SPSTEAMPULSELIVE ANALYTICS
Nick

Nick Steam metadata

Firstborn Games | Dec 1, 2017 | game

Released

0players observed · 22 September 2026 - 13:38:07 UTC

ActionFree To PlayIndieStrategyFree to PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)29,421
  • Revenue (VGI)No data available
  • Review score81% positive

Nick metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)29,421
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews90
  • Release dateDec 1, 2017
  • DeveloperFirstborn Games
  • PublisherFirstborn Games

Genres: Action, Free To Play, Indie, Strategy

Company pages: Developer: Firstborn GamesPublisher: Firstborn Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Nick Steam metadata

Nick metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/572660/metadata
Steam Storehttps://store.steampowered.com/app/572660/
Steam Communityhttps://steamcommunity.com/app/572660
PCGamingWiki search
IGDB searchSearch IGDB for Nick

Reviews, pricing, and metadata

Review summary

Very Positive

81% positive, 73 positive, 17 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Steam Achievements, Tracked Controller Support, VR Only, Steam Trading Cards, Family Sharing

Achievements

1

Platform releases
  • Steam 1 December 2017

Latest Steam announcements

  • Nick Released! - 1 December 2017

    Hey everyone, We'd just like to thank the community for playing our game during early access and giving us a lot of great feedback in the process- We've learned a lot! Hope you all enjoy slaying robo elves as much as we've enjoyed making them! -Team Nick

  • Nick Released! - 1 December 2017

    Hey everyone, We'd just like to thank the community for playing our game during early access and giving us a lot of great feedback in the process- We've learned a lot! Hope you all enjoy slaying robo elves as much as we've enjoyed making them! -Team Nick

  • Update 3 - No content, just progress updates - 21 March 2017

    Hey everyone! A little dev update: We've been back at it for the past couple of weeks. We've taken your feedback into account, squashed a lot of bugs, polishing as much as we could, and are getting everything ready for Nick's initial full release. We're still not sure when that will be exactly, but we can see the light at the end of the tunnel! Also, we finally figured out why the online leaderboards weren't displaying on Steam. You should now be able to see and compare your elf killing abilities with each other!

  • Update 3 - No content, just progress updates - 21 March 2017

    Hey everyone! A little dev update: We've been back at it for the past couple of weeks. We've taken your feedback into account, squashed a lot of bugs, polishing as much as we could, and are getting everything ready for Nick's initial full release. We're still not sure when that will be exactly, but we can see the light at the end of the tunnel! Also, we finally figured out why the online leaderboards weren't displaying on Steam. You should now be able to see and compare your elf killing abilities with each other!

  • Update 2 - 10 February 2017

    Update 2 is here! Sorry for the wait! Took us a little while to make time for the game after the tinsel of the holidays had faded. Please read the Known Issues section for answers on a few common bugs that we've been seeing. Changelog Tutorial Level Added We've made a quick tutorial level that should hopefully answer any questions about what you're suppose to do and how to do it. It's kinda buggy, at the moment, but we wanted to get initial feedback on the flow and content of it. New FX Lots of new particle FX to add some boom to your bangs Online Leaderboards Online leaderboards have been set up and are enabled! They're not visible at the moment, but they're definitely taking score. The current high score is 542 by a user named long! Fixes Fixed a bunch o' bugs. New Pinned Discussion Groups in Community Hub Known Issues discussion will contain issues and their fixes (if they're availab…

  • Update 2 - 10 February 2017

    Update 2 is here! Sorry for the wait! Took us a little while to make time for the game after the tinsel of the holidays had faded. Please read the Known Issues section for answers on a few common bugs that we've been seeing. Changelog Tutorial Level Added We've made a quick tutorial level that should hopefully answer any questions about what you're suppose to do and how to do it. It's kinda buggy, at the moment, but we wanted to get initial feedback on the flow and content of it. New FX Lots of new particle FX to add some boom to your bangs Online Leaderboards Online leaderboards have been set up and are enabled! They're not visible at the moment, but they're definitely taking score. The current high score is 542 by a user named long! Fixes Fixed a bunch o' bugs. New Pinned Discussion Groups in Community Hub Known Issues discussion will contain issues and their fixes (if they're availab…

  • Update 1 - 12 January 2017

    It's here! Our aptly named first update: Update 1! Changelog New Mechanic - Generator, Power Cells, and Electronics The previously inactive power switch in the corner over the presents has been removed and replaced by a generator. This generator uses power cells, dropped by the elves, to sustain energy to Nick's equipment. While active, the generator will brighten up the room, signal where incoming waves are coming from (lights over the windows), and display wave information on the new screens on top of the work bench. In future updates these power cells will be used to boost Nick's other electronics- maybe overcharge the boomstick for more damage, electrify the windows, or used in a recipe to make an EMP... who knows! But we have some things in mind, let us know what you think! Electronics - As mentioned before, Nick has a few new toys. He's hacked into P.A.L.'s mainframe and is now ab…

  • Update 1 - 12 January 2017

    It's here! Our aptly named first update: Update 1! Changelog New Mechanic - Generator, Power Cells, and Electronics The previously inactive power switch in the corner over the presents has been removed and replaced by a generator. This generator uses power cells, dropped by the elves, to sustain energy to Nick's equipment. While active, the generator will brighten up the room, signal where incoming waves are coming from (lights over the windows), and display wave information on the new screens on top of the work bench. In future updates these power cells will be used to boost Nick's other electronics- maybe overcharge the boomstick for more damage, electrify the windows, or used in a recipe to make an EMP... who knows! But we have some things in mind, let us know what you think! Electronics - As mentioned before, Nick has a few new toys. He's hacked into P.A.L.'s mainframe and is now ab…

  • Update coming today! - 11 January 2017

    First, we'd like to say thank you for all of your feedback and patience during our initial early access release! We're getting ready to release our first update today, and because we're totally new at this, we might break a few things here and there during the upload process:O please bear with us and take a look at the changes. As always, keep the feedback coming and enjoy!

  • Update coming today! - 11 January 2017

    First, we'd like to say thank you for all of your feedback and patience during our initial early access release! We're getting ready to release our first update today, and because we're totally new at this, we might break a few things here and there during the upload process:O please bear with us and take a look at the changes. As always, keep the feedback coming and enjoy!

  • Nick 101: Basic Controls and Strategy Guide - 29 December 2016

    We've just published an intro guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=828737296 Hopefully this does the trick and answers any basic questions you guys might have until we're able to implement something in-game in the near future. Thanks for all of the support so far!

  • Nick 101: Basic Controls and Strategy Guide - 29 December 2016

    We've just published an intro guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=828737296 Hopefully this does the trick and answers any basic questions you guys might have until we're able to implement something in-game in the near future. Thanks for all of the support so far!

  • Known Issues - 26 December 2016

    Hello! In anticipation of our initial early access release, we'd like to put out a small list of known issues that we didn't get around to fixing before the holiday break. We'll be fixing them first thing in the new year: Nick's death doesn't happen. Nick does die, but the transition to the game over screen prevents the game from ending. When you hear him scream, he's dead. Use the menu to quit/restart. Some elves don't drop into their ragdoll state when they die. If they're just standing there in their idle animation, they're dead and should be ignored. Highlighting letters on the game over screen is a bit buggy. If you think you're on a letter and it's not highlighted, it's probably just a display bug and you can safely select that letter. Teleportation clipping. Nick goes through the floor and is lower than he should be after teleporting. Hammer sometimes doesn't return to house at t…

  • Known Issues - 26 December 2016

    Hello! In anticipation of our initial early access release, we'd like to put out a small list of known issues that we didn't get around to fixing before the holiday break. We'll be fixing them first thing in the new year: Nick's death doesn't happen. Nick does die, but the transition to the game over screen prevents the game from ending. When you hear him scream, he's dead. Use the menu to quit/restart. Some elves don't drop into their ragdoll state when they die. If they're just standing there in their idle animation, they're dead and should be ignored. Highlighting letters on the game over screen is a bit buggy. If you think you're on a letter and it's not highlighted, it's probably just a display bug and you can safely select that letter. Teleportation clipping. Nick goes through the floor and is lower than he should be after teleporting. Hammer sometimes doesn't return to house at t…

Patch notes and updates

S.noRelease datePatch nameGID number
110 February 2017Update 24249665521687066322
212 January 2017Update 14249665521687066385

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID572660
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateDec 1, 2017
DeveloperFirstborn Games
PublisherFirstborn Games
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeVery Positive
Positive review percent81%
Positive reviews73
Negative reviews17
Total reviews90
Steam recommendationsNot available
Achievements1
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/572660/

Short description

Nick is a free wave defense survival game—all in virtual reality. Built in Unreal engine, this first-person, room-scale VR experience lets users take control of a variety of weapons and tools to fight off endless waves of evil robotic elves.

About this game

Time to kick some ChristmASS. Nick is a free VR survival shooter defense game. Built in the Unreal engine, this first-person, room-scale VR experience lets users take control of a variety of weapons and tools to fight off endless waves of evil robotic elves. As Santa, users must move around the environment to set up defenses and dodge attacks to beat back the onslaught. 'Tis the season! KEY FEATURES: - Step into Nick’s boots to make a last stand in this room-scale interactive VR experience. - Hone your skills with the game tutorial. - Select the level of difficulty from three options. - Face crushing waves of deranged killer robo-elves each with different abilities. - Use the “Santa’s Little Helper” suction gun alongside your trusty mallet to turn everything around you into a weapon. - Board up windows to fortify your defenses between waves. - Maintain your workshop’s energy source by collecting battery cells dropped by defeated elves to power the generator. - Christmas Easter Eggs (oh, the irony) abound! - Save the holidays. Well, you can’t... But you can hold out as long as possible. - Nick is compatible with the HTC Vive BACKGROUND: The year is 2027. Civil unrest grips the North Pole. Santa Claus, a Rockefeller-ian captain of industry and a figure of hope and progress, has fallen on hard times. His once insurmountable manufacturing empire has given up massive ground to the dual-pronged threat of overseas production and digital distribution. In order to keep up with a changing manufacturing landscape, Santa decided to automate his workshop by installing a mechanized, robotic production system led by an Artificial Intelligence named P.A.L. (Polar Algorithmic Computer). For the first few months, everything seemed copacetic. Then came an efficiency test… that Santa, by dint of being flesh and blood as opposed to mechanical marvel, inevitably failed. P.A.L. repurposed the once-peaceful robo-elf manufacturing arm into an army bent on assassination, and set out to wipe Santa from the face of the Earth. Why? To maximize profits, of course! Enter Nick—Santa Claus’ badass survivalist alter ego. Nick’s on the run, evading and fighting P.A.L.’s robot forces as he trav…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
52Tracked Controller Support
54VR Only
29Steam Trading Cards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Nick's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Nick's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Nick at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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