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The Final Specimen: Arrival

The Final Specimen: Arrival Steam news

Gigantoraptor Games | Mar 2, 2017 | game

Released

0players observed · 24 September 2026 - 12:55:14 UTC

ActionAdventureCasualIndieRetroSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

The Final Specimen: Arrival news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews33
  • Release dateMar 2, 2017
  • DeveloperGigantoraptor Games
  • PublisherVideo Game Music Studios

Genres: Action, Adventure, Casual, Indie

Company pages: Developer: Gigantoraptor GamesPublisher: Video Game Music Studios

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The Final Specimen: Arrival Steam news

The Final Specimen: Arrival news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 2.2 notes - 13 August 2019

    Glory to the horseshoe! Bugfixes We fixed the player involuntarily sliding off of a checkpoint in level 8 Tractors and buses now have better GPS Cops shall no longer be struck imperfectly by horseshoe damage The rooster's force field now more accurately absorbs bombs Level 8 damage to player has been untangled We corrected anomalous visual behavior when dying to spikes Owls now die as they should We tidied up building shadows Ropes will clip no more Animation freezing in the final level has been fixed Pizzas shall no longer be collectively killed by the horseshoe The crushed animation now properly displays Cutscene alignment has been enhanced Cars will no longer clip at the edge of a cliff Spikes now hurt as they should We fixed not being able to throw the horseshoe diagonally with the d-pad Glitch tossing horseshoes while hanging from a ledge has been banished We improved animations wi…

  • Bring forth the horse! - 27 July 2019

    Friends, If you have been enjoying the new free expansion, please consider writing us a review! We would very much appreciate the contribution. Let the clouds rain hoof after hoof of wild madness! Luxuriant psychedelic glory! The horse has his own passport to outer space. Thank you, Horse HQ

  • Patch 2.1 notes - 3 July 2019

    The Final Horse free expansion is available now! Clop, clop! A secret cheat code is waiting to be found! The final boss now looks more beautiful than ever We simplified the process for configuring a controller Bugfixes Game lag glitch has been bucked Languages now save and load as intended We adjusted the horseshoe weapon hitting pizzas too early Accessing the menu during a cutscene now works as it should We corrected some menu alignment and menu transition imperfections Defeat sequences for bosses 6 and 7 have been tidied We neatened up alignment for certain horseshoe recall animations Minor tractor display issues have been rectified What is this animal? And he began to neigh! The horse inside us all represents eternity

  • Patch 2.0 notes - 25 June 2019

    This patch includes The Final Horse as a free content expansion! THE FINAL HORSE You can now play with a horse head and a human body All levels have been visually enhanced with friendly animals and farming equipment All cutscenes have been mind-bendingly remixed with new recorded dialogue, sound effects, and trippy visual madness New horse-themed sound effects and animations adorn the game like confetti We have prepared a complex new psychedelic weapon A new delightfully evil multi-stage boss has been unleashed New optional miniboss battles have been tucked away in hidden locations Two new difficulty settings have been added Easy mode is an easier experience of the hard boss content from The Final Specimen with all of the new material also included Hard mode is the toughest challenge yet with brand new sinister twists added to all 8 bosses There are now multiple possible game endings We…

  • Neigh! THE FINAL HORSE trots ever nearer! A free horse-sized expansion! - 17 January 2019

    Greetings Horselings, In early 2019, we will set loose a free expansion to The Final Specimen: Arrival hereby dubbed THE FINAL HORSE! This will be a psychedelic remix of the original game. You will play as a person with a horse for a face on a very mysterious quest to solve the meaning of life. Hay Is for Horse People! New versions of every boss fight A brand new boss with multiple stages Cutscenes reworked by aliens from 10,000 years in the future Cute farm animals roaming everywhere Crippling madness Two new tiers of difficulty New weapons Secrets made of gold Robots All of the primary content for the expansion is done. We just need to tighten up the saddle, and then we'll be ready to ride off into that neon green sunset to finally bring peace to all of the robots at once.

  • Patch 1.4 notes - 19 October 2017

    This patch includes the full soundtrack as free DLC and multilanguage support! Updating the game based on community feedback is something that we believe is important. Every so often we will either make some changes or add in something completely new. Alright! Subtitles were added for English Subtitles and interface were added for French, German, Korean, Portuguese, Russian, simplified Chinese, Spanish, and traditional Chinese The soundtrack has been made available as free DLC Bugfixes Level 4's crusher will no longer push you into the ground if you stand at the edge of it We fixed a bug where floating bomb pickup items fell to the ground Swings in levels 3 and 7 will now always move at a consistent speed A level 7 boss bug that would prevent the boss fight from ending has been removed Falling into a slime pit and getting hit by an anvil at the same time no longer freezes the controls A…

  • Patch 1.4 notes - 19 October 2017

    This patch includes the full soundtrack as free DLC and multilanguage support! Updating the game based on community feedback is something that we believe is important. Every so often we will either make some changes or add in something completely new. Alright! Subtitles were added for English Subtitles and interface were added for French, German, Korean, Portuguese, Russian, simplified Chinese, Spanish, and traditional Chinese The soundtrack has been made available as free DLC Bugfixes Level 4's crusher will no longer push you into the ground if you stand at the edge of it We fixed a bug where floating bomb pickup items fell to the ground Swings in levels 3 and 7 will now always move at a consistent speed A level 7 boss bug that would prevent the boss fight from ending has been removed Falling into a slime pit and getting hit by an anvil at the same time no longer freezes the controls A…

  • Patch 1.3 notes - 22 June 2017

    Updating the game based on community feedback is something that we believe is important. Every so often we will either make some changes or add in something completely new. Alright! All bosses on hard mode have had their difficulty upgraded with new content Continues have been increased on hard mode from 3 to 5 Several bosses now more gracefully jump and land Obstacle hitboxes on the final boss have been made more accurate Bugfixes We fixed some enemies not counting towards punch and bomb counter achievements Dropped bombs now correctly land without getting stuck The rope at the beginning of level 6 will no longer cause problems with player movement The boss music on level 4 will now cleanly loop Bombs can no longer be thrown during cutscenes What's next? Subtitles for multiple languages will be added over time Neigh, neigh, neigh

  • Patch 1.3 notes - 22 June 2017

    Updating the game based on community feedback is something that we believe is important. Every so often we will either make some changes or add in something completely new. Alright! All bosses on hard mode have had their difficulty upgraded with new content Continues have been increased on hard mode from 3 to 5 Several bosses now more gracefully jump and land Obstacle hitboxes on the final boss have been made more accurate Bugfixes We fixed some enemies not counting towards punch and bomb counter achievements Dropped bombs now correctly land without getting stuck The rope at the beginning of level 6 will no longer cause problems with player movement The boss music on level 4 will now cleanly loop Bombs can no longer be thrown during cutscenes What's next? Subtitles for multiple languages will be added over time Neigh, neigh, neigh

  • Patch 1.2 notes - 15 May 2017

    Updating the game based on community feedback is something that we believe is important. Every so often we will either make some changes or add in something completely new. Alright! The boss fight of level 6 now has added depth and difficulty Thomas will no longer be able to easily hide from the boss's attacks because the safe zone on the rope has been removed The boss will wind up before each hit to indicate where he will strike When the boss is vulnerable to damage, his eyes will blink twice to allow time to react Audio Volume levels have been tweaked across the entire game to create a more pleasant listening experience Analog distortion has been eliminated by accounting for true peak clipping Cutscenes are easier to hear Loud sound effects now know their place What's next? At the end of June, hard mode will see all boss fights updated with brand new mechanics Neigh

  • Patch 1.2 notes - 15 May 2017

    Updating the game based on community feedback is something that we believe is important. Every so often we will either make some changes or add in something completely new. Alright! The boss fight of level 6 now has added depth and difficulty Thomas will no longer be able to easily hide from the boss's attacks because the safe zone on the rope has been removed The boss will wind up before each hit to indicate where he will strike When the boss is vulnerable to damage, his eyes will blink twice to allow time to react Audio Volume levels have been tweaked across the entire game to create a more pleasant listening experience Analog distortion has been eliminated by accounting for true peak clipping Cutscenes are easier to hear Loud sound effects now know their place What's next? At the end of June, hard mode will see all boss fights updated with brand new mechanics Neigh

  • Patch 1.1 notes - 23 March 2017

    Updating the game based on community feedback is something that we believe is important. Every so often we will either make some changes or add in something completely new. Alright! Checkpoints now autosave progress Menus allow for easier navigation Level 3 has clearer mechanics "Press enter to skip" has been removed from cutscenes Any assigned key or button now skips a cutscene The title screen no longer shows a version number Bugfixes We eliminated periodic screen tearing Customized Keys now apply only to gameplay, not menu screens Dropped bombs no longer get stuck in a chimney

  • Patch 1.1 notes - 23 March 2017

    Updating the game based on community feedback is something that we believe is important. Every so often we will either make some changes or add in something completely new. Alright! Checkpoints now autosave progress Menus allow for easier navigation Level 3 has clearer mechanics "Press enter to skip" has been removed from cutscenes Any assigned key or button now skips a cutscene The title screen no longer shows a version number Bugfixes We eliminated periodic screen tearing Customized Keys now apply only to gameplay, not menu screens Dropped bombs no longer get stuck in a chimney

  • Saving progress - 5 March 2017

    We have gotten feedback that people would like the game to save their progress, so we are going to implement this in our first patch. People will be able to resume playing where they left off with the number of lives they had left. This keeps the game very arcade while still letting people experience it at their own pace.

  • Saving progress - 5 March 2017

    We have gotten feedback that people would like the game to save their progress, so we are going to implement this in our first patch. People will be able to resume playing where they left off with the number of lives they had left. This keeps the game very arcade while still letting people experience it at their own pace.

Patch notes and updates

S.noRelease datePatch nameGID number
113 August 2019Patch 2.2 notes2412160539872409243
23 July 2019Patch 2.1 notes2436926440589256905
325 June 2019Patch 2.0 notes2436926440558423807
419 October 2017Patch 1.4 notes4249665521687049335
522 June 2017Patch 1.3 notes4249665521687049396
615 May 2017Patch 1.2 notes4249665521687049464
723 March 2017Patch 1.1 notes4249665521687049518

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