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Fantasy Fairways

Fantasy Fairways Steam news

Sweet Roll Studio LLC. | Aug 8, 2019 | game

Released

0players observed · 22 September 2026 - 05:50:02 UTC

CasualIndieSportsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Fantasy Fairways news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews5
  • Release dateAug 8, 2019
  • DeveloperSweet Roll Studio LLC.
  • PublisherSweet Roll Studio LLC.

Genres: Casual, Indie, Sports

Company pages: Developer: Sweet Roll Studio LLC.Publisher: Sweet Roll Studio LLC.

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Fantasy Fairways Steam news

Fantasy Fairways news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Final Release of Fantasy Fairways - 8 August 2019

    This is it! Fantasy Fairways is releasing from Early Access, and becoming a full-fledged steam game. It’s been a long time coming, and took way too long, but we made it. This release doesn't have a new patch associated with it, but the last patch we put out in May has the game in a state we deemed ready to release. All of our initial goals as a, largely, student based team have been completed, and even though it took us a while to get the game to where we are now, we're happy with the final result. We have three beautifully illustrated courses implemented, fully customizable golf balls, several fun traps to play with, and all sorts of Steam integration that we hope you enjoy! Unfortunately, this is likely the end of our support for this game. Our team has gone our separate ways, in fact most of the team that worked on this game have been off of this project for nearly two years. With fu…

  • Minor Patch Released - 10 October 2017

    Hey all, Minor patch released this evening. This fixes a few bugs here and there. * Fixed issue with level collision in a few Lucid Lake levels * Fixed levels restarting while holding the space bar Currently this patch is just deployed on Windows platforms, will be deploying on OSX shortly.

  • Minor Patch Released - 10 October 2017

    Hey all, Minor patch released this evening. This fixes a few bugs here and there. * Fixed issue with level collision in a few Lucid Lake levels * Fixed levels restarting while holding the space bar Currently this patch is just deployed on Windows platforms, will be deploying on OSX shortly.

  • Welcome to Crystal Peaks - 19 August 2017

    PATCH TIME! This is the biggest patch for Fantasy Fairways yet introducing a whole brand new course and a bunch of fixes and improvements across the board. New Course: Crystal Peaks * Enter the mountainous Crystal Peaks course. This course is focused on long distance travels, the levels inside Crystal Peaks are all longer than any previously released hole. * 9 new holes each with their own bonus achievement and unlockable ball. Improvements * The UI has been revamped completely, this under the hood change results in a smoother experience. Consequently key remapping has been temporarily disabled, expect this back in a future patch. * In game settings. You can now access your settings while in a course (was just main menu previously). * ZOOM ZOOM ZOOM! You can now zoom in and out on courses (where needed) with a mouse wheel. This is probably the most requested feature to date. * Speed up…

  • Welcome to Crystal Peaks - 19 August 2017

    PATCH TIME! This is the biggest patch for Fantasy Fairways yet introducing a whole brand new course and a bunch of fixes and improvements across the board. New Course: Crystal Peaks * Enter the mountainous Crystal Peaks course. This course is focused on long distance travels, the levels inside Crystal Peaks are all longer than any previously released hole. * 9 new holes each with their own bonus achievement and unlockable ball. Improvements * The UI has been revamped completely, this under the hood change results in a smoother experience. Consequently key remapping has been temporarily disabled, expect this back in a future patch. * In game settings. You can now access your settings while in a course (was just main menu previously). * ZOOM ZOOM ZOOM! You can now zoom in and out on courses (where needed) with a mouse wheel. This is probably the most requested feature to date. * Speed up…

  • Controller Support! - 17 April 2017

    Today's patch introduces controller support into the game. It's experimental and the user interface certainly is far from complete, but we wanted to get this out there for people to try. Currently all prompts are for Xbox One controllers though we hope to support Playstation & Xbox 360 prompts in the near future. We do not have an in-game layout yet for you to view so we are listing the control here, in this announcement. Listed below are Xbox buttons but the relative buttons on your Dualshocks et al should work just the same: In-Game Controls: Move/Navigate - Left Stick Open Gizmo Menu - Left Trigger Select Gizmo - Right Stick Pick Gizmo From Menu - Right Trigger (Or Release Left Trigger while hovering) Place Gizmo - A button Pick Up Gizmo - A button while hovering over gizmo Delete Gizmo - B button while selected Flip Gizmo - X button Fly to Next Gizmo - Up on Dpad Fly to Previous Giz…

  • Controller Support! - 17 April 2017

    Today's patch introduces controller support into the game. It's experimental and the user interface certainly is far from complete, but we wanted to get this out there for people to try. Currently all prompts are for Xbox One controllers though we hope to support Playstation & Xbox 360 prompts in the near future. We do not have an in-game layout yet for you to view so we are listing the control here, in this announcement. Listed below are Xbox buttons but the relative buttons on your Dualshocks et al should work just the same: In-Game Controls: Move/Navigate - Left Stick Open Gizmo Menu - Left Trigger Select Gizmo - Right Stick Pick Gizmo From Menu - Right Trigger (Or Release Left Trigger while hovering) Place Gizmo - A button Pick Up Gizmo - A button while hovering over gizmo Delete Gizmo - B button while selected Flip Gizmo - X button Fly to Next Gizmo - Up on Dpad Fly to Previous Giz…

  • Steam Workshop, Achievements, Custom Mode, and Lots of Bug Fixes - 24 March 2017

    Patch Day! Big patch just went live introducing a lot of new features and fixes into Fantasy Fairways. Steam Workshop: Upload your own Fancy Balls to the steam workshop and download other custom designs from the community. In game, in the customize menu, click the "upload your own" button and upload your own image to the steam workshop Images must be 256x256 textures--they can be any shape or size and the game takes care of making them ball shaped Subscribe through the steam workshop interface here: http://steamcommunity.com/app/552690/workshop/ This is still early days of workshop support so please let us know what you'd like to see. We're even thinking about a custom level editor Achievements: In game achievements are now achievements in Steam, not every achievement is in Steam yet but we will have them all set up in the future Custom Mode & Non-Circular Balls: A new mode is available…

  • Steam Workshop, Achievements, Custom Mode, and Lots of Bug Fixes - 24 March 2017

    Patch Day! Big patch just went live introducing a lot of new features and fixes into Fantasy Fairways. Steam Workshop: Upload your own Fancy Balls to the steam workshop and download other custom designs from the community. In game, in the customize menu, click the "upload your own" button and upload your own image to the steam workshop Images must be 256x256 textures--they can be any shape or size and the game takes care of making them ball shaped Subscribe through the steam workshop interface here: http://steamcommunity.com/app/552690/workshop/ This is still early days of workshop support so please let us know what you'd like to see. We're even thinking about a custom level editor Achievements: In game achievements are now achievements in Steam, not every achievement is in Steam yet but we will have them all set up in the future Custom Mode & Non-Circular Balls: A new mode is available…

  • Patch Day - 8 March 2017

    Hey! Just pushed up a small patch that revamps our tutorial experience. There are also quite a few bug fixes. We also have updated some of the achievements visible in the app. These are not yet implemented for you to accomplish in game, keep your eyes peeled for another update about that in the near future! We're also looking to launch our steam workshop support sometime next week.

  • Patch Day - 8 March 2017

    Hey! Just pushed up a small patch that revamps our tutorial experience. There are also quite a few bug fixes. We also have updated some of the achievements visible in the app. These are not yet implemented for you to accomplish in game, keep your eyes peeled for another update about that in the near future! We're also looking to launch our steam workshop support sometime next week.

  • Patch Notes - 9 February 2017

    New version with a lot of bug fixes and a couple small feature additions * The Orbital Launcher now previews the direction the ball will travel in when placing. * You can press a button below the gizmo while placing to change the direction from clockwise/counterclockwise. * Orbital Launcher now always launches in your chosen direction * When aiming your shot, the camera will move if your pointer is at the edge of the screen--so you can always do max power shots * Fixed series of bugs where some custom balls were smaller than they were supposed to be * Fixed a bunch of typos here and there * Sometimes the ball could leave the level and still be visible--fixed * Fixed issue where you could launch the ball and not be able to continue during a hole intro * The secret code on the main menu is now right * Several orbital launcher issues fixed * End game screen now properly displays a variety…

  • Patch Notes - 9 February 2017

    New version with a lot of bug fixes and a couple small feature additions * The Orbital Launcher now previews the direction the ball will travel in when placing. * You can press a button below the gizmo while placing to change the direction from clockwise/counterclockwise. * Orbital Launcher now always launches in your chosen direction * When aiming your shot, the camera will move if your pointer is at the edge of the screen--so you can always do max power shots * Fixed series of bugs where some custom balls were smaller than they were supposed to be * Fixed a bunch of typos here and there * Sometimes the ball could leave the level and still be visible--fixed * Fixed issue where you could launch the ball and not be able to continue during a hole intro * The secret code on the main menu is now right * Several orbital launcher issues fixed * End game screen now properly displays a variety…

  • Early Access Roadmap - 9 February 2017

    So let's talk about what's next now that we're out on Early Access. First up is ironing out the biggest bugs. Expect frequent patching in the next few days--just a heads up that you will likely lose your unlocked balls a couple times during early access. Currently we know there are a lot of fun bugs you can get into with the Orbital Launcher gizmo and the Pulsar gizmo. These are next up on our revision list--they are responsible for a large portion of the bugs. With a game so reliant on physics interactions these ones can be problematic as they sort of "break" the balls physics. The first major phase content updates will be rolling out the Steamworks support and proper controller support. This means steam achievements, trading cards, and workshop support. The workshop support will let you upload and download custom ball designs. You can actually check out the workshop now--we're finishi…

  • Early Access Roadmap - 9 February 2017

    So let's talk about what's next now that we're out on Early Access. First up is ironing out the biggest bugs. Expect frequent patching in the next few days--just a heads up that you will likely lose your unlocked balls a couple times during early access. Currently we know there are a lot of fun bugs you can get into with the Orbital Launcher gizmo and the Pulsar gizmo. These are next up on our revision list--they are responsible for a large portion of the bugs. With a game so reliant on physics interactions these ones can be problematic as they sort of "break" the balls physics. The first major phase content updates will be rolling out the Steamworks support and proper controller support. This means steam achievements, trading cards, and workshop support. The workshop support will let you upload and download custom ball designs. You can actually check out the workshop now--we're finishi…

  • Fantasy Fairways--Now Available On Early Access - 8 February 2017

    It's finally here! Fantasy Fairways is now available on Steam Early Access. We'll be posting soon about an Early Access roadmap and the features/updates you can expect. In the meantime join the discussion here on steam. You can report bugs and provide feedback and suggestions.

  • Fantasy Fairways--Now Available On Early Access - 8 February 2017

    It's finally here! Fantasy Fairways is now available on Steam Early Access. We'll be posting soon about an Early Access roadmap and the features/updates you can expect. In the meantime join the discussion here on steam. You can report bugs and provide feedback and suggestions.

  • Beta & Early Access Soon - 11 December 2016

    We're closing in on a private beta launch in the next couple days. We'll have our team and friends knock out the big bugs we find and then we'll be launching in early access soon after the holidays. We will be launching the PC & OSX versions day 1 with Linux to come soon after. Keep your eyes peeled for more updates!

  • Beta & Early Access Soon - 11 December 2016

    We're closing in on a private beta launch in the next couple days. We'll have our team and friends knock out the big bugs we find and then we'll be launching in early access soon after the holidays. We will be launching the PC & OSX versions day 1 with Linux to come soon after. Keep your eyes peeled for more updates!

Patch notes and updates

S.noRelease datePatch nameGID number
110 October 2017Minor Patch Released4249665521686952282
219 August 2017Welcome to Crystal Peaks4249665521686952343
317 April 2017Controller Support!4249665521686952401
424 March 2017Steam Workshop, Achievements, Custom Mode, and Lots of Bug Fixes4249665521686952459
58 March 2017Patch Day4249665521686952520
69 February 2017Patch Notes75835794574535010
79 February 2017Patch Notes4249665521686952575

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