Across news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score54% positive
- Total reviews13
- Release dateNov 4, 2016
- DeveloperJonathan Sprauel Games
- PublisherJonathan Sprauel Games
Company pages: Developer: Jonathan Sprauel GamesPublisher: Jonathan Sprauel Games
Across Steam news
Across news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Beta Update 4 - 24 November 2016
Support for NVIDIA Ansel has been added to the beta branch; for now, you have to manually whitelist Across if you want to use it ; you have to launch a command that looks like that : “C:\Program Files\NVIDIA Corporation\Ansel\Tools\CameraEnable.exe whitelisting-everything” Here is the full changelog : + Ansel support + You can pause the game by pressing both grip buttons; this turn also the stero mode off, allowing Ansel to be launched (ALT+F2) + Multiple performance enhancement in menu and loading process + Credit level is now accessible from the menu after level 25 has been completed. + More bears added to Credit level
- Beta Update 4 - 24 November 2016
Support for NVIDIA Ansel has been added to the beta branch; for now, you have to manually whitelist Across if you want to use it ; you have to launch a command that looks like that : “C:\Program Files\NVIDIA Corporation\Ansel\Tools\CameraEnable.exe whitelisting-everything” Here is the full changelog : + Ansel support + You can pause the game by pressing both grip buttons; this turn also the stero mode off, allowing Ansel to be launched (ALT+F2) + Multiple performance enhancement in menu and loading process + Credit level is now accessible from the menu after level 25 has been completed. + More bears added to Credit level
- Update 1 - 20 November 2016
Across has been updated to UE 4.14 ! This brings a bump in graphical quality for all settings. Here is the detailed changelog, cumulative with the Beta Update changelog. + Enhanced graphical quality in many levels + Most levels are now a little brighter than before + Multiple bug corrections, in particular regarding loading/unloading levels + Low graphism now disable some particle effects that were too costly + Changed the music of level 25 Again, you can report any bug in the community pages or to [email protected] Coming soon : localization support, demo version
- Update 1 - 20 November 2016
Across has been updated to UE 4.14 ! This brings a bump in graphical quality for all settings. Here is the detailed changelog, cumulative with the Beta Update changelog. + Enhanced graphical quality in many levels + Most levels are now a little brighter than before + Multiple bug corrections, in particular regarding loading/unloading levels + Low graphism now disable some particle effects that were too costly + Changed the music of level 25 Again, you can report any bug in the community pages or to [email protected] Coming soon : localization support, demo version
- Beta Update 3 - 14 November 2016
Across has now a public beta branch ! You can access it by right-clicking on the game, going to properties and selecting the beta branch. I you encounter any issues, please send a message on the community page or send a mail to [email protected] . Here is the changelog for this beta update : + multiple performance enhancements + desactivated anti-aliasing on "high" mode + added "ultra" option with x1.5 supersampling : it looks so good ! + now with 0.01 more fur + should bug less during death sequence
- Beta Update 3 - 14 November 2016
Across has now a public beta branch ! You can access it by right-clicking on the game, going to properties and selecting the beta branch. I you encounter any issues, please send a message on the community page or send a mail to [email protected] . Here is the changelog for this beta update : + multiple performance enhancements + desactivated anti-aliasing on "high" mode + added "ultra" option with x1.5 supersampling : it looks so good ! + now with 0.01 more fur + should bug less during death sequence
- Beta Update 2 - 27 October 2016
More updates coming from the beta tests ! + Option for low graphic - should ease framerates on specs below gtx 970, mainly by disabling the fur plugin. + Saves are now on Steam cloud. + Adjusted difficulty of level 24. Also, it's official : Across is going live on November 4th !
- Beta Update 2 - 27 October 2016
More updates coming from the beta tests ! + Option for low graphic - should ease framerates on specs below gtx 970, mainly by disabling the fur plugin. + Saves are now on Steam cloud. + Adjusted difficulty of level 24. Also, it's official : Across is going live on November 4th !
- Beta Update 1 - 23 October 2016
Across is now in Beta ! Thanks to feedbacks from the first beta testers, I have released today a first small update, that focuses on a few options on the main screen. + Added an option for turning on and off the music + The lasers emited from the katana have now the color of the katana by default + Added explanations in the loading screen for going back to menu + Changed some text in the tutorial + Added an Exit button as a workaround for a bug in UE4.13 : the application does not qui when exiting through the steamVR interface For this last bug, I am working on a solution, but I may have to wait to update to UE4.14, where this specific bug is marked as resolved.
- Beta Update 1 - 23 October 2016
Across is now in Beta ! Thanks to feedbacks from the first beta testers, I have released today a first small update, that focuses on a few options on the main screen. + Added an option for turning on and off the music + The lasers emited from the katana have now the color of the katana by default + Added explanations in the loading screen for going back to menu + Changed some text in the tutorial + Added an Exit button as a workaround for a bug in UE4.13 : the application does not qui when exiting through the steamVR interface For this last bug, I am working on a solution, but I may have to wait to update to UE4.14, where this specific bug is marked as resolved.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 24 November 2016 | Beta Update 4 | 4249665521686918319 |
| 2 | 20 November 2016 | Update 1 | 4249665521686918387 |
| 3 | 14 November 2016 | Beta Update 3 | 4249665521686918450 |
| 4 | 27 October 2016 | Beta Update 2 | 4249665521686918515 |
| 5 | 23 October 2016 | Beta Update 1 | 4249665521686918574 |
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