- 1.35 Released - 7 November 2017
New update again! This time a little bit smaller than the two previous, but still some preatty big changes. CHANGES: - Agressive behaviour for Attack Queens. Now some of the Attack Queens will behave agressively and instead of attacking the planet they will target your closest ship. So now you need to think more carefully about your ship placement at the start of the battle. - New limitless option in Sandbox mode! I added an option to remove queen count, enemy count and part count limits from Sandbox. This may cause instability. But this feature was requested and I agreed that it would be cool to allow more freedom in the Sandbox. I stress tested the game with 20 Attack Queens and 1300+ simultanious enemy ships! It worked just fine, but FPS did drop of course :D - Added more variance to spawned enemy ships. Now the queens can produce different enemies even though the Queens use same tex…
- 1.35 Released - 7 November 2017
New update again! This time a little bit smaller than the two previous, but still some preatty big changes. CHANGES: - Agressive behaviour for Attack Queens. Now some of the Attack Queens will behave agressively and instead of attacking the planet they will target your closest ship. So now you need to think more carefully about your ship placement at the start of the battle. - New limitless option in Sandbox mode! I added an option to remove queen count, enemy count and part count limits from Sandbox. This may cause instability. But this feature was requested and I agreed that it would be cool to allow more freedom in the Sandbox. I stress tested the game with 20 Attack Queens and 1300+ simultanious enemy ships! It worked just fine, but FPS did drop of course :D - Added more variance to spawned enemy ships. Now the queens can produce different enemies even though the Queens use same tex…
- 1.3 Released! - 26 October 2017
New major update! From the feedback I have gotten I decided to make some MAJOR changes to Navalia. Especially to the battles. There are now many more Queens in one battle (up to 12 when it was 5 earlier). Two new queen types added to the game! Also, big changes to enemy behavior. Enemy ships now act more like an insect swarm and AI is handled by a separate thread that allows for more enemies in a battle. DETAILS: - Two new queen types! Killer queens that can disable your ships shields and target your mothership instead of the planet. Healer queen that decreases the damage your weapons do to ships in its range. So now there are 4 different queen types. I think this is quite a good addition considering that when released Navalia only had one/two queen types depending on how you counted the supply ships. https://www.dropbox.com/s/n5z8fl5xmtgymme/UPDATE_SCREENSHOT_QUEENS.png?dl=1 - Enemy qu…
- 1.3 Released! - 26 October 2017
New major update! From the feedback I have gotten I decided to make some MAJOR changes to Navalia. Especially to the battles. There are now many more Queens in one battle (up to 12 when it was 5 earlier). Two new queen types added to the game! Also, big changes to enemy behavior. Enemy ships now act more like an insect swarm and AI is handled by a separate thread that allows for more enemies in a battle. DETAILS: - Two new queen types! Killer queens that can disable your ships shields and target your mothership instead of the planet. Healer queen that decreases the damage your weapons do to ships in its range. So now there are 4 different queen types. I think this is quite a good addition considering that when released Navalia only had one/two queen types depending on how you counted the supply ships. https://www.dropbox.com/s/n5z8fl5xmtgymme/UPDATE_SCREENSHOT_QUEENS.png?dl=1 - Enemy qu…
- Version 1.2 ready! - 26 August 2017
Hi, Sorry for the long delay between updates. I have spent the last month on making some BIG changes to Navalia for version 1.2. Survival game mode is remade and now it's called Conquest! The game objective has been changed so that collecting enough resources is only your first objective. Your final objective is to conquer Queen Hive system. This was something that was asked for in the discussion forums, that there should be some sort of "end game" for the campaign. So now there is final (hard) battle you have to make your fleet ready for! Also big changes to the fortifications. You can now build defense forts around extractor forts without using your mothership. This makes the fortifications more self-sufficient. CHANGELOG: - Survival changed to Conquest. In addition to the old resource objective you now have to capture Queen Hive System to win the game. - Players fortification made mo…
- Version 1.2 ready! - 26 August 2017
Hi, Sorry for the long delay between updates. I have spent the last month on making some BIG changes to Navalia for version 1.2. Survival game mode is remade and now it's called Conquest! The game objective has been changed so that collecting enough resources is only your first objective. Your final objective is to conquer Queen Hive system. This was something that was asked for in the discussion forums, that there should be some sort of "end game" for the campaign. So now there is final (hard) battle you have to make your fleet ready for! Also big changes to the fortifications. You can now build defense forts around extractor forts without using your mothership. This makes the fortifications more self-sufficient. CHANGELOG: - Survival changed to Conquest. In addition to the old resource objective you now have to capture Queen Hive System to win the game. - Players fortification made mo…
- 1.14 Released - 27 July 2017
Hi, Again I uploaded a new version. Some balance adjustmenest and bug fixes. - Fixed issue where enemy fleet sizes might not increase as the game progresses - Increased cost of research by 2X -Antti
- 1.14 Released - 27 July 2017
Hi, Again I uploaded a new version. Some balance adjustmenest and bug fixes. - Fixed issue where enemy fleet sizes might not increase as the game progresses - Increased cost of research by 2X -Antti
- 1.13 Released - 27 July 2017
Hi, I just uploaded 1.13 update! I already uploaded 1.11 and 1.12 couple of days a ago but didn't make a post about them as they were so minor and mostly about debug logging. - Fixed issue where your ship saving would sometimes not work correctly if you had more than 4 large turrets in your mothership. - Also made large changes to the cost of large turrets and their power use. They were still too cheap considering their power in the game. Now they are 4-5x more expensive and consume ~30% more power. For the price/power changes to affect your gameplay you need to start a new game! As the game only creates new tech tree once per game. -Antti
- 1.13 Released - 27 July 2017
Hi, I just uploaded 1.13 update! I already uploaded 1.11 and 1.12 couple of days a ago but didn't make a post about them as they were so minor and mostly about debug logging. - Fixed issue where your ship saving would sometimes not work correctly if you had more than 4 large turrets in your mothership. - Also made large changes to the cost of large turrets and their power use. They were still too cheap considering their power in the game. Now they are 4-5x more expensive and consume ~30% more power. For the price/power changes to affect your gameplay you need to start a new game! As the game only creates new tech tree once per game. -Antti
- Version 1.1 released! - 22 July 2017
Hi, I have been busy working on the 1.1 version for the past month. My main objective was to balance/variate the battles. I got feedback that too often the best strategy was to just directly attack the queens with motherships main weapons. So I tried to come up with ideas to counter this. Here are some of the changes I have made: -Queens separated to two different classes: Supply and Attack. Supply queens don't move. They only spawn supply ships that repair and resupply Attack queens. -Queen health/strength/shield logic is completely rewritten. Queens have single "strength" value that includes everything. Queens start with MUCH more health than previously. This health is then decreased with each child ship they spawn. Queens also spawn ships faster if they are under attack. These changes should add more complexity to the battle and prevent the "instant win" strategies. So now it's not a…
- Version 1.1 released! - 22 July 2017
Hi, I have been busy working on the 1.1 version for the past month. My main objective was to balance/variate the battles. I got feedback that too often the best strategy was to just directly attack the queens with motherships main weapons. So I tried to come up with ideas to counter this. Here are some of the changes I have made: -Queens separated to two different classes: Supply and Attack. Supply queens don't move. They only spawn supply ships that repair and resupply Attack queens. -Queen health/strength/shield logic is completely rewritten. Queens have single "strength" value that includes everything. Queens start with MUCH more health than previously. This health is then decreased with each child ship they spawn. Queens also spawn ships faster if they are under attack. These changes should add more complexity to the battle and prevent the "instant win" strategies. So now it's not a…
- Fourth update ready - 10 June 2017
Hi, I just uploaded the fourth update CHANGE LOG: - Further improvements to the GPU memory usage - Fixed issue when drone count upgrades did not always save (Thanks to Azihar for notifying me about this bug!) - Other minor issues - Antti
- Fourth update ready - 10 June 2017
Hi, I just uploaded the fourth update CHANGE LOG: - Further improvements to the GPU memory usage - Fixed issue when drone count upgrades did not always save (Thanks to Azihar for notifying me about this bug!) - Other minor issues - Antti
- Third update ready - 8 June 2017
Hi, I just uploaded the third update. Took me a little bit more than 1-2 days as I initially expected. CHANGELOG: - Fixed GPU memory leaks. Also made changes to the texture batching and it now consumes less GPU memory. - A player requested this feature in the discussion forums. I added an “Endless” option when you complete a Survival games resource target. The game now lets you continue as long as you have turns or there are queens still alive on the galaxy map. - New log-system. I created a new log system that doesn’t affect performance. This helps me fix bugs more quickly. - Other minor bugs fixed I will still continue optimizing and fixing issues with the game. After these are fixed I will concentrate on making changes to the gameplay and adding content. - Antti
- Third update ready - 8 June 2017
Hi, I just uploaded the third update. Took me a little bit more than 1-2 days as I initially expected. CHANGELOG: - Fixed GPU memory leaks. Also made changes to the texture batching and it now consumes less GPU memory. - A player requested this feature in the discussion forums. I added an “Endless” option when you complete a Survival games resource target. The game now lets you continue as long as you have turns or there are queens still alive on the galaxy map. - New log-system. I created a new log system that doesn’t affect performance. This helps me fix bugs more quickly. - Other minor bugs fixed I will still continue optimizing and fixing issues with the game. After these are fixed I will concentrate on making changes to the gameplay and adding content. - Antti
- Second update ready - 4 June 2017
Hi, I just uploaded the second update. CHANGELOG: - Fixes crashing issues - Sandbox resource limit increased to 200k - Fixed texture errors in builder when ship design had more than 128 points I will continue fixing the issues and will probably upload next update in 1-2 days. -Antti
- Second update ready - 4 June 2017
Hi, I just uploaded the second update. CHANGELOG: - Fixes crashing issues - Sandbox resource limit increased to 200k - Fixed texture errors in builder when ship design had more than 128 points I will continue fixing the issues and will probably upload next update in 1-2 days. -Antti
- First update ready - 3 June 2017
Hi, I just uploaded first update to Navalia. This update should fix some of the crashing issues that I have received reports of. I will keep working on other bugs/issues and release second update in next few days! -Antti
- First update ready - 3 June 2017
Hi, I just uploaded first update to Navalia. This update should fix some of the crashing issues that I have received reports of. I will keep working on other bugs/issues and release second update in next few days! -Antti