- MAJOR Update #1 Coming, Free Key Contest, The Release State, Roadmap Preview - 23 July 2017
Several Months of Catchup: (Short summary of all the text at the bottom) Been busy, the contest is still going on, so there is still time to get in the top 20. The next update is getting close to being ready, there are a few rare bugs that end up dropping performance that need to be addressed to maintain the experience smoothly. We had a trailer available, but it got left on a laptop that is getting repaired, so to give you a small idea of what to expect, here is the patch notes so far explaining what is coming up, and an idea of what will be coming along in the near future, and more useful information. (Trailer coming soon, lol) Upcoming Update's Patch Notes: Cities are now populated with added military allies and terrorists who are engaged in a firefight. Your best interest would be to help the military, who will help you kill the terrorists and the zombies. Tactical AI: Soldiers(Incl…
- MAJOR Update #1 Coming, Free Key Contest, The Release State, Roadmap Preview - 23 July 2017
Several Months of Catchup: (Short summary of all the text at the bottom) Been busy, the contest is still going on, so there is still time to get in the top 20. The next update is getting close to being ready, there are a few rare bugs that end up dropping performance that need to be addressed to maintain the experience smoothly. We had a trailer available, but it got left on a laptop that is getting repaired, so to give you a small idea of what to expect, here is the patch notes so far explaining what is coming up, and an idea of what will be coming along in the near future, and more useful information. (Trailer coming soon, lol) Upcoming Update's Patch Notes: Cities are now populated with added military allies and terrorists who are engaged in a firefight. Your best interest would be to help the military, who will help you kill the terrorists and the zombies. Tactical AI: Soldiers(Incl…
- Free Game Keys and Major Updates around the Corner - 28 June 2017
If you haven't already, check the beta branches for a chance to get a taste of some of the things that will be added in or changed and give your feedback on some of the mechanics before they get pushed to the game in the next couple weeks! As a thank you for your patience and support as 0 day early testers and the top killers, we will be giving out game keys to the top 20 on the leaderboard when this next update gets published as the leaderboard and point system will be changing. In the future we will give out more notice, invite more people, and offer an oportunity to get additional keys if you show us your top score videos, but this time, due to the number of fixes and additions, we will just take your word for it! http://steamcommunity.com//stats/554920/leaderboards/1573267?sr=1 to check your scores. Thank you
- Free Game Keys and Major Updates around the Corner - 28 June 2017
If you haven't already, check the beta branches for a chance to get a taste of some of the things that will be added in or changed and give your feedback on some of the mechanics before they get pushed to the game in the next couple weeks! As a thank you for your patience and support as 0 day early testers and the top killers, we will be giving out game keys to the top 20 on the leaderboard when this next update gets published as the leaderboard and point system will be changing. In the future we will give out more notice, invite more people, and offer an oportunity to get additional keys if you show us your top score videos, but this time, due to the number of fixes and additions, we will just take your word for it! http://steamcommunity.com//stats/554920/leaderboards/1573267?sr=1 to check your scores. Thank you
- Mechanic Overhaul and new Features Preview - 30 April 2017
Here is a small trailer of some of the improvements made in things like throwing weapons and ziplines! We are still putting on some finishing touches, but if you would like to check it out, an early version is available in the beta branches. https://youtu.be/NKvUGm3DrrU Much more coming soon!
- Mechanic Overhaul and new Features Preview - 30 April 2017
Here is a small trailer of some of the improvements made in things like throwing weapons and ziplines! We are still putting on some finishing touches, but if you would like to check it out, an early version is available in the beta branches. https://youtu.be/NKvUGm3DrrU Much more coming soon!
- New Map, Game Mode Prototype, Mechanics Overhaul, and more! - 11 April 2017
We just recently released a test version of our mechanics overhaul to the beta branch to make sure there are no gamebreaking bugs before we push the full update to everyone. This includes optimized weapon throwing physics. Weapons react in a more realistic way when striking. Ziplines Ladders Climbing ability Physics added to Level Objects(physics based damage coming soon) This can be tested on the office building across from the strip club in brawl mode by using the grip buttons and the strip club itself is climbable. (Dancers coming soon!) Brawl mode is still in a prototype phase, and there will be more maps and game modes following. Now that some of the core mechanics are being improved, and the game has been upgraded to the Unity 5.6 engine, the features leading to a full strategy mode along with mini-games and differant experiences will be more enjoyable and refined. At the moment,…
- New Map, Game Mode Prototype, Mechanics Overhaul, and more! - 11 April 2017
We just recently released a test version of our mechanics overhaul to the beta branch to make sure there are no gamebreaking bugs before we push the full update to everyone. This includes optimized weapon throwing physics. Weapons react in a more realistic way when striking. Ziplines Ladders Climbing ability Physics added to Level Objects(physics based damage coming soon) This can be tested on the office building across from the strip club in brawl mode by using the grip buttons and the strip club itself is climbable. (Dancers coming soon!) Brawl mode is still in a prototype phase, and there will be more maps and game modes following. Now that some of the core mechanics are being improved, and the game has been upgraded to the Unity 5.6 engine, the features leading to a full strategy mode along with mini-games and differant experiences will be more enjoyable and refined. At the moment,…
- Happy Holidays, Fixes, Updates, and What's to Come - 24 December 2016
First I would like to wish everyone a happy Christmas Eve and Happy Holidays if you celebrate this season in another way. I have a few patch notes on some fixes and additions that were made recently along with what to expect in the next couple months. Weapon rate of fire and style improvements. Advanced Active Ragdoll Physics - melee and firearm performance improvements, which will pave the way to use explosives and future features without dropping below 90fps, even with tons of enemies running around! Local High Scores - basic scoring for now, defending your allies will allow you to get points based on their kills as well. Leaderboards - (still a bit buggy, reloading the game will update score, the problem has been tracked down, and will be fixed in the upcoming major update. Score will still be recorded, in-game leaderboards will come with the update along with additional ones as maps…
- Happy Holidays, Fixes, Updates, and What's to Come - 24 December 2016
First I would like to wish everyone a happy Christmas Eve and Happy Holidays if you celebrate this season in another way. I have a few patch notes on some fixes and additions that were made recently along with what to expect in the next couple months. Weapon rate of fire and style improvements. Advanced Active Ragdoll Physics - melee and firearm performance improvements, which will pave the way to use explosives and future features without dropping below 90fps, even with tons of enemies running around! Local High Scores - basic scoring for now, defending your allies will allow you to get points based on their kills as well. Leaderboards - (still a bit buggy, reloading the game will update score, the problem has been tracked down, and will be fixed in the upcoming major update. Score will still be recorded, in-game leaderboards will come with the update along with additional ones as maps…
- Leaderboards are Up and Infected Santa lost his Hat! - 12 December 2016
Basic Leaderboards are now tracking for the current game mode. You can check them on steam at http://steamcommunity.com//stats/554920/leaderboards/1573267 Note: As this game is in very early access, there may be resets if required for game modes and mechanics. Local highscore tracking, and global leaderboard access from in-game coming soon. Infected Mall Santa added. More coming, stay tuned!
- Leaderboards are Up and Infected Santa lost his Hat! - 12 December 2016
Basic Leaderboards are now tracking for the current game mode. You can check them on steam at http://steamcommunity.com//stats/554920/leaderboards/1573267 Note: As this game is in very early access, there may be resets if required for game modes and mechanics. Local highscore tracking, and global leaderboard access from in-game coming soon. Infected Mall Santa added. More coming, stay tuned!
- TouchPad Movement Options Added - 6 December 2016
As requested, we have added additional movement options for the current game mode. The options now include the default, jetpack mode, touchpad only, and the flight mode with touchpad support added. Please give us feedback on how well you like the movement. More updates coming soon!
- TouchPad Movement Options Added - 6 December 2016
As requested, we have added additional movement options for the current game mode. The options now include the default, jetpack mode, touchpad only, and the flight mode with touchpad support added. Please give us feedback on how well you like the movement. More updates coming soon!
- More Performance Updates and Allies! - Minor Update - 5 December 2016
If you have been running a stable 90fps you may not notice it, but 0 Day has been converted to the final version of Unity 5.5 to take advantage of the latest features of the engine along with performance and stability updates. The conversion to lastest version is important to the long term scope of the game as we will be pushing out updates that will be taking advantage of the latest developments and capabilities for vr experiences mixed in with a lot of features that haven't been mentioned yet. Allies have been introduced, a bit ahead of schedule to give players who have been having trouble a little more assistance and ability to explore a bit. These are rough, and dont yet have the tactical awareness to utilize cover or do some parkour that we intend to be pushing out in the near future as we introduce the more in depth game modes, like a strategy mode, etc. Other feedback about more…
- More Performance Updates and Allies! - Minor Update - 5 December 2016
If you have been running a stable 90fps you may not notice it, but 0 Day has been converted to the final version of Unity 5.5 to take advantage of the latest features of the engine along with performance and stability updates. The conversion to lastest version is important to the long term scope of the game as we will be pushing out updates that will be taking advantage of the latest developments and capabilities for vr experiences mixed in with a lot of features that haven't been mentioned yet. Allies have been introduced, a bit ahead of schedule to give players who have been having trouble a little more assistance and ability to explore a bit. These are rough, and dont yet have the tactical awareness to utilize cover or do some parkour that we intend to be pushing out in the near future as we introduce the more in depth game modes, like a strategy mode, etc. Other feedback about more…
- Content Updates Coming Soon! - 3 December 2016
We will be putting out incremental updates over the next few weeks. This will include a performance and stability increase, allies, configuration option, new movement style, weapon angle adjustment, and a bunch of background updates as we work towards more interactive objects that the AI will recognize and for additional game modes. Leaderboards will follow after the first set of updates are pushed onto the testing branch (check forums for how to access updates earlier), along with a more in depth stats system for the leaderboard following as the depth will be needed for future feature updates. In the meantime, deaths caused by environment, allies, or each other, will count as a kill. There will be a point system included in hardcore mode that will give you points based on the circumstances. Thank you to those who have decided to support this game in this early stage. There is a lot com…
- Content Updates Coming Soon! - 3 December 2016
We will be putting out incremental updates over the next few weeks. This will include a performance and stability increase, allies, configuration option, new movement style, weapon angle adjustment, and a bunch of background updates as we work towards more interactive objects that the AI will recognize and for additional game modes. Leaderboards will follow after the first set of updates are pushed onto the testing branch (check forums for how to access updates earlier), along with a more in depth stats system for the leaderboard following as the depth will be needed for future feature updates. In the meantime, deaths caused by environment, allies, or each other, will count as a kill. There will be a point system included in hardcore mode that will give you points based on the circumstances. Thank you to those who have decided to support this game in this early stage. There is a lot com…
- We Are Live and Just Getting Started! - 16 November 2016
Fixes: Enemies no longer shoot through objects. (the nerve!) Gun angle corrected. (when feedback saves ur wrists) Major performance boost in busy scenes.(To make it busier!) Fixed sound issues.(....) Current Known Bugs: They are hiding after what happened to the others. Features Coming Soon(0-2 weeks): Leaderboards for the current game mode(will be later called Hardcore), allies, more configuration options, more things to do in the city(objects you can interact with, random events), a new map for hardcore mode, and strategy mode will begin public testing. Configuration Options will include:Differant flight styles, movement options, weapon angle adjustment, sound, and graphics as we add more effects and improve the ones that are there A little further down (2-4 weeks) Polish on details,additional focus on base building and management for strategy mode, additional game modes, detailed sta…
- We Are Live and Just Getting Started! - 16 November 2016
Fixes: Enemies no longer shoot through objects. (the nerve!) Gun angle corrected. (when feedback saves ur wrists) Major performance boost in busy scenes.(To make it busier!) Fixed sound issues.(....) Current Known Bugs: They are hiding after what happened to the others. Features Coming Soon(0-2 weeks): Leaderboards for the current game mode(will be later called Hardcore), allies, more configuration options, more things to do in the city(objects you can interact with, random events), a new map for hardcore mode, and strategy mode will begin public testing. Configuration Options will include:Differant flight styles, movement options, weapon angle adjustment, sound, and graphics as we add more effects and improve the ones that are there A little further down (2-4 weeks) Polish on details,additional focus on base building and management for strategy mode, additional game modes, detailed sta…