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Pyramid VR

Pyramid VR Steam news

Christopher Meyer, Alvaro Urrutia Luna | Aug 31, 2017 | game

Released

0players observed · 24 September 2026 - 02:44:27 UTC

AdventureCasualIndieVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Pyramid VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews14
  • Release dateAug 31, 2017
  • DeveloperChristopher Meyer, Alvaro Urrutia Luna
  • PublisherNotso Entertaining Productions

Genres: Adventure, Casual, Indie

Company pages: Developer: Christopher Meyer, Alvaro Urrutia LunaPublisher: Notso Entertaining Productions

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Pyramid VR Steam news

Pyramid VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • IndieGala Virtual Reality XXVI Bundle - 15 June 2018

    Starting today and for the next 21 days you can get Pyramid VR and many other games in this bundle for less than the cost of just this one! Head on over and check it out! IndieGala Virtual Reality XXVI Bundle

  • Tis the Season... - 4 January 2018

    Thank god it's over! We are hard at work on the next project, improving many of the systems that we heard had issues. We will update pyramid with them once we get them working correctly. Even though we have moved on to the next project, we will continue to update if the operation is better. We appreciate all those that did buy the game and hope you give us a try when the new one is released as well. As always, please contact us before posting a negative review, give us the chance to correct the issues you may be experiencing!

  • Tis the Season... - 4 January 2018

    Thank god it's over! We are hard at work on the next project, improving many of the systems that we heard had issues. We will update pyramid with them once we get them working correctly. Even though we have moved on to the next project, we will continue to update if the operation is better. We appreciate all those that did buy the game and hope you give us a try when the new one is released as well. As always, please contact us before posting a negative review, give us the chance to correct the issues you may be experiencing!

  • Christmas is Coming! - 19 December 2017

    Time to buy these games for gifts! Start new VR player off with a slower paced game until they get their VR legs! I am working on a few walkthrough video for the game but have had a little bronchitis happen, so can't talk without coughing and put the video son hold but I will get them out!

  • Christmas is Coming! - 19 December 2017

    Time to buy these games for gifts! Start new VR player off with a slower paced game until they get their VR legs! I am working on a few walkthrough video for the game but have had a little bronchitis happen, so can't talk without coughing and put the video son hold but I will get them out!

  • Tis the Season! - 24 November 2017

    I hope you have enjoyed this little game of ours. We have started work on the next adventure, but we are still here if you need any help or to fix any bugs reported. Please drop us a line with any issues before refunding or posting bad reviews, give us a chance to make your experience more enjoyable! We will respond within 24hr usually and if the bug is something minor (to us) we can have it fixed within 48hrs usually! Enjoy the holidays, enjoy the discounts and be safe everyone! A first screen shot of the new setting...(this is NOT a final product shot, just the very first image we took)

  • Tis the Season! - 24 November 2017

    I hope you have enjoyed this little game of ours. We have started work on the next adventure, but we are still here if you need any help or to fix any bugs reported. Please drop us a line with any issues before refunding or posting bad reviews, give us a chance to make your experience more enjoyable! We will respond within 24hr usually and if the bug is something minor (to us) we can have it fixed within 48hrs usually! Enjoy the holidays, enjoy the discounts and be safe everyone! A first screen shot of the new setting...(this is NOT a final product shot, just the very first image we took)

  • NEW UPDATE IS LIVE!! - 26 October 2017

    EDIT: We will be posting a quick patch today/tomorrow that will add an options menu so you can actually quit the game. (We forgot we turned it off until we rewrote it to fit the new inventory system as well) Edit of the Edit: FIXED! The new build posted now has a quick work around to exit game. Right Option button opens the menu, grab whichever door you want to use and pull right trigger, then verify by pulling again. This is not perfect, it is buggy and we are working on it but wanted a quick way to end game. 1) if grabbed and put back the rotation is off 2) if grabbed and put back/dropped the exit option seems to stop working (We will have these fixed shortly so be sure to only grab and use if you want to quit) Remember, it only saves game on level change! so if you do all of lvl3 you MUST leave that level (back to lvl2) for it to save or all that progress is lost. Please sign out of…

  • NEW UPDATE IS LIVE!! - 26 October 2017

    EDIT: We will be posting a quick patch today/tomorrow that will add an options menu so you can actually quit the game. (We forgot we turned it off until we rewrote it to fit the new inventory system as well) Edit of the Edit: FIXED! The new build posted now has a quick work around to exit game. Right Option button opens the menu, grab whichever door you want to use and pull right trigger, then verify by pulling again. This is not perfect, it is buggy and we are working on it but wanted a quick way to end game. 1) if grabbed and put back the rotation is off 2) if grabbed and put back/dropped the exit option seems to stop working (We will have these fixed shortly so be sure to only grab and use if you want to quit) Remember, it only saves game on level change! so if you do all of lvl3 you MUST leave that level (back to lvl2) for it to save or all that progress is lost. Please sign out of…

  • Upcoming Stuff, the list! - 22 October 2017

    So I was able to build and played from start to finish, went well. We have a list of 5 things we need to look at but not a 1 kept us from finishing the game! However, the items we need to look at did detract from the playthrough and ultimate goal of gathering all the treasure. So anyway.. Update from Unity 5.5 to Unity 2017.2 Complete Rewrite of the inventory operations Use right track pad left/right to cycle through inventory Tutorial now has actual instructions! Added a map to start game and the jeep is to continue Better post processing (more vibrant colors, better shadows!) Added Steam cloud saving Torch now runs out of fuel Added 2 full oil cans for the torch (find them!). Just grab and use on torch to 100% refuel Added another puzzle on lvl2 Refuel small amount of torch oil lighting braziers (Use wisely!) Added matches to light torch if not close to lit brazier to relight it (Left…

  • Upcoming Stuff, the list! - 22 October 2017

    So I was able to build and played from start to finish, went well. We have a list of 5 things we need to look at but not a 1 kept us from finishing the game! However, the items we need to look at did detract from the playthrough and ultimate goal of gathering all the treasure. So anyway.. Update from Unity 5.5 to Unity 2017.2 Complete Rewrite of the inventory operations Use right track pad left/right to cycle through inventory Tutorial now has actual instructions! Added a map to start game and the jeep is to continue Better post processing (more vibrant colors, better shadows!) Added Steam cloud saving Torch now runs out of fuel Added 2 full oil cans for the torch (find them!). Just grab and use on torch to 100% refuel Added another puzzle on lvl2 Refuel small amount of torch oil lighting braziers (Use wisely!) Added matches to light torch if not close to lit brazier to relight it (Left…

  • Vive Update complete but not live... - 19 October 2017

    We have engine issues, it is a known Unity bug and on build it crashes the game shortly aftter play. Please be patient, at this time we do have the game updated and are working with the Unity community to get this resolved. (These happen on build version): unity exception thrown at 0x00007FF8E3A278FE (mono.dll) unity Allocation of 78 bytes at 00000000064B4240 EDIT: We have managed to get a build going that doesn't crash howeer we are still getting 37 red errors, but we are fairly certain we can resolve those in the next day or 2. Issue was a 'corrupt' shader that didn't like Unity 2017.2, which is fixed, now we have 1 more isseu that is causing all those other errors but it is the same script having issues with our objectpool. EDIT Dos: We have only 1 more issue to resolve and then Tutorial, start, lvl1 and lvl2 will be totally working and then we just need to test lvl3 and the maze, fo…

  • Vive Update complete but not live... - 19 October 2017

    We have engine issues, it is a known Unity bug and on build it crashes the game shortly aftter play. Please be patient, at this time we do have the game updated and are working with the Unity community to get this resolved. (These happen on build version): unity exception thrown at 0x00007FF8E3A278FE (mono.dll) unity Allocation of 78 bytes at 00000000064B4240 EDIT: We have managed to get a build going that doesn't crash howeer we are still getting 37 red errors, but we are fairly certain we can resolve those in the next day or 2. Issue was a 'corrupt' shader that didn't like Unity 2017.2, which is fixed, now we have 1 more isseu that is causing all those other errors but it is the same script having issues with our objectpool. EDIT Dos: We have only 1 more issue to resolve and then Tutorial, start, lvl1 and lvl2 will be totally working and then we just need to test lvl3 and the maze, fo…

  • Testing going well! - 17 October 2017

    Things are looking great right now. Fixed a few small issues and back on track. The only thing left is to finish the new examine system to go with the new inventory system and Alverik swears he will ge it done Tuesday (but he never did say WHICH tuesday!!)

  • Testing going well! - 17 October 2017

    Things are looking great right now. Fixed a few small issues and back on track. The only thing left is to finish the new examine system to go with the new inventory system and Alverik swears he will ge it done Tuesday (but he never did say WHICH tuesday!!)

  • Great news! - 11 October 2017

    We solved that problem we were having, so we just need to test everything for the Vive. Once that is done we will release it to the publicbeta and then make the changes to the Rift player. Once that is complete it will be the official version.

  • Great news! - 11 October 2017

    We solved that problem we were having, so we just need to test everything for the Vive. Once that is done we will release it to the publicbeta and then make the changes to the Rift player. Once that is complete it will be the official version.

  • I know I know... - 10 October 2017

    We keep teasing you with an update in the works, and it still is. We are still struggling with the new inventory. What we did was create mini items so when you take the large item from the scene, place it in the chest, it is the actual item, only a mini version, then you just reach in and grab that mini version pull it out and it becomes the full size one again. The issue we are having is the hand snapping to the correct item in the correct rotation to select the actual object you wanted. We are close, and it looks great, we really want to get this version out to you, thank you for being patient and understanding that not all updates/patches can be done quickly.

  • I know I know... - 10 October 2017

    We keep teasing you with an update in the works, and it still is. We are still struggling with the new inventory. What we did was create mini items so when you take the large item from the scene, place it in the chest, it is the actual item, only a mini version, then you just reach in and grab that mini version pull it out and it becomes the full size one again. The issue we are having is the hand snapping to the correct item in the correct rotation to select the actual object you wanted. We are close, and it looks great, we really want to get this version out to you, thank you for being patient and understanding that not all updates/patches can be done quickly.

  • A little note... - 4 October 2017

    We are still working on it, promise. Just having issues with the inventory hand snapping, once we resolve that we can release it. Sorry for the delay but on the life of a regualr Indie dev, day jobs have to come first. This new update is really worth waiting for though, it will add more immersion into the game! We are close I think, bit no promises of release date yet. Thanks for your patience!

Patch notes and updates

S.noRelease datePatch nameGID number
126 October 2017NEW UPDATE IS LIVE!!4249665521686985393
231 August 2017Early Access no more!4249665521686986280
39 August 2017FULL GAME PUBLISHED4249665521686986589
422 July 2017Major Update4249665521686986940
522 April 2017New Update Posted!4249665521686987579
63 April 2017UI complete(mostly)!4249665521686987896
73 March 2017Finally!! (Sign out and in to get update!!)4249665521686988372
825 January 2017RIFT SUPPORT IS LIVE!4249665521686989201
917 January 2017UPDATE UPDATE UPDATE...4249665521686989541
108 January 2017Quick Patch4249665521686990186
118 January 2017Update!4249665521686990248

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