- Witanlore: Dreamtime - Development Suspended - 18 July 2019
https://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Clutter_zpsszczheym.jpg Hail Witanfam, Cole here for another progress report, probably the last for a little while. There's no easy way to do this, I've agonized over this for months, rewritten it a thousand times, so I'll just jump in short and sweet. Development on Witanlore: Dreamtime is currently SUSPENDED At this point most of the dev team has disbanded and moved on to other things. The game really failed to catch any sort of main stream interest. As time marched on, sales stagnated quickly, and morale got very low. It's hard to pour so much time, money, passion, and effort into something you love for years and feel like it doesn't count for anything. So one by one, our core crew bowed out. Those who remained tried to regroup, some of our diehard fam suggested Patreon to support the remaining devs…
- [Update] Patch 17.0 Release Notes - 3 July 2018
http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Notes_zpsp4hpju4t.png With each update, the notes in this section will offer some need to know notes for the latest build. Save Games May be Broken- Some folks will be able to play older saves without issue, others will have to restart sadly. It depends on where your avatar was located in the world when you saved as we culled part of the game map in this build. Idle Enemy Bug- We are actively tracking a bug that has delayed this launch long enough. Enemies sometimes stand idle. Just defeat them to progress. We will patch this as soon as we get it pinned down for good! (This should be fixed in v17.1) Map Non Functional- This build introduces a new world map UI but the math and art are off sync, so it doesn't quite function. It's a decent reference at times just not super helpful. This will be full…
- [Progress Report] Build 17, Summer Sale, Project Dead? - 21 June 2018
http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Hunting_zpsb4wlmbrc.jpg Hail Witanlore Fans, Cole here checking in with a loooooong overdue update on the project. Development is quite slow but sure at this stage, the team is much smaller now (only about six of us at the moment) and our time is split between Dreamtime and other jobs we've had to take to maintain some kind of income for things like roofs and food. However, the project is still alive and making steady progress. Our updates on Twitter are much more regular, so if you want to stay up to date with Witanlore and all things Druid Gameworks, follow us on Twitter @DruidGameworks or @Witanlore for more regular news. These Steam updates just take a lot of time and we don't always have significant enough news to share to fill out a news worthy post! A time may be fast approaching when we will hav…
- [Update] Patch 16.2 Release Notes - 18 December 2017
http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Notes_zpsp4hpju4t.png With each update, the notes in this section will offer some need to know notes for the current build. Optimization in WIP- We have improved frame rates in this build, however, you should not expect finished optimization yet. Proper optimizing tools are new to the latest engine builds and we're still working to reverse optimize the game. Performance will continue to improve with every build. Main Quest Incomplete-You will not be able to reach the Dreamworld yet, the MQ will end after the Dreaming Ritual chapter. This is due to finishing AI in the Dreamworld so progression will be available soon. Control/Setting Oddities- We're still in the process of remapping some of the controls so the schematics in the main menu have a couple keys that are out of date, we'll be updating th…
- [Update] Patch 16.2 Release Notes - 18 December 2017
http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Notes_zpsp4hpju4t.png With each update, the notes in this section will offer some need to know notes for the current build. Optimization in WIP- We have improved frame rates in this build, however, you should not expect finished optimization yet. Proper optimizing tools are new to the latest engine builds and we're still working to reverse optimize the game. Performance will continue to improve with every build. Main Quest Incomplete-You will not be able to reach the Dreamworld yet, the MQ will end after the Dreaming Ritual chapter. This is due to finishing AI in the Dreamworld so progression will be available soon. Control/Setting Oddities- We're still in the process of remapping some of the controls so the schematics in the main menu have a couple keys that are out of date, we'll be updating th…
- [Progress Report] IndieGoGo, Updates, & the Future of Witanlore - 28 November 2017
http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Delayed_zpsvqaxi7eo.jpg Hail Witanfans, time for another progress report! We have a few things happening all at once so we'll try to get you all caught up here! Thunderclap Our Thunderclap campaign tipped tonight and sent our story out to 50,000+ followers on social media! We're really grateful to everyone who took the time to click support and share our campaign, you guys are awesome! Hopefully the extra coverage will bring in some funding in our last hours on IndieGoGo too so that's a bonus! IndieGoGo 2 days remain on IndieGoGo and we're camped at 2% funded. We will keep all the funds raised but we're only breaking even since we invested that much into the promoting and marketing of our IndieGoGo efforts. We really need someone with some pull in the gaming industry, media, youtuber, or reviewer, to sa…
- [Progress Report] IndieGoGo, Updates, & the Future of Witanlore - 28 November 2017
http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Delayed_zpsvqaxi7eo.jpg Hail Witanfans, time for another progress report! We have a few things happening all at once so we'll try to get you all caught up here! Thunderclap Our Thunderclap campaign tipped tonight and sent our story out to 50,000+ followers on social media! We're really grateful to everyone who took the time to click support and share our campaign, you guys are awesome! Hopefully the extra coverage will bring in some funding in our last hours on IndieGoGo too so that's a bonus! IndieGoGo 2 days remain on IndieGoGo and we're camped at 2% funded. We will keep all the funds raised but we're only breaking even since we invested that much into the promoting and marketing of our IndieGoGo efforts. We really need someone with some pull in the gaming industry, media, youtuber, or reviewer, to sa…
- [Progress Report] Thunderclap & Discord! - 9 November 2017
http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Thunder_zpsrtc24ue1.jpg Just a quick note to keep everyone up on the latest Witanlore News! We're Now on Thunderclap! A Thunderclap allows folks to join their social media networks to our campaign and on November 22, all linked accounts will automatically tweet/post the same message to create one loud voice together! Please follow the link and join us on Thunderclap! CLICKY http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/ThunderclapHeader_zps9jsljcd8.jpg Come Play on Discord! We've also opened a Discord sever! CLICK HERE It's free to join and you can interact with the team, with other Witanlore fans, ask questions, even catch some behind the scenes development notes and images! Come on by and hang out! ːsteamhappyː We hope you'll join us in our efforts to build the h…
- [Progress Report] Thunderclap & Discord! - 9 November 2017
http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Thunder_zpsrtc24ue1.jpg Just a quick note to keep everyone up on the latest Witanlore News! We're Now on Thunderclap! A Thunderclap allows folks to join their social media networks to our campaign and on November 22, all linked accounts will automatically tweet/post the same message to create one loud voice together! Please follow the link and join us on Thunderclap! CLICKY http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/ThunderclapHeader_zps9jsljcd8.jpg Come Play on Discord! We've also opened a Discord sever! CLICK HERE It's free to join and you can interact with the team, with other Witanlore fans, ask questions, even catch some behind the scenes development notes and images! Come on by and hang out! ːsteamhappyː We hope you'll join us in our efforts to build the h…
- [MEDIA] New Cinematic Trailer! - 10 October 2017
https://www.youtube.com/watch?v=RohvsM_baMg Check out our new cinematic promo trailer for Witanlore: Dreamtime! Give us a LIKE and Subscribe to our channel to get notified on all future video releases!
- [MEDIA] New Cinematic Trailer! - 10 October 2017
https://www.youtube.com/watch?v=RohvsM_baMg Check out our new cinematic promo trailer for Witanlore: Dreamtime! Give us a LIKE and Subscribe to our channel to get notified on all future video releases!
- [Progress Report] Druid Gameworks Heading to IndieGoGo! - 10 October 2017
http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Indie_zpsk7histau.jpg Hail Witanlore Fans, Cole here for another update on how things are progressing with the project and the latest Druid Gameworks news! I know some of you have been concerned by the lack of progress reports lately, never fear the game is alive and well. We’ve just been hard at work on the next build which is bigger than the previous updates and also had our hands full getting ready for IndieGoGo! So we have some updating to make up for, let’s dive right into what you want to know most: how’s the build coming along?! Current Development Progress Build 17 is progressing well, slowly but surely, with lots of new features and content getting ready to roll out. The programmers are working on AI for some of Dreamtime's most complicated and challenging enemies which can be found lurking in…
- [Progress Report] Druid Gameworks Heading to IndieGoGo! - 10 October 2017
http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Indie_zpsk7histau.jpg Hail Witanlore Fans, Cole here for another update on how things are progressing with the project and the latest Druid Gameworks news! I know some of you have been concerned by the lack of progress reports lately, never fear the game is alive and well. We’ve just been hard at work on the next build which is bigger than the previous updates and also had our hands full getting ready for IndieGoGo! So we have some updating to make up for, let’s dive right into what you want to know most: how’s the build coming along?! Current Development Progress Build 17 is progressing well, slowly but surely, with lots of new features and content getting ready to roll out. The programmers are working on AI for some of Dreamtime's most complicated and challenging enemies which can be found lurking in…
- [Update] Build 16 Release Notes - 25 July 2017
http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Notes_zpsp4hpju4t.png With each update, the notes in this section will offer some need to know notes for the current build. Optimization in WIP- We have improved frame rates in this build, however, you should not expect finished optimization yet. Proper optimizing tools are new to the latest engine builds and we're still working to reverse optimize the game. Performance will continue to improve with every build. Main Quest Incomplete-You will not be able to reach the Dreamworld yet, the MQ will end after the Dreaming Ritual chapter. This is due to finishing AI in the Dreamworld so progression will be available soon. Existing Saves May Break- We're working really hard to make sure save data doesn't break between updates, but in this first update to Build 16, saves may break and may require players…
- [Update] Build 16 Release Notes - 25 July 2017
http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Notes_zpsp4hpju4t.png With each update, the notes in this section will offer some need to know notes for the current build. Optimization in WIP- We have improved frame rates in this build, however, you should not expect finished optimization yet. Proper optimizing tools are new to the latest engine builds and we're still working to reverse optimize the game. Performance will continue to improve with every build. Main Quest Incomplete-You will not be able to reach the Dreamworld yet, the MQ will end after the Dreaming Ritual chapter. This is due to finishing AI in the Dreamworld so progression will be available soon. Existing Saves May Break- We're working really hard to make sure save data doesn't break between updates, but in this first update to Build 16, saves may break and may require players…
- [Progress Report] Next Update Coming Soon! - 10 June 2017
http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Night_zpsqcjc2rim.jpg Hi Folks, Cole here! Hope you are all enjoying the start of the summer season, apologies for the long weird silence here, we've been working hard on the back to back updates we mentioned back in April but we've also been juggling some challenges in real life that unfortunately took some time away from the game's progress for a bit. We're getting back on track now so the next update should be rolling soon; we just need to run it passed our testers first. Hopefully when we launch our IndieGoGo campaign shortly we'll gain more exposure for the game, and more funding to keep our developers from losing their homes. It's too late for me sadly, as of June 1, my family and I are without a place to call home as many of you may know (the story seems to be making rounds in the Elder Scrolls m…
- [Progress Report] Next Update Coming Soon! - 10 June 2017
http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Night_zpsqcjc2rim.jpg Hi Folks, Cole here! Hope you are all enjoying the start of the summer season, apologies for the long weird silence here, we've been working hard on the back to back updates we mentioned back in April but we've also been juggling some challenges in real life that unfortunately took some time away from the game's progress for a bit. We're getting back on track now so the next update should be rolling soon; we just need to run it passed our testers first. Hopefully when we launch our IndieGoGo campaign shortly we'll gain more exposure for the game, and more funding to keep our developers from losing their homes. It's too late for me sadly, as of June 1, my family and I are without a place to call home as many of you may know (the story seems to be making rounds in the Elder Scrolls m…
- [Progress Report] Engine Changes, Events, & Upcoming Updates - 21 April 2017
http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Nepheniri_zpsy6v6qhh1.jpg Hail Witanlore Fans! Wanted to post an update on how things are progressing just to keep everyone in the loop on what to expect next and what we're up to. We'll try to do these more frequently, to be honest the last few weeks have been a little crazy for the Druid team. ːsteamhappyː Engine Update http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/UE4_LogoSplash_zpsy6u7s61x.jpg For those who followed our progress through Greenlight you may recall that updating Unreal Engine 4 tends to cause some major growing pains for Dreamtime. The game's structure, to manage all the detailed levels of data, is quite complex and whenever the engine authors make major changes the impact tends to ripple outward for us. After our last update here we upgraded the…
- [Progress Report] Engine Changes, Events, & Upcoming Updates - 21 April 2017
http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Nepheniri_zpsy6v6qhh1.jpg Hail Witanlore Fans! Wanted to post an update on how things are progressing just to keep everyone in the loop on what to expect next and what we're up to. We'll try to do these more frequently, to be honest the last few weeks have been a little crazy for the Druid team. ːsteamhappyː Engine Update http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/UE4_LogoSplash_zpsy6u7s61x.jpg For those who followed our progress through Greenlight you may recall that updating Unreal Engine 4 tends to cause some major growing pains for Dreamtime. The game's structure, to manage all the detailed levels of data, is quite complex and whenever the engine authors make major changes the impact tends to ripple outward for us. After our last update here we upgraded the…
- [Update] Build 15 Release Notes - 13 February 2017
http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Notes_zpsp4hpju4t.png With each update, the notes in this section will offer some need to know notes for the current build. Optimization in WIP- We have improved frame rates in this build, however, you should not expect finished optimization yet. Proper optimizing tools are new to the latest engine build and we're still working to reverse optimize the game. Performance will continue to improve with every build. Main Quest Incomplete-You will not be able to reach the Dreamworld yet, the MQ will end after the Dreaming Ritual chapter. This is due to finishing AI in the Dreamworld so progression will be available soon. Existing Saves Will Break- We're working really hard to make sure save data doesn't break between updates, but in this first update to Build 15, saves are expected to break and will re…