SPSTEAMPULSELIVE ANALYTICS
Faraway Islands

Faraway Islands Steam metadata

bocoboc | Dec 13, 2020 | game

Released

0players observed · 22 September 2026 - 01:35:59 UTC

ActionAdventureIndieCraftingSurvivalSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)330
  • Revenue (VGI)$892
  • Review score55% positive

Faraway Islands metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)330
  • Revenue (VGI)$892
  • Review score55% positive
  • Total reviews11
  • Release dateDec 13, 2020
  • Developerbocoboc
  • Publisherbocoboc

Genres: Action, Adventure, Indie

Company pages: Developer: bocobocPublisher: bocoboc

Top Steam chartsTop 100 gamesGame directorySteam Store page

Faraway Islands Steam metadata

Faraway Islands metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/576060/metadata
Steam Storehttps://store.steampowered.com/app/576060/
Steam Communityhttps://steamcommunity.com/app/576060
PCGamingWiki search
IGDB searchSearch IGDB for Faraway Islands

Reviews, pricing, and metadata

Review summary

Mixed

55% positive, 6 positive, 5 negative

Price and discount

$2.79 (30% off from $3.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, DualShock Controller Support, DualShock Controller Support, DualSense Controller Support

Achievements

30

Platform releases
  • Steam 10 February 2017

Latest Steam announcements

  • Bugfixing - 3 August 2026

    Hello everyoneA new bugfix has been released. The main reason is a bug (as reported in discussions) in which story islands could be assigned to the same game world location and fail to spawn when needed, thus blocking story progress.There is now a check when the world is loaded for this island ID collisions. When there is any empty position on a map, a new random ID is assigned. When there isn't, a prompt to select a new position is shown to a player.And as I was testing this version, several more issues came up, as seen below.Bugfixes:Story island could get the same position as anotherMap legend not showing all discovered island typesClosing an open (up-facing)) door would swing them the wrong way aroundPlayStation button gamepad graphics setting not workingWhen in dialogue with a ranged weapon equipped, an arrow, bolt,... would appear when pressing LMBEnemy wave timer not decreasing w…

  • Unstuck Update - 2 March 2026

    Hello everyoneI've just released a small/ish update (at least from the player perspective), with the most prominent feature being the one that should probably have been in the game from the start —the unstuck button.Even after all my attempts to mitigate it, someone always gets stuck between objects. So I finally got myself to implement it. ːlunar2019crylaughingpigːAs for my bad habit, I refactored, cleaned, and updated a lot of older code. Which is not visible to a player, but makes me sleep better and makes the game run a little bit smoother.As a result, there are a few small UI, gameplay, and other tweaks and fixes.Unstuck buttonTo use the unstuck button, you have to stay still for 20 seconds, then open the pause menu. Then it will appear beside the top page buttons. You will get teleported to a random position on the same island.Other changes and bugfixes:A new in-game "Unstuck" gui…

  • Overhaul Update - 3 September 2024

    Hello everyone,It has been a while but I bring you a new Update, which is mostly technical but also brings several graphical and gameplay improvements. For some time now I've been (really) slowly converting the game from its original engine (GameMaker Studio 1.4) to its newest iteration. That led me to rewrite almost every line of the game's code. The only downside of this conversion is that the game now only supports a 64-bit operating system. Which is not that unusual these days but still, the original version is a 32-bit application and will stay available as a "beta" branch in the game's properties. The original version has some bad performance issues I've never been able to solve properly. The engine upgrade by itself provides some improvement but this time I tried to optimize as much as I was able to. Most notably object and effect rendering, island loading/saving, and a better UI…

  • Hotfix v1.0.0.2 - 1 February 2021

    Fixed bug where saves on the newest version were shown as incompatible.

  • Game Release - 14 December 2020

    Hello everyone, I am really glad I can finally tell you that the game is fully released. I have play through it several times and fixed all game-breaking bugs I encountered and hopefully caught all of them but you never know. Anyway, if you experience such bug, I intend to fix or tweak it, but I'm not implementing any new features or major game changes. I know FI is not the best game and there is a lot that can be improved, but I'm immensely glad I managed to get it to the state it is in now. I have started the development years ago at high school. Since then I already realized it was too big of a scope for my first "bigger" project. But thanks to that I learned a lot about programming, graphics and game development as a whole which I intend to utilize more in my future projects. (hopefully something smaller :-D) At the end of this post would like to thank to all who purchased, supporte…

  • Pre-release Update - 20 July 2020

    Hello everyone, It has been over a year since last update and I think the game is finally ready for another. I've fixed all bugs that I run into and everything, all quests included, should be fine. But I know there is always something to fix. These are main additions in this update: All quests are now unlocked. Crafting recipe list added to inventory Ingame map, unlocked after first quest Sounds - ambient, gameplay, UI Gamepad support Steam Achievements Steam Cloud And obviously a lot of bugfixes This update is titled as "pre-release" because this is the last bigger update I intend to release. I know the game could be so much better but I've been on this one project so long it is very hard to get something done and at this point I'm just glad it can be played from start to end without any major game or save breaking problems. The plan for now is to fix bugs you might run into and do som…

  • Progress Info - 29 March 2019

    Hello, I know game should have been released yesterday, but it is not done, and I don't know what to say other than that I am incompetent. I released current state of the game on public branch for those who already own the game and they can try it. I didn't fully released it because as I tried go trough the story and there is always something new that is broken or broke because I fixed something else. I don't want to give up as I think I can fix all of this bugs, but I cannot tell how long it could take. And lastly I think I'm gonna turn the early access back on, because the game is almost finished (except the audio and bugs) and I promised to release it twice already. Again, I'm sorry. I hope some of you still want to play my game at this point. Thank you for understanding. Have a nice day, - Peter

  • Release Delay - 6 March 2019

    Hello everyone, I am sorry to say I have to delay the release again. I underestimated number of things that needs to be done and can go wrong; including debugging. Several major problems came up as I am trying to implement the story elements into the game. New release date is set on March 28th, 2019. I am really ashamed and I can see now I have a poor judgement of my abilities. (I know I realised that really "early") Also I still have some spare days off work that I intend to use in this time and finish this damn game already. There is also quite possible I will open beta branch for game before release for those who'd like to help me with bugfix. Thank you for reading, waiting and hopefully your understanding. Have a nice day, - Peter

  • Release Date - 11 February 2019

    Hello everyone, Yesterday was the day (10th of February) I said the game would be either finished or I will abandon it. Unfortunately game is not complete yet, but I think I am capable of finishing it soon. I was able to complete most of gameplay mechanics and the game is playable but I still have to do most of audio, texts for tutorial/quests and rest of AI. So the date March 7, 2019 is new and definitive Release date for Faraway Islands. I hope this release date is better than end of development. As always thank you for reading this update. Have a nice day, - Peter

  • Development Update - 3 September 2018

    Hello everyone, You might already notice the lack of news on my twitter and that's because for three months now I have new full-time job and therefore a time spent on development is just couple hours a week at best. And it is not possible for me to continue this way with the initial scope of the game. When I looked at the plan of things still needed to be done it was obvious that I can't finish the game with everything I want in it. Well I might be able to but who knows how long it would take. So I've decided to cut all unnecessary features like world editor, user created content or multiple game modes and finish features I have already started. I've also disabled purchase option for the game as the version live on steam is not updated and does not represent the game very well now. I will make it available again before or when the game is fully released. I have started making Faraway Is…

  • Progress Update - 21 November 2017

    Hello everyone Since the last game update I've added a lot of new content, including buildings, items, quest system, AI improvements and several bug fixes. But for the past month I'm working on scenario system which will allow me to create a whole story within the in-game editor and hopefully will allow user scenarios in the future. It is not as easy as I thought so that's another delay which was not planned. Release Delay In the early access description I've said that the game will be released in 2017 but because of several large delays, job or family related, it won't be possible. I have to admit I did a really poor job with my development plan, and I can't deny there was a little bit of my laziness and depression time involved in the process. Future Updates As I'm adding new content I'm also changing some parts of a code for building, hud, inventory and most importantly loading syste…

  • Progress Update - 21 November 2017

    Hello everyone Since the last game update I've added a lot of new content, including buildings, items, quest system, AI improvements and several bug fixes. But for the past month I'm working on scenario system which will allow me to create a whole story within the in-game editor and hopefully will allow user scenarios in the future. It is not as easy as I thought so that's another delay which was not planned. Release Delay In the early access description I've said that the game will be released in 2017 but because of several large delays, job or family related, it won't be possible. I have to admit I did a really poor job with my development plan, and I can't deny there was a little bit of my laziness and depression time involved in the process. Future Updates As I'm adding new content I'm also changing some parts of a code for building, hud, inventory and most importantly loading syste…

  • Update 0.0.1.5 - Character Creator - 13 September 2017

    Hello everyone, In this update I finally managed to implement character customisation. There were several complications, like character animations, which I had to resolve, but it's complete now. Character creator will show up when you hit "NEXT" in new game menu. I also figured out how yyc compiler works and was able to improve game performance with it. This will be very useful when I start working on new AI system later. (yyc compiler is an "tool" for gamemaker studio engine) That’s all for this update, complete list of new features, tweaks and bugfixes below: Added Character customisation Character's name and gender symbol above character menu Game over text translation to Czech Removed Hand shadow in water Dying animations Changes and fixes Hammer icon was changed from old stone look to iron look You can see second hand when torch is equipped Game is now exported with YYC Compiler Bo…

  • Update 0.0.1.5 - Character Creator - 13 September 2017

    Hello everyone, In this update I finally managed to implement character customisation. There were several complications, like character animations, which I had to resolve, but it's complete now. Character creator will show up when you hit "NEXT" in new game menu. I also figured out how yyc compiler works and was able to improve game performance with it. This will be very useful when I start working on new AI system later. (yyc compiler is an "tool" for gamemaker studio engine) That’s all for this update, complete list of new features, tweaks and bugfixes below: Added Character customisation Character's name and gender symbol above character menu Game over text translation to Czech Removed Hand shadow in water Dying animations Changes and fixes Hammer icon was changed from old stone look to iron look You can see second hand when torch is equipped Game is now exported with YYC Compiler Bo…

  • Update 0.0.1.4 - 4K support - 13 August 2017

    Hello everyone First, I must apologise for the lack of news for the game. Like I said in discussion I had some personal problems to resolve and I found a new job, so my development time was reduced. Most of the time I was working on Editor and adjusted saving mechanism. Editor is still not finished but looks promising and I hope I will be able to create a story scenario. Saving code had to be changed a little (for compatibility with editor and future updating) so all older saves will not work anymore. Lot of interface graphics were tweaked or completely changed, like background, buttons, icons, etc... Most obvious changes were made for character page, which was rearranged to be more consistent. HUD was also tweaked: all bars are now reversed (full = good / empty = bad) and I added small icons next to them indicating what is bar showing and its state with colours (green/orange/red). New…

  • Update 0.0.1.4 - 4K support - 13 August 2017

    Hello everyone First, I must apologise for the lack of news for the game. Like I said in discussion I had some personal problems to resolve and I found a new job, so my development time was reduced. Most of the time I was working on Editor and adjusted saving mechanism. Editor is still not finished but looks promising and I hope I will be able to create a story scenario. Saving code had to be changed a little (for compatibility with editor and future updating) so all older saves will not work anymore. Lot of interface graphics were tweaked or completely changed, like background, buttons, icons, etc... Most obvious changes were made for character page, which was rearranged to be more consistent. HUD was also tweaked: all bars are now reversed (full = good / empty = bad) and I added small icons next to them indicating what is bar showing and its state with colours (green/orange/red). New…

  • Update 0.0.1.3 - Sounds - 26 March 2017

    Hello everyone In this update I finished sound system and planting, added some new items like more types of arrow and fixed several bugs. With complete sound system, sounds like footsteps and button clicks were added and more will be implemented in next updates. In next update I will have to change parts of game saving code so old save files (0.0.1.3 and below) won't be functional anymore. Complete list of new features, tweaks and bugfixes below: Added Footstep sound on grass, sand, wood, dirt and water Hit sound for rock and iron plate Slingshot sound Second HUD slot for ammunition (arrows, pebbles, …) More arrows (stick, flint, iron) that differs by accuracy Arrows and other items in second slot can be switched with 'X' by default Switching key 'X' in keyboard setting Sapling for planting trees Chance of dropping sapling from trees Cottonseed for planting cotton Chance of dropping cot…

  • Update 0.0.1.3 - Sounds - 26 March 2017

    Hello everyone In this update I finished sound system and planting, added some new items like more types of arrow and fixed several bugs. With complete sound system, sounds like footsteps and button clicks were added and more will be implemented in next updates. In next update I will have to change parts of game saving code so old save files (0.0.1.3 and below) won't be functional anymore. Complete list of new features, tweaks and bugfixes below: Added Footstep sound on grass, sand, wood, dirt and water Hit sound for rock and iron plate Slingshot sound Second HUD slot for ammunition (arrows, pebbles, …) More arrows (stick, flint, iron) that differs by accuracy Arrows and other items in second slot can be switched with 'X' by default Switching key 'X' in keyboard setting Sapling for planting trees Chance of dropping sapling from trees Cottonseed for planting cotton Chance of dropping cot…

  • Update 0.0.1.2 - Screenshots - 27 February 2017

    Hello everyone, In this update I allowed steam screenshot and added daytime bar to hud so you now what time of the day it is. Then some bugfixes, saving improvements and changes to furnace functionality. Taking a screenshots can cause a frame drop but I'm still trying to optimise it. (when fps drops and stays at 30 it can be repaired by going to desktop and back to the game) Added Steam screenshots Impossibility to load savefile from newer version of the game Daytime bar to HUD Proper progress simulation for campfire, firepit and furnaces after sleep Preview image on slots (input, output, fuel) for campfire, firepit and furnaces Removed Chest opening and closing sound (will be added with audio system completion) Changes and fixes Chest remained open after unknown circumstances Temporary island files were not deleted after saving and loading world Some old systems like "chunk control" ar…

  • Update 0.0.1.2 - Screenshots - 27 February 2017

    Hello everyone, In this update I allowed steam screenshot and added daytime bar to hud so you now what time of the day it is. Then some bugfixes, saving improvements and changes to furnace functionality. Taking a screenshots can cause a frame drop but I'm still trying to optimise it. (when fps drops and stays at 30 it can be repaired by going to desktop and back to the game) Added Steam screenshots Impossibility to load savefile from newer version of the game Daytime bar to HUD Proper progress simulation for campfire, firepit and furnaces after sleep Preview image on slots (input, output, fuel) for campfire, firepit and furnaces Removed Chest opening and closing sound (will be added with audio system completion) Changes and fixes Chest remained open after unknown circumstances Temporary island files were not deleted after saving and loading world Some old systems like "chunk control" ar…

Patch notes and updates

S.noRelease datePatch nameGID number
13 August 2026Bugfixing1839676055894994
21 February 2021Hotfix v1.0.0.24050393736353674349
329 March 2019Progress Info2465065785301372697
413 September 2017Update 0.0.1.5 - Character Creator4249665521687088390
513 August 2017Update 0.0.1.4 - 4K support4249665521687088458
626 March 2017Update 0.0.1.3 - Sounds4249665521687088520
727 February 2017Update 0.0.1.2 - Screenshots4249665521687088578
814 February 2017Update 0.0.1.1 - Welcome4249665521687088638

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID576060
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$2.79 (30% off from $3.99)
Free to playNo
Discount30%
Original price USD$3.99
Current price USD$2.79
Release dateDec 13, 2020
Developerbocoboc
Publisherbocoboc
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent55%
Positive reviews6
Negative reviews5
Total reviews11
Steam recommendationsNot available
Achievements30
Average playtime forever145 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/576060/

Short description

A top-down story-driven survival game, set on unknown islands you must explore in order to find a way home. Your adventure will contain classic mechanics like crafting, acquiring resources, hunting animals, farming, fishing, building shelter, and defending from enemies.

About this game

Faraway Islands is a top-down 2D story-driven survival game, set on procedurally generated islands you can travel between and explore. The game features classic survival mechanics like crafting based on combining, gathering resources and food, farming, hunting animals, increasing character skills, building shelter, and defending against enemies. ADVENTURE You play as a survivor of a passenger ship that sank in a wild storm. As you try to find a way home from these islands, you encounter new friends who will help you, and enemies giving you a hard time. (character visuals can be customized) CRAFT TOOLS Creating items is done by combining or processing items in your inventory. These combinations are not shown to the player from the start, so you have to try new combinations. Some are recommended to you by story characters or written in quests. CONSTRUCTION You can build your own shelter to ensure your safety from predators and enemies. The game has several basic buildings to choose from and construct, and more are unlocked by increasing your skills. EXPLORE ISLANDS All islands are procedurally generated, which means everything from their shape to the number of crabs and mushrooms is randomly chosen and then created by predefined rules. Not all resources are the same on every island, so you must explore and find what you need. DANGER Wild animals are dangerous, and you should be cautious when moving around them. So beware that pack of tigers can kill you quite quickly. There are also human enemies that will attack every few days. You can prepare for these situations by crafting weapons and armor.

Supported languages

English, Czech

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $2.79
  • Highest observed: $2.79

Faraway Islands's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.79, the highest is $2.79, and the first visible tracked price is $2.79. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -30%
  • Latest sale window: Sep 22, 2026 to Sep 22, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -30%, with a lowest recorded final price of $2.79 during rows named Steam sale. The latest recorded window starts Sep 22, 2026 and ends Sep 22, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.79, from Sep 22, 2026 through Sep 22, 2026. The latest run records $2.79 for 1 day of uninterrupted daily tracking with a listed discount from $3.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.79
  • Current list price: $3.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Faraway Islands at $2.79 in USD, with a listed base price of $3.99 and a -30% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.79$3.9930%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.79.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.79$2.79No change30% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.79.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$2.79$3.9930% (Steam sale)Steam Store - Steam sale

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