- Game Update 8/19 - 20 August 2024
Fixed the Joldurbraan Boss fight and added several optimization to improve performance. Joldurbraan boss fight should now be completable in all cases. The fight is back to sequenced/gated mechanic with ice walls separating each enemy as originally designed and fix issues with collision/navigation to correct enemy movement. Added an "Input Queue enabled/disabled" option has been added to the Game section of Settings, allowing players to select and use the previous input handling mechanics. Corrected false positive cases when saving Settings. Optimization to the iteration and searches of items in inventory Reduce hitching and total time dungeon floors take to load by adding cache-friendly lookups to spawn selection. Optimization for Shadow casting lights by disabling shadows when Shadow quality is lower than 3 (High) Disabled distance field lighting for small objects that will not contrib…
- Dungeons of Sundaria - 2nd Quarter Update - 24 July 2024
We’re happy to announce (and patch) some excellent improvements to Dungeons of Sundaria. They include improvements and fixes to Combat, Audio, and the player Camera. This patch also includes improvements to the Lady Everleen Boss fight so that it is much more fun and less problematic. As always, thank you for playing! – Warren, Industry Games Combat improvements to make ability selection and melee combat much more responsive and fluid. Input | Handle input buffer overflow and loss due to ability failures, allowing for both hold-to-click or rapid-press play styles Combat | Modified hit detection to improve the flow of melee combat Camera Improvements – The player camera has a number of improvements to fix popping and smooth out transitions to make for a better overall experience. Camera | Adjusted offset of camera collision to prevent camera push back due to running into things in front…
- Game Update - 16 April 2024
Today's patch fixes various bugs and issues. Fixed Dungeon warning dialog showing incorrectly Fixed crash that may occur on a number of AI and abilities across the game
- Game Update 3/31 - 31 March 2024
Good Afernoon, Today's patch brings a game improvements and big fixes. Recommendation System We have heard player feedback regarding confusion with the appropriate level players should be when attempting different levels of content. The old recommendations were prior to the full unlock of all dungeons and this system needed to be updated with the correct levels. In addition to this, the quality and level of gear when attempting this content is also important to player success. To help a player be more successful in the content we have done several things Increased the levels to the correct level (including heroism levels) to be successful in a given dungeon & difficulty Added a new gear check system that looks for the minimum gear to attempt a dungeon. Dungeons that have split gear qualities mean you would need half of each quality at a minimum to be successful. More of the higher quali…
- Game Update 3/14 - 14 March 2024
Today's patch fixes issues with immune enemies such as Botanist Juran in the Grasslands.
- Game Update 2/27/2024 - 27 February 2024
Good Afternoon, Today's patch brings a number of improvements and big fixes. Loot Updates: We have heard player feedback regarding endgame progression feeling to grindy in terms of item scaling and crafting results. We have improved this system with the following changes. Star Items (End-Game Tiers): Starred items are designed to be end-game items that drop from NPCs, Crafting and Bosses once the player has attained level 20. The number of stars on an item is (and has always been) limited by the quality of an item with Superior (Green items) having up to one star possibility, Rare (Blue items) two stars, Epic (Purple) three stars, Legendary (Red) Four stars and Eternal (Light Blue) five stars. This is regardless of how the item was obtained (NPC, Crafting, etc). The following changes have been made to star item loot drops. All Bosses now have a chance to drop starred items. As your hero…
- Game Update 2/2/2024 - 2 February 2024
Good Morning, Today's patch brings further optimizations and performance improvements, as well as fixes some various UI bugs. Thanks, Industry Games
- Game Update 1/29 - 29 January 2024
Good Morning, Today's patch brings a number of improvements and bug fixes. Loot Updates: We have been monitoring your feedback and drop rates across the game, and have decided to greatly reduce the amount of Common items the player receives from defeating enemies. Normal, Elite, and Boss enemies no longer drop Common quality items Increased the quality drop chance across all enemies Reduced drop-rate for Normal and Elite enemies from 35% to 25% Reduced drop-rate for destructible items from 62% to 40% King Joldurbraan in Icy Depths may now drop Tier 2 Armor Chests Molabog the Demon King in Dreadforge may now drop Tier 2 Armor Gloves Difficulty Updates: We have been pleased with the first round of difficulty adjustments based on reducing enemy scaling from Heroism. Today's patch makes further adjustments to game difficulty by adjusting the baseline scaling of dungeons for Nightmare diffic…
- Developer Update - 17 January 2024
Developer Update Greetings Adventurers! We first wanted to take a moment to thank all of our players for your bug reports, feedback, suggestions, and all of the other input you’ve provided to us. We understand there are some pretty critical bugs right now, as well as other major improvements players have requested, so with today’s update we wanted to dive in to some of our top priorities right now. Holiday Event The Holiday Event will be concluding at the end of the month. We let it run a little longer due to some of the accessibility issues. We hope everyone has enjoyed this event. Backups and Losing Progress We are fully aware of the issues occurring right now regarding losing progress and not having the expected backup files and this has been a top priority for us. We thank you for your patience while we work through these. During our review of crash reports and other test results of…
- Patch Notes - 11 January 2024
Good Morning, Another day, another patch for Dungeons of Sundaria. Thank you for all of the reports as we continue to work through improving performance and fixing bugs. This patch brings a number of balancing changes to the game. We've reduced the amount of scaling enemies receive from Heroism and we've reduced some scaling multipliers based on the Difficulty setting of a dungeon. With these changes, we have also made several adjustments to class abilities, and have added some CC break effects to existing abilities. Heroism Changes: Reduced Heroism scaling on enemies by approximately 52% less health and 22% less damage. Removed additional enemy Heroism scaling on Hard and Nightmare difficulties. Heroism enemy scaling will be the same across all difficulties. Previously, enemies on Hard and Nightmare had additional scaling from Heroism. Class Changes: Champion Bind Wounds cooldown chang…
- Patch Notes - 5 January 2024
Good Morning! Today's Patch Notes are below: King Duskborne Ice Cloud will only be used two times now, once at 90% health and once at 50% health Imprison will be limited to one player only on cooperative play Spectral Spearmen begin when King Duskborne reaches 75% health and set cooldown to 20s Improvements Improved sound on Xbox Improved frame rates on Xbox Optimized the Ricton the Risen fight in Ragewind Castle to improve performance Optimized objects across dungeons to improve performance Optimized event batchers to improve performance Removed Immunity from Wasp Lord Juran in Grasslands Bug Fixes Fixed an issue causing Quest objects and NPCs to not spawn correctly Fixed multiple issues with game saving that should result in an overall improvement to how the game saves progress and how often saves are performed. Rogue's Blades of the Demon Lords will correctly reduce the cooldown of P…
- Game Update December 29, 2023 - 29 December 2023
Happy Friday and Happy New Years! Today's patch has various behind-the-scenes improvements and optimizations, as well as some bug fixes and other changes. Fixed casting Shadow Mend and Stealth in quick succession causing the player to break Stealth and slowly stand up. Fixed an issue with players unable to Navigate to the Snowman with a controller
- Winter Holiday Update - 22 December 2023
Good Evening, Small update with a few fixes. We are working on further improvements to Duskborne, Juran, level loading and auto attacks, among other things. Thanks for all the feedback! Can no longer kick players in splitscreen through the ingame menu's party menu. Fixed trade menu being too small in side-by-side split screen. Zorack's ice should break on the client when it does on the host Fix party menu not updating
- Winter Holiday Event Update - 22 December 2023
Greetings! This patch contains the following changes and fixes: Added hinting for virtual keyboard Fixed various issues with Resuming Dungeons in progress Reduced the value of the ability duration attribute for Shadow Cloak, Skin of Stone, and Ranger's Flask Reduced Ranger's Flask duration from 8 seconds to 6 seconds Increased the attack speed of Justice Strike and Ambush by 30%. We will be making further improvements to these abilities to open up the animation lock period to create a smoother ability transition in a future patch. Further fixes and improvements to King Duskborne Removed some erroneous collision blockers Added some collision blockers to the Umatoxian encounter
- Winter Holiday Event Arrives in Sundaria! - 21 December 2023
Winter Holiday Event Arrives in Sundaria! Our new Winter Holiday Event is now live! Players may find candy canes while slaying the many denizens of Sundaria and can speak with the Festive Snowman in Galdrin's Crossing to exchange them for goodies. Threat Improvements: We've made some improvements to how threat is generated by players and how aggro affects when enemies choose to change targets. The following improvements have been made: Champions will now generate the most amount of threat of all classes while using Shields. Champions while using Two-Handed Weapons and all other classes have had their baseline threat reduced. Added distance from target threat modifiers to enemies. Players within melee range of enemies will generate more threat against the enemy than players outside of melee range. Added threat change thresholds so that players below the top threat target must exceed the…
- Dungeons of Sundaria Patch - 13 December 2023
Good Morning, Update patch has been deployed for all platforms: Fixed an issue that could cause frequent hitches and stuttering Increased the radius of Champion's Cull the Weak and increased the taunt duration to 6 seconds Fixed various display issues with Drog'al appearing as Human Removed dungeon completion requirements for entering Ragewind Castle Removed Stomp from Quoron on the Praxidar encounter in Ragewind Castle
- Dungeons of Sundaria 1.0 Arrives! - 12 December 2023
The Time has Arrived! Today, Dungeons of Sundaria officially launches out of Early Access! We know players want to jump right in to the new content, so without further delay, here are the Release Notes: Ragewind Castle: Our 8th dungeon, Ragewind Castle arrives. Venture into this fearsome dungeon to uncover what evil machinations have been behind the evil afflicting Sundaria. Introducing 18 new bosses, 1 new armor set, 2 new weapon sets and a new general armor set for all classes, Ragewind Castle promises to be a challenge for even our most seasoned veterans. The Drog’al Arrive: With this release comes our newest race, the Drog’al – fearsome Lizardmen creatures. Playable with all classes, it’s about time DoS had another huge player race! Game Improvements: Improved Player Combat functionality when using class abilities while holding down the attack for a classes primary attack ability. A…
- Official Launch of Dungeons of Sundaria 1.0 coming Dec 12th! - 7 December 2023
Hello Adventurers! Today, we are super excited to announce that Dungeons of Sundaria is exiting Early Access and officially launches on December 12th, 2023! The culmination of years of hard work by our small team, along with this invaluable community, has helped us to achieve this incredible milestone. We are happy to announce that Dungeons of Sundaria (DoS) will officially launch the 1.0 full version of the game simultaneously on PC (Steam), Sony PlayStation®4 and PlayStation®5 consoles, and Xbox Series X|S. The Official Launch will include our 8th dungeon, Ragewind Castle, which we hope will challenge even our most seasoned veterans. Introducing a new armor set and two new weapon sets for each class. Ragewind Castle is filled with dozens of new enemies and bosses. There are more of Cric’s hidden treasure caches and the thing everyone cares about – the real Cursed Key! There is also th…
- Update Patch - 17 November 2023
Hello Adventurers! We want to thank everyone for taking part in the Harvest Festival. Today's patch has some game improvements and bug fixes. Thanks for playing and keep those reports coming! Improvements: Added Virtual Keyboard for PC players supported in character create name entry and delete character confirmation entry Improved boss phase transitions for Juran and Wutu in the Grasslands. Improved boss phase transitions for Turgamax/Furn and Ssisx in the Dark Hollow. Improved boss phase transitions Juran and Wutu in the Grasslands. Improved NPC Melee ability targeting. Improved Quest rewards and make text more concise. Interacting with quest/merchant NPCs now occurs on key up, not key down. This is to prevent accidentally interacting with an NPC on down and then for example selling an item on up. Improved Cone abilities to correctly handle point-blank hits Added better support for th…
- Small patch - 1 November 2023
Fix various typos and text issues.