Galactic Junk League news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score67% positive
- Total reviews1,002
- Release dateJul 26, 2017
- DeveloperPixel Federation
- PublisherPixel Federation
Genres: Action, Casual, Free To Play, Indie, Massively Multiplayer
Company pages: Developer: Pixel FederationPublisher: Pixel Federation
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Galactic Junk League Steam news
Galactic Junk League news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Farewell & thank you for everything! - 28 September 2018
Dear junkers, first of all, we’d like to say a big THANK YOU for supporting Galactic Junk League. Unfortunately, our space battle has come to an end and we sadly have to announce that the game will be deactivated in 90 days which also includes the option of contacting customer support. Please note, that in-game payments have already been disabled. Fighting with you in the space arena has been an epic experience and together we have built many magnificent ships. However, these kinds of decisions are sometimes inevitable, even in post-apocalyptic worlds. Once again, thank you very much for your support and and we hope to see you all later, maybe in some other Pixel Federation game! Best wishes, Galactic Junk League Devs
- Patch 0.1.1173 - Bugfixes - 9 August 2017
Hello Galactic Captains! We’re here with a bugfix and polish patch that irons out some issues that have come up after the full release. Bugfixes Fixed a bug that caused the Team Power-up not to display in the minimap once it spawned. Fixed a bug that caused global messages (such as ‘A team powerup has spawned’) during a match not to display properly. Several ability combination issues have been addressed (i.e for the Tactical Jump, Defensive Mode, Graviton Beam, Mark Target, Stasis Bubble). Fixed a bug, which caused the Generator Overload ability to remain available even after the block was destroyed. Fixed a bug that caused players who load into a match later not to see the correct status of Point Captures in the top UI panel. Fixed a bug that sometimes displayed the team with less points in a match as the winner. Fixed a bug that caused the number of ship likes not to display properly…
- Galactic Conquest - Full Release Changelog - 26 July 2017
After months of preparations the full release is finally here! Whether you’re a newcomer or a regular player, this changelog will guide you through the changes. For players, who returned after a longer time, we’ve also included a summary of major updates since the release in January. New Game Mode - Galactic Conquest The main feature of this patch is the Galactic Conquest game mode. Prepare for tactical combat that will test your pilot skills and team cooperation! This mode combines well known mechanics, such as capturing points, with unique ones like Team Powerups and Capture point upgrades. Read a detailed description of the mode in the latest Dev Diary. Galactic Conquest is now the main game mode in the Team Battle mode which awards Xp and Junk. Three maps are available in the matchmaking rotation. All Galactic Conquest battles will be 5v5. Team Deathmatch maps are still available in…
- Dev Diary #29 - Introducing the New Game Mode - 18 July 2017
Hello Galactic Captains! After weeks of preparations we’re ready to reveal the upcoming changes for the next major update. In this first part we’ll talk about our new game mode - Galactic Conquest! Galactic Conquest Game Mode The new game mode has three main objectives: Capturing Points Upgrading Capture Points Collecting Team Power-ups The first one - Capturing Points - is most important to victory. Owning Capture Points generates Team Score over time. The team that reaches the limit of 1200 Team Score first, wins the match. Each of our current maps has 3 Capture Points. We expect each match to last around 12 minutes depending on how evenly matched the teams are. Once your team captures Points it may upgrade them by collecting Point Upgrades. These are collectible items spread around the map. Collecting a Point Upgrade grants a Capture Point one of three upgrades in this order: Minefie…
- Patch 0.1.1152 – Introducing JunkBots! - 14 June 2017
Hey there Galactic Captains! We’re here with another exciting patch. This time, the major change is the addition of bots into matches. There are also some balance changes and bugfixes. Bots JunkBots have been added to complement matchmaking matches. We have created several skill profiles for bots to create an adequate challenge for both early and late-game players. The skill and ship power rating of bots is determined based on the average power rating of human-controlled ships in a match. Matchmaking waiting times have been lowered for players across all levels, most significantly for new Rookie ship players, who will get a match almost immediately. For late-game players waiting times have also been reduced, while still leaving time for enough human players to assemble. The basic rule is this: The higher the level of a ship, the longer the waiting time and the higher the proportion of h…
- 3rd SHIP BUILDING CONTEST! - 5 June 2017
Enter our 3rd ship building contest and win cool and comfy galactic T-Shirts and Hoodies! (check them here: https://shop.pixelfederation.com/shop/?orderby=date ) The theme is: ALIENS 👽 Post a screenshot of your ship design to our Facebook page and don’t forget to mention what your inspiration was (a book/ movie/ game etc…). Also, please send us only 1 screenshot per ship. Galactic Facebook: https://www.facebook.com/galacticjunkleague/ On Thursday, June 15th, we'll reveal the winners. This time, the devs will choose who won.
- Patch 0.1.1146 – Stickerz - 30 May 2017
Ahoy Captains! We’re here with another update. This time we’ve included a brand new feature for all ship-builders: Ship Stickerz (Beta)! Other than that you can look forward to some balance changes and bugfixes. Stickerz 16 new Stickerz have been added to the ingame Shop based on WW2 bomber nose art. In the Shop they are available in the Stickerz tab in 8 packs of 2 sticker visuals each - some cost SC and others Junk. Each Sticker is available in 4 skin variations to account for various placement situations and sizes (a large one connectable from the back side, a large one connectable from the bottom and small variations connectable from the back side and bottom). Functionally, Stickerz have the same attributes as Addons: no colliders, don’t block weapon fire, are part of the Free Addons counter. With the Stickerz feature, we want to give ship builders an easy-to use and cheap option to…
- GAME OUTAGE! - 26 May 2017
Dear Junkers, due to the current errors in the game, there will be a 3-hour outage until approximately 18:00 GMT. The game will be reverted to the previous version afterwards. This means that all the new content (added in today's patch) will be temporarily removed from the game. Thank you for your patience! GJL Devs
- Patch 0.1.1138 - Hotfix patch - 17 May 2017
Hello, we're here with a small hotfix patch. If fixes to following issues: Fixed a bug, that caused weapon sounds not to play every time (fixed with client patch 0.1.1139). Fixed a bug, that caused the self-destruct option to activate when typing 'K' in the in-match chat. Fixed a bug, that caused the position of the Cyber Mega Armor 3D model to not match with the block's functional position.
- Dev Diary #28 - Roadmap Q2 - 16 May 2017
Hey there Junker Captains! We’re already working hard to bring you the next major update for Galactic Junk League! The preliminary release date is set for late July. In this roadmap we’ll reveal new features you can look forward to with the major update as well as in the smaller updates in the meantime. The major update will feature three huge new features: New game mode with new maps Class system rewamp Competitive play Smaller patches in the meantime will include: AI Bots Stickers and decals Improved minimap and team communication options Shop improvements New game mode with new maps We’ll be introducing the Galactic Junk Match as our main game mode for matchmaking. This game mode will combine familiar mechanics from other games (such as capture points) with some unique to GJL (team power-ups, capture point junk upgrades). More details will be revealed in a few weeks, since now we’re…
- BE THE WEEKEND CHAMP! - 12 May 2017
We are here with the first ever weekend tournament event. Kill the most enemies and become the best Pilot Hunter! You can track your standing in the Hall of Fame. Oh, and at the end, the best players will receive cool rewards: TOP 1 -> 1000 Space Credits TOP 2 -> 750 Space Credits TOP 3 -> 500 Space Credits TOP 4-50 -> 10x Space Whisky TOP 51-100 -> 6x Space Whisky TOP 101+ -> 3x Space Whisky So get those engines running, load your weapons and may the best hunter win!
- Patch 0.1.1133 – Maintenance and bug fixes - 10 May 2017
Hey there Galactic Captains! We’re here with a maintenance patch, which fixes issues brought up by the community and some under-the-hood stuff. Currently we’re also working on a major update. The complete roadmap for the next few months will be released this week on May 15 (Friday). On Friday, you can also look forward to a weekend-long event. Changes The project has upgraded to Unity 5.6. This may cause some unexpected issues as well as performance improvements, so let us know if you find something. The achievement database logging has been optimised. Analytical tracking of new features and the US server has been added. The display of controls in the tutorial has been changed. In the match the name of the player you’ve destroyed now displays along with a killstreak message (i.e. 3-player killstreak). Bugfixes A bug that caused the Hall of Fame and Player Profile to display inconsistent…
- SERVER MAINTENANCE! - 4 May 2017
Hey there, junker pilots! We will be performing a maintenance of our servers. You may experience connectivity issues or be unable to play the game in these times: May 4th, 2017 from 10:00 PM to 2:00 AM (GMT) We apologize for the inconvenience and hope you will hop into your junker right after the maintenance is over! Best regards, GJL Team
- SUPERMASSIVE CYBERPUNK UPDATE – new abilities, skins, player profiles, US servers and more! - 12 April 2017
Hey there, galactic captains! We’re here with a huuuge update with lots of content and new features. Whether you’re newcomer or a regular player, this changelog will guide through the changes. For players, who returned after a longer time we’ve also included a summary of major updates since the release in January. New Abilities This is how one of the new abilities (Bang!) works. Combat is about to get a lot more dynamic and tactical with 7 new abilities - one or two for each class and a one shared among classes. With each ability we wanted to open up new gameplay possibilities or compensate previous weaknesses. All new abilities are available at low class levels, so they’re available for all players. Here's a list of new abilities: Bang! (All Classes) - Self-destructs your ship damaging all nearby enemies for a % of their HP. Tactical Swap (Frigate) - Swaps your position with another sh…
- SOMETHING NEW IS COMING! - 11 April 2017
Hey, pilots! Who likes surprises? Tune in tomorrow for more information!
- Dev Diary #27 - Events - 31 March 2017
Hey there, Galactic Junkers! My nickname is Palky and I am a new game designer in the Galactic Junk League team. I work at Pixel Federation for almost 5 years. I will be responsible for designing events in our game. As you might have noticed, we’ve already launched several smaller events (Pilot Licence weekends, Ship-building contests, Ship sales, etc.). And a big one called Irish Madness (around St. Patrick’s Day). Today, I wanna write about 2 new types of events, which we’re planning to create in the future and make the classic gameplay more rich and pleasant for you. Types of events We will create two types of events in Galactic Junk League – weekend events and special events. Both of these events will be time-limited and you will always be properly informed about their starting and ending dates. Each event will be connected with a certain type of rewards for both the winners and the…
- Patch v. 0.1.1129 – Core Change, Daily Quests #2, Builder improvements - 23 March 2017
Ahoy Captains! We’re here with a major update with four significant features: The Core Shield bound to ship HP Improved Daily Quests Free Addons for ships Ship editing is now possible while searching for matches New Feature - Core Shield The ship core is now protected by a regenerating shield, whose HP % is based on the HP % of the whole ship. The shield turns off once the enemy ship’s HP drops below 50 %. Without the shield, the core still has its base HP. If the Core Shield is damaged beyond the proportional HP of the ship, then the shield regenerates after a few seconds. Here are the new core HP and core shield HP stats for each class: Rookie Ship (Core HP: 160/ Shield HP: 960); Frigate (180/1200); Cruiser (300/2000), Destroyer (240/1600), Battleship (375/2500) The goal of this feature is to discourage coring of full HP ships and focus players attention on targeting a ship's vital sy…
- IRISH MADNESS WEEKEND! - 17 March 2017
Happy St.Patrick’s Day junkers! Everything is green because the Irish Madness has taken over the whole galaxy! Grab 5 Space Whiskeys for free and enjoy the rest for 50% off! Can you find all of the green changes in the game? :)
- SHIP BUILDING CONTEST is here again! - 10 March 2017
This time, your task is to build a Sci-fi themed junker. Send us screenshots of your ship design and don’t forget to mention what your inspiration was (a book/ movie/ game etc…). Also, please send us only 1 entry. On Friday, March 17 we’ll post your entries into an album and 3 most voted players will be rewarded on Monday, March 20. Rewards are following: 1st prize: Pilot License 30 Days + 400 Space Credits 2nd prize: Pilot License 7 Days + 450 Space Credits 3rd prize: Pilot License 7 Days + 350 Space Credits The rewards are definitely worth it so don’t hesitate and build your ship now and share it on our Facebook page: http://pxfd.co/scifijunk !
- Patch v. 0.1.1124 – Minor Bugfix and Polish - 8 March 2017
Hello, captains! After two content updates in two weeks, we’re here with a minor bugfix patch. Changes: Fixed a bug, that caused the camera mode to change incorrectly when switching between the edit mode, block storage, research screen and the shop. Fixed issues with Chinese localisation. Fixed issues with Japanese localisation. Fixed a bug, that caused a part of incorrect block placements in mirror mode. Incorrect placements may still occur because of other bugs.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 26 July 2017 | Galactic Conquest - Full Release Changelog | 2093463643448648844 |
| 2 | 17 May 2017 | Patch 0.1.1138 - Hotfix patch | 1904306118436524288 |
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