SPSTEAMPULSELIVE ANALYTICS
Save the Ninja Clan

Save the Ninja Clan regional audience

Willz | Jan 20, 2017 | game

Released

0players observed ยท 22 September 2026 - 00:15:23 UTC

ViolentGoreActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4,911
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

Save the Ninja Clan regional data compares SteamPulse audience signals across players, reviewers, followers, and wishlist activity where country-level samples exist.

  • Latest observed playersNot available
  • SteamPulse tracked peak4,911
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews112
  • Release dateJan 20, 2017
  • DeveloperWillz
  • PublisherSometimes You

Genres: Violent, Gore, Action, Adventure, Indie

Company pages: Developer: WillzPublisher: Sometimes You

Top Steam chartsTop 100 gamesGame directorySteam Store page

Save the Ninja Clan regional audience

Save the Ninja Clan regional data compares SteamPulse audience signals across players, reviewers, followers, and wishlist activity where country-level samples exist.

Region

The reviewer view for Save the Ninja Clan is based on an identified sample of public reviewers. Player, follower, and wishlist geography are directional models that use public reviewer geography and available game-level signals; they are not exact country-by-country account counts.

Use the tabs to compare relative geographic shares and check each view's confidence label. Modeled percentages should be treated as directional context, especially when the identified reviewer sample is small or contains unknown locations.

Regional Audience Explorer

Open a tab to inspect the full country ranking, the highlighted world map, and the current base or identified sample behind each region view.

Top Players Region Overview

SteamPulse's directional player-region model for Save the Ninja Clan assigns its largest shares to United States (23.8%), Indonesia (9.4%), South Africa (9.4%). The model blends the available public-reviewer geography, reviewer playtime signals, current player scale, and a disclosed Steam market prior. The dataset labels confidence as exploratory.

These percentages are relative model weights, not observed locations or verified counts of active players. Use the map to compare the model's country distribution, not to infer exactly how many people are playing in any country.

Reviewers Region Overview

Save the Ninja Clan's identified public-reviewer sample spans 9 countries and is led by United States (28.6%), Indonesia (14.3%), South Africa (14.3%). United States accounts for 28.6% of reviewers with an identified country (4 reviewers).

This is an observed sample of 14 public reviewer profiles with visible country data, not a census of all reviewers, owners, or players. Another 24 sampled reviewer profiles did not expose a country and are excluded from the percentages. The dataset labels confidence as directional.

Followers Region Overview

SteamPulse's directional follower-region model for Save the Ninja Clan assigns its largest shares to United States (29.1%), Indonesia (10.2%), South Africa (9.8%). It blends the modeled player and wishlist distributions with the available public-reviewer geography. The dataset labels confidence as exploratory.

Steam does not publish account-level follower locations for this view. The percentages are normalized model weights, not observed follower counts, and they should not be read as proof of attention or future activity in a country.

Wishlist Region Overview

SteamPulse's directional wishlist-region model for Save the Ninja Clan assigns its largest shares to United States (22.4%), China (8.1%), Indonesia (7.8%). It combines the modeled player distribution, available public-reviewer geography, review penetration, release recency, and a disclosed market prior. The dataset labels confidence as exploratory.

Steam does not publish account-level wishlist locations for this view. The percentages are normalized model weights, not observed wishlist counts or evidence of purchase intent, and should be used only to compare the model's relative country distribution.

Player Region Distribution

CountryModeled share
United States23.8%
Indonesia9.4%
South Africa9.4%
Netherlands5.8%
China5.7%
Australia5.7%

Directional model - exploratory confidence; percentages are estimates, not counted accounts.

Wishlist Region Distribution

CountryModeled share
United States22.4%
China8.1%
Indonesia7.8%
South Africa7.1%
Australia5.0%
Vietnam4.1%

Directional model - exploratory confidence; percentages are estimates, not counted accounts.

Reviewer Region Distribution

CountryIdentified reviewersShare
United States428.6%
Indonesia214.3%
South Africa214.3%
Belgium17.1%
Vietnam17.1%
Netherlands17.1%

Observed public-reviewer sample: 14 identified accounts - directional confidence

Follower Region Distribution

CountryModeled share
United States29.1%
Indonesia10.2%
South Africa9.8%
China5.5%
Australia5.5%
Netherlands5.0%

Directional model - exploratory confidence; percentages are estimates, not counted accounts.

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