- My newest game, Dragon Detective, is out now! - 21 August 2025
Hello, friends! My newest game, Dragon Detective, is out now on Steam and Nintendo Switch! I decided to take it easy this time, making a more straightforward mystery adventure game instead of a bonkers RPG or 100 hour strategy game. Something light and refreshing; a new horizon for me.Check it out now during the launch period discount, or try out the demo if you're so inclined - your progress will carry over into the full game!Thanks for stopping by after all these years. ːrikː
- Announcing my newest game, Dragon Detective! - 18 April 2025
Hello, everyone! I'm still at it! My next game is titled Dragon Detective: A Friend from the Shadows, and the store page is finally live! It's a detective mystery visual novel set in a fantasy Victorian-era world populated by talking animals of all kinds. Check it out and give it a wishlist if it sounds like your thing. Dragon Detective Steam Store Page
- [UPDATE: RESOLVED] Discord Community Hacked! Beware! - 13 March 2023
UPDATE: I've regained control of things. However, quite a lot of damage was done to the old server and my account, so I've decided to scrap it and start fresh. If you were an old community member and wish to join the new server, reach out to me here or on Twitter. --- So, turns out, I'm not too bright sometimes, and the Sungazer Software discord community has been compromised. If you're a member, bail out now. I'll post a link to the new server when the dust settles. And if you received a message from me (Space Lizard) on Discord, disregard it!
- My Next Game Has Been Released! - 4 December 2022
Howdy, y'all! It's been a minute! A little bird told me that I should make an announcement here that my next game, Eden's Last Sunrise, is finally available. All the fun of launch week, all over again! Check it out if it seems like your thing. Also, you might spot a familiar face or two from The Tenth Line hiding somewhere. ːrikː
- Steam Page for my Next Game: Now Live! - 7 January 2022
Hey y'all, and happy new year! It's been a minute! This will be quick, I swear. The store page for my next game, Eden's Last Sunrise, is now live! If you can take a second to check it out, I'd be much obliged. Eden's Last Sunrise on Steam That's all! Enjoy your weekend. ːrikː
- Game Day - Stream Schedule - 6 November 2020
Join me starting at 10:00am EST (GMT-5) on Saturday for my Game Day stream! I will be playing and commentating on several of my past and present games, and taking donations for Extra Life. Be sure to check in at around 8:00pm to catch early footage of my next game in development, Eden's Last Sunrise! The stream will be playing at https://twitch.tv/spaaacelizard for as long as I can last. ABOUT DONATION PERKS: Once the stream has started (after 10:00am EST), I will give the following rewards for donors $10 and up. They are first come first served, so as soon as you've donated, be sure to message me directly on Twitter (https://www.twitter.com/sungazersoft) or on Discord (Space Lizard#6388) with the game, name, and optionally, design you wish. When I get to the game in question, I will name and design the character according to your choices (at my discretion). Check the stream overlay to…
- Game Day 2020 - November 7th - 3 October 2020
Hey, y'all! I'm happy to announce that I'll be taking part in Game Day this year, on November 7th. Game Day is an event where participants play games to raise funds for Extra Life to benefit children's hospitals across the country. This year, I will be joining in and playing and accepting donations for my local children's hospital, too! My current plan is to play my own games (roughly in reverse order of release) over the 24 hour block, and give developer commentary, insights, secrets, trivia, and other nuggets of info along the way. I will also give a brief look at my next game-in-progress! Follow me on Twitter and on Twitch to stay in the loop. ːrikː
- Version 1.11 - Now Available! - 1 May 2020
Happy May! I hope y'all are staying safe and healthy. I've made a pretty substantial update for the game ahead of a spring sale and a few other fun projects coming up next week, so here's what's new! Major changes: -Rebuilt in Unity 2018, including new scripting backend support! This should hopefully mean a substantial performance boost on lower-end Windows systems. -Backported the particle effects from the Special Edition! This means enhanced spell/graphical effects, mostly in battle. -Added new artwork for each card (also backported from the Special Edition), courtesy of Zeitzbach. Minor changes: -The distant background art has been adjusted to better fit each level. -Added letterboxing for better 16:10 and 21:9 resolution support. -The first available attack is now automatically selected for you in battle. -The Princess' attacks no longer directly influence Fury and Forgiveness. This…
- New: Extended Soundtrack Available! - 20 January 2020
Hello! ːrikː Steam has added the ability to separate soundtracks from other kinds of DLC, so I am in the process of figuring that out now. If you own the DLC already, you should be able to view it in Steam and have a new "download album" option. This will give you access to all-new extended versions of every track, as well as the three tracks unique to the Special Edition! The tracks are currently 320kb MP3 quality. I am working on making FLAC versions available too. The art book is still included; just choose to "View on disc" and look under the "Art book" folder. Please note: The built-in music player in Steam will play the songs in alphabetical order instead of track order. I don't have a way to fix this, as of writing. This whole system is pretty new, so please let me know of anything unusual that you encounter. ːred_draconː
- New: Discord Server! - 29 September 2019
While I hate to interrupt the sound of all these crickets, I have a quick announcement to make! I've created a Discord server based around my game(s), game development, and general natter. If you need support and want to get in touch with me immediately, or you need to contact me for some other reason, or just want to say hi, feel free to drop by at this link: https://discord.gg/f6u7MJW Thanks for stickin' around. ːrikː
- Quad Pro Quo 2.0 - Play for Free! - 16 May 2019
Happy Thursday! For anyone interested, I have finished putting together a small standalone version of Quad Pro Quo 2.0. This is a version of the card game that will appear in Eden's Last Sunrise, with slightly tweaked rules, new cards, a spiffy sci-fi skin, and lots of chatty challengers! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28059827%2Fd6bcecb8d8a8c64cabcac4e1c897b00b838a272c.png You can play it right now through your browser at this link (mouse or touch screen required): https://www.sungazersoftware.com/QPQ2Web/. There is also an Android APK download available at that link if you prefer to play on mobile. Have fun! :red_dracon:
- Two Years and Counting - 18 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28059827%2Fc74060e5b5c920cb718ec929aea3a806f285b08b.png (As of yesterday, which I definitely did not forget about.) Just a brief, Monday morning news break of a few little things going on around the Sungazer central HQ, which may or may not be a converted spare bedroom. :rik: First, a two-year celebration sale price for the game and soundtrack DLC should be kicking in today. Yep. Aaaany second now. :rik: Second, the PS4 patch is ready to go, but because of some behind-the-curtain stuff going on, it's running a little late in getting published. I really, really hope to have it out this week. :rik: Third, I've started making more regular updates to my blog concerning my next project, Eden's Last Sunrise. I will start introducing the cast of characters and more samples of the soundtrack as early as this week. The inaugural po…
- Version 1.1 - Yes, Really! - 15 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28059827%2Fa524701212a6df9ee40f1a0038c0cdfba83f6bce.png Howdy, y'all! I've just published a big batch of changes to the game to hopefully fix a few requested issues and to make gameplay smoother overall. Here is a list of changes. If you would like a full breakdown with my thoughts behind each change, check out my (recently resurrected) development blog right here: https://www.sungazersoftware.com/the-tenth-line-version-1-1-update-notes/ Gameplay Post-game content and New Game + features are now accessible in the “light” difficulty. You should receive the bonus quests in your journal when you load your game in the post-game. Removed the “Bonus” system from the full difficulty. In essence, your characters will behave as if they have the extra bonus buff at all times now. Assist characters have had their damage formula rewor…
- Summer News Roundup - 19 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28059827%2Fc74060e5b5c920cb718ec929aea3a806f285b08b.png Hey, y'all! I know summer technically doesn't start for another 36 hours, but it's been a while, so I figured I'd get an early start! :rik: :sp_power: First, the biggest news is the state of Eden's Last Sunrise: I managed to secure some funding, so the project is back on! I've been making several changes to the original pitch and design, which I'll be able to show in action as soon as I have some more assets and whatnot developed. Here's a quick list of what's changing, off the top of my head: Re-working aspects of the presentation and the story. Updated things to Unity 2018, with minimal disruption. Simplifying several mechanical aspects: I've condensed the number of classes down to 20, cut down the skill experience types from 8 to 6, and reduced the weapon types fro…
- Announcing: Eden's Last Sunrise - 4 December 2017
Hey, y'all! I'm thrilled to announce my next game project: Eden's Last Sunrise. In a nutshell, it's a tactical RPG with a setting and characters very roughly based on my old series of games. It's got all your classic tactical RPG favorites, and a few new twists as well: isometric turn-based battles, a job system, custom weapon loadouts, socialization mechanics, branching paths, and multiple allies to recruit and train. So, what comes next? Well, I'll be drip-feeding updates and previews of the gameplay and soundtrack on the web site, so be sure to head to the media page and sign up for emailed updates if you want to stay in the loop. The Kickstarter campaign starts January 9th, 2018, and a playable prototype demo will be released at the same time. Start spreading the love now, y'all!
- My Next Project - Reveal Coming Soon - 27 November 2017
Happy Cyber Monday, y'all! This is just a heads-up that I am finally revealing my new game project next week! I wanted to give a little advanced notice, since I'll be crowd funding this one in the coming months. But don't worry; I've got a functioning prototype, a design document, a project plan, and all that good stuff. It's not just a couple of ideas scribbled on notebook paper, I promise! If you want to stay in the loop, I've set up a landing page here where you can sign up to get notified by email as I get things ready on my end: http://www.sungazersoftware.com/ELS/ And what sort of game is it this time? Well, here's a little hint about the genre: Check back next week for the full premiere! ːred_draconː
- International Console Launch - 19 Oct! - 13 October 2017
Happy fall, y'all! This is just a quick announcement that the PlayStation 4 version of The Tenth Line is coming to European/Australian regions next week! If you've been waiting for the home port, now is your chance! And, of course, thanks for your patience - self-publishing is a never-ending adventure. In addition, a batch of five free avatars will be available on the store, with more to come soon. There are limits on how many I can put out at once, now, but rest assured, I'll get them all out there as soon as I can. ːrikː Keep in mind, the game language is still entirely in English. American English, at that. If that ever changes, I'll be sure to announce it way ahead of time. ːred_draconː Keep watching this space for future projects and release announcements! New platforms? New content? I guess we'll have to wait and see!
- International Console Launch - 19 Oct! - 13 October 2017
Happy fall, y'all! This is just a quick announcement that the PlayStation 4 version of The Tenth Line is coming to European/Australian regions next week! If you've been waiting for the home port, now is your chance! And, of course, thanks for your patience - self-publishing is a never-ending adventure. In addition, a batch of five free avatars will be available on the store, with more to come soon. There are limits on how many I can put out at once, now, but rest assured, I'll get them all out there as soon as I can. :rik: Keep in mind, the game language is still entirely in English. American English, at that. If that ever changes, I'll be sure to announce it way ahead of time. :red_dracon: Keep watching this space for future projects and release announcements! New platforms? New content? I guess we'll have to wait and see!
- Console Launch Announcement! - 21 June 2017
Hey, y'all! The announcement for the PlayStation 4 version of The Tenth Line is now live! Check it out here: https://blog.us.playstation.com/2017/06/21/indie-rpg-the-tenth-line-launches-june-27th-on-ps4/ Honestly, I wanted to post this as a thank-you for all the feedback, bug reports, colorful discussion, and support I've gotten these past few months. It's been a lifelong dream to see a game of my own released on a console platform, and you guys helped make my first foray a good one. And as for my next project? Well, I'm working on it right now in another window, in fact. I won't give away too much detail yet, except that it will be a unique take on another beloved genre from the late 90's era of gaming. Additional details will show up right here, and on my Twitter page, as it gets closer to a presentable state. Rest assured, I'm keeping busy! Thanks for reading, and have a good summer.…
- Console Launch Announcement! - 21 June 2017
Hey, y'all! The announcement for the PlayStation 4 version of The Tenth Line is now live! Check it out here: https://blog.us.playstation.com/2017/06/21/indie-rpg-the-tenth-line-launches-june-27th-on-ps4/ Honestly, I wanted to post this as a thank-you for all the feedback, bug reports, colorful discussion, and support I've gotten these past few months. It's been a lifelong dream to see a game of my own released on a console platform, and you guys helped make my first foray a good one. And as for my next project? Well, I'm working on it right now in another window, in fact. I won't give away too much detail yet, except that it will be a unique take on another beloved genre from the late 90's era of gaming. Additional details will show up right here, and on my Twitter page, as it gets closer to a presentable state. Rest assured, I'm keeping busy! Thanks for reading, and have a good summer.…