Out of Ammo: Death Drive news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score71% positive
- Total reviews96
- Release dateAug 16, 2017
- DeveloperRocketWerkz
- PublisherRocketWerkz
Genres: Action, Indie, Strategy
Company pages: Developer: RocketWerkzPublisher: RocketWerkz
Out of Ammo: Death Drive Steam news
Out of Ammo: Death Drive news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The 2020 Update - 25 June 2020
WELL HEY, Y'ALL - WELCOME BACK! It's been a LONG time since RocketWerkz originally released Out of Ammo in 2016 and it's sequel, Death Drive in 2017. And a long time since we've updated them. But all of that is about to change. Get ready for... THE 2020 UPDATE How big is this update? REAL BIG. Strap in. We've got a lot of ground to cover. General Improvements to BOTH games: Both Out of Ammo and Death Drive now have... Valve Index support Oculus Rift support HTC Vive Pro / Cosmos support An Unreal Engine 4.24 Update An overhaul of teleport, snap-turn, and control bindings, up to date with more modern VR practices Laser pointers for manipulating menus, instead of having to click buttons with your (chunky) fingertips. Lots of general bug fixing Lots of general quality of life improvements Various frame rate optimizations Adding new achievements and fixes to existing achievements And more m…
- Patch 1.0.2: The Hard Mode Update - 28 August 2017
Oh hey, it's patch time. Some of you have said the game's a little too easy. Some of you want a little more challenge. Guess what? We went and made a Hard Mode! If you're feeling zesty, go ahead and enable that button near the level select in the play area of the staging grounds. Hard mode makes the following changes to gameplay: - Increased chance of special enemy spawns - Decreased friendly survivor accuracy (Yeah, they were a little *too* good) - Decreased amount of scrap per run - Decreased amount of scrap refunded from a deconstructed emplacement We've also squashed a few bugs, a big thanks to the community for making us aware of them. - Fixed menus and icons not aligning correctly - Arena is no longer endless when selected individually - Weapons will no longer glow in the barricade after building it - Fixed the Flameclaws not being resupplied with ammo when resupplying the Barrica…
- Patch 1.0.2: The Hard Mode Update - 28 August 2017
Oh hey, it's patch time. Some of you have said the game's a little too easy. Some of you want a little more challenge. Guess what? We went and made a Hard Mode! If you're feeling zesty, go ahead and enable that button near the level select in the play area of the staging grounds. Hard mode makes the following changes to gameplay: - Increased chance of special enemy spawns - Decreased friendly survivor accuracy (Yeah, they were a little *too* good) - Decreased amount of scrap per run - Decreased amount of scrap refunded from a deconstructed emplacement We've also squashed a few bugs, a big thanks to the community for making us aware of them. - Fixed menus and icons not aligning correctly - Arena is no longer endless when selected individually - Weapons will no longer glow in the barricade after building it - Fixed the Flameclaws not being resupplied with ammo when resupplying the Barrica…
- Patch 1.0.1! - 17 August 2017
http://i.imgur.com/Q41NYcl.png Oh hey, we said stuff might break and as it turns out, a few things did! Thanks to community member CrazyManOPS we were able to identify that a few of the emplacement upgrades weren't working correctly, and the Mall mission had a hiccup. Patch Notes: * Fixed resupply not affecting all upgrades. * Fixed Flamethrower upgrade and Melee weapons not showing in Barricade. * Fixed Mall alarm issue that caused Bandits not to spawn. Happy launch day, everyone! ːheartː
- Patch 1.0.1! - 17 August 2017
http://i.imgur.com/Q41NYcl.png Oh hey, we said stuff might break and as it turns out, a few things did! Thanks to community member CrazyManOPS we were able to identify that a few of the emplacement upgrades weren't working correctly, and the Mall mission had a hiccup. Patch Notes: * Fixed resupply not affecting all upgrades. * Fixed Flamethrower upgrade and Melee weapons not showing in Barricade. * Fixed Mall alarm issue that caused Bandits not to spawn. Happy launch day, everyone! :heart:
- Hey, our game is out. - 17 August 2017
https://media.giphy.com/media/l1J3D5O1AVqW7OlJC/giphy.gif What started as an ironic joke by Dean Hall to add zombies to Out of Ammo has exploded into something much larger. We've spent the better part of a year experimenting with the dumbest fun we could possibly imagine, and we hope that shines through during your time with the game. If any problems arise (and hey, let's face it, they probably will) hit us up on the Steam forum and we'll do our best to remedy them. We hope you like our game. Your friends, The Good Boys at RocketWerkz xox
- Hey, our game is out. - 17 August 2017
https://media.giphy.com/media/l1J3D5O1AVqW7OlJC/giphy.gif What started as an ironic joke by Dean Hall to add zombies to Out of Ammo has exploded into something much larger. We've spent the better part of a year experimenting with the dumbest fun we could possibly imagine, and we hope that shines through during your time with the game. If any problems arise (and hey, let's face it, they probably will) hit us up on the Steam forum and we'll do our best to remedy them. We hope you like our game. Your friends, The Good Boys at RocketWerkz xox
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