- Nick Released! - 1 December 2017
Hey everyone, We'd just like to thank the community for playing our game during early access and giving us a lot of great feedback in the process- We've learned a lot! Hope you all enjoy slaying robo elves as much as we've enjoyed making them! -Team Nick
- Nick Released! - 1 December 2017
Hey everyone, We'd just like to thank the community for playing our game during early access and giving us a lot of great feedback in the process- We've learned a lot! Hope you all enjoy slaying robo elves as much as we've enjoyed making them! -Team Nick
- Update 3 - No content, just progress updates - 21 March 2017
Hey everyone! A little dev update: We've been back at it for the past couple of weeks. We've taken your feedback into account, squashed a lot of bugs, polishing as much as we could, and are getting everything ready for Nick's initial full release. We're still not sure when that will be exactly, but we can see the light at the end of the tunnel! Also, we finally figured out why the online leaderboards weren't displaying on Steam. You should now be able to see and compare your elf killing abilities with each other!
- Update 3 - No content, just progress updates - 21 March 2017
Hey everyone! A little dev update: We've been back at it for the past couple of weeks. We've taken your feedback into account, squashed a lot of bugs, polishing as much as we could, and are getting everything ready for Nick's initial full release. We're still not sure when that will be exactly, but we can see the light at the end of the tunnel! Also, we finally figured out why the online leaderboards weren't displaying on Steam. You should now be able to see and compare your elf killing abilities with each other!
- Update 2 - 10 February 2017
Update 2 is here! Sorry for the wait! Took us a little while to make time for the game after the tinsel of the holidays had faded. Please read the Known Issues section for answers on a few common bugs that we've been seeing. Changelog Tutorial Level Added We've made a quick tutorial level that should hopefully answer any questions about what you're suppose to do and how to do it. It's kinda buggy, at the moment, but we wanted to get initial feedback on the flow and content of it. New FX Lots of new particle FX to add some boom to your bangs Online Leaderboards Online leaderboards have been set up and are enabled! They're not visible at the moment, but they're definitely taking score. The current high score is 542 by a user named long! Fixes Fixed a bunch o' bugs. New Pinned Discussion Groups in Community Hub Known Issues discussion will contain issues and their fixes (if they're availab…
- Update 2 - 10 February 2017
Update 2 is here! Sorry for the wait! Took us a little while to make time for the game after the tinsel of the holidays had faded. Please read the Known Issues section for answers on a few common bugs that we've been seeing. Changelog Tutorial Level Added We've made a quick tutorial level that should hopefully answer any questions about what you're suppose to do and how to do it. It's kinda buggy, at the moment, but we wanted to get initial feedback on the flow and content of it. New FX Lots of new particle FX to add some boom to your bangs Online Leaderboards Online leaderboards have been set up and are enabled! They're not visible at the moment, but they're definitely taking score. The current high score is 542 by a user named long! Fixes Fixed a bunch o' bugs. New Pinned Discussion Groups in Community Hub Known Issues discussion will contain issues and their fixes (if they're availab…
- Update 1 - 12 January 2017
It's here! Our aptly named first update: Update 1! Changelog New Mechanic - Generator, Power Cells, and Electronics The previously inactive power switch in the corner over the presents has been removed and replaced by a generator. This generator uses power cells, dropped by the elves, to sustain energy to Nick's equipment. While active, the generator will brighten up the room, signal where incoming waves are coming from (lights over the windows), and display wave information on the new screens on top of the work bench. In future updates these power cells will be used to boost Nick's other electronics- maybe overcharge the boomstick for more damage, electrify the windows, or used in a recipe to make an EMP... who knows! But we have some things in mind, let us know what you think! Electronics - As mentioned before, Nick has a few new toys. He's hacked into P.A.L.'s mainframe and is now ab…
- Update 1 - 12 January 2017
It's here! Our aptly named first update: Update 1! Changelog New Mechanic - Generator, Power Cells, and Electronics The previously inactive power switch in the corner over the presents has been removed and replaced by a generator. This generator uses power cells, dropped by the elves, to sustain energy to Nick's equipment. While active, the generator will brighten up the room, signal where incoming waves are coming from (lights over the windows), and display wave information on the new screens on top of the work bench. In future updates these power cells will be used to boost Nick's other electronics- maybe overcharge the boomstick for more damage, electrify the windows, or used in a recipe to make an EMP... who knows! But we have some things in mind, let us know what you think! Electronics - As mentioned before, Nick has a few new toys. He's hacked into P.A.L.'s mainframe and is now ab…
- Update coming today! - 11 January 2017
First, we'd like to say thank you for all of your feedback and patience during our initial early access release! We're getting ready to release our first update today, and because we're totally new at this, we might break a few things here and there during the upload process:O please bear with us and take a look at the changes. As always, keep the feedback coming and enjoy!
- Update coming today! - 11 January 2017
First, we'd like to say thank you for all of your feedback and patience during our initial early access release! We're getting ready to release our first update today, and because we're totally new at this, we might break a few things here and there during the upload process:O please bear with us and take a look at the changes. As always, keep the feedback coming and enjoy!
- Nick 101: Basic Controls and Strategy Guide - 29 December 2016
We've just published an intro guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=828737296 Hopefully this does the trick and answers any basic questions you guys might have until we're able to implement something in-game in the near future. Thanks for all of the support so far!
- Nick 101: Basic Controls and Strategy Guide - 29 December 2016
We've just published an intro guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=828737296 Hopefully this does the trick and answers any basic questions you guys might have until we're able to implement something in-game in the near future. Thanks for all of the support so far!
- Known Issues - 26 December 2016
Hello! In anticipation of our initial early access release, we'd like to put out a small list of known issues that we didn't get around to fixing before the holiday break. We'll be fixing them first thing in the new year: Nick's death doesn't happen. Nick does die, but the transition to the game over screen prevents the game from ending. When you hear him scream, he's dead. Use the menu to quit/restart. Some elves don't drop into their ragdoll state when they die. If they're just standing there in their idle animation, they're dead and should be ignored. Highlighting letters on the game over screen is a bit buggy. If you think you're on a letter and it's not highlighted, it's probably just a display bug and you can safely select that letter. Teleportation clipping. Nick goes through the floor and is lower than he should be after teleporting. Hammer sometimes doesn't return to house at t…
- Known Issues - 26 December 2016
Hello! In anticipation of our initial early access release, we'd like to put out a small list of known issues that we didn't get around to fixing before the holiday break. We'll be fixing them first thing in the new year: Nick's death doesn't happen. Nick does die, but the transition to the game over screen prevents the game from ending. When you hear him scream, he's dead. Use the menu to quit/restart. Some elves don't drop into their ragdoll state when they die. If they're just standing there in their idle animation, they're dead and should be ignored. Highlighting letters on the game over screen is a bit buggy. If you think you're on a letter and it's not highlighted, it's probably just a display bug and you can safely select that letter. Teleportation clipping. Nick goes through the floor and is lower than he should be after teleporting. Hammer sometimes doesn't return to house at t…