- Airport Master 0.4.4a RELEASED! - 21 September 2022
Airport Master 0.4.4a RELEASED! Here is what's new in the game: Game workflow Added inside workings of Cargo Terminal as per plan to make all terminals in the game fully working and interactive; the new Cargo Terminal has 3 floors with ground floor being main cargo sorting area, the next floor being cargo storage area (those are interconnected with ULD elevators), and the top floor being office space; the entire inside space is fully walkable and interactive; added Changed the design, layout (both inside and outside) of Cargo Terminal to high-detail model; changed Added the following types of Cargo ULDs: LD6, LD26, PLA pallet; added Added following airports to the game: Munsk Intl (JMMS/MNK); Sidneo Intl (JSSY/SDN); Ruo-De-Fevereiro Intl (JBRJ/RUF); added Added new Airline - Raduga Air Cargo (RDG), based in Munsk Intl, operates a fleet of cargo version IL-65G worldwide; has flights to A…
- Airport Master Public Alpha v. 0.4.0a RELEASED! - 1 August 2020
Airport Master Public Alpha v. 0.4.0a RELEASED! Changelog follows: Game workflow Added Airport Integral Rating and Airlines Integral Rating - these two major ratings will determine Player's success in various areas of Airport Management - both ratings are weighted distribution dynamic ratings with complex algorithms of re-calculation including such parameters as Airport Upgrade Tier, Passenger Comfort, Crime Safety Rating, Green Enterprise Rating etc.; Airlines Integral Rating weighs proportionally the existing Average Airlines Rating with Turnover Times, Delays, Cancellations, Slot Trading, Prices and Quality of Ground Services etc.; some Airport upgrades and advancement in developing Airport Facilities will require either the entire Integral Rating to be at given level or some parts of it to be at least of given value ensuring there is no rush-to-top strategy possible and rewarding Pl…
- Airport Master Public Alpha Bug-fix Update v. 0.3.7.3a RELEASED! - 27 December 2019
Airport Master Public Alpha Bug-fix Update v. 0.3.7.3a RELEASED! This is a bug-fix release, addressing issues found by Airport Master Players in versions 0.3.7.1a and 0.3.7.2a as a part of our continuing bug-hunt. This is by far our biggest focused bug-fix release ever. Your saved games from alpha versions 0.3.7.x will work with this update. The Major Update v.0.4.0a is coming soon, and we really wanted to iron-out 0.3.x-specific bugs before the release of 0.4.x. Merry Christmas and Happy New Year 2020! Changelog follows: Game workflow Fixed serious bug with aircraft requesting STAR/SID (instead of visual arrival/departure) while flying actually under VFR but having return flight scheduled as IFR, which in turn may have resulted in Aircraft/Helicopter flying out of bounds of game world and throwing an exception, which in turn may have prevented adequate processing of data when re-loadin…
- Airport Master Public Alpha Hotfix Update v. 0.3.7.1a RELEASED! - 3 September 2019
Airport Master Public Alpha Hotfix Update v. 0.3.7.1a RELEASED! NOTE: your savegames from v. 0.3.7a are fully compatible with this hotfix update; if you have encountered one of the bugs mentioned below, you will be able to continue playing Airport Master from that saved game state Changelog follows: ATC Fixed takeoff\go-around time intervals had been assigned to some departing aircraft not at holding points of active runway but on holding points before crossing inactive runway; fixed Fixed TWR ATC issuing correct taxi direction upon leaving runway (was introduced in 0.3.7a) but GND ATC not issuing correct further taxi clearances for aircraft bound for hangars H1, H2 and H3 after landing on and vacating runway 34; fixed Fixed Go-Around IFR procedures routes for runways 16 and 34 leading to IAFs of ILS approaches of runways 17 and 35 respectively; fixed
- Airport Master Public Alpha v. 0.3.7a RELEASED! - 10 August 2019
Airport Master Public Alpha v. 0.3.7a RELEASED! Changelog follows: Game workflow Added Negotiations System to the game (currently only Fuel Purchase Offers are subject to Negotiations procedure; more Negotiations to come in future versions); The Negotiation system works as a mini-game of quick reflexes for Player, the rules are as follows: once there is a contract of some sort, it's final amount is now negotiated by Player Avatar (Airport GM) and partner company Negotiator; a window pops up where one can see parties Negotiating - both parties have their CON and NEG attributes shown (note: partner company Negotiators have higher chance to have higher negotiating skills on higher game difficulty setting); below that Player can see a Negotiations Bar, inside which a Negotiation Plank is running from top to bottom and again to top; the speed of Negotiation Plank is determined as difference…
- Airport Master v. 0.3.5.5a Service Update RELEASED! - 15 June 2019
Airport Master v. 0.3.5.5a Service Update RELEASED! As a part of our continuing bug-hunt and introducing re-designed internal data flow system, the Service Update 0.3.5.5a is HERE! This Service Update includes new structural data exchange system aimed at optimizing performance of data exchange between Player's Flight Planning, ATC and Game Logics modules, which will result in faster and smoother gameplay as well as being part of preparation to major stepping to late alpha versions 0.4.x and 0.5.x... Also, this Service Update includes multiple bug-fixes as a joint effort with Airport Master Players to find and fix the majority of small, pesky and annoying bugs in 0.3.x mid-alphas. We express our Huge Thanks to dozens of Players, whose invaluable bug reports (and attached savegame files) allowed for this release! Stay tuned for v.0.3.7a coming soon!
- Airport Master Public Alpha v. 0.3.5.2a RELEASED! - 17 May 2019
Airport Master Public Alpha v. 0.3.5.2a RELEASED! This is a bug fix update which addresses several serious and several minor bugs found by Players in v. 0.3.5a. This version is fully backward compatible with saved games from 0.3.5a and will allow you to continue playing without starting a new game*. *in case you have encountered a service contract slot editing bug it may not be possible to continue playing your existing playthrough as no reasonable fix for already happened dual allocation of parking stand exists – however, no such error should appear in newly started games Changelog follows: ATC Fixed very serious bug with Aircraft filing a VFR flight plan for arrival at daytime hours and corresponding flight plan for return flight during night hours changing to IFR, all facilities (Flight Schedule, ATC) having correct information but not the Aircraft itself, which may have caused the g…
- Airport Master Public Alpha v. 0.3.5a RELEASED! - 27 March 2019
Airport Master Public Alpha v. 0.3.5a RELEASED! Changelog follows: Game workflow Changed how Time Tables work: from now on only ATC (in tower view and as main UI overlay available when holding on keyboard) has full Time Table of nearest 10 departures, 10 arrivals, 5 local flights and 10 airfield events; each terminal (Pax 1, Pax 2, Cargo) has its own Time Table display (however specific and realistic they may be); this is now an extendable, manageable feature that provides standard data exchange interface for Time Tables allowing each specific Time Table to only poll data relevant to it, get corresponding update intervals, announcements, events etc.; changed Changed core code for managing Time Tables data in such a way that all data requests are now managed centrally; as the game grows larger, we have noticed significant concurrent data polling delays (especially when multiple objects -…
- Airport Master Early Access Public v. 0.3.4.1a RELEASED! - 30 December 2018
Airport Master Early Access Public v. 0.3.4.1a RELEASED! This is a special bug-fix build. It addresses serious issue found by Airport Master Players after the release of version 0.3.4a. You will be able to continue from your original savegame from game version 0.3.4a with erratic aircraft removed on savegame loading. We would like to thank our Players - Christophe, Steve, Richard, Mikhail and Jucheng for each independently providing a save game file with different situations of manifestation of this bug! Thank you so much!! Game workflow Fixed bug with aircraft with no ground parking spot assigned were given incorrect taxi instructions by ATC: the Flight Scheduler for some reason allowed Pending Flights with ground stand assigned to "--" value to be added to actual Flight Schedule - once such flight arrived to the airport and vacated the runway, the ATC would then clear it to vacate wit…
- Airport Master Early Access Public v. 0.3.4a RELEASED! - 17 December 2018
Game workflow Added Player Avatar (Airport GM) experience and levels system: upon completion of servicing aircraft, upgrading facilities, unlocking achievements etc. each such action is awarded with EXP points: each EXP gain consists of base value (e.g. Ground Services Delivered to Medium WTC Passenger Twin-Turboprop - has base value of 32, completing a tutorial step has base value of 5 and so on), base value is incremented using a balancing algorithm which takes APT (Aptitude) character stat into account (so, basically you earn least EXP with APT skill of lvl 1 and most EXP with APT skill at level 10), after that a game difficulty modifier is applied: if Player plays on Easy game difficulty setting, additional bonus not exceeding +20% is applied, on Hard - a deduction of no more than -20% is done, no bonus or deduction on Normal game difficulty setting; once the Player completes enough…
- Airport Master Early Access Public v. 0.3.2a RELEASED! - 29 August 2018
Airport Master Early Access Public v. 0.3.2a RELEASED! Game workflow Added Game Difficulty Setting: currently the following game aspects are affected by Game Difficulty Setting Player selects on starting a new game: a) initial financial subsidy from City Mayor, b) all financial subsidies from City Mayor received as rewards after completing Mayor's Quests (like servicing 100th aircraft, performing 100 upgrades etc.), c) fuel costs on FBO fuel contracts, d) airline rating changes (both increase and decrease), e) initial quantity of fuels (100LL and Jet1A) left in tanks from Player's avatar predecessor on Airport GM position, f) salaries of already hired personnel and personnel being hired due to Airport facility upgrades, g) electric power cost per kWh; e) electric power consumption; added Added protection to Flight Scheduling system that would not allow scheduling of flights of Aircraft…
- IMPORTANT END USER LICENSE AGREEMENT CHANGE NOTE - 19 July 2018
IMPORTANT END USER LICENSE AGREEMENT CHANGE NOTE Dear Players! Dear Video Authors! We are glad to announce an important upcoming change to Airport Master EULA which we have promised to introduce back at the launch of Early Access Public Alpha of Airport Master. As you know, currently the EULA imposes a requirement for all video authors to obtain prior written permission to use our brand names and graphical logos when producing monetized videos. During the period of time since Early Access Launch we had established good relationships with many video authors who followed the EULA and received their written permission prior to legally using our brand names and logos in their monetized videos. We thank you and we have prepared something special for your choice of co-operation and partnership (see below)! As we have promised earlier, at certain time of mid-alpha stage of development we would…
- Airport Master Early Access Public v. 0.3.1a RELEASED! - 26 May 2018
Airport Master Early Access Public v. 0.3.1a RELEASED! Game workflow Added new Aircraft Atlas definitions for each aircraft in game: minimum landing distance, minimum tkof distance, minimum airport upgrade tier at which aircraft in question may appear in game world - as a preparation to actually enabling Players to upgrade Airport tiers and to keep sane with shortened takeoffs and mid-runway vacating for new runway 16-34; added Added 20 new taxi routes around Apron 2; added Added definitions for Cargo parking stands (S1 thru S3), new Passenger Terminal 2 Apron East parking stands\gates (V1 thru V8, W1 thru W6 and T1 thru T3), service hangars H4 and H5; added Changed how aircraft on Missed Approach measure minimal distance before first turn as per published IFR go-around procedure, from now pilots actually use distance to APT VOR\DME; changed Changed how Lights Controller module processe…
- Airport Master Early Access Public v. 0.3.0a RELEASED! - 9 April 2018
Airport Master Early Access Public v. 0.3.0a RELEASED! Changelog follows Game workflow Added Service Contracts Mechanics: service contracts (available in game UI via Contracts button or F8 key on keyboard) present the market of aircraft servicing contract offers. It currently works like this: 1) upon starting the new game (regardless career or free play mode), each aircraft gets initialized with its current service state including date of last Form-A, Form-B and Form-C technical servicing timestamps; 2) upon certain time interval, the technical state of all aircraft is re-evaluated against very complex probability randomizer, which is set up in such a way that aircraft serviced longest time ago has higher chance to malfunction in one of the several categories (airfoil, mechanical, hydraulics, engine, electrics, operational fluids etc.) – if such a malfunction is reported by a pilot (e.g…
- Airport Master Early Access Public v. 0.3.0a RELEASED! - 9 April 2018
Airport Master Early Access Public v. 0.3.0a RELEASED! Changelog follows Game workflow Added Service Contracts Mechanics: service contracts (available in game UI via Contracts button or F8 key on keyboard) present the market of aircraft servicing contract offers. It currently works like this: 1) upon starting the new game (regardless career or free play mode), each aircraft gets initialized with its current service state including date of last Form-A, Form-B and Form-C technical servicing timestamps; 2) upon certain time interval, the technical state of all aircraft is re-evaluated against very complex probability randomizer, which is set up in such a way that aircraft serviced longest time ago has higher chance to malfunction in one of the several categories (airfoil, mechanical, hydraulics, engine, electrics, operational fluids etc.) – if such a malfunction is reported by a pilot (e.g…
- Airport Master Early Access Public v. 0.2.5.3a RELEASED! - 12 February 2018
This is a bug-fix build, addressing bugs that affect gameplay. These bugs were reported by Airport Master Closed Alpha Testing group Players as a result of targeted extensive testing. Although it is technically possible to continue a game saved with either v.0.2.5a or 0.2.5.1a, in case you have previously encountered any of the bugs addressed in this patch, it is strongly recommended to start a new game in v.0.2.5.3a Changelog follows: Game workflow Fixed bug with fuel quantity required upon re-fueling for general aviation aircraft was calculated in obsolete code fragment: despite that since v0.2.3a all fuel calculations are performed by an Airline and then are fed to an aircraft when requesting pre-flight ground services, the obsolete fuel need approximation code was never removed and it caused very annoying and hard to catch bug when a G\A aircraft would request re-fueling, then displ…
- Airport Master Early Access Public v. 0.2.5.3a RELEASED! - 12 February 2018
This is a bug-fix build, addressing bugs that affect gameplay. These bugs were reported by Airport Master Closed Alpha Testing group Players as a result of targeted extensive testing. Although it is technically possible to continue a game saved with either v.0.2.5a or 0.2.5.1a, in case you have previously encountered any of the bugs addressed in this patch, it is strongly recommended to start a new game in v.0.2.5.3a Changelog follows: Game workflow Fixed bug with fuel quantity required upon re-fueling for general aviation aircraft was calculated in obsolete code fragment: despite that since v0.2.3a all fuel calculations are performed by an Airline and then are fed to an aircraft when requesting pre-flight ground services, the obsolete fuel need approximation code was never removed and it caused very annoying and hard to catch bug when a G\A aircraft would request re-fueling, then displ…
- Airport Master Early Access Public v. 0.2.5.1a RELEASED! - 25 January 2018
Note: This is a bug-fix build, addressing bugs that affect gameplay with various severity. These bugs were reported by Airport Master Players after the release of v. 0.2.5a. Savegame files are compatible between version 0.2.5a and 0.2.5.1a thou if you run across a problem\bug described in this patch note after updating AirportMaster to v. 0.2.5.1a, it is recommended to start a new game, otherwise you can continue playing a game from v. 0.2.5.a Changelog follows: Game workflow Fixed ground service vehicles drive resolutions in vicinity of entry to service parking; Catering Vehicles were erroneously giving way to all other vehicles while waiting to enter AeroDelish Catering Building service driveway, thus in some situations creating congestion at this spot, which in turn could have caused vehicles lockup; fixed; thanks to Chrisophe Lemaire for detailed bug-report and providing his savegam…
- Airport Master Early Access Public v. 0.2.5.1a RELEASED! - 25 January 2018
Note: This is a bug-fix build, addressing bugs that affect gameplay with various severity. These bugs were reported by Airport Master Players after the release of v. 0.2.5a. Savegame files are compatible between version 0.2.5a and 0.2.5.1a thou if you run across a problem\bug described in this patch note after updating AirportMaster to v. 0.2.5.1a, it is recommended to start a new game, otherwise you can continue playing a game from v. 0.2.5.a Changelog follows: Game workflow Fixed ground service vehicles drive resolutions in vicinity of entry to service parking; Catering Vehicles were erroneously giving way to all other vehicles while waiting to enter AeroDelish Catering Building service driveway, thus in some situations creating congestion at this spot, which in turn could have caused vehicles lockup; fixed; thanks to Chrisophe Lemaire for detailed bug-report and providing his savegam…
- Airport Master Early Access Public v. 0.2.5a RELEASED! - 6 January 2018
Airport Master Early Access Public v. 0.2.5a RELEASED! Changelog follows: Game workflow Added helicopters game mechanics, including flight dynamics, helicopter-specific flight-scheduling, helicopter-specific ground service vehicle operations, helicopter-specific ATC; added Added weather-dependent pendulum-type micro-rotations of helicopters when hovering; the intensity is still being tweaked, not final; added Fixed discrepancy of relation of vertical speed to current pitch of an airplane, this should result in smoother vertical speed adjustment when changing pitch in climbs and descents; fixed Added new type and range definitions to Object View camera for support of Helicopters and Large Airplanes; added Added Helicopters initial visual departure and final visual approach routes; added Added Helicopters air-taxi routes to and from ground parking stands F1 through F8; added Added new air…