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Remnith

Remnith Steam news

Chronish Games | Aug 29, 2017 | game

Released

0players observed · 6 October 2026 - 04:28:24 UTC

ActionIndieVRArcadeShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score70% positive

Remnith news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score70% positive
  • Total reviews27
  • Release dateAug 29, 2017
  • DeveloperChronish Games
  • PublisherChronish Games

Genres: Action, Indie

Company pages: Developer: Chronish GamesPublisher: Chronish Games

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Remnith Steam news

Remnith news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Remnith 1.4.0 - 4 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30027397%2F464eaac558adc9ae9bd84eeb01571ee29c7967c2.png I'm employed somewhere else full-time now so it took some time, but I finally got a good amount of achievements ready. I haven't drawn anything in years so I ended up doing a bunch of revisions on all of them until they looked presentable. I think I ended up drawing at a rate of 1 achievement per weekend. I'll be adding in 2 more once I get some free time, one for completing the game regardless of difficulty and another for beating a level 2 or 3 arena on the highest difficulty without missing. I also found and fixed some glitches while implementing the achievements. More details below ↓ Additions & Changes Added in 8 achievements. Fixes Fixed a glitched that prevented the last arena from being replayed if you clear the game. Fixed the checkpoint resetting when you tr…

  • Remnith 1.3.0 - 22 September 2017

    Made some changes and fixes based off of suggestions and stalking gameplay videos d(゚∀゚d) Additions & Changes Lowered the difficulty of that one dark cave in level three that suddenly spikes. Increased the difficulty of the last two arenas. The last battle used to fluctuate in difficulty depending on the order enemies spawned (which was pretty much random). Now it's purely skill-based. Added in descriptions for quality presets when in VR. This should help with picking a good preset rather than guessing based off of the name. Fixes Made it easier to read the text in the initial cutscene. Changed the wording on the Controller Facing control scheme. I also moved it to the bottom of the list because it's one of the weirder control schemes. Optimized the initial cutscene. It didn't change much visually but it runs a lot smoother now.

  • Remnith 1.3.0 - 22 September 2017

    Made some changes and fixes based off of suggestions and stalking gameplay videos d(゚∀゚d) Additions & Changes Lowered the difficulty of that one dark cave in level three that suddenly spikes. Increased the difficulty of the last two arenas. The last battle used to fluctuate in difficulty depending on the order enemies spawned (which was pretty much random). Now it's purely skill-based. Added in descriptions for quality presets when in VR. This should help with picking a good preset rather than guessing based off of the name. Fixes Made it easier to read the text in the initial cutscene. Changed the wording on the Controller Facing control scheme. I also moved it to the bottom of the list because it's one of the weirder control schemes. Optimized the initial cutscene. It didn't change much visually but it runs a lot smoother now.

  • Remnith 1.2.6 - 18 September 2017

    Fixed a bunch of things that could've been causing crashes (`・ω・´)ゞ

  • Remnith 1.2.6 - 18 September 2017

    Fixed a bunch of things that could've been causing crashes (`・ω・´)ゞ

  • Remnith 1.2.5 - 17 September 2017

    Added in instructions for navigating in the start screen ~(・∀・~)

  • Remnith 1.2.5 - 17 September 2017

    Added in instructions for navigating in the start screen ~(・∀・~)

  • Remnith 1.2.4 - 17 September 2017

    Spent the last couple days fixing some horrible glitches. It took a lot longer than expected (;´Д`). Fixes Fixed a glitch where doors wouldn't open after an arena is cleared. Fixed projectiles freezing when shooting a bunch of Energy Scabs on Service Robot. Another game breaking glitch. I forgot what it was, but it's fixed now.

  • Remnith 1.2.4 - 17 September 2017

    Spent the last couple days fixing some horrible glitches. It took a lot longer than expected (;´Д`). Fixes Fixed a glitch where doors wouldn't open after an arena is cleared. Fixed projectiles freezing when shooting a bunch of Energy Scabs on Service Robot. Another game breaking glitch. I forgot what it was, but it's fixed now.

  • Remnith 1.2.3 - 13 September 2017

    You can now check your progress in the pause menu ~(・∀・~) Additions & Changes Added in a way to check how much of the game is the completed. Just pause the game and it'll be visible at the top. Fixes Fixed the loading bar not showing up when moving from level three to the credits seqeunce. Fixed the 'Skip Credits' button. Possible crash fix.

  • Remnith 1.2.3 - 13 September 2017

    You can now check your progress in the pause menu ~(・∀・~) Additions & Changes Added in a way to check how much of the game is the completed. Just pause the game and it'll be visible at the top. Fixes Fixed the loading bar not showing up when moving from level three to the credits seqeunce. Fixed the 'Skip Credits' button. Possible crash fix.

  • Remnith 1.2.2 - 12 September 2017

    Hopefully I made dashing better and not worse somehow. Seemed like dashing with Vive controllers wasn't that responsive at times so I made it so lifting your finger mid-dash doesn't suddenly stop you.

  • Remnith 1.2.2 - 12 September 2017

    Hopefully I made dashing better and not worse somehow. Seemed like dashing with Vive controllers wasn't that responsive at times so I made it so lifting your finger mid-dash doesn't suddenly stop you.

  • Remnith 1.2.1 - 12 September 2017

    The resolution and fullscreen settings felt really hidden so I moved them to Settings>General. I'm also currently working on a fix for a crash. Hopefully I can get rid of crashes for good, they're like cockroaches : (;゙゚'ω゚'):.

  • Remnith 1.2.1 - 12 September 2017

    The resolution and fullscreen settings felt really hidden so I moved them to Settings>General. I'm also currently working on a fix for a crash. Hopefully I can get rid of crashes for good, they're like cockroaches : (;゙゚'ω゚'):.

  • Remnith 1.2.0 - 7 September 2017

    Added in a few suggestions, FOV is definitely one of the more trippier settings (゚Д゚;) Additions & Changes FOV setting added, to get to it go to Settings>General>Field of View. This only works on Desktop Mode Axis inversion settings added, to get to it go to Settings>General>Axis inversion Vive trackpad movement tweaked so there's more range of movement when you move your thumb outwards. High and Ultra settings were lowered in VR to be more reasonable but the difference shouldn't be too noticable. As long as you don't change your graphics they'll stay as they were before the update. The following are the changes if you want to reproduce an old graphics setting. The viewing distance on High was changed from 33% to 18% and light quality went from 37% to 20%. On Ultra the viewing distance went from 50% to 33%, light quality 72.5% to 50% and MSAA 5x to 3x.

  • Remnith 1.2.0 - 7 September 2017

    Added in a few suggestions, FOV is definitely one of the more trippier settings (゚Д゚;) Additions & Changes FOV setting added, to get to it go to Settings>General>Field of View. This only works on Desktop Mode Axis inversion settings added, to get to it go to Settings>General>Axis inversion Vive trackpad movement tweaked so there's more range of movement when you move your thumb outwards. High and Ultra settings were lowered in VR to be more reasonable but the difference shouldn't be too noticable. As long as you don't change your graphics they'll stay as they were before the update. The following are the changes if you want to reproduce an old graphics setting. The viewing distance on High was changed from 33% to 18% and light quality went from 37% to 20%. On Ultra the viewing distance went from 50% to 33%, light quality 72.5% to 50% and MSAA 5x to 3x.

  • Remnith is Now Out! - 30 August 2017

    The release was originally planned for August 2016 but we ended up delaying things up until now to thoroughly test and change things until we found it was really ready for a full release. Thanks a lot to those that contributed along the way キタ━━━━━━━━m9( ゚∀゚)━━━━━━━━!! If you manage to find a bug or want a small feature like a new setting feel free to leave a post.

  • Remnith is Now Out! - 30 August 2017

    The release was originally planned for August 2016 but we ended up delaying things up until now to thoroughly test and change things until we found it was really ready for a full release. Thanks a lot to those that contributed along the way キタ━━━━━━━━m9( ゚∀゚)━━━━━━━━!! If you manage to find a bug or want a small feature like a new setting feel free to leave a post.

Patch notes and updates

S.noRelease datePatch nameGID number
122 September 2017Remnith 1.3.04249665521687106733
218 September 2017Remnith 1.2.64249665521687106796
317 September 2017Remnith 1.2.54249665521687106857
417 September 2017Remnith 1.2.44249665521687106916
513 September 2017Remnith 1.2.34249665521687106979
612 September 2017Remnith 1.2.24249665521687107040
712 September 2017Remnith 1.2.14249665521687107111
87 September 2017Remnith 1.2.04249665521687107172
930 August 2017Remnith is Now Out!4249665521687107239

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