Kid Baby: Starchild news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score40% positive
- Total reviews5
- Release dateApr 24, 2019
- DeveloperExit Earth Entertainment
- PublisherExit Earth Entertainment
Genres: Action, Adventure, Indie, Early Access
Company pages: Developer: Exit Earth EntertainmentPublisher: Exit Earth Entertainment
Kid Baby: Starchild Steam news
Kid Baby: Starchild news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Bugs fixes! - 30 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33932626%2F0116e308d225059f7b10f3a8d370dcf613c4459e.jpg Hello 3D platforming fans! A huge thanks to everyone who's spent their hard earned cash on the game so far. We are really enjoying seeing everyone play the game and all the awesome feedback that has generated. The game is going to benefit greatly from this so keep it up! This first patch focuses on a number of game breaking bugs that a few of you encountered. The following bugs have been addressed and should be fixed as of today's update. * Bug in the swimming collision that caused players to get stuck at waters edge. * Activating the hatch (by collecting 100 fragments) during a minigame level loading loop. * Getting hit while activating a shrine caused a hang. * Infinite falls in areas of level 1 (no fall volume) * Main timer not reset and instadeath upon gameover \…
- Welcome Everyone! - 24 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33932626%2F733aab37cdd76ae5044eb4a5ccd23d97445c33cf.jpg Early Access launch has arrived... Welcome one and all! First of all I want to welcome anyone new to the game and thank everyone who's helped us get this far. While I've been a professional developer of games for the last 20 years, the transition to indie and the strains that come with it have been a massive undertaking. Today's launch is made possible by the continued support and enthusiasm we've received from both our community and fellow developers. You guys are awesome! Our first order of business during our launch window will be making sure that people who have bought the game are not encountering any issues that stop them from booting up and playing. Hopefully there won't be too many people that fall into this category and if you do, thank you in advance for you…
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