- FoxTail Update: Publishers, Freelance, and Key Art - 12 July 2026
Hello, Foxies! It’s been a while since I last reached out, and I sincerely apologize for the silence.The last six months have been a rather difficult and exhausting chapter in our lives, as we were heavily involved in wrapping up the art production for Defender of the Crown. Fortunately, that massive phase is finally behind us, and we decided to seize the moment to give FoxTail a second wind—to give the project what it has deserved for a long time.Right after finishing DotC, we started putting together a pitch deck for FoxTail to look for a publisher and, ultimately, secure funding for a game that truly deserves it. We approached the creation of the presentation and a special demo build with the utmost responsibility (maybe even a bit too much), and in total, it took us two months of hard work. It took a while, but we couldn't afford to rush it. The pitch deck has now been sent out to p…
- DEVLOG - April 2026 - 13 April 2026
Hello, Little Foxes!It has been a while since our last update.During this time, Yuriy and I have been working as artists on the Defender of the Crown remaster project, and Vanda was working with the texts and translation of the game. It is now nearing completion, but until recently, all our time and effort were dedicated to this project, where we worked as hired artists (and a writer-translator).Now that the work is almost finished, we can finally return to FoxTail. This forced break has allowed us to look at the project with a fresh perspective.Here is a brief progress report:Development:Switched to an updated version of Power Quest, which improves the save system and brings several enhancements to the game development process.Prepared for the implementation of game translation to provide translators with the most convenient tools and to enable easy integration of fan translations.Work…
- DEVLOG September–November 2025 - 3 December 2025
During these three months we: • Finished polishing and finalizing the scripts of Chapter 3. • Added a brand-new side quest to Chapter 3 and tuned interactions to feel more natural and smooth. • Brought more life to several locations by adding dynamic fog and smoke effects.Meanwhile in Chapter 4: • Updated Leah’s base animation set for her new outfit. • Created roughly 30% of the unique animations for this chapter — and Chapter 4 is turning into the most animation-rich part of the entire game so far!And what’s next? • December will be all about wrapping up Leah’s special animations, • tuning and adjusting Chapter 4 scripts, • continuing the usual bug-fixing routine, • and preparing the full text of the chapter for translators (yes — we’re finally getting very close to localizing Chapter 4!).We’re taking small but confident steps — and steadily getting closer to releasing the renewed game…
- DEVLOG August 2025 - 4 September 2025
During August we:- Done a lot of bugfixing in Chapter 3.- Trained Creak to behave and interact with Leah better.- And Beo, too.- Fixed some sounds in Chapter 3.(You know there will be one additional location and puzzle in Chapter 3, right?)- The drops in the Crypt are now pitch perfect and don’t freeze, and Leah doesn’t have to wait to interact with them.- Added stunning fog to the locations where it was intended.- Got REALLY CLOSE to Chapter 4 (a few more tweaks and we're there!).We encourage you to follow the development of the game on Twitter/X, Bluesky, and join our friendly community on Discord.Also, if you want to receive exclusive content related to the game, join our sponsors on Patreon.
- Public update 2025-08-17 - 17 August 2025
We’ve updated the in-game documentation: – Added Ukrainian version of README. – Removed outdated Russian version. This is a minor maintenance update and does not affect gameplay or save files.
- DEVLOG July 2025 - 3 August 2025
This month we've done a lot of crucial things, even if it doesn't sound like much.Development:- Bug fixes and script adjustments for Chapter Three;- Added fog and smoke to Chapter Three, to the dream of Chapter One and to the deep forest of Chapter Two (we finally implemented what was planned from the very beginning. The atmosphere of Chapter Three has become even more mysterious);- Added a lot of contextual descriptions for translators, which will greatly simplify the translation of existing and future chapters.We are getting closer to Chapter FourWe encourage you to follow the development of the game on Twitter/X, Bluesky, and join our friendly community on Discord.Also, if you want to receive exclusive content related to the game, join our sponsors on Patreon.
- DEVLOG June 2025 - 30 June 2025
Hello, Foxes! This month's devlog will be short, because the month was very difficult for us. Unfortunately, we are still living in war conditions with frequent shelling of our cities by ruzzian rockets and strike drones. You have all seen the terrible photos of destroyed houses in Kyiv, Dnipro, Kharkiv, Sumy. Fortunately, we are alive and well. Unfortunately, we are exhausted, sleep-deprived, angry. So! This month we have the following changes. Development: Bug fixes in Chapter Three;,New setup for fullscreen effect shaders., UI: Added handwritten font for the diary (old printed font remains for books);,Added kerning pairs for all fonts, which makes the text more harmonious, uniform;,Improved work with fonts, and in general the work of the diary, so that we can add Leah's sketches in the text to simplify visual navigation.We encourage you to follow the development of the game on Twitte…
- DevLog May 2025 - 1 June 2025
Development: - added distortion shader; - added refraction through transparent objects on the scene (glass, crystals, hot air) (it's just very beautiful); - added character scaling when exiting/entering scenes (when there is a transition into the depth of the scene); - added character toning when scaling (aerial perspective simulation); - after heated discussions, the idea of adding character scaling was canceled, replacing it with hand-drawn animations (takes a little more time, but the result is more beautiful); - added animations for transitions between locations for Chapter One (perfect!); - fixed bugs in the diary and made it more diary-like; - fixed a big problem with positioning and clipping of dialogue text; - fixed save/load (still a work in progress, but the system has become much more stable); - improved character pixel alignment; - added improved location exit (removed cha…
- DevLog April 2025 - 3 May 2025
Development: - bug fixing and enchantments for Chapter 3. A significant milestone: now Leah's diary is fully working, and does so beautifully! It’s time to turn the page! UI: - we’ve added a fully renewed diary: the experience of using it is now much better. We’re using a new, more comfortable and logical structure for the entries, added new animations, and new entries appear at the same time Leah opens the Diary. We encourage you to follow the development of the game on Twitter/X, Bluesky, and join our friendly community on Discord. Also, if you want to receive exclusive content related to the game, join our sponsors on Patreon.
- DevLog January - March 2025 - 7 April 2025
For the last few months we’ve: • Switched to the new version of Power Quest. • Changed the starting quest of the Third Chapter – it will contain a new location and items. • Updated the icons for the items in the Third Chapter (and added the new ones). • Added WASD control (it works perfectly). We are one step closer to making gameplay on a gamepad as comfortable as possible without compromise. • Updated animations, sounds, scripted scenes and interactions in Chapter 0. • Added a new puzzle to Chapter Three (the new location, animations, dialogues, items). • Fixed the scripts for Chapter Three. Join our Discord to get regular dev updates and chat with other FoxTail fans.
- 1000 days of war - 19 November 2024
1000 days of war 1000 days ago we lost our homes and our past lives - forever. For 1000 days in a row, we have been checking to see if our loved ones are alive - and not all of them are. For 1000 days we have been hoping that our children won't be killed by an enemy missile or drone - not all of them escaped that. For 1000 days we have been dreaming of deleting air raid alert apps from our phones forever. But they stay for our safety. But there will come ONE day when all this ends. There will come ONE day when the aggressor, the murderer, the rapist goes away - beaten and humiliated. And there will not be a single day when we forget and forgive. The time will come when this war ends and I have the strength to do beautiful things again, to finish the game and enjoy it myself. But, unfortunately, tomorrow will be the 1001st day of the war. Unfortunately. Artem Vodoriz
- NotDevLog - 8 July 2024
For many months in a row, we have been trying to work without electricity, in constant fear for our lives and the lives of our loved ones, with no prospect that this will ever end. Today, these ruzzian bastards destroyed a clinic for children with cancer. 😢 This is all you need to know about our status and progress.
- DevLog April-May 2024 - 3 June 2024
Development: - Testing and debugging of the First Chapter (It was hell) is completed. Art: - Added more unique animations for Leah (Chapter 1, Chapter 2) Introducing: Logic Flow The amount of code and the numbers of rooms, characters, items, dialogs and quests in the game keep increasing every day, and it has become essential to be able to track all of this complexity better. This new tool provides granular overview of all key points in the game's logic. We can now quickly see which events depend on which previous events; inspect the full lifetime of inventory items: where they're picked up, combined, or replaced, which part of the story require owning them, where and how they are removed; when and why dialog options unlock or disappear; where and why each entry appears in Leah's diary, etc. All in a single UI that's easy to read and navigate. Take this Fish item on the screenshot. Here…
- DevLog March 2024 - 4 April 2024
Development: - Added rays of light and dust particles - 100% (Chapter 1) - Added a new outfit for Leah (Chapter 3) Scripts: - Optimized and customized scripts - Customized dialog switches - Optimized code for the interaction of items with areas and characters - Optimized scripted scenes of transition between locations with additional conditions - Adjusted details in dialogs (added emotions and dramatic pauses) + Intense bugfixing UI: - Quest item animation (You've seen our items "jumping" onto the inventory shelf before. Quest items do it with extra style!) - Adaptive lighting (Another little thing to make Foxtail more cozy: lighting conditions of the world around Leah now affect the whole screen) Join our community and become a FoxTail patron http://patreon.com/artemvodoriz Meanwhile you can chat on our Discord. http://discord.com/invite/fwxUnJW
- DevLog February 2024 - 1 March 2024
Development: - 100% of text and 75% logic added to Chapter 4 - Updated room transition areas for Chapter 4 - Added a new outfit for Leah (Chapter 2) Sound: - Added and updated footstep sound regions for Chapters 2, 3, and 4. - Update RoomSounds - Chapter 4 - 100% UI: - Added effect for combining items Congratulations on the arrival of spring! May the warmth bring you a good mood and renewed energy after a long and cold winter. We invite everyone to join our community at Discord. It is always cozy and foxy there. We also invite you to support our project on Patreon. Patrons get access to the bonus content: illustrated FoxTail mythology and a comic book.
- Two years of war. - 24 February 2024
Two years of war. A terrible date. Terrible events that changed us a lot. On February 24, 2022, at 4 am, we heard the first explosions. My mom called - Kyiv, explosions, shooting, she was in the basement. Later, my father called - the first missiles fell near his house in Kharkiv and he and his children and wife were hiding in the basement, and now they were going west - they need to save the children. The ruzzian army attacked without warning, without declaring war - like rats. Tanks entered the towns and began to destroy them. Now there are ruins everywhere: dead towns and villages. Rivers of ruthless, murderous rats poured onto our land to mock, torture, and rape. Thousands of missiles, even after two years of war, are still flying over Ukraine and killing people in their beds. This is a terrible date. These are terrible events that no one should experience. This is a date and events…
- DevLog January 2024 - 1 February 2024
UI: - Updated icons of the items of the Second Chapter. - Added special letters for Czech and French - added a full layout for Georgian Development: - 100% of text and logic added to Chapter 1 - 100% of text and logic added to Chapter 3 - Our development environment is turning into Foxtail Powerhouse tailored to be perfect for developing this specific game. - Dialog Context Builder As you know, Foxtail is being translated into multiple languages. Translating a big body of text with branching dialogs and conditions and complicated context is always a difficult task for both developers and translators. We're now getting descriptions like "In Backyard: Axe + Knife or Hammer (1st time)" and "Leah + Pie in House when Grandma~sleeping" and "Entering Forest from Oaks when gathering_herbs and before eat_all_raspberry" automatically for every line of dialog in the game. Translators will love thi…
- Devlog December 2023 - 31 December 2023
Development: • 80% of text and logic added to Chapter 1 • New full-featured tool for editing in-game text, diary, books, and visualising scene context and game logic • New syntax for accelerated scripting of dialogs and interactions • More refactoring. Almost all game code is improved or rewritten at this point, with good practices established for the rest of the project Unfortunately, the only thing I can write now is the pain of separation from my wife, daughter and son. And the hatred for those who fire missiles and kamikaze drones at us every day. May everything they do to us come back to them next year. I'm sorry, there will be no holiday greetings from me. I don't have the strength for all this. Artem Vodoriz
- Devlog November 2023 - 3 December 2023
Development: - 70% of text and logic added to Chapter 1 - 100% of text and logic added to Chapter 2 - Huge refactoring pass (code is now better and easier to maintain!) - New development tools that speed us up! - Prototypes of new (mystery!) features - New development tool: Item Browser Almost 200 items in the game already, and that's not nearly all of them. So now we have a nice dashboard. https://media.discordapp.net/attachments/1105044145208299620/1180920354697388194/CleanShot_2023-12-03_at_19.13.41.gif UI: - Inventory carousel system (new art, new animations, new interactions, prominent key items, etc) https://media.discordapp.net/attachments/1105044145208299620/1180920353980170322/CleanShot_2023-12-03_at_19.11.31.gif If you love FoxTail and would like to support the game's development, please join our community on Discord and support us on Patreon. Thank you!
- DevLog October 2023 - 29 October 2023
We've reached an important milestone: the game's prologue is complete! All the animations, scenes, sound files, characters, quests, and scripts are ready! Now we'll start implementing quests for the existing four chapters. Since everything is already done for them, this process is quite fast, does not involve the creation of new content, and requires only concentration. IMPORTANT Winter is approaching, which means (UNFORTUNATELY) that our team will face shelling of Ukraine by the ruzzian occupiers. It so happens that all the team members currently live in Kyiv, and it is the city that is most often shelled during such attacks. The ruzzians have been stockpiling missiles for a long time, reconnoitering our infrastructure in order to destroy and kill us this winter. We have no hopes that this winter will be different (last year, during the New Year's celebration, we sat in shelters withou…