SPSTEAMPULSELIVE ANALYTICS
Wayward Souls

Wayward Souls Steam metadata

Rocketcat Games | Aug 28, 2019 | game

Released

0players observed · 22 September 2026 - 19:28:42 UTC

ActionIndieRPGAction RoguelikeRogue-liteSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)5,612
  • Revenue (VGI)$53,403
  • Review score75% positive

Wayward Souls metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)5,612
  • Revenue (VGI)$53,403
  • Review score75% positive
  • Total reviews233
  • Release dateAug 28, 2019
  • DeveloperRocketcat Games
  • PublisherRocketcat Games

Genres: Action, Indie, RPG

Company pages: Developer: Rocketcat GamesPublisher: Rocketcat Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Wayward Souls Steam metadata

Wayward Souls metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/559260/metadata
Steam Storehttps://store.steampowered.com/app/559260/
Steam Communityhttps://steamcommunity.com/app/559260
PCGamingWiki search
IGDB searchSearch IGDB for Wayward Souls

Reviews, pricing, and metadata

Review summary

Mostly Positive

75% positive, 175 positive, 58 negative

Price and discount

$2.99 (80% off from $14.99)

Platforms

Windows

Categories

Single-player, Full controller support, Steam Cloud, Family Sharing

Achievements

31

Platform releases
  • Steam 28 August 2019

Latest Steam announcements

  • Update: Steam Deck Compatibility + Hatstravaganza - 5 March 2022

    In this new update, we've added some new things to find while making sure the game runs flawlessly on Steam Deck. Full List of Changes: - A bunch of new hats added! - New rare special rooms, to find your hats in - Various tweaks for making sure the game runs well on Steam Deck Let me know if there are any issues!

  • Wayward Souls 1.0 Launched, now out of Early Access! - 28 August 2019

    We had a one day delay doing this due to an approval we had to wait on, but the game is now officially out! The 1.0 build has been up since yesterday. Thanks for all the feedback and support up until now. We've added a lot of content and changes since Wayward Souls was available for Early Access, and a lot of the changes have come directly from player feedback. You can continue to give us feedback in the comments or on our official Discord, here: https://discord.gg/J7HChAa Our future plans are to get started on new games, look at the mobile version of Wayward Souls to try to do a small content update there, and look into any extra changes for the PC version of Wayward Souls in future updates. Besides bugfixes and tweaks, I would particularly like to add Arena and Gauntlet modes for Paladin. I would also like to look into possibly adding a new item set for every character, a new set of 3…

  • 8/26 Release Candidate - 27 August 2019

    This is likely pretty close to the version of the game we're going to launch tomorrow night! After launch, the price of the game will increase to $15. LIST OF CHANGES Paladin Changes - Paladin fountains can now be walked over when they are empty - Final passes of Paladin Boss balancing and item balancing - Aegis of Arxius durability buffed from 9 to 10 - Aegis of Arxius now properly gets more charges for the + version, so up to 14 for the upgraded version Boss health spoilers - Mage health reduced from 220 to 200 - Warrior health increased from 320 to 330 - Spellsword health reduced 300 to 245 - Rogue health increased from 270 to 300 - Adventurer health reduced from 300 to 280 - Warrior boss macejump cooldown increased from 0.30 seconds to 0.45, warmup increased from 0.8 seconds to 0.9 - Removed the "game isn't done yet" note from penultimate boss Arena Changes - Gladiator Giant health…

  • 8/19 Small Bugfix Update - 20 August 2019

    We are launching Wayward Souls for a 1.0 Release out of Early Access on August 27th. The game's price will increase to $15 on launch. We will do either one or two more updates until then! Next update should be a (possibly last pre-launch) balance pass on Paladin. List of Changes - Killing the Gnabber wouldn't prevent him from talking, so his invisible ghost would still taunt you. Now he should stop talking when dead - Fixed some door issues - Some room tweaks

  • 8/27 Launch out of Early Access! + New Bugfix Build - 14 August 2019

    We're planning on wrapping up Wayward Souls for a 1.0 Release out of Early Access on August 27th. The game's price will increase to $15 on launch. Coming up: Paladin tweaks and adjustments, and additional bugfixes. There will likely be 2 or 3 more updates before the launch. After launch, we're likely to add some additional content, particularly plans for more new items. Thanks for all the feedback and support so far! We'll be collecting final feedback soon for things that can make it before launch. Post anything you would like us to take a look at here, or on our official Discord server: https://discord.gg/J7HChAa EDIT 9:48 PM New build up! Quick list of changes: - Power attack charging will now stop if the button is released while going through a teleporter - Steam friend codes should work now, even if a player hasn't created a grave yet - Map screen will now show the seed under the fl…

  • 8/6 Update - 7 August 2019

    Bugfixes and some tweaks, next update will have Paladin tweaks and then we're going to announce the launch date shortly after that. List of Changes - Randomized Grave Rooms - New Grave art - Beating tutorial and then quitting before picking a character will now still properly set the tutorial as having been completed - Health text will no longer display negative on death - Fix for the freeze that could happen if a shadow bomb pushed you onto a teleporter - Fixes for some keybinding menu display issues - New hats - Room adjustments

  • 7/28 Update - 29 July 2019

    Getting back into updates, some more changes to come. The main thing from here is just final Paladin balancing, then we're going to announce the launch date. List of Changes - Endless Mode revamp that adds a chance of rare rooms to spawn. This is currently at about the third the rate of other floors - Labyrinth bosses will now give you a random hat, rather than dropping a useless copy of their special hat every time - Loot table rework, should hopefully make the forges and other loot drops more random - Memory optimization - Various small bug fixes and tweaks

  • 6/6 Update - 6 June 2019

    Very close to launching now, putting up new Paladin tweaks next and then finding a good launch date for leaving Early Access and going into the 1.0 Release. At that point, Wayward Souls will increase to $15 in price. List of Changes - A revamp to how randomness works in the game. The main goal of this is to make it so you get the same items from forges, shrines, and etc less. Let us know if this helped, or you can see any changes at all - The water sprite pet should now properly slow enemies with its bolts - New hats and rooms

  • 5/21 Update - Fixes and Indicators - 22 May 2019

    Quick new build to fix some issues, including the Arena final boss not showing up. List of Changes - Fix for the final Arena boss not showing up properly, meaning you couldn't damage it or win Arena for the last update - Adventurer dagger forge choices now properly applies backstab damage, +10 like Rogue and Cultist backstabs - Boar and Slime enemies should no longer be able to walk on the Shadow tileset's voids - Energy bar will now flash when you try to use a move - Indicator for Desperate Edge working, increases the effect the more hurt you are - Joystick movement should no longer skip cutscene text

  • 5/19 Update - Better forge crit descriptions - 19 May 2019

    Still doing small tweaks to Arena, and next updates will focus on wrapping up feedback and fixes, along with looking at Paladin's mode. Nearly done! 1.0 Early Access should be in 2-3 weeks, at which point the price will raise to $15. List of Changes - More specific numbers in item descriptions in the emberforges. This is mostly for crit chance, but some other numbers are now more explicitly shown also - Added some extra ammo crates to some of the more difficult Arena floors, doing this first to see if it works before having to nerf some of the enemies in there. Golem, Library, and Slime floors now have 6 ammo crates instead of 4, and Demon, Faceless, and Shadow floors now have 8 ammo crates instead of 4 - Blast Marble, Flame Spray, Rogue Giantstompers, Flash bombs, and so on now properly interrupt bosses again - Some monsters can now talk during attacks, with a speech bubble over their…

  • 5/7 Update - Arena Revamps 2 - 8 May 2019

    More Arena revamps, this mostly completes the mode now except tweaks we'll make based on feedback. This update also has a bunch of fixes and small features. 1.0 Launch out of Early Access should be around the end of the month! The price of the game will raise to $15 at that point. List of Changes Arena - New final boss at the end of Arena! It's based on the Shadow boss, except now he summons a new pool of Nightmare enemies - The double bosses on final Arena floor will no longer die at the same time the other boss dies - Summons removed for Duelist and Soulkeeper - Gladiator Giant health reduced 900 -> 600 - Duelist health 700 -> 400 - Soulkeeper health 700 -> 500 - Arena second waves chance of normal spawn replaced with a chance for nightmare enemy spawn, single size - Nightmare enemy spawns for Arena are now set to difficulty -2 (less enemies, but still a good amount). This is both for…

  • 5/2 Update - Arena Redesign - 2 May 2019

    Starting a big redesign of Arena mode, so it's more appropriately the final challenge of the first six characters. The next update will also add more Arena changes including a new final boss. Arena may be a little buggy right now due to all the changes at once, let me know if there's any problems. 1.0 Launch out of Early Access should be some time this month! The price of the game will raise to $15 at that point. List of Changes Arena - Arena floors now have one less wave - 3rd wave of most Arena floors now do a nightmare only enemy group, of double group size - Final wave of Arena floors now spawn two floor bosses instead of one - Floor boss wave now includes a nightmare only enemy group to support them - Arena now spawns 4 crates/urns per floor instead of 2 - Small fountain on each floor upgraded to the normal big fountain - Arena Final Boss fights changed. Find out how! - Gauntlet Be…

  • 4/26 Update - Catacombs Training Room and More - 26 April 2019

    Continuing twice a week updates until 1.0 Launch out of Early Access, which will be in May. At that point, the price will increase to $15. This update has the training room change to add Catacombs enemies, along with a bunch of fixes and tweaks. Notably, the coins for the challenge modes increase a lot with this update. List of Changes - Training Room now gets the Catacombs monsters as soon as you beat Tower as any character - Cultist Slime and other pets, like fire sprite scrolls, now work in Arena - Renee Arn Wrappers (the new kick bomb) now no longer get nullified by the Aged Hourglass - Endless Mode now adds 2 extra coins per floor to the coin chests. So 152, 154, 156... this gets more and more crazy as you get 100 floors in and beyond - Gauntlet Mode now starts at 100 coins per chest, and adds 80 coins per floor. So 100, 180, 240, 320, 400, 480. This should make it give a lot of co…

  • 4/22 Update - Loot on Minimap, Cheevo Fixes - 22 April 2019

    This update has a couple features we wanted to get in for awhile, including loot showing up on the map, and some fixes and polish. This update should hopefully cover all of the previous achievement issues, let me know if any are still around. Going to try to keep twice a week updates going until the 1.0 launch, which is now looking like early May. For the 1.0 launch out of Early Access, we will be increasing the price to $15. Next up: Character and boss tweaks, some changes to Arena mode, and some additional small features. List of Changes - Loot drops (ammo and one use items) will now show up on the map as white dots if you didn't pick them up - NEW! indicator for hats you've found, but haven't worn yet - Hat list now properly previews alternate colors when toggled - New hat - New rare dungeon room - Added moss traps to Mines floors - Fixed an issue where mushrooms could spawn in the o…

  • 4/17 Update - More tweaks - 18 April 2019

    Another update, we're mostly hunting bugs and making tweaks before the 1.0 launch to exit Early Access. This should be ready late this month or early the next. When we hit 1.0, the price of the game will increase to $15. I'm checking the discord and comments for feedback. Also doing a lot of playtesting coming up for all characters, and more tweaks to the Paladin bosses. I'm also thinking of an Arena revamp to make the later bosses more interesting. Other than that, it's mostly bugs and feedback for the next updates. List of Changes - More tweaks and fixes to the new tooltip system for standing still - Dead end warps added to Gauntlet - Warrior's Ophian Shield (the short parry window one) now has its damage area of effect increased by 12%, both versions - Warrior Steel Plate now works properly for both versions. Before, the non-upgraded version was supposed to work on a chance basis, bu…

  • 4/12 Update - Small Fixes - 12 April 2019

    Smaller update this time, though we're going to do another one mid-week. We're heading towards our 1.0 launch to exit Early Access, at which point the price of the game will increase to $15. I'll keep doing reminders of this leading up the to launch, so everyone knows about the change. List of Changes - Fix for monster cultists and some others using the player Cultist's void attack. This would damage other monsters, and disappear if the player stepped into it - Tweaks for the Arena Library floors so that there's less chance of monsters getting stuck in bookcases - New variants for the Moss trap rooms - Fix to correct Rogue's tooltips - Updated names for the tooltips - Return to start teleporter added to one of the big shadow themed rare rooms - Other misc room tweaks

  • 4/9 Update - Tooltips - 9 April 2019

    We're going to shoot for Early Access 1.0 launch late this month, or early next month. At that time, the price will increase. We're next heading more into the bug list and also looking at player feedback. List of Changes - Mage's Cloudcast staff changed. The power attack no longer stuns, and has a smaller area of effect (80 down to 54). It now takes much less energy to use the power attack, from 2.3/2.0 to 1.4/1.1, making it the cheapest power attack option for the mage - Standing still for a couple seconds will now display your current abilities, and what buttons are assigned to them - Scroll of Light changed, the hitbox of it should now feel more accurate - Shadow rooms in Arena tweaked, with some AI changes to make them hopefully teleport back into the rooms if they escape. - New rooms added, including a new trap room mechanic

  • 3/30 Update - Credits Level and Mouse Keybinds - 30 March 2019

    New update that adds the credits level! We changed it so that you get it at a different time from the mobile version. List of Changes - New Credits Level accessible by beating the Paladin storyline, found in the menu - You can now bind buttons to the mouse - Fixed a bug in Arena where sometimes an enemy group would not spawn, making it so you could not progress. This usually happened during Faceless levels - New hats

  • 3/23 Update - Arena Adjustments - 23 March 2019

    Getting back to uploading builds. We had a big delay with fixing the iOS version (same team for both, and it kept lingering on). Now we'll be finishing the PC version with the remaining changes and features we want to add, and launching 1.0 List of Changes - Arena difficulty has been increased by two ranks, with the first floor increased by one rank instead. This puts it at higher than Gauntlet difficulty, by each wave - New special wave types for Arena - Paladin Silver Boss (F) now backstabs much faster, with a wider and longer hitbox - Paladin Silver Boss (F) has a shorter cooldown for her poison bomb - New rooms - Gallus Prologue boss should now work properly - Fixes for an Arena exploit where you could avoid the doors closing

  • 2/15 Update - Paladin Bosses Part 4 - 15 February 2019

    Paladin's story mode is now compete, with a new boss added. We will likely tweak him after some feedback, but this should be the last boss-focused update. Next up: Remaining features and fixes before 1.0 launch! List of Changes - Paladin's final boss is now in the game - Paladin ending can now be reached - Paladin's story mode now has 21 floors - Gallus Prologue boss now revamped - Paladin's fountains now heal for slightly less, 6 and 3 for mini-fountains instead of 8 and 4. We plan to tweak this by having his fountains also give ammo for his abilities - New fountain appearance for Paladin - Paladin fountains now emit an attack that damages and stuns enemies - Room tweaks - Blythe, Gallus boss', and Paladin boss' sword now has 10% less range and arc width.

Patch notes and updates

S.noRelease datePatch nameGID number
128 August 2019Wayward Souls 1.0 Launched, now out of Early Access!2415540140453516540
227 August 20198/26 Release Candidate2416665403786682196
320 August 20198/19 Small Bugfix Update3556075649736115147
47 August 20198/6 Update2412160539849164552
529 July 20197/28 Update3364670677191483512
66 June 20196/6 Update2411028931141106219
722 May 20195/21 Update - Fixes and Indicators2408775863513794281
819 May 20195/19 Update - Better forge crit descriptions2905297189259336732
98 May 20195/7 Update - Arena Revamps 22405396896203061590
102 May 20195/2 Update - Arena Redesign2404270358323097165
1126 April 20194/26 Update - Catacombs Training Room and More2432417221740104241
1222 April 20194/22 Update - Loot on Minimap, Cheevo Fixes2434668385562811476
1318 April 20194/17 Update - More tweaks2434668385546276971
1412 April 20194/12 Update - Small Fixes3763229740647184940
159 April 20194/9 Update - Tooltips2508976515662035038
1630 March 20193/30 Update - Credits Level and Mouse Keybinds2465065785306329573
1723 March 20193/23 Update - Arena Adjustments2543878145179754419
1815 February 20192/15 Update - Paladin Bosses Part 43702426087243163841
192 February 20192/2 Update - Paladin Bosses Part 32461683368368106074
2029 January 20191/28 Update - Paladin Bosses Part 22425653583399071277

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID559260
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$2.99 (80% off from $14.99)
Free to playNo
Discount80%
Original price USD$14.99
Current price USD$2.99
Release dateAug 28, 2019
DeveloperRocketcat Games
PublisherRocketcat Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent75%
Positive reviews175
Negative reviews58
Total reviews233
Steam recommendations186
Achievements31
Average playtime forever1,433 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/559260/

Short description

Wayward Souls is a randomly generated action-RPG with a heavy focus on story. Play as seven different heroes, all with their own sets of abilities. Fight through steadily greater hordes of enemies.

About this game

Wayward Souls is a randomly generated action-RPG with a heavy focus on story. Play as seven different heroes, all with their own abilities and playstyles. Fight through steadily greater hordes of enemies, as you learn about each character and find out what happened in the cursed tower you find yourself in. Greatly inspired by 90's era action-RPG's, but with a faster pace and a focus on randomized replay value. Customize each character with their own upgrades and equipment sets that change their movesets and abilities. Over 100 different monster types. Over 300 hats (IMPORTANT) Unique story events for every playable character. Many different areas, room types, rare rooms, encounters, and secrets. Unlockable game modes, including Endless Mode. Heavy replay value due to randomly generated levels, multiple character types, and randomized enemy groups. Hero Characters and Abilities Renee uses her mobility to dash through enemies. Her Power Attack is a kick that stuns, with effects depending on her boots. She frequently finds items that let her blind, stun, or poison enemies. All of these let her perform very damaging backstabs. Equipment and Upgrade Examples: Mirage Dagger randomly gives her short bursts of stealth during her dashes. Giantstomper Boots upgrade her kicks to send enemies flying far back. Flung enemies will then damage and stun enemies they crash into. The Giantstompers also interrupt larger enemies that are stun resistant. Toadskin Cowters poison enemies that hit her, stunning them after a few seconds. Her Low Blow Upgrade permanently makes it so defeating large enemies will make her next dagger attack stun whatever she hits, even if her slash hits multiple enemies. Blythe combines durability with a big sword that cleaves a wide area. He has a shield to block enemy attacks, and throwing axes for when he needs a faster or more long ranged option than his sword provides. Duskhander Sword replaces his default Power Attack's charging slash with a whirlwind spin, hitting enemies over a larger area. Magebane Gauntlets reduces the damage of enemy spells, while making his throwing axes destroy any enemy spell they pass through. Stonebeard Slab i…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
28Full controller support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbe10Fantasy Violence
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

Wayward Souls's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -80%
  • Latest sale window: Sep 23, 2026 to Sep 23, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -80%, with a lowest recorded final price of $2.99 during rows named Steam sale. The latest recorded window starts Sep 23, 2026 and ends Sep 23, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Sep 23, 2026 through Sep 23, 2026. The latest run records $2.99 for 1 day of uninterrupted daily tracking with a listed discount from $14.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Wayward Souls at $2.99 in USD, with a listed base price of $14.99 and a -80% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$14.9980%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No change80% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$2.99$14.9980% (Steam sale)Steam Store - Steam sale

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GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust56,99922 September 2026 - 23:44:11 UTC259,6461,359,516Facepunch Studios
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Baldur's Gate 341,08322 September 2026 - 23:49:08 UTC875,343836,282Larian Studios
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
Warframe40,04523 September 2026 - 00:13:09 UTC181,509676,031Digital Extremes
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust56,99922 September 2026 - 23:44:11 UTC259,6461,359,516Facepunch Studios
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Wallpaper Engine42,89522 September 2026 - 21:12:53 UTC150,2711,008,495Wallpaper Engine Team
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2400,92623 September 2026 - 00:31:59 UTC1,818,3689,826,471Valve
Dota 2327,49223 September 2026 - 00:31:59 UTC1,291,3282,758,031Valve
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Marvel Rivals81,44922 September 2026 - 23:40:32 UTC642,333409,518NetEase Games
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North

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