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Across

Across Steam news

Jonathan Sprauel Games | Nov 4, 2016 | game

Released

0players observed · 22 September 2026 - 16:40:06 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score54% positive

Across news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score54% positive
  • Total reviews13
  • Release dateNov 4, 2016
  • DeveloperJonathan Sprauel Games
  • PublisherJonathan Sprauel Games

Genres: Action, Indie

Company pages: Developer: Jonathan Sprauel GamesPublisher: Jonathan Sprauel Games

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Across Steam news

Across news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Beta Update 4 - 24 November 2016

    Support for NVIDIA Ansel has been added to the beta branch; for now, you have to manually whitelist Across if you want to use it ; you have to launch a command that looks like that : “C:\Program Files\NVIDIA Corporation\Ansel\Tools\CameraEnable.exe whitelisting-everything” Here is the full changelog : + Ansel support + You can pause the game by pressing both grip buttons; this turn also the stero mode off, allowing Ansel to be launched (ALT+F2) + Multiple performance enhancement in menu and loading process + Credit level is now accessible from the menu after level 25 has been completed. + More bears added to Credit level

  • Beta Update 4 - 24 November 2016

    Support for NVIDIA Ansel has been added to the beta branch; for now, you have to manually whitelist Across if you want to use it ; you have to launch a command that looks like that : “C:\Program Files\NVIDIA Corporation\Ansel\Tools\CameraEnable.exe whitelisting-everything” Here is the full changelog : + Ansel support + You can pause the game by pressing both grip buttons; this turn also the stero mode off, allowing Ansel to be launched (ALT+F2) + Multiple performance enhancement in menu and loading process + Credit level is now accessible from the menu after level 25 has been completed. + More bears added to Credit level

  • Update 1 - 20 November 2016

    Across has been updated to UE 4.14 ! This brings a bump in graphical quality for all settings. Here is the detailed changelog, cumulative with the Beta Update changelog. + Enhanced graphical quality in many levels + Most levels are now a little brighter than before + Multiple bug corrections, in particular regarding loading/unloading levels + Low graphism now disable some particle effects that were too costly + Changed the music of level 25 Again, you can report any bug in the community pages or to [email protected] Coming soon : localization support, demo version

  • Update 1 - 20 November 2016

    Across has been updated to UE 4.14 ! This brings a bump in graphical quality for all settings. Here is the detailed changelog, cumulative with the Beta Update changelog. + Enhanced graphical quality in many levels + Most levels are now a little brighter than before + Multiple bug corrections, in particular regarding loading/unloading levels + Low graphism now disable some particle effects that were too costly + Changed the music of level 25 Again, you can report any bug in the community pages or to [email protected] Coming soon : localization support, demo version

  • Beta Update 3 - 14 November 2016

    Across has now a public beta branch ! You can access it by right-clicking on the game, going to properties and selecting the beta branch. I you encounter any issues, please send a message on the community page or send a mail to [email protected] . Here is the changelog for this beta update : + multiple performance enhancements + desactivated anti-aliasing on "high" mode + added "ultra" option with x1.5 supersampling : it looks so good ! + now with 0.01 more fur + should bug less during death sequence

  • Beta Update 3 - 14 November 2016

    Across has now a public beta branch ! You can access it by right-clicking on the game, going to properties and selecting the beta branch. I you encounter any issues, please send a message on the community page or send a mail to [email protected] . Here is the changelog for this beta update : + multiple performance enhancements + desactivated anti-aliasing on "high" mode + added "ultra" option with x1.5 supersampling : it looks so good ! + now with 0.01 more fur + should bug less during death sequence

  • Beta Update 2 - 27 October 2016

    More updates coming from the beta tests ! + Option for low graphic - should ease framerates on specs below gtx 970, mainly by disabling the fur plugin. + Saves are now on Steam cloud. + Adjusted difficulty of level 24. Also, it's official : Across is going live on November 4th !

  • Beta Update 2 - 27 October 2016

    More updates coming from the beta tests ! + Option for low graphic - should ease framerates on specs below gtx 970, mainly by disabling the fur plugin. + Saves are now on Steam cloud. + Adjusted difficulty of level 24. Also, it's official : Across is going live on November 4th !

  • Beta Update 1 - 23 October 2016

    Across is now in Beta ! Thanks to feedbacks from the first beta testers, I have released today a first small update, that focuses on a few options on the main screen. + Added an option for turning on and off the music + The lasers emited from the katana have now the color of the katana by default + Added explanations in the loading screen for going back to menu + Changed some text in the tutorial + Added an Exit button as a workaround for a bug in UE4.13 : the application does not qui when exiting through the steamVR interface For this last bug, I am working on a solution, but I may have to wait to update to UE4.14, where this specific bug is marked as resolved.

  • Beta Update 1 - 23 October 2016

    Across is now in Beta ! Thanks to feedbacks from the first beta testers, I have released today a first small update, that focuses on a few options on the main screen. + Added an option for turning on and off the music + The lasers emited from the katana have now the color of the katana by default + Added explanations in the loading screen for going back to menu + Changed some text in the tutorial + Added an Exit button as a workaround for a bug in UE4.13 : the application does not qui when exiting through the steamVR interface For this last bug, I am working on a solution, but I may have to wait to update to UE4.14, where this specific bug is marked as resolved.

Patch notes and updates

S.noRelease datePatch nameGID number
124 November 2016Beta Update 44249665521686918319
220 November 2016Update 14249665521686918387
314 November 2016Beta Update 34249665521686918450
427 October 2016Beta Update 24249665521686918515
523 October 2016Beta Update 14249665521686918574

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