- patch 0.15 - 31 August 2026
- Combat system fix: accessories are now functional (drones coming in the next patch) - Combat system placement fix - Armor visual fix: 4 armor sets currently have beta visuals; this will be fixed in the next update - Complete fix for the final boss fight - Scripted poisoning effect fix - Chest balancing Next patch - Visuals for the last 3 armor sets, drone crafting and usage, updated trailer, ice biome visual fixes
- Patch 1.10 - 24 August 2026
Fix: optimization and fixes for allied deployments in the camp Fix: minor visual bug corrections Next patch: event fixes, combat system visuals, final boss visual fixes
- Patch 0.10 - 14 August 2026
- Fixed combat system against all NPCs - Fixed visual issues with certain weapons when equipped - Fixed the size of certain NPCs in the ruins and during combat - Fixed animation and damage synchronization - Fixed incorrect monster positioning during combat - Fixed incorrect loot window positioning that could occur on the world map - Optimized armor equipping system - Added: ability to move the loot window - Added: basic crafting recipes (bow, shovel, metal bar) - Added: recall whistle as an accessory Known issues for the next patch: - Slave exploration progress is not saved and is not functional - Chest balancing - Debugging and improvement of the slave storyline
- Patch 0.8 - 11 August 2026
- Fixed weapon visuals on the character - Improved procedural dungeon generation - Fixed end-of-dungeon chests that failed to appear or were empty - Fixed combat damage display for both the player and monsters - Improved synchronization between animations and damage - Fixed contamination recovery items not actually restoring contamination levels - Added a new resource: a vial that restores contamination - Optimized equipment - Fixed visual issue where the "Under" mask was only partially displayed - Fixed certain English dialogue lines
- Patch and Roadmap - 5 August 2026
Hello everyone, I am very happy to announce that development on the game is resuming after a far-too-long hiatus. First of all, I want to mention that while the game has actually been finished for several years, major and minor bugs have made it very difficult to play. So, having completed other projects and gained a lot of experience working on my other game, *Augmented Fear*, I am announcing a series of upcoming patches. These will fix and improve the game, allowing it to finally leave Early Access and reach completion once and for all. As an independent developer working solo on this project, I won't be making massive visual overhauls, but here is an overview of the upcoming roadmap: 1 - Major fixes for dungeons, interfaces, combat-related hangups, and the camp/crafting systems 2 - Fixes and improvements for sound effects, as well as the visuals for weapons and equipment 3 - Visual i…
- Untitled - 29 November 2019
- Major bug fixes - Minor bug fixes - Optimization of the main stage - Addition of decoration elements - Addition of new lighting effects - New Combat System - New visuals for the camp according to the faction - Improved visual of the main character - Improvement of the procedural generation of the decorations - New encyclopedia in the bonuses of the game - Added combat strategies for enemies (in French) - UI optimization - New NPC Nomad, Elu, Unders - Addition of new music Follow me on facebook and patreon: 3
- Update 0.9 - 4 April 2019
Supervision of the update: V0.9.0 Hello everyone, here is the third and last bet. It incorporates the latest gameplay additions to the game: * Add Base Camp: Camp Improvement Tree camp improvement based on your faction resource creation system according to your faction new items available depending on your faction * Add mission: send your allies on a mission to find resources report of available missions different mission depending on territory, time, type of allies * Added creation: new weapons and items can be created based on your faction * Adding contracts: allows to stay with a faction * 1st specific object to a faction: call whistle displayed between zones equal to the number of slaves you have in your encampment Visual improvement of the shotgun Visual improvement of several decorations New music exploring different ruins by biomes Improvement of the combat system Particle optimi…
- new combat system - 13 August 2018
Update V0.6.807 Hello everyone, here is the 2nd big update that brings a brand new combat system completely revised. I hope you enjoy it and bring the game a much more interesting dimension. many beug and fit were done. The next big patch will bring a much bigger dimension to faction and camp. New interaction with the factions, depending on your reputation will change your approach to the game. Graphics enhancements and new weapons and items are planned as well. content of the patch 0.6.807 adding: new combat system fight new stats: speed, combat location, new descriptive HUD of the monsters new combat HUD objects: impactor, 1st aid kit particle effect interactive door in the scenario of the elected beug fix: icons for cafts transition problem when the character moves appearance problem when you open a chest improvement of rain and snow weather effects
- Update V0.5.620 - 20 June 2018
Update V0.5.620 Hello everyone After a long wait, here is a new big patch that will bring a lot of bug fixes but also new features and a little more content before the next big patch. Many thanks to all of you for your support and patience. Add: - Full screen mode - Ability to leave a game or access options with the "Escape" key - modification of the difficult: easy => normal, normal => difficult - ranged weapons can be used to reach crates in heights - statistics of monsters are displayed by hovering over - adding new objects, equipment and consumables - removal of 3 drones - adding new craft plants - adding a quest log - adding new text events (in French for the moment) - addition of loading bars - added bonus descriptions on captured slaves - Improvements of the decorations Balancing and modifications: - Decrease in the frequency of encounters of monsters in buildings early in the ga…
- Update 0.2.1797 - 8 September 2017
Changing the engine version Add options: 2 game mode: easy and normal choice of the resolutions (the black bands on the sides will disappear gradually during the next update) full-screen mode pass the tutorial switch the input scene automatically ability to flee combat (easy mode) Corrections : Correction bug dialog Save optimization Changing the dialogue engine visual bug correction Balancing chance of night visit Developer Note: Hello everyone, this update is mainly made to change the version of unity. The game was developed in version 4 and thus passes in version 2017. Why to do an update of the engine? To be able to propose new things to you with better tools. I'm already working on the next update that will affect new objects, greater diversity in resource harvesting and animation of much better qualities. Do not hesitate to contact me for bug problems, I will correct them as soon…
- Update 0.2.1797 - 8 September 2017
Changing the engine version Add options: 2 game mode: easy and normal choice of the resolutions (the black bands on the sides will disappear gradually during the next update) full-screen mode pass the tutorial switch the input scene automatically ability to flee combat (easy mode) Corrections : Correction bug dialog Save optimization Changing the dialogue engine visual bug correction Balancing chance of night visit Developer Note: Hello everyone, this update is mainly made to change the version of unity. The game was developed in version 4 and thus passes in version 2017. Why to do an update of the engine? To be able to propose new things to you with better tools. I'm already working on the next update that will affect new objects, greater diversity in resource harvesting and animation of much better qualities. Do not hesitate to contact me for bug problems, I will correct them as soon…
- update V.0.1.17821 - 21 August 2017
Hello, thank you for your feedback, here is the content of the update: Beug fix: Problem of crashing the dialogue with elected officials Enemies re clickable after their deaths Correction text FR Correction texts EN Fixed crafts with energy cells Can not change sound volume balancing: The random event that removed 40 life, only 10 The night flight percentage of the Slaves has increased from 70% to 50% if your camp has no improvement Increased seedling rate It is now possible to set up a camp next to an NPC and no longer only in empty rooms Added combat leak option: 30% chance of success, if you have the diversion module the leak is 100% In preparation for : Full screen mode New resolution New animations
- update V.0.1.17821 - 21 August 2017
Hello, thank you for your feedback, here is the content of the update: Beug fix: Problem of crashing the dialogue with elected officials Enemies re clickable after their deaths Correction text FR Correction texts EN Fixed crafts with energy cells Can not change sound volume balancing: The random event that removed 40 life, only 10 The night flight percentage of the Slaves has increased from 70% to 50% if your camp has no improvement Increased seedling rate It is now possible to set up a camp next to an NPC and no longer only in empty rooms Added combat leak option: 30% chance of success, if you have the diversion module the leak is 100% In preparation for : Full screen mode New resolution New animations