SPSTEAMPULSELIVE ANALYTICS
Wizards and Warlords

Wizards and Warlords Steam metadata

Valravn Games | Sep 25, 2020 | game

Released

0players observed · 24 September 2026 - 10:46:50 UTC

IndieStrategyFantasyTurn-Based Strategy4XSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)7,800
  • Revenue (VGI)$80,545
  • Review score83% positive

Wizards and Warlords metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)7,800
  • Revenue (VGI)$80,545
  • Review score83% positive
  • Total reviews258
  • Release dateSep 25, 2020
  • DeveloperValravn Games
  • PublisherValravn Games

Genres: Indie, Strategy

Company pages: Developer: Valravn GamesPublisher: Valravn Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Wizards and Warlords Steam metadata

Wizards and Warlords metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/567080/metadata
Steam Storehttps://store.steampowered.com/app/567080/
Steam Communityhttps://steamcommunity.com/app/567080
PCGamingWiki search
IGDB searchSearch IGDB for Wizards and Warlords

Reviews, pricing, and metadata

Review summary

Very Positive

83% positive, 215 positive, 43 negative

Price and discount

$9.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Steam Trading Cards, Steam Workshop, Includes level editor, Family Sharing

Achievements

29

Platform releases
  • Steam 16 March 2017

Latest Steam announcements

  • Wizards and Warlords 1.0.5.1b - opt-in beta - 30 August 2026

    Wizards and Warlords 1.0.5.1b - opt-in betaAfter a long pause, support for Wizards and Warlords is picking up again. This first release is about getting the foundations back under control: the game has been moved to a current Unity LTS version and an up-to-date Steamworks SDK, and everything that had accumulated in the development branch since the last beta has been reviewed and is going out as an opt-in beta before it replaces the main branch.Nothing here changes how the game plays in a big way. That comes later, once this build has proven itself. I shouldn't overpromise on this, so I won't, but I will try to do my best to fix some of the biggest issues with the game, improve on the core functionality, and even flesh out some of the parts of the game that never got the attention they deserved. That being said, I hope anyone reading this will not have too high expectations - it is an ol…

  • Patch 1.0.3.65 - 17 March 2023

    Multicast Panel: Toggle added to hide/show invalid targets for the current spell. Multicast Panel: Select All toggle added. Can be combined with the hide invalid option to quickly select all valid targets. Characters: Item descriptions now shown when giving items to characters. World Map: The color used for the 'territory' overlay on the world map can now be changed for each faction by right-clicking in the territory (when the mode is active) or on the faction card in the diplomacy screen. World Map: Automatic color shifting of faction 'territory' overlay color now happens during turn processing. If a faction is found to have a very similar color to an adjacent faction, the game will shift the color to avoid the clash. It will try to select a similar color and when deciding which faction to re-color it will prioritize keeping the color of the player faction and (secondarily) major non-p…

  • Patch 1.0.3.62 - 4 March 2023

    This update took longer than I expected or wanted, but now it's finally here. I had originally intended for the next update to be a upgrade of the Unity engine version and some pending graphical improvements. However, due to the delay in bringing you this update, I want to put out at least one, maybe two, smaller updates on the heels of this one, before doing anything with even a small risk of delay. There is a decent backlog of QoL improvements and misc. requests that I will want to make sure are done in the not too distant future. I realize the updates have been sparse these last months, but there are things happening that should help me pick up the pace a little. I don't want to over-promise, but hopefully the next few weeks will feature game updates that show what I'm talking about. If things pan out as I hope they will, it should increase my development bandwidth a fair bit. Either…

  • Patch 1.0.3.48 - 9 October 2022

    A somewhat small update this time, as I took some time off after the rather grueling effort of fixing a very nasty save game bug in the previous update. But still a few very requested features/tweaks that I'm happy to finally have had the time to do. Wizards with starting Lore levels are now able to gain 10 additional levels in these Lores, making it no longer a penalty in some regards. You still gain the benefits from the higher starting level, e.g. research unlocks. You can now change the Unit Icon for Custom Unit types from the Military Window unit list. You can now rename Custom unit types from the Military Window unit list. Encyclopedia now has a section with information on Equipment Trait mechanics. Character information display now includes item-derived bonuses to combat, death avoidance, injury avoidance and magic resistance. These are summed with tooltips breaking the sources.…

  • Patch 1.0.3.47 - 6 September 2022

    Game settings now have a panel for modifying mechanics in the same manner as mods can do. This includes constants related to mana nodes, road building, character hire pool and more. Mods can still modify mechanics. The order of priority is 'Game Settings' > 'Mods' (by load order) > 'Built-in Defaults'. Export button available during setting to export currently overridden mechanics to a text file, which can then be used in a mod. Additional options for custom units, such as lances for cavalry (not taking up a weapon slot), holy warriors, fleet of foot, berserkers, unyielding, etc. Availability depends on cultural factors. Custom unit types that are not available to lacking city/fortress/tower upgrades are now listed when 'unavailable' is toggled in the recruitment panel. New special culture weapon variant: Hornbogi. New construct/golem material base templates: Copper, Crystal, Gold. Brea…

  • Patch 1.0.3.35 - 20 May 2022

    Map Search now has special keywords which can be used to perform a special search (not sensitive to casing): dungeon, wizard, warlord, major, minor, realm, independent, rebel, rebels. Free text search using these keywords is still possible, with exact matches sorting above the 'special result' and partial matches below. (major and minor refer to factions). Fixed a bug causing mana nodes and dungeons on the world map to have mutually exclusive visibility. If the node was selected, the dungeon was hidden, and vice versa. Both can now be displayed at the same time, as is the case for mana nodes and other sites. Fixed a bug causing a crash when accessing the Guide while not connected to Steam. An error dialog is now shown and the URL to the guide is copied to the clipboard for easy manual browsing. Fixed a bug causing the same behavior as above, but with planar portals and dungeons. Fixed a…

  • Patch 1.0.3.34 - 18 May 2022

    City Leaders now gain XP from city population growth and building construction (up to Level 5 for characters that have none of: Civic, Artisan, Mercantile). Custom Unit Types now have access to weapon and armor variants (ie culture 'specials'). Changed the Diplomacy Window display of Dungeon Factions to include more relevant information and to show the Dungeon site name as header. Faction Flags are now shown for major factions in the Diplomacy Window. Outliner now shows City Population next to the type moniker. Outliner now shows if an Outpost is in the process of upgrading to a City or Fortress. Fixed a bug causing the special ability availability logic for Custom Unit Types to use an inverted flag for cavalry status, leading to ability options not being as intended. Fixed a bug causing some special modifiers to damage to not be applied correctly when applied to ranged weapons. Fixed a…

  • Patch 1.0.3.33 - 13 May 2022

    Custom Unit Types: Wizards and Sovereign Warlords can now create custom unit types from a tab panel in the Military Window. This is done by specifying Culture, Mount, Weapons/Armor/Shield, Abilities and Weight. You can also choose Icon and Name for the unit type. The resulting unit will have a cost based on the options chosen. Additional options will be added in subsequent updates, as will some limitations on how freely this can be used (unlimited access at no cost will likely not remain for all Wizards) - but the latter will be come with a game setting for those players who prefer to be without such restrictions. When conquering a Fortress, leaders of minor faction will now cause an event / prompt similar to the one when conquering a City Conquering a Knightly Order Fortress now has special logic handling the leader (Master / Grandmaster) of the Fortress. When not slain during the assa…

  • Patch 1.0.3.21 - 23 March 2022

    Bug fixes and single minor resource site tweak. Reduced the Food and Furs resource output from Hunter's Lodges by approx. 20% Fishing Villages built on a Spices hex special will now produce 1 Spice per turn (in addition to the existing resource production) If a Planar Invasion ends and any armies convert to unaligned marauder armies, any that share a hex will now be merged before this happens Deity Groups (if they exist) are now shown in the Encyclopedia when using a custom Mythos When deleting save games, the game will now properly delete any (game save data) sub-folders that become empty Fixed the tooltip for the Spices hex special to be more correct Fixed an AI bug sometimes causing Planar Invasions to stall and just accumulate armies at the Portal Fixed a bug related to site construction duration display Fixed flavor text missing from Details mode on the Deities Panel Fixed flavor t…

  • Patch 1.0.3.18 - 19 March 2022

    Work on custom 'mundane' unit types is still on-going, but here is an interim game update. You'll see some of the work on streamlining equipment mechanics and how they relate to unit types reflected below, but there is a lot of other stuff. In particular, I'm very happy about the custom deity icon/image feature for the mythos editor. I think this new way to add custom graphics without leaving the editor, thus not requiring manually linking image files with arcane script files, is much more user-friendly. This also ties in perfectly with custom unit types, culture editing and other in-progress features. Note that one of the new Celestial City Buildings, Hall of War, wasn't really supposed to be enabled yet, so it is missing a unit buff that it should have (and which will come in a future patch). But when I saw I had accidentally enabled it, I just kept it in, as it has Unrest reduction a…

  • Patch 1.0.3.13 - 7 February 2022

    The Mythos Editor has arrived! I am pretty excited about this, as it's the first part of the Editor support for custom world creation. I want to expand this to eventually cover everything the World Generator does, so that players can create and share their own fantasy worlds - from scratch or by modifying something created by the generator. There are still a few issues with the Editor - the UI is a bit rough, you can't specify custom Plane unit rosters, etc. I'm sure there are a few bugs in it, also. The next patch cycle is dedicated to Sovereigns and custom unit mechanics - but I will be giving some 'hypercare' attention to the Mythos Editor, and adding some things I didn't manage to squeeze in for this version (custom deity/plane icons and backgrounds in particular). This update cycle stretched a bit longer than I would have liked, so I will try to avoid large tasks for the next coupl…

  • Patch 1.0.3.6 - 9 January 2022

    First update of the year! I will try to keep a weekly update cycle, as I think that is the best cadence, but I hope you will forgive if it slips now and then. I'll count this one as a success, even if I didn't get as many things into this update as I would have liked. There are a few bugs still left open and I didn't manage to get any new Editor functionality in. The Allied Race bug turned out to be pretty severe, so I had to rip out most of the old code and write a new version. I'm pretty happy with the new one, though, as it has much more flexibility and potential. But it ate a significant amount of time. Still, I am happy with this first update of the year (and the 1.0.3 version). Next week, I should be able to find some time for a recap of 2021. But as always bugs take priority. Thank you to the many players who contribute feedback, ideas, bug reports, create mods and offer words of…

  • Patch 1.0.3.3 - 1 January 2022

    New update to celebrate a new year - happy new year everyone! And thank you so much for a great year. The support and positivity from the player community has been truly amazing. You have provided me with ideas, beta branch testing, bug reports, words of encouragement, constructive criticism and more - I am grateful and I hope that the game will provide you with entertainment and enjoyment for years to come. It's been a little bit more than a year since version 1.0.0.1, and a lot has happened since then. I will try to get a post up with a summary of the changes and improvements made, highlighting the major milestones. I will also share my plans and ambitions for the coming months. I look forward to another year of work on this game and I'm excited to see how the game will grow and improve during this time, and interacting with the community, trying to get as many of those awesome ideas…

  • Patch 1.0.2.68 - 13 November 2021

    Units now have an experience level icon displayed if they are level 1+. The tool tip for this icon will show what benefits the unit has gained from those experience levels. Unit experience level display also comes with modding support. See the Modding Guide for instructions on how to change the display with custom images and frames. Improved the unit strength display in most windows to be more readable, with larger and clearer font. Unit strength display now has a tooltip showing the max strength of the unit - and the default strength of the unit type, if a unit is understrength. Tribal Population Growth: Migration now provides a greater benefit to Population Growth. Tribal Camp: An action has been added which allows allocating Food from faction stores to a particular Camp. This will boost Population Growth and provide a buffer against starvation (through a local Food store increase), b…

  • Patch 1.0.2.65 - 21 October 2021

    Road Construction can now terminate at Resource Sites (farms, mines, etc). For example: You can now build from a City to a Mine. You still cannot build from a Mine to a Farm (but you can link them with an Outpost as road nexus). Balance tweaks to Death Knights, Lesser Celestial Phoenixes, Maladonisai. Grid-based battles now have better logic for determining when a unit counts as charging. It requires the unit to have moved during the turn, and to have moved from a non-engaged position to the final position. This sounds more complicated than it is - if a unit moved into combat from non-combat (including combat -> non-combat -> combat) it counts, but 'sliding' along an already engaged battle line does not count. Set Defense now gives a Fend bonus against units which charge it. (de facto reduces to-hit). Set Defense now requires immobility to be active during melee resolution. Lances are n…

  • Patch 1.0.2.60 - 6 October 2021

    Changed the scaling of Marauder/Undead/Monster Armies. In addition to the chosen game setting for the power level of these, there is now a time-based scaling applied during the early game to mid game - depending on game settings. This will remove the risk of unreasonably powerful event armies spawning near a player in the early game - especially when playing with default settings. After resolving a Battle the result dialog now has a button which opens the Battle Report. Previously you had to close the dialog and open the notification icon to see this report. Fortresses can now be upgraded to the next tier. This can only be done if there is no upgrade construction in progress and no hostile armies in the hex. The cost and time scales with the level of the fortress. If hostile armies enter the hex, the upgrade will halt temporarily. Fortresses can now be razed by their owner. The time tak…

  • Patch 1.0.2.57 - 20 September 2021

    The Escape key can now be used to close additional windows, specificially most of the 'OK' info-style message windows. There are a few exceptions, one of which is the 'Missing Mods' info window on loading a game. (These will be given Escape shortcuts in a coming patch). Battle Window (Grid+Classic): The list of spells in the 'More Spells' dialog is now sorted alphabetically Battle Window (Grid): New Playback Speed option, 'Instant'. This skips all the attack pop-ups during the turn and plays the movement at maximum speed. Attacks are still shown in the log and you can still hover over units between turns to show attacks taken/dealt during the previous turn. Battle Window (Grid): 'Fast' is now the default Playback Speed. Units with bombs now have a +1 Siege Progress modifier. As before only the unit with the highest modifier in an army will contribute with bonus progress. Overview of pos…

  • Patch 1.0.2.56 - 19 September 2021

    Bombs can now be generated as armament for units if the Gunpowder module is enabled. This is a possibility for cultures that have knowledge of Gunpowder or alchemy - and for special miner and sapper unit types. Note that Gunpowder is currently not a full Culture trait, so you'll only see it by inspecting unit types in the Encyclopedia. It will become a full Culture trait in a future update. Added four Bomb weapons with different stats: Crude Bombs, Bombs, Shrapnel Bombs and Fire Bombs. Unit weapons can now have non-Physical base damage. The first example of this is the Fire Bomb weapon. Increased the chance of Gunpowder weapons being enabled for a culture, when that module is enabled. The chance is still based on technological progress and cultural traits, but more factors are considered and the base chance is slightly higher. I'll continue tweaking carefully if necessary to avoid overs…

  • Patch 1.0.2.55 - 17 September 2021

    Just a small bugfix patch. The regular update patch is expected to be ready within the next couple of days. Fixed a number of crashes related to battle magic. Fixed a crash when inspecting Dungeon Expedition history.

  • Patch 1.0.2.53 - 12 September 2021

    Gunpowder units can now be generated for cultures (chance based on their traits). This is not enabled by default, but can be done so by via a new Module, Gunpowder: Basic. It can thus not be applied retroactively to existing games. A new trait has been added to identify such units for the purpose of modding, and the guide updated accordingly. Dragon Summoning. A new Spellcraft has been added, with a progression of research projects to unlock summoning of Dragon units of increasing power. Hero for Hire tooltip now includes details on the Hero, so that the player can make an informed choice on whether to hire or not. Restarting the Tutorial is now possible via a button in the Settings window. This can be used if the tutorial was closed by accident, or if the player wants to show the tutorial and still wants to keep the tutorial disabled by default. Unit Battle Experience: +1 XP for units…

Patch notes and updates

S.noRelease datePatch nameGID number
130 August 2026Wizards and Warlords 1.0.5.1b - opt-in beta1842212951307194
217 March 2023Patch 1.0.3.655125698536858151510
34 March 2023Patch 1.0.3.625070528176570281394
49 October 2022Patch 1.0.3.484613399405951842014
56 September 2022Patch 1.0.3.474621277624709787927
620 May 2022Patch 1.0.3.354292505348829810737
718 May 2022Patch 1.0.3.344292505348822684515
813 May 2022Patch 1.0.3.335849624375822536737
923 March 2022Patch 1.0.3.214258723269505529837
1019 March 2022Patch 1.0.3.184259848535835652684
117 February 2022Patch 1.0.3.134235074931862672761
129 January 2022Patch 1.0.3.64224939386887867270
1313 November 2021Patch 1.0.2.684971406207526934595
1421 October 2021Patch 1.0.2.654103335143106375920
156 October 2021Patch 1.0.2.604069556867201583117
1620 September 2021Patch 1.0.2.575418383147750963153
1719 September 2021Patch 1.0.2.565418383147747271241
1817 September 2021Patch 1.0.2.555418383147740026806
1912 September 2021Patch 1.0.2.534020014731805965823
2029 August 2021Patch 1.0.2.514018887653991835190

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID567080
Live current players0
SteamPulse tracked peak8
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateSep 25, 2020
DeveloperValravn Games
PublisherValravn Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent83%
Positive reviews215
Negative reviews43
Total reviews258
Steam recommendations253
Achievements29
Average playtime forever2,128 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/567080/

Short description

Wizards and Warlords is an indie turn-based strategy game, where you play in a randomly generated fantasy world, contending with rival wizards, warlords, roaming marauders and hidden ancient evils. Create a customized sovereign or choose from one of many predefined templates.

About this game

Wizards and Warlords is an indie turn-based strategy game, where you play in a randomly generated fantasy world, filled with rival wizards and warlords. Create a customized sovereign or choose from one of many predefined templates. Blending 4X with grand strategy and simulation, the game offers a plethora of settings and randomly generated cultures and races. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of randomly generated cultures and factions. Manage your cities and fortresses, increase your power through research and industry, design arcane constructs, recruit armies and heroes, explore and exploit dungeons and ruins, and experience random events and event chains. You can mod several aspects of the game and create your own world maps.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
30Steam Workshop
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência Medo
steam germany12Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Wizards and Warlords's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Wizards and Warlords's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Wizards and Warlords at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$9.99$9.99No discountSteam Store

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Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2532,99424 September 2026 - 11:02:31 UTC1,291,3282,758,031Valve
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Hearts of Iron IV34,32424 September 2026 - 11:03:10 UTC93,196377,014Paradox Development Studio
Baldur's Gate 328,89524 September 2026 - 05:30:14 UTC875,343836,282Larian Studios
RimWorld23,27924 September 2026 - 10:31:51 UTC95,851239,107Ludeon Studios
Don't Starve Together22,82524 September 2026 - 10:42:25 UTC122,662531,182Klei Entertainment
Arena Breakout: Infinite21,04824 September 2026 - 10:37:38 UTC65,94478,112Morefun Studios
Sid Meier’s Civilization® VI20,85924 September 2026 - 04:21:24 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord18,99824 September 2026 - 09:20:40 UTC248,034297,199TaleWorlds Entertainment
Black Desert18,66324 September 2026 - 10:49:51 UTC59,91792,632Pearl Abyss
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Age of Empires II: Definitive Edition16,34123 September 2026 - 23:33:41 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat182,61524 September 2026 - 10:23:27 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Valheim81,06824 September 2026 - 10:51:14 UTC498,478533,888Iron Gate AB
Wallpaper Engine78,27824 September 2026 - 10:16:03 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero76,67624 September 2026 - 10:23:17 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust59,38524 September 2026 - 10:15:43 UTC259,6461,359,516Facepunch Studios
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Palworld42,60224 September 2026 - 10:42:33 UTC2,101,535451,088Pocketpair
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid31,06824 September 2026 - 10:41:45 UTC122,811467,999The Indie Stone
Terraria25,50324 September 2026 - 10:20:43 UTC486,9181,521,492Re-Logic

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