- Official Release!! - 15 December 2017
All the exciting missions and challenging boss fights are in, trading cards are in, and the game is running smoothly! How high up the leaderboard can you go in Endurance mode?! Prove yourself a worthy Psyche Soldier and defeat each mission on Psychonaut difficulty. Below is a list of the additions, improvements, and fixes in version 1.0. Additions: - Steam Trading Cards are in! Including 7 Cards, 6 Badges (including a Foil Badge), 5 Emoticons, and 5 Profile Backgrounds! - Perfection shadow creatures and boss now have a new geometric particle effect - Power Up now has a shock wave ripple and sound effect to give it a more potent feel - Caster attacks now have a muzzle light flash or flicker - Energy Collect channel now has a muzzle light flicker Improvements: - The dog in the menu area now wags its tail faster and looks at the player when petted - Death Reaper art has been reworked - Sli…
- Official Release!! - 15 December 2017
All the exciting missions and challenging boss fights are in, trading cards are in, and the game is running smoothly! How high up the leaderboard can you go in Endurance mode?! Prove yourself a worthy Psyche Soldier and defeat each mission on Psychonaut difficulty. Below is a list of the additions, improvements, and fixes in version 1.0. Additions: - Steam Trading Cards are in! Including 7 Cards, 6 Badges (including a Foil Badge), 5 Emoticons, and 5 Profile Backgrounds! - Perfection shadow creatures and boss now have a new geometric particle effect - Power Up now has a shock wave ripple and sound effect to give it a more potent feel - Caster attacks now have a muzzle light flash or flicker - Energy Collect channel now has a muzzle light flicker Improvements: - The dog in the menu area now wags its tail faster and looks at the player when petted - Death Reaper art has been reworked - Sli…
- Patch 0.8 - Oculus Touch Support, Endurance Unlocked, and Boss Nerfs! - 7 October 2017
GDEX Game Convention feedback was overwhelmingly positive! People who played the game found it to be very dynamic and entertaining :) Several people came back and waited in line to play it multiple times! One kid even came back to play it 6 times!! And thanks to his feedback, boss health is getting nerfed some! There was also requests for Oculus Touch support, as well as direct access to Endurance mode. And I'm glad to say those have been added in this build! Full list of additions and changes below. Additions: - Oculus Touch controls support - Oculus Touch controllers are now in the Tutorial - Oculus Touch controller images display on the Controls UI Changes: - Endurance mode is now available once the Tutorial has been completed - Achievement, Upgrade, and Scoreboard tip panels now have an easier to read font - Reduced boss health by 5% - Increased boss health scaling in Easy difficult…
- Patch 0.8 - Oculus Touch Support, Endurance Unlocked, and Boss Nerfs! - 7 October 2017
GDEX Game Convention feedback was overwhelmingly positive! People who played the game found it to be very dynamic and entertaining :) Several people came back and waited in line to play it multiple times! One kid even came back to play it 6 times!! And thanks to his feedback, boss health is getting nerfed some! There was also requests for Oculus Touch support, as well as direct access to Endurance mode. And I'm glad to say those have been added in this build! Full list of additions and changes below. Additions: - Oculus Touch controls support - Oculus Touch controllers are now in the Tutorial - Oculus Touch controller images display on the Controls UI Changes: - Endurance mode is now available once the Tutorial has been completed - Achievement, Upgrade, and Scoreboard tip panels now have an easier to read font - Reduced boss health by 5% - Increased boss health scaling in Easy difficult…
- Version 0.7 Patch Notes - Achievements, Leaderboard, and Secret Boss Fight!! - 6 September 2017
Lots of awesome new stuff! Achievements, Endurance Leaderboard, Secret Boss Fight, and more! As well as many improvements, changes, and fixes. Whole list below. Additions: - NEW Secret Boss Fight!! The mission jar for it is a hidden object in the menu area.. good luck! - 60 Achievements! Some are straight forward, others offer interesting challenges ;) - Endurance finally has a Leaderboard! How high can you rank? (existing Endurance scores will be set back to 0 since scoring has been modified in the past without a reset) - Mission jars are now breakable! - Boss fights now have health bars - Endurance now has a trophy plaque similar to the other missions, except instead of showing the golden skull of the highest difficulty completed, it shows the high score ranking from the Leaderboard - Tough enemies now have a dazed effect when they become vulnerable to Energy Collect Channel and begin…
- Version 0.7 Patch Notes - Achievements, Leaderboard, and Secret Boss Fight!! - 6 September 2017
Lots of awesome new stuff! Achievements, Endurance Leaderboard, Secret Boss Fight, and more! As well as many improvements, changes, and fixes. Whole list below. Additions: - NEW Secret Boss Fight!! The mission jar for it is a hidden object in the menu area.. good luck! - 60 Achievements! Some are straight forward, others offer interesting challenges ;) - Endurance finally has a Leaderboard! How high can you rank? (existing Endurance scores will be set back to 0 since scoring has been modified in the past without a reset) - Mission jars are now breakable! - Boss fights now have health bars - Endurance now has a trophy plaque similar to the other missions, except instead of showing the golden skull of the highest difficulty completed, it shows the high score ranking from the Leaderboard - Tough enemies now have a dazed effect when they become vulnerable to Energy Collect Channel and begin…
- 0.6 Patch Notes - Tutorial and improvements - 2 August 2017
Hooray! The much needed game play Tutorial is in! Hopefully it will teach players the breadth and depth of the game play in this game, as it covers the 8 player abilities used to combat the 18 different enemies and 7 different boss fights. New and existing players will need to complete the Tutorial mission once to move the question mark off of the shelf. If you want to replay the tutorial, or have someone else play through it, the question mark is located in the back left of the menu area. As always, feedback is much appreciated :) There are also a few minor additions to help improve the graphics and feel of the game, as well as several other improvements, changes, and bug fixes. Details below. Additions: - NEW Game play Tutorial mission, click the giant red question mark in the menu area to play (existing players will need to complete the game play tutorial in order to move the questio…
- 0.6 Patch Notes - Tutorial and improvements - 2 August 2017
Hooray! The much needed game play Tutorial is in! Hopefully it will teach players the breadth and depth of the game play in this game, as it covers the 8 player abilities used to combat the 18 different enemies and 7 different boss fights. New and existing players will need to complete the Tutorial mission once to move the question mark off of the shelf. If you want to replay the tutorial, or have someone else play through it, the question mark is located in the back left of the menu area. As always, feedback is much appreciated :) There are also a few minor additions to help improve the graphics and feel of the game, as well as several other improvements, changes, and bug fixes. Details below. Additions: - NEW Game play Tutorial mission, click the giant red question mark in the menu area to play (existing players will need to complete the game play tutorial in order to move the questio…
- 0.5 Patch Notes - BOSS FIGHTS!!!!!!! - 23 June 2017
I am pleased and excited to announce that all SEVEN missions finally have their BOSS FIGHTS!! Each unique and tied to the theme of the mission. They are all also very challenging. So much so, that I had to make special modifications for Easy difficulty to be, well, easy. Psychonaut difficulty on the other hand... well, lets just say you're going to need a LOT of SKILL and determination. The thing I'm happiest with, is that these boss fights truly utilize the potential of VR and two controllers. They'll get your heart beating for sure, and if you're victorious, they'll put an accomplished smile on your face :) The game would greatly benefit from a game play tutorial, which is going to be the meat and potatoes of the next patch. Spotlight slowing, caster shooting and swapping, energy collect "draining", and powering up... all while strafing, ducking, and dodging. It's kind of a lot to fig…
- 0.5 Patch Notes - BOSS FIGHTS!!!!!!! - 23 June 2017
I am pleased and excited to announce that all SEVEN missions finally have their BOSS FIGHTS!! Each unique and tied to the theme of the mission. They are all also very challenging. So much so, that I had to make special modifications for Easy difficulty to be, well, easy. Psychonaut difficulty on the other hand... well, lets just say you're going to need a LOT of SKILL and determination. The thing I'm happiest with, is that these boss fights truly utilize the potential of VR and two controllers. They'll get your heart beating for sure, and if you're victorious, they'll put an accomplished smile on your face :) The game would greatly benefit from a game play tutorial, which is going to be the meat and potatoes of the next patch. Spotlight slowing, caster shooting and swapping, energy collect "draining", and powering up... all while strafing, ducking, and dodging. It's kind of a lot to fig…
- 0.4 Patch Notes - NEW Enemy "Heckler", Sound Effects, Slow Mo, and More!! - 26 May 2017
It's ALIVE!!! The game feels much more alive now that sound effects are in :) And there's a bunch of cool new stuff, like Psychic Slow-Mo, a new a "mini-map" Wrist Watch, a glossary, hit reactions, hand animations, and a new enemy Heckler, and more! And as always, there's some improvements, changes, and bug fixes. Details below. Coming soon in the next patch: 7 Boss Fights!! Additions: - NEW Enemy, Heckler, who sneaks in partially phased from the darkness of the shadow realm, he's hidden except for his glowing eyes and snickering laughter, with hopes of snacking on your health and energy. Shine the Spotlight on this nuisance to pop him out of the shadow realm and send him back to where he came! (he cannot be hit by player Caster attacks, only the Spotlight can take him out) - NEW Psychic Slow-Mo event that triggers when enemy projectiles are dangerously close, which makes you feel like…
- 0.4 Patch Notes - NEW Enemy "Heckler", Sound Effects, Slow Mo, and More!! - 26 May 2017
It's ALIVE!!! The game feels much more alive now that sound effects are in :) And there's a bunch of cool new stuff, like Psychic Slow-Mo, a new a "mini-map" Wrist Watch, a glossary, hit reactions, hand animations, and a new enemy Heckler, and more! And as always, there's some improvements, changes, and bug fixes. Details below. Coming soon in the next patch: 7 Boss Fights!! Additions: - NEW Enemy, Heckler, who sneaks in partially phased from the darkness of the shadow realm, he's hidden except for his glowing eyes and snickering laughter, with hopes of snacking on your health and energy. Shine the Spotlight on this nuisance to pop him out of the shadow realm and send him back to where he came! (he cannot be hit by player Caster attacks, only the Spotlight can take him out) - NEW Psychic Slow-Mo event that triggers when enemy projectiles are dangerously close, which makes you feel like…
- Version 0.3 Patch Notes - NEW Player Abilities! - 2 April 2017
The NEW Player Abilities are in! The sound effects have not made it in yet, they're slotted to be next up in Version 0.4! xD Here's a list of the 4 NEW attacks (hold and release the Grip Button to select abilities): Energy Lightning Caster - strong and versatile electric energy strike, that chains to multiple nearby targets during Power Up. Energy Burst Caster - very strong cone attack that's effective at close range. Energy Grenade Caster - very strong physics based two-step timing based attack; aim and pull the trigger to launch, then time the explosion by pulling the trigger again. It's effective at all ranges, and is best in class at mid-range. Laser Charge Shot Caster - targeting laser that grows a spherical area of effect widespread attack that is effective at all ranges, is best in class at far ranges. The existing player ability, Energy Blaster Caster, has been reworked and rece…
- Version 0.3 Patch Notes - NEW Player Abilities! - 2 April 2017
The NEW Player Abilities are in! The sound effects have not made it in yet, they're slotted to be next up in Version 0.4! xD Here's a list of the 4 NEW attacks (hold and release the Grip Button to select abilities): Energy Lightning Caster - strong and versatile electric energy strike, that chains to multiple nearby targets during Power Up. Energy Burst Caster - very strong cone attack that's effective at close range. Energy Grenade Caster - very strong physics based two-step timing based attack; aim and pull the trigger to launch, then time the explosion by pulling the trigger again. It's effective at all ranges, and is best in class at mid-range. Laser Charge Shot Caster - targeting laser that grows a spherical area of effect widespread attack that is effective at all ranges, is best in class at far ranges. The existing player ability, Energy Blaster Caster, has been reworked and rece…
- Version 0.2 Patch Notes - 2 March 2017
Hello! I've been hard at work replacing the framework for the game, which is a necessary step to add more player abilities and reduces lag spikes during long play sessions. The framework change was unexpected and took a bulk of this release's time and is largely not player facing, so although from a technical standpoint this is a huge change, for players this is a minor update. This change pushed out the new player abilities until next release, which will be the first major early access release! Here's what all has changed in version 0.2: Additions: - Power Up ability now also amplifies the slowing effect of the Spotlight! - certain enemy animations now slow down when effected by the spotlight (they've always physically slowed down, now the animations match) - can now shoot the Shame Skeleton bombs so they blow up quicker, which is useful if the shield is about to expire and you want it…
- Version 0.2 Patch Notes - 2 March 2017
Hello! I've been hard at work replacing the framework for the game, which is a necessary step to add more player abilities and reduces lag spikes during long play sessions. The framework change was unexpected and took a bulk of this release's time and is largely not player facing, so although from a technical standpoint this is a huge change, for players this is a minor update. This change pushed out the new player abilities until next release, which will be the first major early access release! Here's what all has changed in version 0.2: Additions: - Power Up ability now also amplifies the slowing effect of the Spotlight! - certain enemy animations now slow down when effected by the spotlight (they've always physically slowed down, now the animations match) - can now shoot the Shame Skeleton bombs so they blow up quicker, which is useful if the shield is about to expire and you want it…
- First Update! - 3 February 2017
Hello, I'm glad to be releasing this first update to Psyche Soldier VR. It is a minor update, containing some much needed balance changes and a lot of bug fixes. The shield artwork has been completely reworked, the background art polished, and there have been some improvements to the menu area such as liquid in the jars to indicate mission progress based on difficulty completed. The menu tutorial has also been altered to be more helpful and clear. The dog "fetch" pathing is significantly improved... yes, you can play fetch with a dog in the menu area :) There have also been some small additions to various UI screens to provide more information, for example, the controls screen now shows that the Spotlight ability slows down enemies. Lots of these things will continue to be improved and refined. Aside from the bug fixes and the dog pathing, these changes are all in response to the feedba…
- First Update! - 3 February 2017
Hello, I'm glad to be releasing this first update to Psyche Soldier VR. It is a minor update, containing some much needed balance changes and a lot of bug fixes. The shield artwork has been completely reworked, the background art polished, and there have been some improvements to the menu area such as liquid in the jars to indicate mission progress based on difficulty completed. The menu tutorial has also been altered to be more helpful and clear. The dog "fetch" pathing is significantly improved... yes, you can play fetch with a dog in the menu area :) There have also been some small additions to various UI screens to provide more information, for example, the controls screen now shows that the Spotlight ability slows down enemies. Lots of these things will continue to be improved and refined. Aside from the bug fixes and the dog pathing, these changes are all in response to the feedba…