874
210 August 2017Update Delayed! (And see what it is.)4249665521686916944
33 August 2017More Card Upgrade Fixes (and a Boost Theatre)4249665521686917006
425 July 2017Card Upgrade System4249665521686917065
520 July 2017Event Island Down, Prepping for New Card Upgrades System4249665521686917132
613 July 2017Hey Hey Guildians From the Map and a Challenge Island4249665521686917190
729 June 2017Vacation Next Week! (But New Challenge Island and New Quest Abilities Now)4249665521686917254
822 June 2017New Challenge Island, UI Tweaks, and a Higher IceVale4249665521686917313
915 June 2017The First Impressions Update!4249665521686917375
108 June 2017A New Challenge Island Appears4249665521686917432
111 June 2017Challenge Island Down and Android Beta Sign-ups4249665521686917495
1225 May 2017Welcome to... CHALLENGE ISLAND4249665521686917555
1318 May 2017Quality of Your Lives And Other Fixes4249665521686917618
1411 May 2017Here Come the Corgis4249665521686917682
154 May 2017D-D-D-DAILIIIIIES4249665521686917748
1627 April 2017Gild Your Guildhalls4249665521686917814
1720 April 2017It's the Final Ascension4249665521686917872
1812 April 2017Top Requests Update!4249665521686917933
196 April 2017Starpoints Shopping Spree!4249665521686918001
2023 March 2017Armageddon (New Prestige and HP Cards)4249665521686918205

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID547680
Live current players1
SteamPulse tracked peak11
Live count (today's peak floor)1
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateJan 26, 2017
DeveloperHyper Hippo Games
PublisherHyper Hippo Games
Owners estimatedNot available
SteamSpy owner estimate minimum200,000
SteamSpy owner estimate maximum500,000
Review typeMixed
Positive review percent65%
Positive reviews1,128
Negative reviews599
Total reviews1,727
Steam recommendations367
Achievements101
Average playtime forever15,652 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/547680/

Short description

You’ve just bought yourself a new island and it’s time to fill it up with QUESTS! Collect guildians, upgrade their guildhalls, and unleash them onto your own custom quest lines.

About this game

You’ve just bought yourself a new island with a derelict Guildhall and it’s time to fill it up with QUESTS ! In fact, it turns out that first island is just the start of many, and soon your quest empire will grow. Fill each island along the way, and unleash your guildians onto your own custom quest lines. You pick the types of quests you want and then reap the rewards. Want to take it slow and safe? Create a bunch of adventure quests. Want to indulge in the thrill of battle for higher danger but higher rewards? Build battle quests and reap in the XP to level up your guildians. Collect cards and equip them to gain permanent boosts, earn star points and invest them to even change the look of your guildians! Collect different guildian classes and equip them to whatever islands you have. Swap them out and find the best combinations for the job. Having trouble with some nasty orcs? Make sure you have some Knights to help protect the others, or maybe a Cleric will do the job and keep everyone healed. It's up to you! Once you conquer an island and move onto another one, you can either leave your guildians behind or bring them with you to tackle new challenges. Luckily, your guildians are smart enough to do your job without question, even when you're not around! So come back later, collect your rewards, and expand further. Guild Quest has been designed to be much more of a Second Screen kind of game you can run on the side (even while playing other games). The challenge curve is up to you. Build the world you want to see then sit back and watch your Guildians go!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
35In-App Purchases
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Not available
steam germany12Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

Guild Quest's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Guild Quest's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Guild Quest at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2686,92623 September 2026 - 08:49:57 UTC1,818,368
2Once Human14,41423 September 2026 - 07:32:55 UTC231,343
3Lost Castle 21,86023 September 2026 - 08:34:08 UTC28,835
4Wallpaper Engine63,51423 September 2026 - 06:11:57 UTC150,271
5Party Animals2,16423 September 2026 - 00:13:41 UTC57,806
6Mechabellum1,92223 September 2026 - 06:47:20 UTC5,341
7Dota 2434,15523 September 2026 - 08:49:58 UTC1,291,328
8Realm of Ink44823 September 2026 - 04:10:28 UTC6,799
9Battle Teams 21222 September 2026 - 23:11:31 UTC7,966

Related Steam games by tag and genre

Free to Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2686,92623 September 2026 - 08:49:57 UTC1,818,3689,826,471Valve
Dota 2434,15523 September 2026 - 08:49:58 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS322,42723 September 2026 - 08:49:58 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat149,83523 September 2026 - 06:06:43 UTC193,859108,446Marcel Zurawka, Julius Krüger
Apex Legends™101,94523 September 2026 - 06:13:08 UTC624,4731,047,228Respawn
Aniimo86,58523 September 2026 - 05:23:31 UTC111,475Not availablePawprint Studio
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Delta Force49,03223 September 2026 - 06:22:39 UTC246,418192,933Team Jade
Overwatch®47,12023 September 2026 - 05:32:10 UTC164,636420,984Blizzard Entertainment, Inc.
Warframe36,84723 September 2026 - 07:40:58 UTC181,509676,031Digital Extremes

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2434,15523 September 2026 - 08:49:58 UTC1,291,3282,758,031Valve
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
Baldur's Gate 324,83223 September 2026 - 07:48:16 UTC875,343836,282Larian Studios
Sid Meier’s Civilization® VI23,04923 September 2026 - 08:30:03 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld21,81523 September 2026 - 04:59:52 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Age of Empires II: Definitive Edition18,04923 September 2026 - 02:44:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
7 Days to Die16,62023 September 2026 - 08:28:14 UTC124,449398,822The Fun Pimps
Total War: WARHAMMER III16,27223 September 2026 - 02:57:06 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Football Manager 2615,07123 September 2026 - 02:19:18 UTC82,75035,608Sports Interactive

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat149,83523 September 2026 - 06:06:43 UTC193,859108,446Marcel Zurawka, Julius Krüger
Wallpaper Engine63,51423 September 2026 - 06:11:57 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat34,46523 September 2026 - 08:33:53 UTC74,217261,953VRChat Inc.
Diablo® IV25,79723 September 2026 - 07:14:57 UTC64,51869,242Blizzard Entertainment, Inc.
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
The Sims™ 413,45923 September 2026 - 06:37:11 UTC96,185193,399Maxis
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
IdleOn11,49123 September 2026 - 07:51:23 UTC21,01828,570Lavaflame2
Garry's Mod11,26323 September 2026 - 06:26:50 UTC73,7501,258,308Facepunch Studios
Factorio10,50923 September 2026 - 07:39:59 UTC118,166233,918Wube Software LTD.
Russian Fishing 49,96623 September 2026 - 04:56:35 UTC27,90689,773FishSoft LLC

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat149,83523 September 2026 - 06:06:43 UTC193,859108,446Marcel Zurawka, Julius Krüger
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley35,30223 September 2026 - 08:06:27 UTC236,6141,016,067ConcernedApe
VRChat34,46523 September 2026 - 08:33:53 UTC74,217261,953VRChat Inc.
Graveyard Keeper 230,70923 September 2026 - 00:02:26 UTC30,709Not availableLazy Bear Games
War Thunder30,28123 September 2026 - 03:14:30 UTC125,317781,076Gaijin Entertainment
RimWorld21,81523 September 2026 - 04:59:52 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
Escape from Tarkov17,60323 September 2026 - 08:24:45 UTC46,24962,122Battlestate Games
EA SPORTS FC™ 2617,18623 September 2026 - 07:28:22 UTC159,35063,186EA Canada, EA Romania
7 Days to Die16,62023 September 2026 - 08:28:14 UTC124,449398,822The Fun Pimps

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
VRChat34,46523 September 2026 - 08:33:53 UTC74,217261,953VRChat Inc.
Path of Exile 229,15123 September 2026 - 08:45:59 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds10,69423 September 2026 - 08:44:33 UTC39,10324,686Jagex Ltd
BeamNG.drive9,56923 September 2026 - 08:28:31 UTC44,232392,944BeamNG
R.E.P.O.7,42023 September 2026 - 08:30:16 UTC266,908420,693semiwork

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Aniimo86,58523 September 2026 - 05:23:31 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Rust51,48623 September 2026 - 08:35:23 UTC259,6461,359,516Facepunch Studios
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Warframe36,84723 September 2026 - 07:40:58 UTC181,509676,031Digital Extremes
Stardew Valley35,30223 September 2026 - 08:06:27 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Graveyard Keeper 230,70923 September 2026 - 00:02:26 UTC30,709Not availableLazy Bear Games
Path of Exile 229,15123 September 2026 - 08:45:59 UTC578,562209,717Grinding Gear Games

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