- Patch Notes Version 3.4 - 28 February 2018
Fellow Knights, We are saddened to announce our decision to discontinue support for the Steam platform. As of now, Steam users will no longer be able to download Knightfall on their computers. Current players will continue to have access to the game until we permanently shut it down on May 21st, 2018. Please note, however, that micro-transactions will be disabled during this period. Despite our decision to close the game's Steam version, it is possible for you to transfer your Knightfall progress (achievements, cards, etc.) to iOS or Android devices. Should you wish to do so, we invite you to contact our support team as soon as possible and they will gladly assist you in the process. We’d like to thank each and every one of you for your continued support and constructive feedback. We are grateful to have you onboard and hope to see you all very soon in our mobile version. Additionally,…
- Patch Notes: Version 3.3 - 31 January 2018
Greetings, Templars! We’re pleased to release update 3.3, which brings several balancing changes to the solo campaign and improvements to our rewards system. First off, you’ll be thrilled to know that in update 3.3, we’ve lowered the Victory Chests’ victory requirement to 3 wins (down from 5). This means more cards and new decks for you to experiment with! Secondly, we felt it necessary to improve the overall quality of the rewards that you could obtain from the roulette; so, we’ve decided to remove single cards from the roulette system altogether. As of today, you’ll enjoy higher odds of acquiring Squire, Knight, and Commander Chests. As always, feel free to share with us your thoughts and comments; we truly appreciate your feedback. Thanks for the continued support, everyone! --- Non nobis, Domine, non nobis, sed Nomini tuo da gloriam. Not unto, O Lord, not unto us, but unto thy Name…
- Patch Notes: Version 3.2 - 19 December 2017
Greetings Templars! We are excited to announce our latest update which focuses on refining the game experience! This is our biggest performance update yet with optimizations throughout the game, resulting in a smoother and faster play experience. We've also included a number of new and revamped sound effects. Additionally, we've made the following improvements: Lowered the cost for speeding up chests in your inventory. Added a pop-up message on game-launch to notify players what rewards they lost if they disconnected while opening a chest. Improved reward text for better readability. As usual, let us know how we’re doing and what you would change to improve the game! “For the templars!” -The Knightfall: Rivals Team
- Patch Notes: Version 3.1 - 15 November 2017
Greetings Templars! We are back once again with a major update that we are sure you'll love! You’ll notice lots of improved special effects during matches that make the experience more exciting and epic! The biggest change in this update is to King Cards. We have been closely monitoring King Card usage and based on the results we’ve redesigned a number of abilities: King Philip -- Block the opponent's first poison card without cancelling their turn. Queen Joan -- All Ranged units in your deck get a +1 increase in attack values. Princess Isabella -- Scullery Maid placed randomly on the board at the start of the match. Pope Boniface -- First unit played gets a +1 increase in attack values. Adelina -- All unit cards in your deck get the Ambush ability. Rashid -- You play second, regardless of the coin toss. Godfrey -- Start with Godfrey's Sword in your hand. Armor cards have also received…
- Patch Notes: Version 3.0 - 25 October 2017
Greetings Templars! We are pleased to announce that the long-awaited Solo Campaign is finally here! Face off against ten fierce rivals, each with a unique hand-crafted deck. You'll need a clever strategy to outwit these opponents! For each opponent conquered, you can loot cards from the opponent's deck. Test your strength in three difficulty levels and crush your enemies while progressing through the battles to conquer the kingdom! We've also improved the Chest Inventory system. From now on, if you win a chest while all of your chest slots are full, you will have the option to buy an additional chest slot, open the new chest immediately or sell the chest for silver coins. Lastly, we've made major improvements to the 3D scenes throughout the game. The colors, textures and geometry have been updated for realism and performance. Additionally, we have made the following fixes: Greatly impro…
- Victory Chest Update - 8 September 2017
Greetings Templars! We've taken note of the feedback you've provided regarding the Victory Chest in our last patch. We'd like to announce that the Victory Chest rewards have been adjusted up in order to award a combination of Silver Coins, Gold Coins, and multiple cards! This change makes Victory Chests one of the best ways to earn scarce cards and accumulate Gold Coins, especially since there are no limits on the number of Victory Chests you can earn each day. As always, keep providing awesome feedback and we promise to keep listening and improving the game. “For the templars!” -The Knightfall: Rivals Team
- Patch Notes: Version 2.0 - 6 September 2017
Greetings Templars! This time around we've got some major updates to greatly improve your playing experience. The first thing you'll notice is the brand new look and feel of the game. We've redesigned major elements such as buttons, background screens and the main screen layout to make the game easy to understand and interact with. As promised in our last announcement, we are also introducing new ways to earn additional rewards which encourage more playing and less waiting! The first of these changes is the new lotto mini-game which will allow you to win a variety of rewards after each match victory. The second change is a new chest inventory system which enables you to store up to ten chests at a time. Lastly, the Victory Chests now reward one card but the chests can be won infinitely! We hope these changes will make the experience more engaging, fun and rewarding! Coming Soon! We're s…
- Patch Notes: Version 1.05 - 8 August 2017
Greetings Templars! We're back with another update with lots of bug fixes and new improvements that we are sure you'll love! We've been listening to all the great feedback you guys have provided regarding reward improvements. So from now on you'll be rewarded silver coins whenever you lose a match or when your chest slots are full, allowing you to upgrade your decks and level up faster than ever! On top of that, we've also reduced the player level required to unlock Ranked mode from level 10 to level 4. Now you can start competing for your spot on the leaderboard much quicker! For a full list of bug fixes and improvements in this patch please see our detailed list below. We're still working away on the Solo/Campaign mode and the new reward system. We'll have new information coming soon! For the stability and improvement patch today we have: Fixed in this version: Fixed flickering on the…
- Early Access Thanks & Free Reward! - 19 July 2017
Greetings Templars! We are formally exiting Steam Early Access tomorrow and wanted to first thank you all. Your continued feedback and support has been and will remain tremendously important! We still have a lot planned for the game and look forward to developing the experience with you as we continue our development crusade! As an extra special thank you, we have created a new card: Lance Attack card 5/2/2/5 Attack Transform Ability at level 1 Area Debuff at level 5. You can unlock the foil version for free by: Launching the game Pressing the Settings Menu Pressing the “Enter Code” button Entering the code: Thanks The free unlock is only available for two weeks, and will end at midnight August 3rd. If you missed out, don’t worry, we’ve also added the card to the regular drop pool as well so you can unlock him through regular chest opening! If you already have him before you saw this po…
- Patch Notes: Version 1.0, Build 1966729 - 17 July 2017
Greetings Templars! The day is almost upon us! This Thursday we are transitioning out of early access and in to a full release. With that, you should know we are going to keep supporting the game and have many new features and improvements in the works. As we mentioned in our last update, we had some exciting plans. What’s the big news you might be wondering? Two things! Solo / Campaign mode! We are currently developing a Solo Mode. This new mode will let you match-up against AI opponents and choose your reward after winning. More details will come as we move further along in development. More Rewards! We’ve been listening, and a lot of you don’t like the mobile style approach we’ve taken with the game. While we can’t completely change the game as it would be unfair for PC vs. Mobile players, we’re currently working on rebalancing the game economy. On top of this, we are looking at rewo…
- Patch Notes: Version 1.0, Build 1936182 - 4 July 2017
Greetings Templars! We are back with more fixes and improvements! We’ve managed to tackle some of the bugs mentioned in our last post as well as add a couple new items and are excited to share it with you! As we always say, please keep commenting and suggesting changes you’d like to see. We’re watching the community hub every day! Fixed in this version: Fixed a bug in matchmaking which was ignoring player level. This should help that “pay to win” feeling some users have mentioned. Fixed a recovery issue when the game connection was lost during card redraw screen. Fixed some issues with foil cards not appearing as foil during battle and other parts of the game. Fixed an issue where the deck screen would not scroll properly when using the mouse wheel. Fixed another issue related to the UI not loading correctly when disconnected from the game. Fixed an issue where coins would already be ta…
- Patch Notes: Version 1.0, Build 1900461 - 19 June 2017
Greetings Templars! After a much needed holiday, we have reassembled our team and are working on improving Knightfall: Rivals. The feedback from the community has been fantastic with a lot of great ideas and suggestions. We’ve been tracking the feedback and creating a prioritized list along with our list of bug fixes. Today we have an update with the promise of more to come! Fixed in this version: Fixed a desync related issue when disconnected from a game and relaunching into a screen with no UI. Fixed some known desync related issue causing players to disconnect during a match. Fixed a UI bug when a card is unlocked from the store appearing upgradable with only 1 additional card. Fixed the Soft lock during the chest opening sequence. Fixed some display issues with foil cards. Changed turn timer functionality (No penalty for choosing to not play a card however if a user disconnects the…
- Patch Notes: Version 1.0, Build 1825610 - 16 May 2017
- Improved match making so players of similar deck strength and progression will play against each other. - Fixed a log-in issue due to a rare external device conflict - Fixed a soft lock issue caused by replaying some sections of the tutorial