Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 575830 |
| Live current players | 0 |
| SteamPulse tracked peak | 212 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Mar 3, 2017 |
| Developer | ChairKilling |
| Publisher | Sometimes You |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 50,000 |
| SteamSpy owner estimate maximum | 100,000 |
| Review type | Mixed |
| Positive review percent | 59% |
| Positive reviews | 120 |
| Negative reviews | 82 |
| Total reviews | 202 |
| Steam recommendations | 118 |
| Achievements | 26 |
| Average playtime forever | 964 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/575830/ |
Short description
rooMaze is a first person hardcore roguelike with voxel graphics and procedurally generated levels! All of this is powered by Unreal Engine 4. Don
About this game
rooMaze is a first person hardcore roguelike with voxel graphics and procedurally generated levels! All of this is powered by Unreal Engine 4. Don't let acute-angled cubes deceive you as behind a simple visual style lies the all-consuming hardcore. Features: Random generation of levels, rooms, objects and everything else. Voxel graphics and the dark dungeon atmosphere. Several branches of character «leveling up». Unusual combat system. Crossbows in each hand – cool! A lot of enemies and items. Deadly traps - watch your steps! Character damage systems: burns, bleedings, fractures – you're in trouble! Many hidden secrets. Barter system - in a dark damp dungeon nobody needs your shiny coins. HardCore. Mushrooms! Though this is our first project and there were only two developers on a team, we did our best to create something special by mixing a good old blend of RPG and Action and adding up some peculiarities: An unexpectedly dark and oppressive atmosphere , where light becomes a useful resource just like mana and health. A randomly generated dungeon , where rooms are not just cells full of enemies - we tried to make all of them meaningful. We managed to get around our least favorite senseless narrow halls which are quite frequent in other video games with randomly generated levels. And we worked hard so the layout of caves doesn't look like a playing field for noughts and crosses. It also goes without saying that caves contain randomly generated visual and practical content like enemies, traps etc. Traps : lots of "pleasant" surprises are waiting for you in the dark ready to be activated by trip wires or floor press plates. Classical flying darts, whirling axes and maces, rooms rapidly filled with gas. A trap may cause painful holes in your body and there's almost no chance your bones remain safe and sound. Module damage of the main character : a burn on his arm means using it causes pain and a cracked leg will slow him down. A similar system is applied to enemies : while fighting with dungeon inhabitants you have to look for weak spots in their defense. An unusual combat system : you need to charge almost every strike as well as most skills nee…
Supported languages
English * , Russian * * languages with full audio support
