- Added Sea++ Link - 15 May 2022
Added a little ad on the menu to lead players to the sequel. Made it easily to obliterate, because I don't like ads.
- Very Minor Update - 20 April 2021
Added a link to Sea++.
- Updates and fixes for Jingle BEL/S! - 27 December 2018
Updates and fixes for Jingle BEL/S! - Added a button called "Refresh Steam Achievements" in OS and Jingle BEL/S. - Fixed an error in Decker's Dream and let you speed mode through it. - You no longer get stuck on giving Pyreworm the marigold when you haven't danced. - You now automatically get glitter during speed mode. - The Best Dream achievements now triggers. - FIXED TYPOS! The refresh button is for anyone who is having trouble with the in-game achievements syncing up with the steam achievements. If you click it, it will check all your achievements and try to make sure you have them on steam as well. If you're having that problem and this doesn't fix it for you, please let me know!
- Slight Adjustment: Release on Monday December 17th - 14 December 2018
It turns out I'm not allowed to release games on Steam on the weekend. So I'll have to release it on Monday instead. Sorry for the change up!
- Jingle BEL/S Release: December 15th - 11 December 2018
I'm releasing Jingle BEL/S on the 15th, this Saturday. I just put out a minor update to Open Sorcery in anticipation of releasing Jingle BEL/S. More save slots. Also, updated the backend, so maybe that will help with the Windows 7 problems? Finger crossed.
- Jingle BEL/S in Beta - 5 December 2018
HOLY MOSES but my life has been a bit of nonsense lately. Okay. I'm married. I moved to another state. I have steady freelance work to support myself. And I finished Jingle BEL/S. I'm so close to having a stable life again, I can taste it. I'm not sure when Jingle BEL/S is releasing. Thematically it should be December, but that's too soon and all the big boys are doing their things and I'd get buried in the Steam store. And I made it as an apology for not making the April release of Sea++, so maybe April? But I don't know if I can bear to sit on it that long. I'm bad at marketing guys. I'm supposed to have been promoting it for a year at this point. Oh well. Here's a list of all the achievements currently in game to give you a sense of it: ---- Jingle BEL/S Achievements Smashing Christmas Cheer Learn about Marley and Grinchy. Baruch Atah Adonai Light the menorah every night. I Am Here T…
- First Day - 30 May 2018
Finished the first day of Jingle BEL/S. It's really lovely to come back to old friends and continue their stories. The game is shaping up to be simpler than OS on a macro level, which is the intent, but also kind of annoys me, since I really LIKED the branching narrative/puzzle structure of OS. BEL/S has been around for a while at this point and isn't developing as dramatically that she incorporates different elements and spikes in power on a day-to-day basis. So there aren't different paths based on how she develops. There are a few different paths developing based on simple decision making. And, of course, what presents she finds.
- Starting Work On DLC - 16 May 2018
Just finished putting the final polish on Sea++ before putting it to sleep for a little while. Now working on some original Open Sorcery DLC. It's gonna be called: Jingle BEL/S BEL/S has been aware for a year, and is about to experience her first holiday season. It's a game about magic, technology, and presents.
- Open Sorcery: Sea++ - 4 March 2018
Hey everyone! I was looking over this page and realized I hadn't made a formal announcement about it here. I'm currently working on developing the sequel to Open Sorcery. It's called Open Sorcery: Sea++. It takes place in another place in this universe, and while the story doesn't directly feature BEL/S, the events are related. It's going to be MUCH larger. It's already twice as large as OS and I'm only one third done with development. I'm planning to release it next year, around April. Here's its steam page. I'll post development updates there. :)
- Open Sorcery: Sea++ - 4 March 2018
Hey everyone! I was looking over this page and realized I hadn't made a formal announcement about it here. I'm currently working on developing the sequel to Open Sorcery. It's called Open Sorcery: Sea++. It takes place in another place in this universe, and while the story doesn't directly feature BEL/S, the events are related. It's going to be MUCH larger. It's already twice as large as OS and I'm only one third done with development. I'm planning to release it next year, around April. Here's its steam page. I'll post development updates there. :)
- Windows 7 Error - 17 August 2017
Hey everyone. So there's a bug affecting Open Sorcery, and a number of games that run on NW.js. There's an argument called "--in-process-gpu" that I have to set for the Steam overlay to work. Unfortunately, "--in-process-gpu" causes NW.js applications (like Open Sorcery) to crash in certain configurations of Windows 7. Much to my frustration, there's pretty much nothing I can do about this. Even if NW.js fixes it, I'm stuck using an old version of their software for compatibility reasons. If you're playing on Windows 7 and encounter this issue, I have added a new branch called no_overlay. It's the entire game with the normal configuration, only the Windows64 bit version has no Steam Overlay. You SHOULD be able to use that with everything but the overlay working as normal. I'll post again if this situation changes. Much Love and Frustration, Abigail
- Windows 7 Error - 17 August 2017
Hey everyone. So there's a bug affecting Open Sorcery, and a number of games that run on NW.js. There's an argument called "--in-process-gpu" that I have to set for the Steam overlay to work. Unfortunately, "--in-process-gpu" causes NW.js applications (like Open Sorcery) to crash in certain configurations of Windows 7. Much to my frustration, there's pretty much nothing I can do about this. Even if NW.js fixes it, I'm stuck using an old version of their software for compatibility reasons. If you're playing on Windows 7 and encounter this issue, I have added a new branch called no_overlay. It's the entire game with the normal configuration, only the Windows64 bit version has no Steam Overlay. You SHOULD be able to use that with everything but the overlay working as normal. I'll post again if this situation changes. Much Love and Frustration, Abigail
- Steam Achievements - 15 May 2017
New update is out. The big changes are: Added Steam Achievements. Made Linux version a lot better. I also addressed these minor bugs: Fixed bloating save file issue more elegantly. Fixed black-screen bug in final sequence. Can no longer use Chaos on old ladies multiple times.
- Steam Achievements - 15 May 2017
New update is out. The big changes are: Added Steam Achievements. Made Linux version a lot better. I also addressed these minor bugs: Fixed bloating save file issue more elegantly. Fixed black-screen bug in final sequence. Can no longer use Chaos on old ladies multiple times.
- Assorted Updates - 6 April 2017
* Fixed minor typos. * Can now seduce someone by offering them Fear and Terror. * Adjusted final boss' responses to be more realistic. * Unified Janet's pink. * Using Fear on the Malware now works. * Asper is no longer constrained, and therefore much happier. * Can't respond to Pyreworm multiple times on Day 7 anymore. * Fixed timer-stutter that can happen during final confrontation.
- Assorted Updates - 6 April 2017
* Fixed minor typos. * Can now seduce someone by offering them Fear and Terror. * Adjusted final boss' responses to be more realistic. * Unified Janet's pink. * Using Fear on the Malware now works. * Asper is no longer constrained, and therefore much happier. * Can't respond to Pyreworm multiple times on Day 7 anymore. * Fixed timer-stutter that can happen during final confrontation.
- Linux Release - 7 March 2017
Game released for Linux. Game released for x86 Windows systems. Made it so that I only have one code base to keep track of (previously I was keeping different versions for every platform, and that was becoming a nightmare) Fixed links in Linux. Toby is no longer abruptly killed if you are chaotic. Very tiny new ending if you are treacherous with lots of firepower. Made Decker's responses to learning tied to last element learned. Windowed mode added for Mac.
- Linux Release - 7 March 2017
Game released for Linux. Game released for x86 Windows systems. Made it so that I only have one code base to keep track of (previously I was keeping different versions for every platform, and that was becoming a nightmare) Fixed links in Linux. Toby is no longer abruptly killed if you are chaotic. Very tiny new ending if you are treacherous with lots of firepower. Made Decker's responses to learning tied to last element learned. Windowed mode added for Mac.
- Plz Make Saving Work - 2 March 2017
Removed lag introduced by last update. Also removed the Dream Log. It is a sad loss, but it's a big part of the saving problem. I think I found and solved the save bug. If I haven't, I'm sure Spockus will tell me. If you had the save error, please delete one of your saves and see if that fixes things. You may need to reset, but hopefully not.
- Plz Make Saving Work - 2 March 2017
Removed lag introduced by last update. Also removed the Dream Log. It is a sad loss, but it's a big part of the saving problem. I think I found and solved the save bug. If I haven't, I'm sure Spockus will tell me. If you had the save error, please delete one of your saves and see if that fixes things. You may need to reset, but hopefully not.