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Hollow Halls

Hollow Halls Steam news

Broken Code Games | Jan 19, 2017 | game

Released

0players observed · 24 September 2026 - 21:04:16 UTC

IndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Hollow Halls news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviews6
  • Release dateJan 19, 2017
  • DeveloperBroken Code Games
  • PublisherBroken Code Games

Genres: Indie

Company pages: Developer: Broken Code GamesPublisher: Broken Code Games

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Hollow Halls Steam news

Hollow Halls news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Version 1.04 - 9 November 2017

    A small update to fix couple of bugs. Fixed issue at Ground Floor where an area was difficult-to-access to say the least. Trying to skip certain animations would freeze the game fixed. Quality of Life improvements on "hitbox" for entering certain doors. Special thanks to Steam user nenekonaf for pointing out these issues, and I can only apoligize for delivering the fixes later than I promised.

  • Version 1.04 - 9 November 2017

    A small update to fix couple of bugs. Fixed issue at Ground Floor where an area was difficult-to-access to say the least. Trying to skip certain animations would freeze the game fixed. Quality of Life improvements on "hitbox" for entering certain doors. Special thanks to Steam user nenekonaf for pointing out these issues, and I can only apoligize for delivering the fixes later than I promised.

  • Version 1.03 - 9 August 2017

    If you enjoy devs failing to meet deadlines, subscribe to this channel! In other words, the often requested save/continue feature has finally been implemented. Saving happens automatically, at checkpoints. These are (usually) after arriving to a new floor or after a cinematic. To resume your progress, hit the Continue at the start menu. As always, inform me if there are issues or problems with the new save feature. ːFiveAndQuarterDiskː

  • Version 1.03 - 9 August 2017

    If you enjoy devs failing to meet deadlines, subscribe to this channel! In other words, the often requested save/continue feature has finally been implemented. Saving happens automatically, at checkpoints. These are (usually) after arriving to a new floor or after a cinematic. To resume your progress, hit the Continue at the start menu. As always, inform me if there are issues or problems with the new save feature. :FiveAndQuarterDisk:

  • Steam Trade Cards available & Price drop - 22 March 2017

    After a long battle, Steam Trade Cards are finally available for Hollow Halls! Obtain unique emoticons, background images and badges by playing the game to make Trade Cards drop, collect the whole set, combine them, and receive your reward. More on Steam Trade Cards here: http://steamcommunity.com/tradingcards Also the price of the game has been reduced. If you just recently bought the game with the previous higher price, less than 14 days ago, you can refund it to Steam and re-buy it with the cheaper price. More information here: https://support.steampowered.com/kb_article.php?ref=4873-QOSK-5126#sale

  • Steam Trade Cards available & Price drop - 22 March 2017

    After a long battle, Steam Trade Cards are finally available for Hollow Halls! Obtain unique emoticons, background images and badges by playing the game to make Trade Cards drop, collect the whole set, combine them, and receive your reward. More on Steam Trade Cards here: http://steamcommunity.com/tradingcards Also the price of the game has been reduced. If you just recently bought the game with the previous higher price, less than 14 days ago, you can refund it to Steam and re-buy it with the cheaper price. More information here: https://support.steampowered.com/kb_article.php?ref=4873-QOSK-5126#sale

  • Siliconera Interview on Hollow Halls - 16 February 2017

    Friendly folks at Siliconera interviewed me about the game. You can read the article here on their site: The Interview

  • Siliconera Interview on Hollow Halls - 16 February 2017

    Friendly folks at Siliconera interviewed me about the game. You can read the article here on their site: The Interview

  • Version 1.02 - 10 February 2017

    What started out as a patch to remove one crash to desktop fix suddenly grew into game engine update. Fixed a crash to desktop bug plagueing some setups Performance increases Player "sliding" on some surfaces fixed Updated some textures and models Fixes on invisible walls close to hospital beds Thank you for your patience with this update. As always, let me know if the recent patch brought up something unexpected. Next week I'm hoping to be able to finally implement the Steam Trading Cards and starting to work on the Save/Continue function. =)

  • Version 1.02 - 10 February 2017

    What started out as a patch to remove one crash to desktop fix suddenly grew into game engine update. Fixed a crash to desktop bug plagueing some setups Performance increases Player "sliding" on some surfaces fixed Updated some textures and models Fixes on invisible walls close to hospital beds Thank you for your patience with this update. As always, let me know if the recent patch brought up something unexpected. Next week I'm hoping to be able to finally implement the Steam Trading Cards and starting to work on the Save/Continue function. =)

  • Version 1.01 - 24 January 2017

    I updated the game to 1.01 version. Big Things - The bug that caused the game to crash on some systems when starting a new game or when leaving the first room has been fixed. Minor Things - Logo intro can be skipped - Made the player move faster in some rooms - Fixes and adjustments on models and collision boundaries

  • Version 1.01 - 24 January 2017

    I updated the game to 1.01 version. Big Things - The bug that caused the game to crash on some systems when starting a new game or when leaving the first room has been fixed. Minor Things - Logo intro can be skipped - Made the player move faster in some rooms - Fixes and adjustments on models and collision boundaries

Patch notes and updates

S.noRelease datePatch nameGID number
110 February 2017Version 1.024249665521687092384
224 January 2017Version 1.014249665521687092442

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