- Punch Planet - RENO - Version 0.8.4 - 1 September 2025
PUNCH PLANET - RENO - VERSION 0.8.4Version 0.8.4 is now released!Added new character: RenoFull Change-Log GraphicsAdded option for toggling camera shakeLocalizationUpdated Korean language translation (thank you Elizakun!)Removed localization of in-game status messages (RESET, HARD, etc)CreditsUpdated credits screen with new VO and translatorsRenoAfter serving alongside Cid in an elite unit of the Galactic Space Force, Reno and Meme formed their own mercenary hit team. While Cid’s operation specializes in capture and transport, their paths frequently cross when a bounty calls for ‘dead or alive.’ Reno and Cid have no bad blood, but when it comes to Meme, that's a different story.Move ListGeneralHealth: 1150Forward Dash is a RunHas a Super Jump (Down -> Up)Taunt provides a one-use grenade projectile (per round)Taunt (Grenade)Single use projectileHits against knocked down opponentsStanding…
- Punch Planet - Version 0.8.3.b - 2 August 2025
PUNCH PLANET - VERSION 0.8.3.bVersion 0.8.3.b is now released!Gameplay and Character AdjustmentsFull Change-Log CameraZoomed camera out slightlyAdded camera shake to various attacksCrumplesInitial crumple state now considered airborne instead of knocked downInputHolding Left + Right now considered valid input for standing (neutral) movesCIDDash.Forward: Now a run, increased active framesSt.MP.Charged: Increased hit stunSt.HP.Charged: Now special cancelableTYARAHealth: Increased healthSt.HP: Now chargeable (causes crumple)AGENT-GTactical Agent: Added special move "Tactical Agent", Input Forward+PPP or Backward+PPP, projectile invulnerableMAXXHealth: Increased healthARN-01DHealth: Increased healthGATDash.Forward: Now a runDash.Backward: Now a runWalks: Decreased move speedSt.LP: Extended hit box rangeLevitate -> Air Reaper: Now hits against standing opponents (whiffs against crouching)Ful…
- Punch Planet - Version 0.8.3 - 3 July 2025
PUNCH PLANET - VERSION 0.8.3Version 0.8.3 is now released!Lobby ImprovementsCasual MatchmakingLanguage SupportSome Character AdjustmentsFull Change-Log MatchmakingAdded casual matchmakingPractice in training mode while waiting for an online opponentLobbiesImproved lobby UILocalizationAdded support for more languages:EnglishSpanishFrenchGermanRussianJapaneseKoreanChineseSelectable from the Options -> Language menu. Please reach out and let us know if any of these translations are strange.Motion BlurAdded additional motion blur setting (None / Default / High)MusicAdded "Default" music option which uses stage music DTCClones now render in front layerDOGCr.HK: Now causes hard knockdownPinWheel->Dive: Adjusted knockdown framesRun->LeapStrike: Adjusted knockdown frames, increased block advantageSuper.PinWheel: Decreased knockdown framesARN-01DJp.MP: Now special cancellable, increased cancel w…
- Punch Planet - Version 0.8.2.c - 8 April 2025
PUNCH PLANET - VERSION 0.8.2.c Version 0.8.2.c is now released!Netcode improvements Performance and Asset loading optimizations Character adjustments Charge input tweaks Golden Hits nerfed Demonstration mode in LobbyRead the full detail changelog here PERFORMANCE OPTIMIZATIONSImproved UI animation playback performance Should improve online netcode performance quite a bit Also improved the frame counter UI in training mode ASSET LOADING IMPROVEMENTSImproved the asset loading / unloading functionality Eliminates some memory leaks when playing a lot of matches Should improve performance when loading new matches and when playing for long amounts of time DEMONSTRATION IN LOBBYAdded ability to run the demonstration mode while waiting for matches online Mostly just to fill dead time on the PPTV stream (come join us!) CHARGE INPUTSDecreased frames needed for charge attacks 38 => 36 Increased bu…
- Punch Planet - Version 0.8.2 - 23 February 2025
PUNCH PLANET - VERSION 0.8.2 Version 0.8.2 is now released!Stage Enhancements Arcade Mode Achievements Big Heads Interface Improvements Engine Optimizations Gameplay Updates And More!Read the full detail changelog here STAGE ENHANCEMENTS All stages have been improvedAdded new assets Added looping animations Added interactable elements that respond to characters (visual only) Added more audio ambience Improved lighting Stages now rotate slightly as characters move towards the corner ARCADE MODE Added single-player Arcade Mode. Choose a character and fight against a series of more difficult opponents. Match 1-5: Random Opponent Match 6: Mirror Match Match 7: Rival Match Match 8: Boss Match {STEAM_CLAN_IMAGE}/...
- Punch Planet - Version 0.8.1 - 20 June 2024
Version 0.8.1 is now released! This patch brings gameplay updates, performance optimizations, and bug fixes. Read the full detail changelog here PerformanceImproved general performance, game should feel smoother than ever before. AudioFixed issue where audio would always mute when the game lost focus, even with the option turned off in the settings. Golden HitsReduced the affect of Golden Hits so they have less impact on gameplay and more of a subtle bonus. Removed the juggle bonus for landing golden hits on airborne opponents (-1 juggle remove), decreased the hit stun bonus on grounded opponents from +2 to +1 (less bonus links), but increased the damage bonus. TrialsRemoved Golden Trials and updated any that needed to reworks. CameraAdjusted the gameplay camera a bit. Slightly lower, slightly angled up, slightly closer, and does not move into the corner as far. Push BackAdjusted push b…
- Punch Planet - Version 0.8.0 - 18 March 2024
Version 0.8.0 is now released! This major patch brings a full reworking to the menus and interfaces of the game, full reworking to the online and lobby system, a cinematic intro, a new juggle system and other gameplay updates, trial mode, and performance and quality of life improvements! Read the full detail changelog here General The whole game has been completely reworked from the ground up bringing new menus, interfaces, and a much stronger foundation for adding future features. CinematicAdded the intro cinematic to the actual game. Engine - UnityUpdated Unity to a much more modern version, allowing us a lot of development quality of life improvements including better workflow and performance. No longer supports Direct-X 9 (removed by Unity) but now supports Vulkan (if having performance issues please try this). Online LobbiesCompletely reworked how online functions, switching away f…
- Punch Planet - Version 0.7.7 - 10 February 2023
Version 0.7.7 is now released! This patch brings animation system improvements, visual fx updates, and new universal mechanics! Read the full detail changelog here Animation System ImprovementsAdded sub-frame animation interpolation during hit stop for the attacker and defender. When characters are in hit stop ("frozen"), they will now slowly animate towards their next key frame of animation. This visual-only change should help interactions (hits) look and feel much more smooth. VFX System ImprovementsGreatly improved how visual fx are managed and used by the engine, will help us iterate much easier and have more re-use of assets. Also improved (fixed) the timing calculation for animations that have dynamic speed usage, things like stuns, juggles, and other animations that can have variable timing will now look correct. OptimizationsGame performance should be improved. Golden HitsAdded…
- Punch Planet - Version 0.7.6 - 29 October 2022
Version 0.7.6 is now released! This patch brings gameplay features, balance adjustments, and animation improvements. Read the full detail changelog here MomentumAdded concept of momentum to the game. Works same way as the push back calculation where you can supply distance, frames, and speed factor to have the character slide to a stop. All characters will now slide forward slightly when ending a dash, or performing a DTC, and additionally Dog when he stops from a run. Momentum can carry passed an attack that gets used, allowing moves to hit farther than before and the possibility of combos that were not possible from a stand-still. Hit SparksAdjusted various hit spark positions. Jumping Normal Attacks Many jumping normal attacks have had their animations, active frames, frame advantage, hit/hurt boxes adjusted. Should make the air game a bit more nuanced. Hit Sequences - SpinAdded "Spi…
- Punch Planet - Version 0.7.5 - 8 July 2022
Version 0.7.5 is now released! This patch brings balance adjustments, animation improvements, new game features and more. Read the full detail changelog here Training ModeCan now specify reversal actions separately for hit and block stun, will give more control over testing specific situations. Can now specify reversal actions for air resets, allowing support for testing this game situation more easily. Had to make some changes to how the resets worked but they should functionally work the same. Added new block setting "First_Random", which will block the first hit and then have a random chance to block any followups. Not super useful but it should allow players to work on their hit confirms after a block. When set to auto block, training dummies will now block correctly after an air reset (similar to stun / wakeup). Previously they would never block. Added new display option for "Frame…
- Punch Planet - Version 0.7.4 - 14 February 2022
Version 0.7.4 is now released! Balance Changes, Bug Fixes, Legacy Update Method, Support for non-16:9 monitor resolutions! This patch brings balance changes, bug fixes, option to use the old update method, and support for non-16:9 monitor resolutions Read the full detail changelog here Legacy Update TypeAdded graphics option to select the old method for running the game loop. Some players observed reduced performance with the new method, this should allow them to select the old method if that was more performant for them, shouldn't affect online performance. Non-16:9 Monitor ResolutionsAdded support for selecting non-16:9 monitor resolutions. Players can now select 4:3, 16:10, and other resolutions and allow the game to work on any aspect ratio. Playing the game at a different aspect ratio will have black bars around the border. ATCAdjusted ATC a bit to avoid the cross-under situation i…
- Punch Planet - Version 0.7.3.b - 1 December 2021
Version 0.7.3.b is now released! Balance adjusts, fixes, and Vsync! This patch brings balance changes, bug fixes, and support for in-game vsync. Read the full detail changelog here. V-SyncAdded new functionality for supporting in-game vsync. With Vsync enabled, this method now correctly limits the framerate to 60 fps instead of allowing the game to run at whatever your monitor's refresh rate is set to (not ideal). Players should now be able to use Vsync problem-free and produce a silky smooth PP. TyaraJumps: +fixed cancel window to make empty jump into landing moves easier (oversight from active frames reduced) Agent GFw.MK: +slighly adjusted juggle physics so that followup hits more consistent MaxxFw.HP.Charged: +decreased juggle value, +adjusted juggle physics Cr.HK: -increased juggle value HookSwing.EX: -decreased damage, +decreased juggle value, -adjusted juggle physics HornyToad.Al…
- Punch Planet - Version 0.7.3 - 28 October 2021
Version 0.7.3 is now released! Animation and Gameplay updates! This patch brings updated animations for a number of characters and substantial gameplay balances. Read the full detail changelog here. Character AnimationsRoy and many character animations in the game have been improved. Turn AnimationsCharacters now turn when they are crossed up. Start DistanceDecreased the distance that players start from each other, still generally out of strike range. Push BackDecreased push back speed factor, characters will push back slightly slower (same total distance, spread out over more frames). DamageAdjusted damage scaling:Old: New: Falls off slightly slower but has a greater max reduction. CameraAdjusted battle camera movement for less vertical movement (when characters are airborne) but while also tilting up a bit more, should be an improvement and look more smooth. MeterT-meter is no longer…
- Punch Planet - Version 0.7.2 - 30 May 2021
Version 0.7.2 is now released! Costumes, a trip to the groomer, and gameplay updates! This patch brings new costumes for our two latest characters ARN-01D and Gat, a full art / animation update for Dog, and new gameplay balance adjustments. Read the full detail changelog here. CostumesAdded new costumes for ARN-01D and Gat ARN-01D - K-0 WarsBefore they were reprogrammed as civil peace keepers, the ARN Units were created for the frontline of the K-0 Wars. Following the withdrawal of the Galactic Agency from Punch Planet, any surviving ARN Units were repurposed. Gat - VizierBefore Gat became the custodian of Punch Planet, it's believed he appeared throughout history to reap from times of chaos. There is much debate as to whether he is truly immortal or using some form of space wizardry to keep himself alive. Dog - Art / Animation UpdateDog has been taken to the groomer and given a full ov…
- Punch Planet - Version 0.7.1.A - GAT - 20 March 2021
Version 0.7.1 is now released, Gat joins the fight! Read the full detail changelog here. INFO Little is known about the origins of Gat, but it's believed he has appeared throughout history to reap from times of chaos. He has returned once more and as the new custodian of Punch Planet. There is much debate as to whether he is truly immortal or using some form of space wizardry to keep himself alive. Name : Gat Age : Unknown Origin : Unknown Occupation : Space Wizard Health1000Unique MovesCoffin Kicks: Down + MK (in air, up to 3x) Special MovesGem: QCF + Punch Prism Cell: QCB + Punch Levitate: QCF + Kick (in air) Levitate Followups: -> Air Reaper: Punch -> Air Stake: Kick -> Levitate (EX): QCF + 2x Kick Super MovesGem Lancer: QCFx2 + Punch (Costs 2 Bars) Diamond Maiden: QCFx2 + Kick (Costs 4 Bars)NotesNormals can be chained into higher priority normals (Light -> Medium / Heavy, Medium ->…
- Version 0.6.1.e - 6 February 2021
- Improves netcode timesyncing, should help reduce the stutter when one player needs to wait for the others' machine to catch up
- Punch Planet - Version 0.6.1 - 22 December 2020
Version 0.6.1 is now released, ARN-01D joins the fight! Read the full detail changelog here. Originally designed for the Sector-K Wars, any surviving ARN units were converted into peace keeping street units by the Galactic Agency. After years of wear and tear, they have developed a reputation for being aggressive and unpredictable. Move List Command NormalsBackward Medium Punch: Backward + MP Down Backward Medium Punch: Down + Backward + MP Backward Heavy Punch: Backward + HP Squat Kick (Left): Down + LK (After Squat Kick Right) Squat Kick (Right): Down + LK (After Squat Kick Left) Dive Bomber: Down + MK (In Air) Special MovesEnergy Turret: (Charge) Back -> Forward + Punch Rapid Taser: (Charge) Back -> Forward + Kick Orbital Strike: (Charge) Down -> Up + Punch Battery Discharge: (Charge) Down -> Up + Kick Jet Pack (Charge) Back -> Forward + Punch (In Air) Back Boost 2x Kicks (In Air - E…
- Punch Planet - Version 0.5.5.b - 21 October 2020
Version 0.5.5.b is now released! This update contains gameplay balance adjustments. Read the full detail changelog here. JTCFixed JTC input priority so that it doesn't conflict with special attacks, addresses an inconsistency when using this input while trying to cancel into special moves at the same time. ThrowsExtended range, should be a bit more strong. TauntsDecreased cancel window into DTC, should get better advantage when using Taunt and trying to get away with it. Chained Light AttacksLight attacks can no longer chain on whiff, should be it easier to buffer these moves into light special attacks without producing a chain and also make these light attacks slightly more whiff punishable. Collision BoxesExtended empty jump hurt box bottom, should be slightly easier to hit jumping opponents from below. InputSlightly increased the normal link leniency (reverted to previous), decreased…
- Punch Planet - Version 0.5.5 - 25 August 2020
Version 0.5.5 is now released! This update contains gameplay balance adjustments, character animation improvements, and engine quality of life enhancements. Note: I hit the character limit for this steam announcement and had to cut out some of the changes, you can read the full detailed notes here INTERFACEAdded network connection display when playing online matches Added interface option for toggling network connection display Added interface option for toggling player info when playing online GRAPHICS OPTIONSAdded Framerate Type option. This lets the engine to adjust how and when it processes the game loop, and allows the game to run at frame rates other than 60 frames per second. Available options:Locked (60): 60 FPS locked (default - current functionality) Unlocked (VSync): Enables Unity's VSync, FPS tied to monitor refresh rate Unlocked (Refresh Rate): Does not enable Unity's VSync…
- Punch Planet - Version 0.5.4 - 19 December 2019
Version 0.5.4 is now released! This update contains new free DLC costumes for four of the characters, gameplay system changes, and character balance adjustments You can read the full detailed notes here COSTUMES- Added new free DLC costumes for TYara, Dog, Agent-G, and Maxx TYARA - HUNTRESS COSTUMEBefore she was Princess to her people she was a Huntress like many others. Featuring huntress armor made from the beasts native to Punch Planet. Costume for TYara in Punch Planet Includes 10 Colors \ DOG - TERMINATE COSTUMEBefore Dog escaped the secret government lab he was sent on "Special Assignments". Featuring battle damage revealing some of his many modifications. Costume for Dogin Punch Planet Includes 10 Colors {STEAM_CLAN_IMAGE}/30948716/47de2200b24f38099c8f97a7bd9780d692832...