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SCALPERS: Turtle & the Moonshine Gang

SCALPERS: Turtle & the Moonshine Gang Steam news

A Sweet Studio | Mar 29, 2018 | game

Released

0players observed · 22 September 2026 - 18:06:43 UTC

ActionAdventureIndieCo-opShoot 'Em UpSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

SCALPERS: Turtle & the Moonshine Gang news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews39
  • Release dateMar 29, 2018
  • DeveloperA Sweet Studio
  • PublisherA Sweet Studio

Genres: Action, Adventure, Indie

Company pages: Developer: A Sweet StudioPublisher: A Sweet Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

SCALPERS: Turtle & the Moonshine Gang Steam news

SCALPERS: Turtle & the Moonshine Gang news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 1.0.1 - 4 April 2018

    Hi all. We have patched our first patch after the full release. Thanks to you, the community, we can notice and hunt down nasty little bugs faster. Thanks for that! Fixes in this patch include: *Hit damage *Sounds *Collisions *Optimization

  • Patch 1.0.1 - 4 April 2018

    Hi all. We have patched our first patch after the full release. Thanks to you, the community, we can notice and hunt down nasty little bugs faster. Thanks for that! Fixes in this patch include: *Hit damage *Sounds *Collisions *Optimization

  • Full release - 29 March 2018

    Howdy folks! We are live, with the full release. The road has been long, and hard. As a small indie developer, we ran into all the possible problems you can. Even though the release seemed distant from time to time, we did not give up and kept pushing when we had the resources to do so. We would like to thank all the testers and community members that sent us bugs and issue reports. Please keep them coming. We will continue to push bug fixes and collect your input on what is good and what is less good with the game! Thank you all, so far it has been one hell of a ride! New content in full release: * 2 new campaign maps * 2 new bosses * 30 new upgrades * Simplified Chinese translation Much love and respect / A Sweet Studio

  • Full release - 29 March 2018

    Howdy folks! We are live, with the full release. The road has been long, and hard. As a small indie developer, we ran into all the possible problems you can. Even though the release seemed distant from time to time, we did not give up and kept pushing when we had the resources to do so. We would like to thank all the testers and community members that sent us bugs and issue reports. Please keep them coming. We will continue to push bug fixes and collect your input on what is good and what is less good with the game! Thank you all, so far it has been one hell of a ride! New content in full release: * 2 new campaign maps * 2 new bosses * 30 new upgrades * Simplified Chinese translation Much love and respect / A Sweet Studio

  • Patch 0.0.5 Bug fixes. - 15 February 2018

    Hey! We have updated Scalpers again, this time with some minor fixes. That includes: -Typos -Sorting of result for pvp games -Graphical fixes -Changed color of telegraph for the lizzard explosion. -Balanced for single players on normal difficulty.

  • Patch 0.0.5 Bug fixes. - 15 February 2018

    Hey! We have updated Scalpers again, this time with some minor fixes. That includes: -Typos -Sorting of result for pvp games -Graphical fixes -Changed color of telegraph for the lizzard explosion. -Balanced for single players on normal difficulty.

  • Patch 0.0.4 - Bug fixes! - 8 February 2018

    Hi yall. We have updated Scalpers with fixes for these fixes: -We removed the possibility to get loot drop duplicates. -We removed the video in the main menu to prevent crashes. -Graphical fixes to the curve gun. -Network code optimization. Thank you all for your continued support!

  • Patch 0.0.4 - Bug fixes! - 8 February 2018

    Hi yall. We have updated Scalpers with fixes for these fixes: -We removed the possibility to get loot drop duplicates. -We removed the video in the main menu to prevent crashes. -Graphical fixes to the curve gun. -Network code optimization. Thank you all for your continued support!

  • Scalpers info Feb 2018 - 5 February 2018

    Hi all moonshine drinking voles! We are alive, and working.... on new content and bugs. At the moment more focus on bugs. We are sorting out the crash bug, and other bugs, such as sorting upgrades to have a better chance of getting loot you don't already have! Since we are a small indie company, we have been forced to take some external project to finance the finishing touches to Scalpers. It is on the final stretch for the Early Access. We are pushing a bug fix patch today or tomorrow! Thanks for your patience and support!

  • Scalpers info Feb 2018 - 5 February 2018

    Hi all moonshine drinking voles! We are alive, and working.... on new content and bugs. At the moment more focus on bugs. We are sorting out the crash bug, and other bugs, such as sorting upgrades to have a better chance of getting loot you don't already have! Since we are a small indie company, we have been forced to take some external project to finance the finishing touches to Scalpers. It is on the final stretch for the Early Access. We are pushing a bug fix patch today or tomorrow! Thanks for your patience and support!

  • We are still alive! - 24 October 2017

    Hey! We are alive and well. Working on new Campaign levels, with events, bosses, and enemies. Other than that, we are killing bugs, adding som quality of life stuff, such as aim sensitivity :O Thank for your support!

  • We are still alive! - 24 October 2017

    Hey! We are alive and well. Working on new Campaign levels, with events, bosses, and enemies. Other than that, we are killing bugs, adding som quality of life stuff, such as aim sensitivity :O Thank for your support!

  • Patch 0.0.3 - New Content! - 18 August 2017

    Greetings Earthlings! We have patched Scalpers and that includes new content as well. Patch includes: -Fully re-bindable gamepads. -PvP mode reworked: Everyone starts off with the revolver, then other weapons and powerups are placed over the level, you still choose secondary, and racial ability. -2 new PvP maps. -Support for up to 8 players in PvP -Swedish localization (more will come now when we have the framework). -Difficulty tweaks. -New graphics for posters and menus. -Optimization and bug fixes! /Team Sweet

  • Patch 0.0.3 - New Content! - 18 August 2017

    Greetings Earthlings! We have patched Scalpers and that includes new content as well. Patch includes: -Fully re-bindable gamepads. -PvP mode reworked: Everyone starts off with the revolver, then other weapons and powerups are placed over the level, you still choose secondary, and racial ability. -2 new PvP maps. -Support for up to 8 players in PvP -Swedish localization (more will come now when we have the framework). -Difficulty tweaks. -New graphics for posters and menus. -Optimization and bug fixes! /Team Sweet

  • We are alive! - 16 August 2017

    Howdy folks! Looooong time without any information on what we are working on, sorry for that. We are back from vacation and are working hard. So what are we working on? We are currently adding more campaign content, that means more boss battles, hordes of enemies and tricky situations to solve. But also more loot. Other than that, we are focusing on the PvP mode (or modes.... who knows?!) Fully re-bindable control support. We are localizing the game to a variety of languages, such as: Simplified Chinese, Russian, French, German, and Spanish. Thanks for all your feedback and continued support, you are the best! /Team Sweet

  • We are alive! - 16 August 2017

    Howdy folks! Looooong time without any information on what we are working on, sorry for that. We are back from vacation and are working hard. So what are we working on? We are currently adding more campaign content, that means more boss battles, hordes of enemies and tricky situations to solve. But also more loot. Other than that, we are focusing on the PvP mode (or modes.... who knows?!) Fully re-bindable control support. We are localizing the game to a variety of languages, such as: Simplified Chinese, Russian, French, German, and Spanish. Thanks for all your feedback and continued support, you are the best! /Team Sweet

  • Patch 0.0.2 - 29 May 2017

    Howdy Scalpers! We have made a huge patch with a lot of new content, including: -PvP (Say whaaaaat?!?!). -Local coop! (say whaaaaaaat?!?). -1 new scalper (Santana "El Cazador"). -Controller support (x-box 360 standard). -In-game currency that drops from mobs and destructibles. -Loot crate shop to buy upgrades from(nothing to do with in-app purchases, you can't buy in-game currency, but to make progression faster for those who struggle with boss battles). -Trading cards are on their way up! -Rebalance enemy spawns and events 1-4 players. -Renamed difficulties (you seem unnwilling to play on easy). -Worked on feedback (visual and sounds). So, as you all know, we are a small team with a small budget, so any bugs that you find, please help us report them so we can make the game better! (With added controller support and local coop, we expect some :s). Thanks for all your love and support!

  • Patch 0.0.2 - 29 May 2017

    Howdy Scalpers! We have made a huge patch with a lot of new content, including: -PvP (Say whaaaaat?!?!). -Local coop! (say whaaaaaaat?!?). -1 new scalper (Santana "El Cazador"). -Controller support (x-box 360 standard). -In-game currency that drops from mobs and destructibles. -Loot crate shop to buy upgrades from(nothing to do with in-app purchases, you can't buy in-game currency, but to make progression faster for those who struggle with boss battles). -Trading cards are on their way up! -Rebalance enemy spawns and events 1-4 players. -Renamed difficulties (you seem unnwilling to play on easy). -Worked on feedback (visual and sounds). So, as you all know, we are a small team with a small budget, so any bugs that you find, please help us report them so we can make the game better! (With added controller support and local coop, we expect some :s). Thanks for all your love and support!

  • Shiny shiny loot! - 26 April 2017

    http://i.imgur.com/KZmFSf8.gif Coming in the next content update!

  • Shiny shiny loot! - 26 April 2017

    http://i.imgur.com/KZmFSf8.gif Coming in the next content update!

Patch notes and updates

S.noRelease datePatch nameGID number
14 April 2018Patch 1.0.14249665521687096535
229 March 2018Full release4249665521687096609
315 February 2018Patch 0.0.5 Bug fixes.4249665521687096675
48 February 2018Patch 0.0.4 - Bug fixes!4249665521687096745
518 August 2017Patch 0.0.3 - New Content!4249665521687096965
629 May 2017Patch 0.0.24249665521687097116
710 April 2017Patch 0.0.14249665521687097415

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