- Update 03/22/2024 - 22 March 2024
The game is moving to an updated operational phase system. 1x1 km cells will become a thing of the past, the seizure of territory will proceed node by node, with all the ensuing changes in the operational and tactical phases of the game. Such a significant change will result in the disappearance of signs of entrenchment, and other less significant changes in active operations. The principle of troop deployment before battle will also change; the areas in which deployment is available will be reduced and tied to the location of the battle group on the operational map. The algorithm for accounting for the level of fire has also been adjusted, various small changes have been made to various aspects of the game.
- Update 08/07/2023 - 7 August 2023
1) The the movement of the Sdkfz232 armored vehicle has been changed. 2) Changed the effect of incendiary shells - it has become more localized. 3) Removed popup turrets. 4) The selection of the 2nd group in the squad has been adjusted - only soldiers who left the vehicle are selected. 5) Tactical information in 3D view is disabled when the camera height is low. 6) Added indication of completed operations. 7) Added the ability to synchronize one game profile via the Steam cloud. - The newly created profile is synchronized if there was no profile that was already synchronized. - Only the operation progress are synchronized (without tactical saving). - Also synchronized quick battle settings and modifiers. 8) The algorithm for applying effects from flying bullets and projectiles has been changed. 9) Changed the threshold for the appearance of illuminating projectiles for the offmap artill…
- Update 05/06/2023 - 6 May 2023
Updated the main operations of the game and the Sidi Bou Zid battlefield.
- Update 04/21/2023 - 21 April 2023
1) Support for xaudio2_9 sound library. 2) Adjusted sound processing algorithm. 3) Fixed a bug that caused the game to crash or slow down with a large number of fire sources. 4) Added partial support for Steam Deck. 5) Fixed error with dark stripes on smoke and dust in binoculars mode. 6) Algorithm for determining the range using sights on vehicles without rangefinders is adjusted towards greater "humanity".
- Update 10/22/2022 - 22 October 2022
1) Added indication of “non-working sights” under certain conditions. 2) The algorithm for returning the crew to the vehicle has been changed. 3) During the movement of vehicles through the forest, it slows down significantly and the crew does not climb out of the hatches. 4) Fixed a bug with not counting losses after the battle for BGs located on the edge of the battlefield.
- Update 10/02/2022 - 2 October 2022
1) Changed the animation quantization algorithm with increasing distance to the camera. 2) Changed the algorithm for calculating the sight quality (for the UI). 3) Aiming accuracy parameters are directly calculated from the sights characteristics. 4) Minor fixes.
- Update 07/30/2022 - 30 July 2022
1) Added pre-caching of sounds to remove pauses on first play (relevant when starting the game from the HDD). 2) Optimized the calculation of physics for soldiers located on/in vehicles at close distances from the camera. 3) Fixed a bug that made it impossible to install some mods and DLCs. 4) Minor changes and bugfixes. 5) Updated user manual.
- Update 03/01/2022 - 1 March 2022
1) Added the mode of camera rotation around the unit in the absolute coordinate system (can be disabled in the settings). 2) Fixed camera zoom in for units in houses. 3) Added the influence of weather conditions on the dispersion of artillery shells. 4) The line of sight area is shown more accurately. 5) The algorithm of hand-to-hand combat has been changed. 6) Changed the appearance of the artillery cursor. 7) Added the ability to move barrage fire.
- Update 12/21/2021 - 21 December 2021
1) Fixed years of appearance in Close Engagement mode for some German units. 2) Added assignment of a priority target by a single click on the unit icon. 3) Fixed the armor map of the Stuart M3A1 tank. 4) Added accounting for the distance and direction to the battery for offmap artillery. 5) Added a decrease in the intensity of fire over time for offmap artillery. 6) The process of zeroing has been removed during the planned firing for offmap artillery. 7) Correction when firing on the ground and for offmap artillery carried out according to the actual explosions. 8) Added indication of correction. 9) The algorithm for fatigue calculation in the operational phase has been changed. 10) User manual has been changed. 11) Changed the algorithm of supply routes calculating (taking into account the weather and road network). 12) Added a side selection dialog to the quick battle editor and clo…
- An update of the game coming soon! - 19 December 2021
Please complete your tactical saves.
- Update 12/03/2021 - 3 December 2021
1) Changed the algorithm for calculating the speed of armor fragments when not penetrating hit. 2) Added simulation of the defeat of internal organs when shrapnel and bullets hit the soldier. 3) The algorithm for capturing territory on the operational map has been changed from "filling" to control: squares that do not fall into the area of action of the troops return to a neutral state, supplies are carried out through neutral squares, the encirclement is considered only by the enemy squares. 4) Added 75 mm Geb.G.36 off-map artillery. 5) Added limitation of the position of the artillery cursor within the active 6) Reduced the time to turn on full visibility from the beginning of a battle in Close Engagement mode. 7) The number of guns in the German 210 mm battery has been reduced to 3 pieces. 8) The button for replacing companies and platoons has been removed from the reserve for operat…
- Update 07/23/2021 - 23 July 2021
0) Redesigned the UI appearance in all parts of the game, added scaling and background options for the UI panels. The player can choose one of three UI display themes: dark, neutral or light, as well as change the contrast and the color scheme of the selected elements. As a bonus, the overall performance of the game in tactical combat has been increased. Additional changes: 1) Added indication of the total number of troops in the global statistics. 2) The score (in the new system) is correctly displayed in the global statistics. 3) Management of the unit behavior has been moved to the central order panel. 4) Changed the display of some parameters of the selected units (added ranges of values to the tips). 5) Added UI auto-scaling for screen resolutions less than 1920 width. 6) Added high-resolution textures for all modifications of the Pz-III tank for all camouflage patterns. 7) Added…
- A big update of the game UI coming soon! - 20 July 2021
Please complete your tactical saves.
- Update 05/05/2021 - 5 May 2021
1) Soldiers bypass burning vehicles and fires. 2) A simulation of fire spread has been added. 3) Soldiers caught in the fire can catch fire. 4) Fixed a bug with a blinking order menu. 5) Changed the algorithm for playing music in the main menu. 6) Changed the algorithm of the action of the stops when the towed cannons are fired. 7) Changed the algorithm for MLRS indirect fire. 8) Changed the action of maneuver modifier in conjunction with the order cancellation modifier (user manual, page 33). 9) Added sniper rifles to command squads of German infantry and motorized infantry platoons. 10) Added the ability to select the unit with which the event is associated, when clicking on the event while holding down Ctrl. 11) Behavior modifier “Stay concealed” has been expanded to “Act with caution”. 12) User manual will be updated. 13) Corrections of minor bugs in the UI. 14) Added separate battl…
- An important update notice - 1 May 2021
The big update will be coming soon. Please, release your tactical saves. The Operation Pugilist DLC also will be updated (battlefield & operation). Please finish this operation. ETA ~1 week.
- Update 03/17/2021 - 17 March 2021
1) The execution of the order cancellation modifier has been changed (see User Manual page 33). 2) Fixed issues with a delay in updating the state of the movement orders, depending on the selected modifiers. 3) Fixed a bug with the penetration of armor-piercing bullets through the turret box of the Churchill I tank. 4) Changed the algorithm for the destruction of objects with a strong impact of a shock wave (for example, from bombs), now objects can immediately be destroyed to the last stage. 5) Added alternative options for the platoon placement buttons (by right-clicking). 6) In arrival mode, platoons are placed near the road if it is close to the location of the platoon’s units. 7) For tactical combat with the battle groups, the color separation of the platoon buttons in the UI is along the border of the battle groups, instead of company borders. 8) Fixed a bug with non-active of the…
- Update 02/15/2021 - 15 February 2021
1) Added counter of battles in which participated platoons. Units from platoons with more battles have less fluctuations in the level of combat sustainability at the beginning of the battle. 2) Added indication of changes in the level of the operational score for individual parameters. 3) Changed user manual. 4) The modifier of vehicle movement on the road is no longer blocked for any amount of vehicles, if a sparse formation is selected.
- Update 01/18/2021 - 18 January 2021
Updated DLC Longstop Hill 1) Changed the battlefield 2) Added order of battle to the operations 3) Changed the main operation in the DLC
- Update 01/12/2021 - 12 January 2021
1) Added PzGr.40/1 ammunition for 5cm guns. 2) Game cursor now uses the OS Windows cursor. 3) Added the probability of no explosion for shells when hitting soft ground. 4) Updated user manual. 5) For platoons, trophies can be used within the battalion (for encircled - within the platoon).
- Update 12/23/2020 - 22 December 2020
1) Adjusted ammunition load for some guns, mortars and hand weapons (for Germans). 2) The appearance of some SFX for hits and explosions has been corrected. 3) Added setting to disable the hardware cursor in the section SPECIAL SETTINGS (enabled by default). If you are having problems using the hardware cursor (game slowdown, cursor flickering), it is recommended to disable this setting.