- Try OVRdrop 2 Early Access Demo Now! - 5 March 2026
Hey everyone! I just wanted to post an update to let you know you can try the OVRdrop 2 Demo on Steam. If you have any feedback, join us on Discord, Reddit, or comment below! https://discord.gg/9xJvdn2DZfhttps://www.reddit.com/r/OVRdrop/
- OVRdrop 2 Coming Soon! - 18 January 2026
Thank you everyone for your continued support! We're excited to announce OVRdrop 2's Store Page is now live on Steam! Check out the store page below and add it to your wishlist to be reminded when we launch :). If you're interested in Beta Testing OVRdrop 2, join us on Discord https://discord.gg/qq9sJ8myc7
- OVRdrop 2 Alpha Testing - 28 December 2025
Hey everyone!First, sorry it's been so long without an update! When I originally started OVRdrop, I never dreamed it could be as big as it became. The original code was absolute spaghetti, running on an extremely early version of the SteamVR APIs on a (then) outdated version of Unity. Updating OVRdrop to the latest version of Unity is nigh impossible as I was doing a few hacks to make everything work, and those things don't port over well to Unity 6. Without updating, OVRdrop is stuck in legacy land with old/slow capture drivers. I tried a few times to port it over, but was unable to figure it out. Recently I began messing around with it again, and I found that in the years since OVRdrop's release, not only has SteamVR and Unity come a long way, but Windows itself has updated the available capture methods. Upon learning this, I set out to build the OVRdrop you always deserved. A ground…
- Where's the updates? - 22 June 2017
Hello everyone! It's been a while since OVRdrop has had an update, and I'm sure many of you are wondering where the updates are. When I first started OVRdrop, I never expected for it to be an actual product. I just started out messing with SteamVR, and OVRdrop just sort of happened. Because of this, a lot of core systems are not written to be optimized, so OVRdrop is missing out on some performance tricks it could otherwise benefit from. Additionally, OVRdrop was never really built for the future - that is, with upgrades and updates in mind. OVRdrop can be better; You deserve better; And I've been working behind the scenes to rebuild OVRdrop from the ground up into the product it always should have been. Unfortunately, a lot of the systems are dependent on one another, so the new version of OVRdrop is not ready for a public release, and I don't have an exact ETA on the release of the ne…
- Where's the updates? - 22 June 2017
Hello everyone! It's been a while since OVRdrop has had an update, and I'm sure many of you are wondering where the updates are. When I first started OVRdrop, I never expected for it to be an actual product. I just started out messing with SteamVR, and OVRdrop just sort of happened. Because of this, a lot of core systems are not written to be optimized, so OVRdrop is missing out on some performance tricks it could otherwise benefit from. Additionally, OVRdrop was never really built for the future - that is, with upgrades and updates in mind. OVRdrop can be better; You deserve better; And I've been working behind the scenes to rebuild OVRdrop from the ground up into the product it always should have been. Unfortunately, a lot of the systems are dependent on one another, so the new version of OVRdrop is not ready for a public release, and I don't have an exact ETA on the release of the ne…
- Update to v1.0.5 - 20 April 2017
This update adds new features requested on our GitHub as well as fixes bugs which have been found. If you're new to OVRdrop, please read through the launch announcement: OVRdrop is Live! We were also able to get Elite Dangerous (and other Oculus SDK games) working with Rift very easily, please see this announcement for more information: OVRdrop & Oculus Rift If you find any bugs, please post them to OVRdrop's Issue Tracker. Changes in v1.0.5 Added a new hotkey which can enable/disable controller input. There isn't currently an indicator for when controller input is disabled so watch out for that. By default this hotkey is unmapped. Rewrote the capture code - it should be a lot more stable now. Added new 'Image Flip' and 'Image Mirror' settings. These Flip/Mirror the image sent to SteamVR for certain older HMDs. Added a new 'Grab Handle' so you can grab the Overlay without touching it. J…
- Update to v1.0.5 - 20 April 2017
This update adds new features requested on our GitHub as well as fixes bugs which have been found. If you're new to OVRdrop, please read through the launch announcement: OVRdrop is Live! We were also able to get Elite Dangerous (and other Oculus SDK games) working with Rift very easily, please see this announcement for more information: OVRdrop & Oculus Rift If you find any bugs, please post them to OVRdrop's Issue Tracker. Changes in v1.0.5 Added a new hotkey which can enable/disable controller input. There isn't currently an indicator for when controller input is disabled so watch out for that. By default this hotkey is unmapped. Rewrote the capture code - it should be a lot more stable now. Added new 'Image Flip' and 'Image Mirror' settings. These Flip/Mirror the image sent to SteamVR for certain older HMDs. Added a new 'Grab Handle' so you can grab the Overlay without touching it. J…
- OVRdrop & Oculus Rift - 20 April 2017
A lot of users are trying to use OVRdrop with certain games on their Oculus Rift, only to find it won't work. Some games can be fixed. Here is an explanation as to why it doesn't work, and how to fix it. This fix probably only works with the Steam versions of these games There may be some side effects to doing this. For example, you lose ATW/ASW and gain Reprojection instead. However, if the benefits of OVRdrop outweigh the costs to you, then I have made some guides below. Why doesn't it work? OVRdrop doesn't utilize the Oculus SDK. Certain games, such as Elite Dangerous, even when booted up through Steam/SteamVR, will insist on using the Oculus SDK when you are using an Oculus Rift. Thankfully, there are certain ways to work around this. How do I fix it? For unknown reasons, setting the game's EXEs to run with Compatibility for Windows 7 will allow them to be booted up through SteamVR.…
- OVRdrop & Oculus Rift - 20 April 2017
A lot of users are trying to use OVRdrop with certain games on their Oculus Rift, only to find it won't work. Some games can be fixed. Here is an explanation as to why it doesn't work, and how to fix it. This fix probably only works with the Steam versions of these games There may be some side effects to doing this. For example, you lose ATW/ASW and gain Reprojection instead. However, if the benefits of OVRdrop outweigh the costs to you, then I have made some guides below. Why doesn't it work? OVRdrop doesn't utilize the Oculus SDK. Certain games, such as Elite Dangerous, even when booted up through Steam/SteamVR, will insist on using the Oculus SDK when you are using an Oculus Rift. Thankfully, there are certain ways to work around this. How do I fix it? For unknown reasons, setting the game's EXEs to run with Compatibility for Windows 7 will allow them to be booted up through SteamVR.…
- Update to v1.0.3 - 5 April 2017
This update fixes some issues with Oculus Touch that went overlooked during development. I picked up an Oculus Rift/Touch now so going forward support should be much better for Oculus devices. If you're new to OVRdrop, please read through the launch announcement. If you find any bugs, please post them to OVRdrop's Issue Tracker. Changes in v1.0.3 Fixed Oculus Touch Aim angle. Fixed Oculus Touch Grab angle. Fixed Oculus Touch Scroll action (Touch has a Joystick vs a Touchpad. Added Joystick support). Other changes went undocumented, so I'm adding them here Changes in v1.0.2 Fixed performance issues on some systems. OVRdrop should run a little better on some systems. Changes in v1.0.1 Fixed an issue where the Backside would teleport when the Target application resizes. Added the "-youtubemode" launch flag. When launching with the -youtubemode launch flag OVRdrop will attempt to target the…
- Update to v1.0.3 - 5 April 2017
This update fixes some issues with Oculus Touch that went overlooked during development. I picked up an Oculus Rift/Touch now so going forward support should be much better for Oculus devices. If you're new to OVRdrop, please read through the launch announcement. If you find any bugs, please post them to OVRdrop's Issue Tracker. Changes in v1.0.3 Fixed Oculus Touch Aim angle. Fixed Oculus Touch Grab angle. Fixed Oculus Touch Scroll action (Touch has a Joystick vs a Touchpad. Added Joystick support). Other changes went undocumented, so I'm adding them here Changes in v1.0.2 Fixed performance issues on some systems. OVRdrop should run a little better on some systems. Changes in v1.0.1 Fixed an issue where the Backside would teleport when the Target application resizes. Added the "-youtubemode" launch flag. When launching with the -youtubemode launch flag OVRdrop will attempt to target the…
- OVRdrop is Live! - 31 March 2017
It's finally here! OVRdrop has gone live on Steam! It's been a long time coming, but OVRdrop is here! Thanks to all my early supporters and everyone who has submitted bug reports and feature requests - I honestly couldn't have done it without all of you! Where are we now? OVRdrop is finally ready for a public release! I'm sure there are bugs that haven't been caught yet, but I believe its finally come far enough along for a public release. If you find any bugs, please post them to OVRdrop's Issue Tracker and I'll fix them ASAP. You can also join us on reddit if you are having any difficulties getting things setup. I have an FAQ setup if you're having issues figuring something out, and I'll try to keep it up to date with the most common questions. You can also check out the Compatibility Article if you're wondering what works with OVRdrop. Where are we going? There are still many more th…
- OVRdrop is Live! - 31 March 2017
It's finally here! OVRdrop has gone live on Steam! It's been a long time coming, but OVRdrop is here! Thanks to all my early supporters and everyone who has submitted bug reports and feature requests - I honestly couldn't have done it without all of you! Where are we now? OVRdrop is finally ready for a public release! I'm sure there are bugs that haven't been caught yet, but I believe its finally come far enough along for a public release. If you find any bugs, please post them to OVRdrop's Issue Tracker and I'll fix them ASAP. You can also join us on reddit if you are having any difficulties getting things setup. I have an FAQ setup if you're having issues figuring something out, and I'll try to keep it up to date with the most common questions. You can also check out the Compatibility Article if you're wondering what works with OVRdrop. Where are we going? There are still many more th…