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Golem Gates

Golem Gates Steam news

Laser Guided Games, LLC | Mar 28, 2018 | game

Released

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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive

Golem Gates news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive
  • Total reviews120
  • Release dateMar 28, 2018
  • DeveloperLaser Guided Games, LLC
  • PublisherLaser Guided Games, LLC

Genres: Strategy

Company pages: Developer: Laser Guided Games, LLCPublisher: Laser Guided Games, LLC

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Golem Gates Steam news

Golem Gates news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update Notes 7/1/2019 - 1 July 2019

    In Survival on Normal or Hard difficulty, certain enemy structures may now appear Structures are more likely on Hard difficulty or when playing in co-op On Hard, structures will also be placed in more advantageous positions for the enemy Improved performance in Campaign Chapter 7 and Chapter 9 Fixed some objectives displaying the wrong number of controlled points in certain cases Fixed an issue that caused Chapter 5 to be more difficult than intended Fixed an issue that caused some dialogue lines in Chapter 15 to not be translated when playing in languages other than English In controller mode, fixed damage/buff/debuff Glyphs not automatically hovering a valid target if the player has insufficient Energy Increased range of the shifted (fast) camera speed option Added a tutorial message when creating a public Survival match clarifying that join-in-progress is supported for that mode When…

  • Update Notes 5/30/2019 - 30 May 2019

    Fixed a rare issue where the next campaign chapter might not unlock after winning when saving and reloading multiple times Fixed a rare issue in multiplayer custom or survival games where client players might not realize the game is paused Fixed an issue where if a player has all Glyphs unlocked and also almost all alternate art variants, sometimes the collection would not display all the variants that were available Fixed a crash that could occur if a player disconnects their PC from the Internet while loading into a multiplayer game Fixed some networking error edge cases where the game returned to the main menu without displaying an error message Fixed misc minor issues with controller input Fixed various localization issues

  • Update Notes 11/16/2018 - 16 November 2018

    We've added support for additional languages and controller mode in addition to a host of performance and quality of life improvements. Enjoy the holidays! New Features Added support for French, Italian, German, and Spanish. Added full controller support. Note: Currently Xbox button icons will be displayed regardless of the connected controller. Added 6 new achievements. Fixes and Improvements Drastically improved performance on low detail settings. Improved light and shadow quality in various levels on high detail settings. Reduced startup time. Reduced the size of campaign saves. Improved text scaling, particularly at 720p and at certain nonstandard resolutions. Improved unit pathing in cases where a stationary unit is obstructing moving units. Improved unit behavior when many units are attacking a single enemy. After playing or cancelling a Glyph, units that were selected previously…

  • Update Notes 5/26/2018 - 26 May 2018

    Fixes/Enhancements Clicking on unit/structure/trap Glyphs in the Forge will now display a preview. Added an explicit UI button to view models in the Archive/Forge. (Clicking on the background still works as well) Adding units to a squad that isn't controllable will no longer cause the squad to restart its path from the beginning. Fixed effects that grant a Glyph copy on death not consistently working on Decaying Horde. Spider Master's minion stats are now displayed wherever unit or Glyph stats are displayed. In the trial "Huddled Together" friendly units will now properly engage enemies encountered while idle if they are within sight granted by structures or the Harbinger. Fixed a bug where attempting to join a friend in-game when the game wasn't currently running would launch the game but not join their session. Improved bot usage of clear vision granted from special sources (buffs, ma…

  • Content Update 5/1/2018 - 2 May 2018

    We've added a little something for everyone, with new Trials, Versus maps and a Survival challenge as well. New cosmetic skins and a large list of improvements and fixes round it all out. Have fun! New Features and Content Added 2 new Versus maps. These maps are suitable for either 2 or 4 players and have a new center map objective point that attacks the enemy while it is held. Added 3 new Trials. The new Trials are difficult but offer alternate Glyph skins as rewards. Added a Survival version of Vision with unique enemy spawn mechanics where enemies can appear over more and more of the map as the game progresses. The Glyph Draw Rate setting for Skirmish games (both online and AI) now has a "Pickups" option. When this option is selected, players do not draw from a timer but instead pickups appear all over the level that must be touched by friendly units to draw Glyphs. Added many more c…

  • Update Notes 4/13/2018 - 14 April 2018

    We've made various fixes and improvements to the game as well as a few balance changes. We're planning to have a content update near the end of April with more stuff! Fixes/Enhancements Improved functionality while paused via the Pause key to allow more camera control and to continue to draw unit paths. Adjusted the tutorial to improve flow and fix a few minor issues. Fixed camera position bindings not being saved correctly. Fixed Techswallower (Energy Collectors) heal not consistently working. Corrected the material on the back of the Bannermen when using the alternate art. Fixed case where bots would use scry techs on a location they can already see. Fixed various rare edge cases where units would be summoned under the level. Fixed some aspects of alternate art units not being displayed correctly in the Archive. Fixed a bug that caused crowd control effects to stack duration. The dura…

  • Update Notes 3/31/2018 - 1 April 2018

    We've made some improvements and fixes based on player reports in the first week. Thanks for playing! We'll be at PAX next week but more updates to come after that. Fixes/Enhancements Fixed a bug that caused the tutorial to stop giving direction after discovering the enemy Harbinger. Fixed an issue that prevented the lava bursts in Perdition from appearing consistently. Fixed an issue where matchmaking could get stuck on "Finding best game server" Fixed a bug that prevented some alternate art Glyphs from dropping. Fixed the music volume setting not affecting all music. Fixed the campaign 100% completion achievement not unlocking under the correct conditions. If the correct conditions have already been achieved it will unlock at startup. In the Trial "Big Boned" the enemy will no longer use Glyphs that create squads of more than 4 units. In "Into the Box" fixed a bug where the Gatekeeper…

  • Update Notes 3/31/2018 - 1 April 2018

    We've made some improvements and fixes based on player reports in the first week. Thanks for playing! We'll be at PAX next week but more updates to come after that. Fixes/Enhancements Fixed a bug that caused the tutorial to stop giving direction after discovering the enemy Harbinger. Fixed an issue that prevented the lava bursts in Perdition from appearing consistently. Fixed an issue where matchmaking could get stuck on "Finding best game server" Fixed a bug that prevented some alternate art Glyphs from dropping. Fixed the music volume setting not affecting all music. Fixed the campaign 100% completion achievement not unlocking under the correct conditions. If the correct conditions have already been achieved it will unlock at startup. In the Trial "Big Boned" the enemy will no longer use Glyphs that create squads of more than 4 units. In "Into the Box" fixed a bug where the Gatekeeper…

  • Release Version Update Notes - 28 March 2018

    The completed game is now available! Early Access will end around 12pm EST. Enjoy the completed Campaign, a large selection of Trials, skirmish, multiplayer and more! New Content and Features Added Book 3 of the campaign with the final 5 campaign missions. Various aspects of the previous campaign missions have been polished with additional art and dialogue lines. Increased the brightness of most maps. Added 10 new Trials. Added additional alternate art/skin Glyphs. Added a new Survival map. Added cyclones to the Desert Survival map that drag in and throw units to random map locations. Fixes/Enhancements Improved unit pathing in various cases, particularly when ordering multiple squads at once. Adjusted the timeline for Survival to have less dead time in the middle section. Fixed an issue with the auto activation logic for the Mimic transformation special that prevented it from targeting…

  • Release Version Update Notes - 28 March 2018

    The completed game is now available! Early Access will end around 12pm EST. Enjoy the completed Campaign, a large selection of Trials, skirmish, multiplayer and more! New Content and Features Added Book 3 of the campaign with the final 5 campaign missions. Various aspects of the previous campaign missions have been polished with additional art and dialogue lines. Increased the brightness of most maps. Added 10 new Trials. Added additional alternate art/skin Glyphs. Added a new Survival map. Added cyclones to the Desert Survival map that drag in and throw units to random map locations. Fixes/Enhancements Improved unit pathing in various cases, particularly when ordering multiple squads at once. Adjusted the timeline for Survival to have less dead time in the middle section. Fixed an issue with the auto activation logic for the Mimic transformation special that prevented it from targeting…

  • Golem Gates Will Be At PAX East! - 9 March 2018

    We will be showing the game at PAX East April 5th through 8th as part of the Indie Megabooth! http://indiemegabooth.com/indie-megabooth-pax-east-2018-lineup-revealed/ If you're going to be at PAX East make sure to visit us to play and talk about the game!

  • Golem Gates Will Be At PAX East! - 9 March 2018

    We will be showing the game at PAX East April 5th through 8th as part of the Indie Megabooth! http://indiemegabooth.com/indie-megabooth-pax-east-2018-lineup-revealed/ If you're going to be at PAX East make sure to visit us to play and talk about the game!

  • Update Notes 3/7/2018 - 7 March 2018

    Fixes/Enhancements Added voice for Tetra. Improved the Chapter 10 ending cinematic. Fixed a bug in Chapter 7 that sometimes caused the enemy to become inactive for long periods. Fixed a bug in Chapter 8 that sometimes caused the enemy to fixate on the center objective even if the sides were left undefended. Slightly increased the difficulty of Chapter 10. Fixed an AI bug on Colossus where the AI would assign military strength to the force fields and therefore be hesitant to attack the right hand side of the map. Bots retreat more consistently when their units are unable to attack due to targeting restrictions (e.g. Arcanists when there are only buildings nearby) Bots are more aware of being scried, particularly when they know the enemy has long ranged attacks. Fixed issues with Spymaster Skill usage when it is set to Auto. Fixed Perfect Golem pathing issues. Added an alternate explosion…

  • Update Notes 3/7/2018 - 7 March 2018

    Fixes/Enhancements Added voice for Tetra. Improved the Chapter 10 ending cinematic. Fixed a bug in Chapter 7 that sometimes caused the enemy to become inactive for long periods. Fixed a bug in Chapter 8 that sometimes caused the enemy to fixate on the center objective even if the sides were left undefended. Slightly increased the difficulty of Chapter 10. Fixed an AI bug on Colossus where the AI would assign military strength to the force fields and therefore be hesitant to attack the right hand side of the map. Bots retreat more consistently when their units are unable to attack due to targeting restrictions (e.g. Arcanists when there are only buildings nearby) Bots are more aware of being scried, particularly when they know the enemy has long ranged attacks. Fixed issues with Spymaster Skill usage when it is set to Auto. Fixed Perfect Golem pathing issues. Added an alternate explosion…

  • Content Update 2/28/2018 - 28 February 2018

    The second major content release has arrived! Enjoy the second part of the campaign, new Trials and more! The conclusion of the campaign and the remainder of the single player content will release when the game exits Early Access on March 28. New Content and Features Added Book II of the campaign with 5 new missions. Added 10 new Trials. Added 3 new Glyphs - 1 unit and 2 Techs. Added alternate art/skin variants for several Glyphs. Added a new Survival map and a new 1v1 Versus map. When forces are under attack that have not recently been viewed, there is now a minimap animation and voice alert. Fixes/Enhancements Improved unit pathing near team-coded force fields as well as near large buildings. Improved the targeting AI for healer units and units that have conditional attack effects (e.g. Cipher) Capture points that have a delayed start timer no longer count down during prematch. Fixed…

  • Content Update 2/28/2018 - 28 February 2018

    The second major content release has arrived! Enjoy the second part of the campaign, new Trials and more! The conclusion of the campaign and the remainder of the single player content will release when the game exits Early Access on March 28. New Content and Features Added Book II of the campaign with 5 new missions. Added 10 new Trials. Added 3 new Glyphs - 1 unit and 2 Techs. Added alternate art/skin variants for several Glyphs. Added a new Survival map and a new 1v1 Versus map. When forces are under attack that have not recently been viewed, there is now a minimap animation and voice alert. Fixes/Enhancements Improved unit pathing near team-coded force fields as well as near large buildings. Improved the targeting AI for healer units and units that have conditional attack effects (e.g. Cipher) Capture points that have a delayed start timer no longer count down during prematch. Fixed…

  • Update Notes 2/9/2018 - 10 February 2018

    New Features Added the ability to invite friends from within the game by clicking on the + button in the top right, on the Survival player list, or by selecting Invite from the Custom Match player options. Added achievements for Campaign and Trials completion. Achievements already earned will be granted retroactively on starting the game. Fixes/Enhancements Improved bot usage of timed buffs to apply them when its forces are closer to combat. Improved bot behavior when it is low on units. Made some improvements to bot deckbuilding. Adjusted the AI for using Artillery (both bot controlled and the "Auto" setting for humans) so that when the player controls multiple copies, they don't all fire simultaneously. Added an additional event to Chapter 5 to make things more interesting. Fixed a rare issue where bots could get stuck attempting to place a Glyph in an invalid location. Fixed a bug in…

  • Update Notes 2/9/2018 - 10 February 2018

    New Features Added the ability to invite friends from within the game by clicking on the + button in the top right, on the Survival player list, or by selecting Invite from the Custom Match player options. Added achievements for Campaign and Trials completion. Achievements already earned will be granted retroactively on starting the game. Fixes/Enhancements Improved bot usage of timed buffs to apply them when its forces are closer to combat. Improved bot behavior when it is low on units. Made some improvements to bot deckbuilding. Adjusted the AI for using Artillery (both bot controlled and the "Auto" setting for humans) so that when the player controls multiple copies, they don't all fire simultaneously. Added an additional event to Chapter 5 to make things more interesting. Fixed a rare issue where bots could get stuck attempting to place a Glyph in an invalid location. Fixed a bug in…

  • Content Update 1/31/2018 - 31 January 2018

    Our first major content update for Early Access is here! The first part of the campaign and additional single player content accompanies a host of improvements. New Content and Features Added Book 1 of the campaign mode featuring 5 missions. Campaign missions support in-mission save and load. Two of the heroes are available to be unlocked in the current missions. If you also unlock the achievement, you will receive an alternate art version. Added Trials mode with 10 trials. Trials are set game scenarios with special rules. Trials have set rewards. Any Glyphs you already own the max of will be converted to Bits when awarded so you can obtain something else. A top score is recorded (completion time or point value depending on the situation) and displayed in the Trial selection screen. As with the campaign, more Trials will be added as we move closer to release. Added a Survival variant of…

  • Content Update 1/31/2018 - 31 January 2018

    Our first major content update for Early Access is here! The first part of the campaign and additional single player content accompanies a host of improvements. New Content and Features Added Book 1 of the campaign mode featuring 5 missions. Campaign missions support in-mission save and load. Two of the heroes are available to be unlocked in the current missions. If you also unlock the achievement, you will receive an alternate art version. Added Trials mode with 10 trials. Trials are set game scenarios with special rules. Trials have set rewards. Any Glyphs you already own the max of will be converted to Bits when awarded so you can obtain something else. A top score is recorded (completion time or point value depending on the situation) and displayed in the Trial selection screen. As with the campaign, more Trials will be added as we move closer to release. Added a Survival variant of…

Patch notes and updates

S.noRelease datePatch nameGID number
11 July 2019Update Notes 7/1/20192436926440582456513
230 May 2019Update Notes 5/30/20192400895196205645818
316 November 2018Update Notes 11/16/20183316234163919191273
41 April 2018Update Notes 3/31/20184249665521687087720
528 March 2018Release Version Update Notes4249665521687087792
67 March 2018Update Notes 3/7/20184249665521687087933
728 February 2018Content Update 2/28/20184249665521687088011
810 February 2018Update Notes 2/9/20184249665521687088080
931 January 2018Content Update 1/31/20184249665521687088155
1023 December 2017Update Notes 12/22/20174249665521687088231
1114 December 2017Update Notes 12/13/20174249665521687088297

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