- Gaming for Peace - 9 January 2019
"After Life - Story of a Father" will be showcased at Gaming for Peace (GAP) tomorrow, 10th of January, in Trinity college Dublin. GAP is an EU H2020 funded project which is developing a curriculum of soft skills derived from interviews with experienced military, police and civilian peacekeeping personnel, and the state of the art in peacekeeping relevant soft skills and serious games. The key soft skills are: gender awareness, cultural competency, communication, cooperation, decision-making and stress management. Go here for more info: https://gap-project.eu/
- After Life 80% off! - 27 October 2017
It has nearly been a full year since I released the game. A lot has happened and a lot of patches have been uploaded to the game ever since. Looking at the code and whole development file today makes me think what I could've done differently and what could've been left out. I've opened my businesses website at https://www.greensawdust.ie and will announce information about my new projects there in the future. At the moment I'm writing the script for the spiritual sequel, but it's not going to see daylight before 2019. Thanks again for everyone who have tried the game. Please leave a review, whether you liked the game or not.
- After Life 80% off! - 27 October 2017
It has nearly been a full year since I released the game. A lot has happened and a lot of patches have been uploaded to the game ever since. Looking at the code and whole development file today makes me think what I could've done differently and what could've been left out. I've opened my businesses website at https://www.greensawdust.ie and will announce information about my new projects there in the future. At the moment I'm writing the script for the spiritual sequel, but it's not going to see daylight before 2019. Thanks again for everyone who have tried the game. Please leave a review, whether you liked the game or not.
- Last patch notes - Thank you everyone who played the game - 7 May 2017
I've been thinking about this set of patch notes for a while. It's been puzzling me what to actually put here as the community has quieted down a lot. After Life got two user reviews this weekend and that motivated me to finish this thing. So long story short the latest patch is small: - Added controller support AL will work with Xbox360 controller only and you'll be able to use the controller in game, not in the menus. Thus I've marked the game as "Partial controller support". I hope this is enough for the ones who wanted to play the game with a controller. - Edit to the blink The most tuned mechanic of the media, the "blink" now works slightly faster and the discovered objects won't remain floating around. They do appear behind you when you discover them and this can be confusing on some occasions. I haven't been able to develop a solution for this and its thus left "as is". - Wall co…
- Last patch notes - Thank you everyone who played the game - 7 May 2017
I've been thinking about this set of patch notes for a while. It's been puzzling me what to actually put here as the community has quieted down a lot. After Life got two user reviews this weekend and that motivated me to finish this thing. So long story short the latest patch is small: - Added controller support AL will work with Xbox360 controller only and you'll be able to use the controller in game, not in the menus. Thus I've marked the game as "Partial controller support". I hope this is enough for the ones who wanted to play the game with a controller. - Edit to the blink The most tuned mechanic of the media, the "blink" now works slightly faster and the discovered objects won't remain floating around. They do appear behind you when you discover them and this can be confusing on some occasions. I haven't been able to develop a solution for this and its thus left "as is". - Wall co…
- Fourth patch - Mechanics revisited - 5 February 2017
Hi all, It's been a hectic start for the year. After Life was included in a bundle and it has since been nominated at Indie Prize Berlin 2017 for an award. That means I'll be presenting the game in Berlin next week. Be sure to check out Casual Connect Europe 2017 as there seems to be a ton of excellent games in there this year. http://indieprize.org/berlin2017/ http://casualconnect.org/ And then the patch notes: - Modified blinking mechanic. Blinking is now done by holding down the right mouse button. Once you release it, the scan will stop. If you're within reasonable distance of any memory in the game, you'll get a visual notification of the memories location. If the memory has been discovered already, the visuals are different. Rick's own memories do not count as memories and blinking will not discover them. I've modified this to this extent due to the feedback given in every review.…
- Fourth patch - Mechanics revisited - 5 February 2017
Hi all, It's been a hectic start for the year. After Life was included in a bundle and it has since been nominated at Indie Prize Berlin 2017 for an award. That means I'll be presenting the game in Berlin next week. Be sure to check out Casual Connect Europe 2017 as there seems to be a ton of excellent games in there this year. http://indieprize.org/berlin2017/ http://casualconnect.org/ And then the patch notes: - Modified blinking mechanic. Blinking is now done by holding down the right mouse button. Once you release it, the scan will stop. If you're within reasonable distance of any memory in the game, you'll get a visual notification of the memories location. If the memory has been discovered already, the visuals are different. Rick's own memories do not count as memories and blinking will not discover them. I've modified this to this extent due to the feedback given in every review.…
- Third set of patches and improvements - 8 January 2017
I always write the patch notes too late. I updated my development rig with another SSD and got lost in the process. Next time around they'll be at the same time as the update data itself. Patch notes this time are: - Main menu sound bar fixed. - Part 2 & 4 memories corrected, no more empty memories. - Movement speed increased for Parts 2 & 3 This time I added / modified some features: - New intro. The pictures seemed to be highly unclear intro. I simplified it into a video along with a nice quote. This was the original design that was changed in mid-development but was removed from the first release due technical difficulties. - Improved tutorial. Controls are explained to richer detail in the first part. It feels a bit clunky so I might come back to improve this later, but it does its job quite well for now. - More control. You can move around with WASD + QE if you feel more comfortabl…
- Third set of patches and improvements - 8 January 2017
I always write the patch notes too late. I updated my development rig with another SSD and got lost in the process. Next time around they'll be at the same time as the update data itself. Patch notes this time are: - Main menu sound bar fixed. - Part 2 & 4 memories corrected, no more empty memories. - Movement speed increased for Parts 2 & 3 This time I added / modified some features: - New intro. The pictures seemed to be highly unclear intro. I simplified it into a video along with a nice quote. This was the original design that was changed in mid-development but was removed from the first release due technical difficulties. - Improved tutorial. Controls are explained to richer detail in the first part. It feels a bit clunky so I might come back to improve this later, but it does its job quite well for now. - More control. You can move around with WASD + QE if you feel more comfortabl…
- Second set of fixes - 15 December 2016
I got some more feedback from you players and thought I'd fix the things you've found. Nothing major this time: - Fixed a few graphical bugs and misplaced items - Increased memories trigger areas so they're easier to trigger - Fixed a few sound errors - And Memories shouldn't trigger silently anymore. If this happens, please comment how, when and where it occurs to you and I'll have a look. There's also the fix for consistent FoV value on the way, but that will have to wait post-Christmas. Merry Christmas and happy holidays everyone!
- Second set of fixes - 15 December 2016
I got some more feedback from you players and thought I'd fix the things you've found. Nothing major this time: - Fixed a few graphical bugs and misplaced items - Increased memories trigger areas so they're easier to trigger - Fixed a few sound errors - And Memories shouldn't trigger silently anymore. If this happens, please comment how, when and where it occurs to you and I'll have a look. There's also the fix for consistent FoV value on the way, but that will have to wait post-Christmas. Merry Christmas and happy holidays everyone!
- First post-launch fixes - 30 November 2016
A massive 'thank you' for everyone who has shown interest to the game so far. Last night an update went live which made some tweaks to the game's performance. - The volume slider is corrected and changing volume doesn't mute the game anymore - Game now runs in the background even when it's out of focus (dual monitor setup) - New pause menu background to help FoV setting - First and second levels performance enhancement A single user-found issue remains and I'll have a look at it later this week: - FoV resets at the start of every level
- First post-launch fixes - 30 November 2016
A massive 'thank you' for everyone who has shown interest to the game so far. Last night an update went live which made some tweaks to the game's performance. - The volume slider is corrected and changing volume doesn't mute the game anymore - Game now runs in the background even when it's out of focus (dual monitor setup) - New pause menu background to help FoV setting - First and second levels performance enhancement A single user-found issue remains and I'll have a look at it later this week: - FoV resets at the start of every level