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Manastorm: Champions of G'nar

Manastorm: Champions of G'nar Steam news

DaGGaSoft | Jan 3, 2017 | game

Released

0players observed · 9 October 2026 - 09:29:39 UTC

IndieRPGSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score66% positive

Manastorm: Champions of G'nar news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score66% positive
  • Total reviews70
  • Release dateJan 3, 2017
  • DeveloperDaGGaSoft
  • PublisherDaGGaSoft

Genres: Indie, RPG, Simulation, Strategy, Early Access

Company pages: Developer: DaGGaSoftPublisher: DaGGaSoft

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Manastorm: Champions of G'nar Steam news

Manastorm: Champions of G'nar news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update: Card Packs and Specialty Cards - 25 March 2017

    Happy to announce this update as it brings some much needed features to the card library. Manastorm now has a concept of card packs that will be unlocked throughout game play. The new card pack contains specialty cards. These are cards that can do things conditionally based on what's on the battle field. It also contains some new minions. Putting the groundwork in for these specialty cards will make adding the backlog of new cards a lot easier and will allow me to spend time focusing on Multiplayer and then Deck Building. Specialty Cards: - Mage's Intellect - Draw 2 Cards - Fire Storm - Deal 2 Damage to all enemy minions - Spiritual Light - Restore 2 health to the player - Orc Warrior - Gain +1/+1 for each other friendly minion on the battle field Minions: - Crawler - 2/2 for 3 mana - Mountain Dragon - 7/8 for 9 mana I've also added a card deck in game which has a UI element to tell you…

  • Update: Card Packs and Specialty Cards - 25 March 2017

    Happy to announce this update as it brings some much needed features to the card library. Manastorm now has a concept of card packs that will be unlocked throughout game play. The new card pack contains specialty cards. These are cards that can do things conditionally based on what's on the battle field. It also contains some new minions. Putting the groundwork in for these specialty cards will make adding the backlog of new cards a lot easier and will allow me to spend time focusing on Multiplayer and then Deck Building. Specialty Cards: - Mage's Intellect - Draw 2 Cards - Fire Storm - Deal 2 Damage to all enemy minions - Spiritual Light - Restore 2 health to the player - Orc Warrior - Gain +1/+1 for each other friendly minion on the battle field Minions: - Crawler - 2/2 for 3 mana - Mountain Dragon - 7/8 for 9 mana I've also added a card deck in game which has a UI element to tell you…

  • 500 Early Access Copies Sold! - 19 January 2017

    I'm thrilled to announce that Manastorm has been purchased by more than 500 early access supporters. Thanks to you all, this really exceeded my expectations. My hope was that if I hit 100 copies in the first month after launch I would be in good shape to work with the community to build out the game. So this is just awesome. Because of the generous support of all the early access supporters, I'll be receiving some funds that I can invest back into assets for the game. You can see by the teaser image above that I'm experimenting with new 3D models for minions in the game. I'm happy because I'm going to be able to purchase some that have been sitting on my wish list. Please check out the game's discussion forum on Steam for more details and updates. Here's to a great start to 2017, the year of G'nar!

  • 500 Early Access Copies Sold! - 19 January 2017

    I'm thrilled to announce that Manastorm has been purchased by more than 500 early access supporters. Thanks to you all, this really exceeded my expectations. My hope was that if I hit 100 copies in the first month after launch I would be in good shape to work with the community to build out the game. So this is just awesome. Because of the generous support of all the early access supporters, I'll be receiving some funds that I can invest back into assets for the game. You can see by the teaser image above that I'm experimenting with new 3D models for minions in the game. I'm happy because I'm going to be able to purchase some that have been sitting on my wish list. Please check out the game's discussion forum on Steam for more details and updates. Here's to a great start to 2017, the year of G'nar!

  • We are now live! with a special bonus. - 3 January 2017

    Hey everyone I'm really happy to say that our game is now up for sale and I was able to sneak in a little bonus I've been working on over the weekend. Rather than dropping the player right into battle with the current state of the game (Player vs AI) I wanted to make a cozy little home base for the player to live in the land of G'nar. The home base is to serve three purposes. 1) discover and use the current and upcoming features of the game (quick battle, multiplayer, deck builder and crafting table) 2) A safe place for me to experiment with new things (check out the feather quill pen WIP). 3) To purely play on fantasy and my imagination. For some reason I always wanted to be a wizard where I lived in a small stone tower on a mountain top. Reachable only by the most determined and by flying creatures. It's a small place to live, quiet, solitary. The outside rainstorm gives you a sense t…

  • We are now live! with a special bonus. - 3 January 2017

    Hey everyone I'm really happy to say that our game is now up for sale and I was able to sneak in a little bonus I've been working on over the weekend. Rather than dropping the player right into battle with the current state of the game (Player vs AI) I wanted to make a cozy little home base for the player to live in the land of G'nar. The home base is to serve three purposes. 1) discover and use the current and upcoming features of the game (quick battle, multiplayer, deck builder and crafting table) 2) A safe place for me to experiment with new things (check out the feather quill pen WIP). 3) To purely play on fantasy and my imagination. For some reason I always wanted to be a wizard where I lived in a small stone tower on a mountain top. Reachable only by the most determined and by flying creatures. It's a small place to live, quiet, solitary. The outside rainstorm gives you a sense t…

  • Deck Building and Multiplayer - 30 December 2016

    Anticipating our official launch on January 3rd for Early Access, I'm pleased to announce that as of yesterday we've begun development for a deck building system and multiplayer. I can't give any timelines on this yet as it's very (very) preliminary, but we did a really quick prototype of both, and we accomplished some good fundamentals. Additionally I'm considering to offer both a VR and non-VR experience for deck building. I think it might be important because a lot of time can be spent on sorting and building out a 30 card deck from the available library. This isn't something that everyone is going to want to do in VR. I would like to accommodate for this. I plan to make a cool looking room to do this in VR. Kind of like your home-base of the game. But I also want a regular point and click style method for this. Ending on a blatant publicity pitch, supporting this game when it hits e…

  • Deck Building and Multiplayer - 30 December 2016

    Anticipating our official launch on January 3rd for Early Access, I'm pleased to announce that as of yesterday we've begun development for a deck building system and multiplayer. I can't give any timelines on this yet as it's very (very) preliminary, but we did a really quick prototype of both, and we accomplished some good fundamentals. Additionally I'm considering to offer both a VR and non-VR experience for deck building. I think it might be important because a lot of time can be spent on sorting and building out a 30 card deck from the available library. This isn't something that everyone is going to want to do in VR. I would like to accommodate for this. I plan to make a cool looking room to do this in VR. Kind of like your home-base of the game. But I also want a regular point and click style method for this. Ending on a blatant publicity pitch, supporting this game when it hits e…

  • Doing it live! - 25 December 2016

    Happy to say we are launching the game January 3rd. We're really excited to see what you think of Manastorm. Some new features are in the works over the holiday break. Expect to see some exciting updates shortly after launch. It's come a long way from where it was back in October and so much more is still to come. 2017, the year of G'nar!

  • Doing it live! - 25 December 2016

    Happy to say we are launching the game January 3rd. We're really excited to see what you think of Manastorm. Some new features are in the works over the holiday break. Expect to see some exciting updates shortly after launch. It's come a long way from where it was back in October and so much more is still to come. 2017, the year of G'nar!

Patch notes and updates

S.noRelease datePatch nameGID number
125 March 2017Update: Card Packs and Specialty Cards4249665521686924023

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