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Interkosmos

Interkosmos Steam news

Ovid Works | Apr 25, 2017 | game

Released

1players observed · 24 September 2026 - 13:49:25 UTC

ActionAdventureIndieSimulationVRSteam Store

  • Latest observed players1 · 24 September 2026 - 13:49:25 UTC
  • SteamPulse tracked peak58
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Interkosmos news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 24 September 2026 - 13:49:25 UTC
  • SteamPulse tracked peak58
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews423
  • Release dateApr 25, 2017
  • DeveloperOvid Works
  • PublisherOvid Works

Genres: Action, Adventure, Indie, Simulation

Company pages: Developer: Ovid WorksPublisher: Ovid Works

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Interkosmos Steam news

Interkosmos news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Interkosmos is free until the 25th of May 2020! - 23 May 2020

    Stay at home and go to space 🚀

  • Patch Notes #2 - 27 June 2017

    * Fixed performance issues. Disabling "HQ FX" should significantly improve the frame-rate. * Computer sparks now generate fire if oxygen is too high * Fixed controllers position at start * Trajectory adjusts on trajectory screen after a 360 degree turn * A few other minor fixes and tweaks

  • Patch Notes #2 - 27 June 2017

    * Fixed performance issues. Disabling "HQ FX" should significantly improve the frame-rate. * Computer sparks now generate fire if oxygen is too high * Fixed controllers position at start * Trajectory adjusts on trajectory screen after a 360 degree turn * A few other minor fixes and tweaks

  • Patch Notes - 21 June 2017

    * Added Oculus support, inc. for Oculus Touch and the Oculus Remote * Improved touch controls and in-game interactions * Changed switches for easier triggering * Computer no longer turns off in extreme temperatures * Fixed highlights of valves and switches * Tweaked lights on fuses to make them more visible * Fixed a bugs with the fuses (audio loop) * Fixed some voice overlap bugs * Added computer glitches (showing real astro-computer code!) * Fixed the computer power bug And many more minor bug fixes.

  • Patch Notes - 21 June 2017

    * Added Oculus support, inc. for Oculus Touch and the Oculus Remote * Improved touch controls and in-game interactions * Changed switches for easier triggering * Computer no longer turns off in extreme temperatures * Fixed highlights of valves and switches * Tweaked lights on fuses to make them more visible * Fixed a bugs with the fuses (audio loop) * Fixed some voice overlap bugs * Added computer glitches (showing real astro-computer code!) * Fixed the computer power bug And many more minor bug fixes.

  • Interkosmos is coming to the Oculus Rift on June 21! - 20 June 2017

    Good news all! We're putting a few finishing touches on the Oculus build, and working on a Patch for both the Vive and Oculus - inc. improved controls & a few gameplay tweaks. The Oculus version plays well with both the Touch or the Rift Remote, and we'll post a more detailed update about Patch changes once it's released. Part of what made the RIft version take longer had to do with making sure the gameplay was fun both with and without the Touch controllers. We started off with the assumption that a standard controller would be best, but it actually turned out that the Rift Remote did a much better job of emulating hands. In some ways, it's even smoother than the Touch and Vive controllers, since not having to deal with collisions makes interaction more simplified. Though you do lose some immersion without the hands, it's still a good way of experiencing the game, and we're happy with…

  • Interkosmos is coming to the Oculus Rift on June 21! - 20 June 2017

    Good news all! We're putting a few finishing touches on the Oculus build, and working on a Patch for both the Vive and Oculus - inc. improved controls & a few gameplay tweaks. The Oculus version plays well with both the Touch or the Rift Remote, and we'll post a more detailed update about Patch changes once it's released. Part of what made the RIft version take longer had to do with making sure the gameplay was fun both with and without the Touch controllers. We started off with the assumption that a standard controller would be best, but it actually turned out that the Rift Remote did a much better job of emulating hands. In some ways, it's even smoother than the Touch and Vive controllers, since not having to deal with collisions makes interaction more simplified. Though you do lose some immersion without the hands, it's still a good way of experiencing the game, and we're happy with…

Patch notes and updates

S.noRelease datePatch nameGID number
127 June 2017Patch Notes #24249665521687110728
227 June 2017Patch Notes #22564086801853479507
321 June 2017Patch Notes4249665521687110784
421 June 2017Patch Notes1980870483552447488

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