- Bugfixing - 3 August 2026
Hello everyoneA new bugfix has been released. The main reason is a bug (as reported in discussions) in which story islands could be assigned to the same game world location and fail to spawn when needed, thus blocking story progress.There is now a check when the world is loaded for this island ID collisions. When there is any empty position on a map, a new random ID is assigned. When there isn't, a prompt to select a new position is shown to a player.And as I was testing this version, several more issues came up, as seen below.Bugfixes:Story island could get the same position as anotherMap legend not showing all discovered island typesClosing an open (up-facing)) door would swing them the wrong way aroundPlayStation button gamepad graphics setting not workingWhen in dialogue with a ranged weapon equipped, an arrow, bolt,... would appear when pressing LMBEnemy wave timer not decreasing w…
- Unstuck Update - 2 March 2026
Hello everyoneI've just released a small/ish update (at least from the player perspective), with the most prominent feature being the one that should probably have been in the game from the start —the unstuck button.Even after all my attempts to mitigate it, someone always gets stuck between objects. So I finally got myself to implement it. ːlunar2019crylaughingpigːAs for my bad habit, I refactored, cleaned, and updated a lot of older code. Which is not visible to a player, but makes me sleep better and makes the game run a little bit smoother.As a result, there are a few small UI, gameplay, and other tweaks and fixes.Unstuck buttonTo use the unstuck button, you have to stay still for 20 seconds, then open the pause menu. Then it will appear beside the top page buttons. You will get teleported to a random position on the same island.Other changes and bugfixes:A new in-game "Unstuck" gui…
- Overhaul Update - 3 September 2024
Hello everyone,It has been a while but I bring you a new Update, which is mostly technical but also brings several graphical and gameplay improvements. For some time now I've been (really) slowly converting the game from its original engine (GameMaker Studio 1.4) to its newest iteration. That led me to rewrite almost every line of the game's code. The only downside of this conversion is that the game now only supports a 64-bit operating system. Which is not that unusual these days but still, the original version is a 32-bit application and will stay available as a "beta" branch in the game's properties. The original version has some bad performance issues I've never been able to solve properly. The engine upgrade by itself provides some improvement but this time I tried to optimize as much as I was able to. Most notably object and effect rendering, island loading/saving, and a better UI…
- Hotfix v1.0.0.2 - 1 February 2021
Fixed bug where saves on the newest version were shown as incompatible.
- Game Release - 14 December 2020
Hello everyone, I am really glad I can finally tell you that the game is fully released. I have play through it several times and fixed all game-breaking bugs I encountered and hopefully caught all of them but you never know. Anyway, if you experience such bug, I intend to fix or tweak it, but I'm not implementing any new features or major game changes. I know FI is not the best game and there is a lot that can be improved, but I'm immensely glad I managed to get it to the state it is in now. I have started the development years ago at high school. Since then I already realized it was too big of a scope for my first "bigger" project. But thanks to that I learned a lot about programming, graphics and game development as a whole which I intend to utilize more in my future projects. (hopefully something smaller :-D) At the end of this post would like to thank to all who purchased, supporte…
- Pre-release Update - 20 July 2020
Hello everyone, It has been over a year since last update and I think the game is finally ready for another. I've fixed all bugs that I run into and everything, all quests included, should be fine. But I know there is always something to fix. These are main additions in this update: All quests are now unlocked. Crafting recipe list added to inventory Ingame map, unlocked after first quest Sounds - ambient, gameplay, UI Gamepad support Steam Achievements Steam Cloud And obviously a lot of bugfixes This update is titled as "pre-release" because this is the last bigger update I intend to release. I know the game could be so much better but I've been on this one project so long it is very hard to get something done and at this point I'm just glad it can be played from start to end without any major game or save breaking problems. The plan for now is to fix bugs you might run into and do som…
- Progress Info - 29 March 2019
Hello, I know game should have been released yesterday, but it is not done, and I don't know what to say other than that I am incompetent. I released current state of the game on public branch for those who already own the game and they can try it. I didn't fully released it because as I tried go trough the story and there is always something new that is broken or broke because I fixed something else. I don't want to give up as I think I can fix all of this bugs, but I cannot tell how long it could take. And lastly I think I'm gonna turn the early access back on, because the game is almost finished (except the audio and bugs) and I promised to release it twice already. Again, I'm sorry. I hope some of you still want to play my game at this point. Thank you for understanding. Have a nice day, - Peter
- Release Delay - 6 March 2019
Hello everyone, I am sorry to say I have to delay the release again. I underestimated number of things that needs to be done and can go wrong; including debugging. Several major problems came up as I am trying to implement the story elements into the game. New release date is set on March 28th, 2019. I am really ashamed and I can see now I have a poor judgement of my abilities. (I know I realised that really "early") Also I still have some spare days off work that I intend to use in this time and finish this damn game already. There is also quite possible I will open beta branch for game before release for those who'd like to help me with bugfix. Thank you for reading, waiting and hopefully your understanding. Have a nice day, - Peter
- Release Date - 11 February 2019
Hello everyone, Yesterday was the day (10th of February) I said the game would be either finished or I will abandon it. Unfortunately game is not complete yet, but I think I am capable of finishing it soon. I was able to complete most of gameplay mechanics and the game is playable but I still have to do most of audio, texts for tutorial/quests and rest of AI. So the date March 7, 2019 is new and definitive Release date for Faraway Islands. I hope this release date is better than end of development. As always thank you for reading this update. Have a nice day, - Peter
- Development Update - 3 September 2018
Hello everyone, You might already notice the lack of news on my twitter and that's because for three months now I have new full-time job and therefore a time spent on development is just couple hours a week at best. And it is not possible for me to continue this way with the initial scope of the game. When I looked at the plan of things still needed to be done it was obvious that I can't finish the game with everything I want in it. Well I might be able to but who knows how long it would take. So I've decided to cut all unnecessary features like world editor, user created content or multiple game modes and finish features I have already started. I've also disabled purchase option for the game as the version live on steam is not updated and does not represent the game very well now. I will make it available again before or when the game is fully released. I have started making Faraway Is…
- Progress Update - 21 November 2017
Hello everyone Since the last game update I've added a lot of new content, including buildings, items, quest system, AI improvements and several bug fixes. But for the past month I'm working on scenario system which will allow me to create a whole story within the in-game editor and hopefully will allow user scenarios in the future. It is not as easy as I thought so that's another delay which was not planned. Release Delay In the early access description I've said that the game will be released in 2017 but because of several large delays, job or family related, it won't be possible. I have to admit I did a really poor job with my development plan, and I can't deny there was a little bit of my laziness and depression time involved in the process. Future Updates As I'm adding new content I'm also changing some parts of a code for building, hud, inventory and most importantly loading syste…
- Progress Update - 21 November 2017
Hello everyone Since the last game update I've added a lot of new content, including buildings, items, quest system, AI improvements and several bug fixes. But for the past month I'm working on scenario system which will allow me to create a whole story within the in-game editor and hopefully will allow user scenarios in the future. It is not as easy as I thought so that's another delay which was not planned. Release Delay In the early access description I've said that the game will be released in 2017 but because of several large delays, job or family related, it won't be possible. I have to admit I did a really poor job with my development plan, and I can't deny there was a little bit of my laziness and depression time involved in the process. Future Updates As I'm adding new content I'm also changing some parts of a code for building, hud, inventory and most importantly loading syste…
- Update 0.0.1.5 - Character Creator - 13 September 2017
Hello everyone, In this update I finally managed to implement character customisation. There were several complications, like character animations, which I had to resolve, but it's complete now. Character creator will show up when you hit "NEXT" in new game menu. I also figured out how yyc compiler works and was able to improve game performance with it. This will be very useful when I start working on new AI system later. (yyc compiler is an "tool" for gamemaker studio engine) That’s all for this update, complete list of new features, tweaks and bugfixes below: Added Character customisation Character's name and gender symbol above character menu Game over text translation to Czech Removed Hand shadow in water Dying animations Changes and fixes Hammer icon was changed from old stone look to iron look You can see second hand when torch is equipped Game is now exported with YYC Compiler Bo…
- Update 0.0.1.5 - Character Creator - 13 September 2017
Hello everyone, In this update I finally managed to implement character customisation. There were several complications, like character animations, which I had to resolve, but it's complete now. Character creator will show up when you hit "NEXT" in new game menu. I also figured out how yyc compiler works and was able to improve game performance with it. This will be very useful when I start working on new AI system later. (yyc compiler is an "tool" for gamemaker studio engine) That’s all for this update, complete list of new features, tweaks and bugfixes below: Added Character customisation Character's name and gender symbol above character menu Game over text translation to Czech Removed Hand shadow in water Dying animations Changes and fixes Hammer icon was changed from old stone look to iron look You can see second hand when torch is equipped Game is now exported with YYC Compiler Bo…
- Update 0.0.1.4 - 4K support - 13 August 2017
Hello everyone First, I must apologise for the lack of news for the game. Like I said in discussion I had some personal problems to resolve and I found a new job, so my development time was reduced. Most of the time I was working on Editor and adjusted saving mechanism. Editor is still not finished but looks promising and I hope I will be able to create a story scenario. Saving code had to be changed a little (for compatibility with editor and future updating) so all older saves will not work anymore. Lot of interface graphics were tweaked or completely changed, like background, buttons, icons, etc... Most obvious changes were made for character page, which was rearranged to be more consistent. HUD was also tweaked: all bars are now reversed (full = good / empty = bad) and I added small icons next to them indicating what is bar showing and its state with colours (green/orange/red). New…
- Update 0.0.1.4 - 4K support - 13 August 2017
Hello everyone First, I must apologise for the lack of news for the game. Like I said in discussion I had some personal problems to resolve and I found a new job, so my development time was reduced. Most of the time I was working on Editor and adjusted saving mechanism. Editor is still not finished but looks promising and I hope I will be able to create a story scenario. Saving code had to be changed a little (for compatibility with editor and future updating) so all older saves will not work anymore. Lot of interface graphics were tweaked or completely changed, like background, buttons, icons, etc... Most obvious changes were made for character page, which was rearranged to be more consistent. HUD was also tweaked: all bars are now reversed (full = good / empty = bad) and I added small icons next to them indicating what is bar showing and its state with colours (green/orange/red). New…
- Update 0.0.1.3 - Sounds - 26 March 2017
Hello everyone In this update I finished sound system and planting, added some new items like more types of arrow and fixed several bugs. With complete sound system, sounds like footsteps and button clicks were added and more will be implemented in next updates. In next update I will have to change parts of game saving code so old save files (0.0.1.3 and below) won't be functional anymore. Complete list of new features, tweaks and bugfixes below: Added Footstep sound on grass, sand, wood, dirt and water Hit sound for rock and iron plate Slingshot sound Second HUD slot for ammunition (arrows, pebbles, …) More arrows (stick, flint, iron) that differs by accuracy Arrows and other items in second slot can be switched with 'X' by default Switching key 'X' in keyboard setting Sapling for planting trees Chance of dropping sapling from trees Cottonseed for planting cotton Chance of dropping cot…
- Update 0.0.1.3 - Sounds - 26 March 2017
Hello everyone In this update I finished sound system and planting, added some new items like more types of arrow and fixed several bugs. With complete sound system, sounds like footsteps and button clicks were added and more will be implemented in next updates. In next update I will have to change parts of game saving code so old save files (0.0.1.3 and below) won't be functional anymore. Complete list of new features, tweaks and bugfixes below: Added Footstep sound on grass, sand, wood, dirt and water Hit sound for rock and iron plate Slingshot sound Second HUD slot for ammunition (arrows, pebbles, …) More arrows (stick, flint, iron) that differs by accuracy Arrows and other items in second slot can be switched with 'X' by default Switching key 'X' in keyboard setting Sapling for planting trees Chance of dropping sapling from trees Cottonseed for planting cotton Chance of dropping cot…
- Update 0.0.1.2 - Screenshots - 27 February 2017
Hello everyone, In this update I allowed steam screenshot and added daytime bar to hud so you now what time of the day it is. Then some bugfixes, saving improvements and changes to furnace functionality. Taking a screenshots can cause a frame drop but I'm still trying to optimise it. (when fps drops and stays at 30 it can be repaired by going to desktop and back to the game) Added Steam screenshots Impossibility to load savefile from newer version of the game Daytime bar to HUD Proper progress simulation for campfire, firepit and furnaces after sleep Preview image on slots (input, output, fuel) for campfire, firepit and furnaces Removed Chest opening and closing sound (will be added with audio system completion) Changes and fixes Chest remained open after unknown circumstances Temporary island files were not deleted after saving and loading world Some old systems like "chunk control" ar…
- Update 0.0.1.2 - Screenshots - 27 February 2017
Hello everyone, In this update I allowed steam screenshot and added daytime bar to hud so you now what time of the day it is. Then some bugfixes, saving improvements and changes to furnace functionality. Taking a screenshots can cause a frame drop but I'm still trying to optimise it. (when fps drops and stays at 30 it can be repaired by going to desktop and back to the game) Added Steam screenshots Impossibility to load savefile from newer version of the game Daytime bar to HUD Proper progress simulation for campfire, firepit and furnaces after sleep Preview image on slots (input, output, fuel) for campfire, firepit and furnaces Removed Chest opening and closing sound (will be added with audio system completion) Changes and fixes Chest remained open after unknown circumstances Temporary island files were not deleted after saving and loading world Some old systems like "chunk control" ar…