SPSTEAMPULSELIVE ANALYTICS
Navalia

Navalia Steam metadata

Luotsi Entertainment | Jun 2, 2017 | game

Released

0players observed · 22 September 2026 - 07:21:05 UTC

IndieStrategySpaceSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,753
  • Revenue (VGI)$20,280
  • Review score45% positive

Navalia metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,753
  • Revenue (VGI)$20,280
  • Review score45% positive
  • Total reviews40
  • Release dateJun 2, 2017
  • DeveloperLuotsi Entertainment
  • PublisherDigital Tribe

Genres: Indie, Strategy

Company pages: Developer: Luotsi EntertainmentPublisher: Digital Tribe

Top Steam chartsTop 100 gamesGame directorySteam Store page

Navalia Steam metadata

Navalia metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/551630/metadata
Steam Storehttps://store.steampowered.com/app/551630/
Steam Communityhttps://steamcommunity.com/app/551630
PCGamingWiki search
IGDB searchSearch IGDB for Navalia

Reviews, pricing, and metadata

Review summary

Mixed

45% positive, 18 positive, 22 negative

Price and discount

$12.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

5

Platform releases
  • Steam 2 June 2017

Latest Steam announcements

  • 1.35 Released - 7 November 2017

    New update again! This time a little bit smaller than the two previous, but still some preatty big changes. CHANGES: - Agressive behaviour for Attack Queens. Now some of the Attack Queens will behave agressively and instead of attacking the planet they will target your closest ship. So now you need to think more carefully about your ship placement at the start of the battle. - New limitless option in Sandbox mode! I added an option to remove queen count, enemy count and part count limits from Sandbox. This may cause instability. But this feature was requested and I agreed that it would be cool to allow more freedom in the Sandbox. I stress tested the game with 20 Attack Queens and 1300+ simultanious enemy ships! It worked just fine, but FPS did drop of course :D - Added more variance to spawned enemy ships. Now the queens can produce different enemies even though the Queens use same tex…

  • 1.35 Released - 7 November 2017

    New update again! This time a little bit smaller than the two previous, but still some preatty big changes. CHANGES: - Agressive behaviour for Attack Queens. Now some of the Attack Queens will behave agressively and instead of attacking the planet they will target your closest ship. So now you need to think more carefully about your ship placement at the start of the battle. - New limitless option in Sandbox mode! I added an option to remove queen count, enemy count and part count limits from Sandbox. This may cause instability. But this feature was requested and I agreed that it would be cool to allow more freedom in the Sandbox. I stress tested the game with 20 Attack Queens and 1300+ simultanious enemy ships! It worked just fine, but FPS did drop of course :D - Added more variance to spawned enemy ships. Now the queens can produce different enemies even though the Queens use same tex…

  • 1.3 Released! - 26 October 2017

    New major update! From the feedback I have gotten I decided to make some MAJOR changes to Navalia. Especially to the battles. There are now many more Queens in one battle (up to 12 when it was 5 earlier). Two new queen types added to the game! Also, big changes to enemy behavior. Enemy ships now act more like an insect swarm and AI is handled by a separate thread that allows for more enemies in a battle. DETAILS: - Two new queen types! Killer queens that can disable your ships shields and target your mothership instead of the planet. Healer queen that decreases the damage your weapons do to ships in its range. So now there are 4 different queen types. I think this is quite a good addition considering that when released Navalia only had one/two queen types depending on how you counted the supply ships. https://www.dropbox.com/s/n5z8fl5xmtgymme/UPDATE_SCREENSHOT_QUEENS.png?dl=1 - Enemy qu…

  • 1.3 Released! - 26 October 2017

    New major update! From the feedback I have gotten I decided to make some MAJOR changes to Navalia. Especially to the battles. There are now many more Queens in one battle (up to 12 when it was 5 earlier). Two new queen types added to the game! Also, big changes to enemy behavior. Enemy ships now act more like an insect swarm and AI is handled by a separate thread that allows for more enemies in a battle. DETAILS: - Two new queen types! Killer queens that can disable your ships shields and target your mothership instead of the planet. Healer queen that decreases the damage your weapons do to ships in its range. So now there are 4 different queen types. I think this is quite a good addition considering that when released Navalia only had one/two queen types depending on how you counted the supply ships. https://www.dropbox.com/s/n5z8fl5xmtgymme/UPDATE_SCREENSHOT_QUEENS.png?dl=1 - Enemy qu…

  • Version 1.2 ready! - 26 August 2017

    Hi, Sorry for the long delay between updates. I have spent the last month on making some BIG changes to Navalia for version 1.2. Survival game mode is remade and now it's called Conquest! The game objective has been changed so that collecting enough resources is only your first objective. Your final objective is to conquer Queen Hive system. This was something that was asked for in the discussion forums, that there should be some sort of "end game" for the campaign. So now there is final (hard) battle you have to make your fleet ready for! Also big changes to the fortifications. You can now build defense forts around extractor forts without using your mothership. This makes the fortifications more self-sufficient. CHANGELOG: - Survival changed to Conquest. In addition to the old resource objective you now have to capture Queen Hive System to win the game. - Players fortification made mo…

  • Version 1.2 ready! - 26 August 2017

    Hi, Sorry for the long delay between updates. I have spent the last month on making some BIG changes to Navalia for version 1.2. Survival game mode is remade and now it's called Conquest! The game objective has been changed so that collecting enough resources is only your first objective. Your final objective is to conquer Queen Hive system. This was something that was asked for in the discussion forums, that there should be some sort of "end game" for the campaign. So now there is final (hard) battle you have to make your fleet ready for! Also big changes to the fortifications. You can now build defense forts around extractor forts without using your mothership. This makes the fortifications more self-sufficient. CHANGELOG: - Survival changed to Conquest. In addition to the old resource objective you now have to capture Queen Hive System to win the game. - Players fortification made mo…

  • 1.14 Released - 27 July 2017

    Hi, Again I uploaded a new version. Some balance adjustmenest and bug fixes. - Fixed issue where enemy fleet sizes might not increase as the game progresses - Increased cost of research by 2X -Antti

  • 1.14 Released - 27 July 2017

    Hi, Again I uploaded a new version. Some balance adjustmenest and bug fixes. - Fixed issue where enemy fleet sizes might not increase as the game progresses - Increased cost of research by 2X -Antti

  • 1.13 Released - 27 July 2017

    Hi, I just uploaded 1.13 update! I already uploaded 1.11 and 1.12 couple of days a ago but didn't make a post about them as they were so minor and mostly about debug logging. - Fixed issue where your ship saving would sometimes not work correctly if you had more than 4 large turrets in your mothership. - Also made large changes to the cost of large turrets and their power use. They were still too cheap considering their power in the game. Now they are 4-5x more expensive and consume ~30% more power. For the price/power changes to affect your gameplay you need to start a new game! As the game only creates new tech tree once per game. -Antti

  • 1.13 Released - 27 July 2017

    Hi, I just uploaded 1.13 update! I already uploaded 1.11 and 1.12 couple of days a ago but didn't make a post about them as they were so minor and mostly about debug logging. - Fixed issue where your ship saving would sometimes not work correctly if you had more than 4 large turrets in your mothership. - Also made large changes to the cost of large turrets and their power use. They were still too cheap considering their power in the game. Now they are 4-5x more expensive and consume ~30% more power. For the price/power changes to affect your gameplay you need to start a new game! As the game only creates new tech tree once per game. -Antti

  • Version 1.1 released! - 22 July 2017

    Hi, I have been busy working on the 1.1 version for the past month. My main objective was to balance/variate the battles. I got feedback that too often the best strategy was to just directly attack the queens with motherships main weapons. So I tried to come up with ideas to counter this. Here are some of the changes I have made: -Queens separated to two different classes: Supply and Attack. Supply queens don't move. They only spawn supply ships that repair and resupply Attack queens. -Queen health/strength/shield logic is completely rewritten. Queens have single "strength" value that includes everything. Queens start with MUCH more health than previously. This health is then decreased with each child ship they spawn. Queens also spawn ships faster if they are under attack. These changes should add more complexity to the battle and prevent the "instant win" strategies. So now it's not a…

  • Version 1.1 released! - 22 July 2017

    Hi, I have been busy working on the 1.1 version for the past month. My main objective was to balance/variate the battles. I got feedback that too often the best strategy was to just directly attack the queens with motherships main weapons. So I tried to come up with ideas to counter this. Here are some of the changes I have made: -Queens separated to two different classes: Supply and Attack. Supply queens don't move. They only spawn supply ships that repair and resupply Attack queens. -Queen health/strength/shield logic is completely rewritten. Queens have single "strength" value that includes everything. Queens start with MUCH more health than previously. This health is then decreased with each child ship they spawn. Queens also spawn ships faster if they are under attack. These changes should add more complexity to the battle and prevent the "instant win" strategies. So now it's not a…

  • Fourth update ready - 10 June 2017

    Hi, I just uploaded the fourth update CHANGE LOG: - Further improvements to the GPU memory usage - Fixed issue when drone count upgrades did not always save (Thanks to Azihar for notifying me about this bug!) - Other minor issues - Antti

  • Fourth update ready - 10 June 2017

    Hi, I just uploaded the fourth update CHANGE LOG: - Further improvements to the GPU memory usage - Fixed issue when drone count upgrades did not always save (Thanks to Azihar for notifying me about this bug!) - Other minor issues - Antti

  • Third update ready - 8 June 2017

    Hi, I just uploaded the third update. Took me a little bit more than 1-2 days as I initially expected. CHANGELOG: - Fixed GPU memory leaks. Also made changes to the texture batching and it now consumes less GPU memory. - A player requested this feature in the discussion forums. I added an “Endless” option when you complete a Survival games resource target. The game now lets you continue as long as you have turns or there are queens still alive on the galaxy map. - New log-system. I created a new log system that doesn’t affect performance. This helps me fix bugs more quickly. - Other minor bugs fixed I will still continue optimizing and fixing issues with the game. After these are fixed I will concentrate on making changes to the gameplay and adding content. - Antti

  • Third update ready - 8 June 2017

    Hi, I just uploaded the third update. Took me a little bit more than 1-2 days as I initially expected. CHANGELOG: - Fixed GPU memory leaks. Also made changes to the texture batching and it now consumes less GPU memory. - A player requested this feature in the discussion forums. I added an “Endless” option when you complete a Survival games resource target. The game now lets you continue as long as you have turns or there are queens still alive on the galaxy map. - New log-system. I created a new log system that doesn’t affect performance. This helps me fix bugs more quickly. - Other minor bugs fixed I will still continue optimizing and fixing issues with the game. After these are fixed I will concentrate on making changes to the gameplay and adding content. - Antti

  • Second update ready - 4 June 2017

    Hi, I just uploaded the second update. CHANGELOG: - Fixes crashing issues - Sandbox resource limit increased to 200k - Fixed texture errors in builder when ship design had more than 128 points I will continue fixing the issues and will probably upload next update in 1-2 days. -Antti

  • Second update ready - 4 June 2017

    Hi, I just uploaded the second update. CHANGELOG: - Fixes crashing issues - Sandbox resource limit increased to 200k - Fixed texture errors in builder when ship design had more than 128 points I will continue fixing the issues and will probably upload next update in 1-2 days. -Antti

  • First update ready - 3 June 2017

    Hi, I just uploaded first update to Navalia. This update should fix some of the crashing issues that I have received reports of. I will keep working on other bugs/issues and release second update in next few days! -Antti

  • First update ready - 3 June 2017

    Hi, I just uploaded first update to Navalia. This update should fix some of the crashing issues that I have received reports of. I will keep working on other bugs/issues and release second update in next few days! -Antti

Patch notes and updates

S.noRelease datePatch nameGID number
17 November 20171.35 Released4249665521686942696
227 July 20171.14 Released4249665521686942870
327 July 20171.13 Released4249665521686942930
43 June 2017First update ready4249665521686943216

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID551630
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$12.99
Free to playNo
Discount0%
Original price USD$12.99
Current price USD$12.99
Release dateJun 2, 2017
DeveloperLuotsi Entertainment
PublisherDigital Tribe
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent45%
Positive reviews18
Negative reviews22
Total reviews40
Steam recommendationsNot available
Achievements5
Average playtime forever430 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/551630/

Short description

Design, build and command your fleet of spaceships! Navalia allows you to freely design ships for your fleet, lead them in battle against formidable foes and gradually conquer the galaxy. Unleash your creativity with the innovative Navalia ship editor and bring your creations into battle!

About this game

Navalia is a real time strategy game in which you are the commander of a spaceships fleet, tasked with protecting the home system from formidable enemies and expanding your dominance of the galaxy. Through your conquest you earn resources and experience that help you expand your fleet, research new ship parts and ultimately conquer the galaxy. Travel across the galaxy to defeat enemies, amass resources, and discover new ways to improve your battle tactics and enhance your fleet. Customize your fleet with a high degree of freedom for an incredibly fun shipbuilding experience! Utilize the ship editor and unleash your creativity with a powerful tool allowing you to create new ships or improve the old ones. Strategically wage large scale battles with hundreds of procedurally generated enemy units. See the ships you carefully designed fight in large-scale battles with up to hundreds of procedurally generated enemies. Beautiful minimalistic graphics with zoom options allowing you to view the entire star system or zoom in and see individual ship parts working Navalia was developed by a one man studio in Helsinki, Finland.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $12.99
  • Highest observed: $12.99

Navalia's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $12.99, the highest is $12.99, and the first visible tracked price is $12.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Navalia's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $12.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $12.99. The latest run records $12.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $12.99
  • Current list price: $12.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Navalia at $12.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$12.99$12.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $12.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$12.99$12.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $12.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$12.99$12.99No discountSteam Store

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