SPSTEAMPULSELIVE ANALYTICS
Rugby League Live 4

Rugby League Live 4 regional audience

Big Ant Studios | Sep 12, 2017 | game

Released

1players observed · 7 October 2026 - 20:21:53 UTC

SportsRugby

  • Latest observed players1 · 7 October 2026 - 20:21:53 UTC
  • SteamPulse tracked peak38
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive

Rugby League Live 4 regional data compares SteamPulse audience signals across players, reviewers, followers, and wishlist activity where country-level samples exist.

  • Latest observed players1 · 7 October 2026 - 20:21:53 UTC
  • SteamPulse tracked peak38
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive
  • Total reviews250
  • Release dateSep 12, 2017
  • DeveloperBig Ant Studios
  • PublisherTru Blu Games

Genres: Sports

Company pages: Developer: Big Ant StudiosPublisher: Tru Blu Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Rugby League Live 4 regional audience

Rugby League Live 4 regional data compares SteamPulse audience signals across players, reviewers, followers, and wishlist activity where country-level samples exist.

Region

The reviewer view for Rugby League Live 4 is based on an identified sample of public reviewers. Player, follower, and wishlist geography are directional models that use public reviewer geography and available game-level signals; they are not exact country-by-country account counts.

Use the tabs to compare relative geographic shares and check each view's confidence label. Modeled percentages should be treated as directional context, especially when the identified reviewer sample is small or contains unknown locations.

Regional Audience Explorer

Open a tab to inspect the full country ranking, the highlighted world map, and the current base or identified sample behind each region view.

Top Players Region Overview

SteamPulse's directional player-region model for Rugby League Live 4 assigns its largest shares to Australia (59.2%), United Kingdom (6.1%), United States (4.3%). The model blends the available public-reviewer geography, reviewer playtime signals, current player scale, and a disclosed Steam market prior. The dataset labels confidence as directional.

These percentages are relative model weights, not observed locations or verified counts of active players. Use the map to compare the model's country distribution, not to infer exactly how many people are playing in any country.

Reviewers Region Overview

Rugby League Live 4's identified public-reviewer sample spans 9 countries and is led by Australia (77.3%), United Kingdom (6.8%), Cook Islands (2.3%). Australia accounts for 77.3% of reviewers with an identified country (34 reviewers).

This is an observed sample of 44 public reviewer profiles with visible country data, not a census of all reviewers, owners, or players. Another 203 sampled reviewer profiles did not expose a country and are excluded from the percentages. The dataset labels confidence as directional.

Followers Region Overview

SteamPulse's directional follower-region model for Rugby League Live 4 assigns its largest shares to Australia (69.6%), United Kingdom (5.1%), United States (3.9%). It blends the modeled player and wishlist distributions with the available public-reviewer geography. The dataset labels confidence as directional.

Steam does not publish account-level follower locations for this view. The percentages are normalized model weights, not observed follower counts, and they should not be read as proof of attention or future activity in a country.

Wishlist Region Overview

SteamPulse's directional wishlist-region model for Rugby League Live 4 assigns its largest shares to Australia (44.9%), United States (7.4%), China (7%). It combines the modeled player distribution, available public-reviewer geography, review penetration, release recency, and a disclosed market prior. The dataset labels confidence as directional.

Steam does not publish account-level wishlist locations for this view. The percentages are normalized model weights, not observed wishlist counts or evidence of purchase intent, and should be used only to compare the model's relative country distribution.

Player Region Distribution

CountryModeled share
Australia59.2%
United Kingdom6.1%
United States4.3%
China4.1%
India2.3%
Russia1.9%

Directional model - directional confidence; percentages are estimates, not counted accounts.

Wishlist Region Distribution

CountryModeled share
Australia44.9%
United States7.4%
China7.0%
United Kingdom5.8%
Russia3.3%
Brazil2.9%

Directional model - directional confidence; percentages are estimates, not counted accounts.

Reviewer Region Distribution

CountryIdentified reviewersShare
Australia3477.3%
United Kingdom36.8%
Cook Islands12.3%
Greece12.3%
India12.3%
North Korea12.3%

Observed public-reviewer sample: 44 identified accounts - directional confidence

Follower Region Distribution

CountryModeled share
Australia69.6%
United Kingdom5.1%
United States3.9%
China3.6%
India1.6%
Russia1.5%

Directional model - directional confidence; percentages are estimates, not counted accounts.

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