SPSTEAMPULSELIVE ANALYTICS
Vee Rethak - Deep Under The Mountain

Vee Rethak - Deep Under The Mountain Steam metadata

Sammy Fischer | Coming soon | game

Coming Soon

GameSteam Store content

ActionRPGEarly Access

  • Steam app typegame
  • Steam App ID584070
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperSammy Fischer

Vee Rethak - Deep Under The Mountain metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID584070
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperSammy Fischer
  • PublisherSammy Fischer
  • Parent gameNot available

Genres: Action, RPG, Early Access

Company pages: Developer: Sammy FischerPublisher: Sammy Fischer

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Vee Rethak - Deep Under The Mountain Steam metadata

Vee Rethak - Deep Under The Mountain metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/584070/metadata
Steam Communityhttps://steamcommunity.com/app/584070
PCGamingWiki search
IGDB searchSearch IGDB for Vee Rethak - Deep Under The Mountain

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • I'm not dead, nor is the game ... - 2 April 2018

    ... but it was pining for the fjords for some time. After doing the unthinkably stupid and upgrading VRTK and Unity nothing worked anymore. Paying-Work and other stuff kept me from fixing the game, so the source code was rotting away on my hard drive. Well .. I took a look at the code again, decided that I would need to scale down my goals and rewrite some (a lot) of code. Basically, the only part that stays, apart from most assets, is the level generator. I am currently rewriting the AI (which, IMO, wasn't bad per se ... but the code wasn't flexible enough resulting in some awefull spaghetti code when adding new types of monsters), and I will also rewrite the parts controlling how you interact with objects, and of course the magic system. The overarching story I wanted to tell will have to wait too, as real life constraint makes it impossile for me to work constantly on the game ... th…

  • I'm not dead, nor is the game ... - 2 April 2018

    ... but it was pining for the fjords for some time. After doing the unthinkably stupid and upgrading VRTK and Unity nothing worked anymore. Paying-Work and other stuff kept me from fixing the game, so the source code was rotting away on my hard drive. Well .. I took a look at the code again, decided that I would need to scale down my goals and rewrite some (a lot) of code. Basically, the only part that stays, apart from most assets, is the level generator. I am currently rewriting the AI (which, IMO, wasn't bad per se ... but the code wasn't flexible enough resulting in some awefull spaghetti code when adding new types of monsters), and I will also rewrite the parts controlling how you interact with objects, and of course the magic system. The overarching story I wanted to tell will have to wait too, as real life constraint makes it impossile for me to work constantly on the game ... th…

  • Early Release date set to June - 5 April 2017

    The good news is that, as of April 5th, my Vive works again, which means I can finally fix all the problems people have pointed out and add some more content. Ironic that I got my replacement station the day I actually intended to release. The bad news is that some of the changes will probably break a lot of existing stuff, so I moved the release date to June. I should have done it earlier, but apparently I was blind and didn't find the correct button to change the release date. My apologies. A new version of the demo with an overworked magic system should be up in a couple of days.

  • Early Release date set to June - 5 April 2017

    The good news is that, as of April 5th, my Vive works again, which means I can finally fix all the problems people have pointed out and add some more content. Ironic that I got my replacement station the day I actually intended to release. The bad news is that some of the changes will probably break a lot of existing stuff, so I moved the release date to June. I should have done it earlier, but apparently I was blind and didn't find the correct button to change the release date. My apologies. A new version of the demo with an overworked magic system should be up in a couple of days.

  • Complete rework of Magic and R.I.P. Base Station - 26 March 2017

    After watching people struggle with the way I implemented magic and reading your comments I decided to scrap the way magic works at the moment and make it much easier. The current implementation works fine when you know what you are doing but it is way too complicated to explain without being personally present and showing exactly the motions needed. In short, the system is neat, but not practical and not fun. So .. I was working on something much simpler when one of my base station decided to die. The vertical laser does not light up, which means the tracking is always a bit off or goes away completely depending on which way I turn. this means I will have to wait for a replacement before continuing to work on the game. No biggy (as long as it falls under the guarantee), but just to let you know that I didn't abandon Vee Rethak, I just have to delay the release :/

  • Complete rework of Magic and R.I.P. Base Station - 26 March 2017

    After watching people struggle with the way I implemented magic and reading your comments I decided to scrap the way magic works at the moment and make it much easier. The current implementation works fine when you know what you are doing but it is way too complicated to explain without being personally present and showing exactly the motions needed. In short, the system is neat, but not practical and not fun. So .. I was working on something much simpler when one of my base station decided to die. The vertical laser does not light up, which means the tracking is always a bit off or goes away completely depending on which way I turn. this means I will have to wait for a replacement before continuing to work on the game. No biggy (as long as it falls under the guarantee), but just to let you know that I didn't abandon Vee Rethak, I just have to delay the release :/

  • Casting spells is now much easier - 12 March 2017

    As of 20170311a3_2, two sparkly objects appear when you try to cast to show you where your hands have to go for the current spell. For multi-part spells (the fireball for example) they will repeat each part a few time then go on to the next one, and then start again. The speed at which they move is good for casting. You can move faster but you don't have to and your precision might suffer. If you can create the initial firelight but can not shoot the fireball, check where where they are in the second part of their pattern, which starts after three revolution. By the way, casting is always relative to your orientation (but NOT by the inclination of your head!) I hope this will solve most magic-related problems. CHANGELOG : 20170311a3_2: added magic guides while casting added vibration while casting fixed spell lighting tweaked the wumpus attack distance

  • Casting spells is now much easier - 12 March 2017

    As of 20170311a3_2, two sparkly objects appear when you try to cast to show you where your hands have to go for the current spell. For multi-part spells (the fireball for example) they will repeat each part a few time then go on to the next one, and then start again. The speed at which they move is good for casting. You can move faster but you don't have to and your precision might suffer. If you can create the initial firelight but can not shoot the fireball, check where where they are in the second part of their pattern, which starts after three revolution. By the way, casting is always relative to your orientation (but NOT by the inclination of your head!) I hope this will solve most magic-related problems. CHANGELOG : 20170311a3_2: added magic guides while casting added vibration while casting fixed spell lighting tweaked the wumpus attack distance

  • New, improved demo coming up soon - 11 March 2017

    The feedback so far has been overwhelmingly "I can not pass the calibration scene, no matter what", which, while frustrating for me (but probably not as frustrating as it was for those who were stuck in the room and kept gesticulating around) means I had to rethink the whole approach to magic. The next version still has the same mechanics for spells, but now there are "guides" showing you how your hands should move in order to cast the spell. Apart from making casting *much* easier it also looks quite cool, so I am quite pleased with it so far. I still need to tweak a few lose ends, but a release on the March, 12th (my time zone) seems realistic. cheers, Sammy

  • New, improved demo coming up soon - 11 March 2017

    The feedback so far has been overwhelmingly "I can not pass the calibration scene, no matter what", which, while frustrating for me (but probably not as frustrating as it was for those who were stuck in the room and kept gesticulating around) means I had to rethink the whole approach to magic. The next version still has the same mechanics for spells, but now there are "guides" showing you how your hands should move in order to cast the spell. Apart from making casting *much* easier it also looks quite cool, so I am quite pleased with it so far. I still need to tweak a few lose ends, but a release on the March, 12th (my time zone) seems realistic. cheers, Sammy

Patch notes and updates

S.noRelease datePatch nameGID number
112 March 2017Casting spells is now much easier4249665521687141207

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID584070
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperSammy Fischer
PublisherSammy Fischer
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Vee Rethak is a VR dungeon crawler in the vein of Rogue and NetHack featuring random procedural dungeons, permadeath, sword fighting and a physical skill based magic system (movements are needed to cast a spell)

About this game

After spending an evening in a tavern in the company of three dangerous looking strangers you wake up, slightly hungover, near the entrance of a dungeon known as "Vee Rethak's Lair". Apparently, you boasted that you could get to its deepest level armed only with a lantern, and your three companions took your word for it. It seems a bit late to correct the mistake now, so you better get going and at least try to find something worthwhile in the tunnels some ancient race dug underneath the mountain ... Vee Rethak is a VR dungeon crawler in the vein of Rogue and NetHack Its main features are : * Procedural dungeon : each level is generated randomly when you start a new game (or when you die) * Sword fighting. * Skill based magic system : being a spell caster involves more than just pressing a button or drawing a symbol. * Permadeath : the game's design was influenced by Nethack and, similar to Nethack, the player has one single save file which is deleted upon death. * Includes a music randomizer taking your own tracks to create the mood YOU want. Please check the documentation for hints on how to calibrate the magic system and setup the music!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Vee Rethak - Deep Under The Mountain's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Vee Rethak - Deep Under The Mountain's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Vee Rethak - Deep Under The Mountain at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.