- Patch 1.1.1 available - 20 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27587186%2F0e3778dd8e58cfca4f34898fb7664c5a5f5e5a23.png Patch 1.1.1 brings a lot of changes and fixes and is available to everyone right now! Here is the full list: Fixes Prisoner release logic updated, less prisoners being stuck now Repairing fully damaged weapons properly restores weapon stats in all cases now Fixed a few issues with game sounds (reveal sound on zero volume, music stopping abruptly, door open sound playing twice) Monstropedia tooltip is now properly displayed in tavern Enemy summoned props logic updated, less issues Line of sight logic updated, fixed some issues with Teleport skill Level 40 boss can no longer kick the player outside the boss area Rare issue of level 40 boss throwing a rock onto the tile with a player in it fixed Fixed issues where Summon Demon would consume mana when used with a demon al…
- Patch 1.1.1 (Beta) available for download! - 31 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27587186%2Faec9c5f50df6b3363cb0a5114d5722a5dcadc048.png This one has been a long time coming, but it’s here! Almost, it’s a beta patch. Why beta you may ask? Because it contains a lot of small (and big) changes under the hood and we want to make sure it doesn’t break more than it fixes for existing players before releasing it fully. If you are interested in trying this update please switch to public beta branch: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27587186%2Fe5523dfda469ec414a18394bf24bbb07f7207466.png Please report any new or old issues with the game in the community forum bug reporting section. Here are all of the changes and fixes: Repairing fully damaged weapons properly restores weapon stats in all cases now Fixed a few issues with game sounds (reveal sound on zero volume, music stopping a…
- A HUGE game changer as patch 1.1.0 is released! - 19 February 2018
Rezrog fans! The whole dev team at Soaphog Games have been working hard behind the scenes to improve your Rezrog experience. There are an array of new features as well as bug fixes to squash some of those more pesky critters as reported - thank you once again for your ongoing feedback and reports. Here is what's in version 1.1.0: New additions: Massive game optimization, game should use less memory and load faster New monstropedia screen implemented, track enemy stats, skills and get bonuses for killing multiple enemies of the same kind Inventory sort button added 16:10 screen support added Summoned monsters now have an X button near their nameplate to disband them Bug fixes: Fixed multiple errors in translation text Lvl 36 stone golem magic shield interaction with player thorn defense now works properly Fixed rare ice nova game hang issue Updated skill with multiple attack logic, reduc…
- A HUGE game changer as patch 1.1.0 is released! - 19 February 2018
Rezrog fans! The whole dev team at Soaphog Games have been working hard behind the scenes to improve your Rezrog experience. There are an array of new features as well as bug fixes to squash some of those more pesky critters as reported - thank you once again for your ongoing feedback and reports. Here is what's in version 1.1.0: New additions: Massive game optimization, game should use less memory and load faster New monstropedia screen implemented, track enemy stats, skills and get bonuses for killing multiple enemies of the same kind Inventory sort button added 16:10 screen support added Summoned monsters now have an X button near their nameplate to disband them Bug fixes: Fixed multiple errors in translation text Lvl 36 stone golem magic shield interaction with player thorn defense now works properly Fixed rare ice nova game hang issue Updated skill with multiple attack logic, reduc…
- Patch 1.0.8 available to download! - 8 September 2017
Here is new patch with a new round of updates for Rezrog with range of fixes and improvements: Exp increase gem now works with skills that it previously did not Reward box loot level exploit fixed Leech mana and leech life use on an empty tile no longer hangs the game Charge skill interactions with 2x2 tile monsters are fixed UI controller logic updated, menu screen and hotkey use problems were fixed Thanks again for all your feedback and keep on dungeon crawling!
- Patch 1.0.8 available to download! - 8 September 2017
Here is new patch with a new round of updates for Rezrog with range of fixes and improvements: Exp increase gem now works with skills that it previously did not Reward box loot level exploit fixed Leech mana and leech life use on an empty tile no longer hangs the game Charge skill interactions with 2x2 tile monsters are fixed UI controller logic updated, menu screen and hotkey use problems were fixed Thanks again for all your feedback and keep on dungeon crawling!
- Patch 1.0.7 available - 26 July 2017
Another patch went live, here are the changes: Save system updated, it is required to delete the broken save if you are stuck in tavern, unable to click anything Save location is C:\Users\%Username%\AppData\LocalLow\Soaphog\Rezrog\Save It is adviced to disable the steam cloud save while deleting the saves, as it may sync the broken save stored in the cloud Crystal objective prop skill interactions updated Teleport scroll will no longer rarely place extra collision on tiles, making them unpassable Inventory interaction logic updated (fixed couple of issues that caused the item to be lost on dragging outside the window border) Dead body skill interactions are fixed Hp restore gem skill interactions were updated (skills should proc the heal now) Rare case issues with dungeon map are fixed, updated map generation to fix some wrong room tile display Rare case issues with the action bar potio…
- Patch 1.0.7 available - 26 July 2017
Another patch went live, here are the changes: Save system updated, it is required to delete the broken save if you are stuck in tavern, unable to click anything Save location is C:\Users\%Username%\AppData\LocalLow\Soaphog\Rezrog\Save It is adviced to disable the steam cloud save while deleting the saves, as it may sync the broken save stored in the cloud Crystal objective prop skill interactions updated Teleport scroll will no longer rarely place extra collision on tiles, making them unpassable Inventory interaction logic updated (fixed couple of issues that caused the item to be lost on dragging outside the window border) Dead body skill interactions are fixed Hp restore gem skill interactions were updated (skills should proc the heal now) Rare case issues with dungeon map are fixed, updated map generation to fix some wrong room tile display Rare case issues with the action bar potio…
- Patch 1.0.6 available - 13 July 2017
After more feedback, the dev team have been working tirelessly on fixing some of the rare bugs that some people have faced since launch. We hope this patch will address some of the more serious critters that have curtailed some of your playthroughs amongst some other fixes: 1.0.6 Change log: Multiple interactions with objective crystals are fixed (use of shuriken+melee weapon combination for example) Exit door action problems fixed (could produce a collision right next to the exit door, preventing level completion) Wandering eye issue where it would stop summoning minions is fixed Rare case issue that could stop progress at tutorial is fixed Skills with highlight (piercing attack for example) will no longer break lvl 20 boss highlights Piercing attack will no longer rarely use up all movement points on cancel Kick skill logic updated, should no longer break camera or rotate the characte…
- Patch 1.0.6 available - 13 July 2017
After more feedback, the dev team have been working tirelessly on fixing some of the rare bugs that some people have faced since launch. We hope this patch will address some of the more serious critters that have curtailed some of your playthroughs amongst some other fixes: 1.0.6 Change log: Multiple interactions with objective crystals are fixed (use of shuriken+melee weapon combination for example) Exit door action problems fixed (could produce a collision right next to the exit door, preventing level completion) Wandering eye issue where it would stop summoning minions is fixed Rare case issue that could stop progress at tutorial is fixed Skills with highlight (piercing attack for example) will no longer break lvl 20 boss highlights Piercing attack will no longer rarely use up all movement points on cancel Kick skill logic updated, should no longer break camera or rotate the characte…
- Patch 1.0.5 Now Available - 22 June 2017
We are pleased to announce that patch 1.0.5 is now available, removing some reported bugs. Here is the 1.0.5 change log: Rare case of game progress stop while dying on the drain floor fighting an enemy is fixed Rare case of game progress stop while trying to exit the dungeon in combat fixed Rare case of getting stuck in tutorial with a screen left over from the dungeon is fixed Updated crystal objective spawn logic to exclude spawning in inaccessible areas Fixed rare case of tavern button not being clickable Multishot used in corridors in some scenarios will no longer make an impassable tile Lvl 71 aborigen monster net trap will no longer affect players out of combat (used to prevent him to move) Lvl 97 violet fungus monster irradiate effect ends properly upon the enemy death Lvl 70 boss logic updated (prevented him from using his escape skill) Minor fixes with the combat highlight (res…
- Patch 1.0.5 Now Available - 22 June 2017
We are pleased to announce that patch 1.0.5 is now available, removing some reported bugs. Here is the 1.0.5 change log: Rare case of game progress stop while dying on the drain floor fighting an enemy is fixed Rare case of game progress stop while trying to exit the dungeon in combat fixed Rare case of getting stuck in tutorial with a screen left over from the dungeon is fixed Updated crystal objective spawn logic to exclude spawning in inaccessible areas Fixed rare case of tavern button not being clickable Multishot used in corridors in some scenarios will no longer make an impassable tile Lvl 71 aborigen monster net trap will no longer affect players out of combat (used to prevent him to move) Lvl 97 violet fungus monster irradiate effect ends properly upon the enemy death Lvl 70 boss logic updated (prevented him from using his escape skill) Minor fixes with the combat highlight (res…
- More Improvements, Less Bugs - Patch 1.0.4 - 16 June 2017
Once again, thanks to your feedback, the Soaphog team have been working tirelessly to banish even more of those bugs that scurry around the various dungeon levels. Here's your latest bug obituary: Rare wandering eye haunt skill game progress halt issue is fixed Lava tileset collision issues are fixed Level 80 shaman boss teleport skill no longer halts the game progress Swamp skeletons no longer halt the game progress on their respawn skill use Shield bash skill use on lvl 20 boss no longer halts the game progress Mind control interactions on enemies that can summon minions no longer halt the game progress Gold skill experience is properly preserved now Set on fire and meteorite skills can no longer be used to kill prisoners It is no longer possible to go through the walls while using the charge skill Multishot does not highlight targets it cannot hit now Bear trap grants the experience…
- More Improvements, Less Bugs - Patch 1.0.4 - 16 June 2017
Once again, thanks to your feedback, the Soaphog team have been working tirelessly to banish even more of those bugs that scurry around the various dungeon levels. Here's your latest bug obituary: Rare wandering eye haunt skill game progress halt issue is fixed Lava tileset collision issues are fixed Level 80 shaman boss teleport skill no longer halts the game progress Swamp skeletons no longer halt the game progress on their respawn skill use Shield bash skill use on lvl 20 boss no longer halts the game progress Mind control interactions on enemies that can summon minions no longer halt the game progress Gold skill experience is properly preserved now Set on fire and meteorite skills can no longer be used to kill prisoners It is no longer possible to go through the walls while using the charge skill Multishot does not highlight targets it cannot hit now Bear trap grants the experience…
- Announcing Patch 1.0.3! - 9 June 2017
Another patch, another group of those pesky bugs slayed!* Your great feedback has led to even more fixes to further improve your dungeon crawling experience: Certain enemy buffs no longer remain on a player after the combat ends Ending a combat when multiple minions are present will now properly desummon all of them at once Enemy stepping into bear trap outside of combat will now kill him outright, instead of making him idle for a turn until player moves Rogue bronze armor and a weapon combination will now properly display the model Treasure chest cost now scales with the chest item level and quality, it's still possible to get more than you paid in a lucky quality upgrade chance Rare exception when entering the game was fixed Equippable gems sometimes not triggering their effects were fixed Using multishot on one of the crystal objective props will no longer result in an arrow in the h…
- Announcing Patch 1.0.3! - 9 June 2017
Another patch, another group of those pesky bugs slayed!* Your great feedback has led to even more fixes to further improve your dungeon crawling experience: Certain enemy buffs no longer remain on a player after the combat ends Ending a combat when multiple minions are present will now properly desummon all of them at once Enemy stepping into bear trap outside of combat will now kill him outright, instead of making him idle for a turn until player moves Rogue bronze armor and a weapon combination will now properly display the model Treasure chest cost now scales with the chest item level and quality, it's still possible to get more than you paid in a lucky quality upgrade chance Rare exception when entering the game was fixed Equippable gems sometimes not triggering their effects were fixed Using multishot on one of the crystal objective props will no longer result in an arrow in the h…
- Patch 1.0.2 available! - 6 June 2017
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27587186%2F0a3f1f0bcadc5963cf59327d520b98a7339506a0.gif Hey Rezrog fans! Thanks to your great feedback we can now deliver another round of improvements and fixes. Rezrog 1.0.2 change log: Collision system calculations updated, should reduce the unpassable tile issue count, including kills with some skills Consumable skill exp books properly give the exp to the equipped skills now Bone wall skill updated, should not cause any more issues Summon behavior updated, they should no longer stand on the same spot when a target as available near him or near the summoner Big (2x2 tile) monster spawning in corner prop (web, snow) have no more problems with its collision Equippable gem buff logic updated, should no longer have buffs from previously played characters Transferring items to character will full inventory will no longer di…
- Patch 1.0.2 available! - 6 June 2017
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27587186%2F0a3f1f0bcadc5963cf59327d520b98a7339506a0.gif Hey Rezrog fans! Thanks to your great feedback we can now deliver another round of improvements and fixes. Rezrog 1.0.2 change log: Collision system calculations updated, should reduce the unpassable tile issue count, including kills with some skills Consumable skill exp books properly give the exp to the equipped skills now Bone wall skill updated, should not cause any more issues Summon behavior updated, they should no longer stand on the same spot when a target as available near him or near the summoner Big (2x2 tile) monster spawning in corner prop (web, snow) have no more problems with its collision Equippable gem buff logic updated, should no longer have buffs from previously played characters Transferring items to character will full inventory will no longer di…
- Patch 1.0.1 is here! - 5 June 2017
Patch 1.0.1 is finally here, and while it may not fix all the issues we have, we thought that these fixes might help someone. Change log: Save system updated. We have rewritten part of our save system to reduce the amount of issues with the progress loss. The problem is still there but it should happen less often now Shared stash will properly save the items now after the save system update Tutorial system received some fixes, people will no longer get stuck if they skipped the return to tavern part Summoned minion mana return will no longer cause any issues with other actions requiring mana to use Crystal objective prop interactions with multiple skills is fixed, some of them were stealthy and while they were not seen as soon as the problem occurred, were messing with the future interactions along the line Preliminary fixes on skill exp book issues Level reward boxes now properly scale…
- Patch 1.0.1 is here! - 5 June 2017
Patch 1.0.1 is finally here, and while it may not fix all the issues we have, we thought that these fixes might help someone. Change log: Save system updated. We have rewritten part of our save system to reduce the amount of issues with the progress loss. The problem is still there but it should happen less often now Shared stash will properly save the items now after the save system update Tutorial system received some fixes, people will no longer get stuck if they skipped the return to tavern part Summoned minion mana return will no longer cause any issues with other actions requiring mana to use Crystal objective prop interactions with multiple skills is fixed, some of them were stealthy and while they were not seen as soon as the problem occurred, were messing with the future interactions along the line Preliminary fixes on skill exp book issues Level reward boxes now properly scale…