Endless Night - Alpha news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score89% positive
- Total reviews61
- Release dateDec 5, 2016
- DeveloperYerawizard LLC
- PublisherYerawizard LLC
Genres: Action, Adventure, Indie, Early Access
Company pages: Developer: Yerawizard LLCPublisher: Yerawizard LLC
Endless Night - Alpha Steam news
Endless Night - Alpha news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Development Schedule - Upcoming Improvements - 10 December 2016
Our goal is to iterate quickly, adding and tweaking features and pushing new builds once every two weeks. To make that happen, your constructive and honest feedback is crucial. At this early development stage, we can pivot quickly based on your feedback, but the further we get, the harder it may be to make large changes. Here's what we are currently working on. Short-term features under development: Add haptic feedback to weapons to improve immersion Add muzzle-flash to the pistols Improve shotgun muzzle-flash so that it looks better in VR Improve pistol sound-effects Add hit sound and particle effects for more materials to improve overall realism Improve environment colliders so that objects behave properly when colliding. Improve bullet trace effects to add continuity during rapid bullet movement. Longer-term features under development: Add additional weapons and abilities Implement a…
- Development Schedule - Upcoming Improvements - 10 December 2016
Our goal is to iterate quickly, adding and tweaking features and pushing new builds once every two weeks. To make that happen, your constructive and honest feedback is crucial. At this early development stage, we can pivot quickly based on your feedback, but the further we get, the harder it may be to make large changes. Here's what we are currently working on. Short-term features under development: Add haptic feedback to weapons to improve immersion Add muzzle-flash to the pistols Improve shotgun muzzle-flash so that it looks better in VR Improve pistol sound-effects Add hit sound and particle effects for more materials to improve overall realism Improve environment colliders so that objects behave properly when colliding. Improve bullet trace effects to add continuity during rapid bullet movement. Longer-term features under development: Add additional weapons and abilities Implement a…
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