- Minor Update and fixes - 20 August 2026
Fixed Orc Longsword Animations Fixed Crash from orc troll at end of game Improved Performance in battle
- Minor Update - 23 July 2026
Fixed UI bug after losing battle in campaign Fixed fight button in sandbox not always responding Improved so AI formations now switch target to closest whenever a new unit comes closer instead of running past themAdded so enemy army cheers on winning Added increased stats for hero in Sandbox
- Minor Update - 7 July 2026
Fixed AI moving to quickly when attacking formation Added Strategy mode toggle in campaign - You can allow the AI to control your units Blood screen always enables when we go to hero mode - fix
- Minor bug patch - 30 June 2026
* UI Button to buy units could in some instances be occluded * A performance bug had sneaked in the latest build causing reduced FPS, is now fixed * Loading old games could cause problems with camera not properly instantiating, fixed * Hero took twice as much damage due to a hit bug, fixed
- Lords and Legions Patch Summer 2026 - 28 June 2026
# Lords and Legions Patch note ## Graphics & Visuals * Added global illumination. * Added light rays. * Improved overall graphics and lighting. * Improved unit visibility during battles. * Added DLSS / FSR upscaling support. * Improved HBAO rendering with fog. * Added underwater visuals so underwater areas now look like actual water. * Fixed certain materials, such as beards, appearing extremely dark in fog. * Game now starts on Very High graphics by default. * Added Frame Generation. * Added powerup pickup effect ## Battle & Strategy Improvements * Improved Strategy UI responsiveness during slow motion combat. * Fixed slow motion lag during Battle Camera. * Improved Battle UI, minimap, and game speed buttons. * Fixed issue being able to cast spells while using Strategy Camera. * Fixed an issue where holding Space showed unit indicators underneath units. * Flags and various UI elements…
- Minor Update - 16 April 2026
Added performant realtime global illumination for better looking graphics Spellcasters no longer rush into combat Made it more clear that pressing TAB gets you into Strategy mode Leveling Up UI improved
- Bug fixes and Gameplay improvements & a 48% discount SALE! - 20 March 2026
SALE: 48% Discount!BUG FIX: Combat UI could interfere with leveling upBUG FIX: Victory text displayed the in the wrong languageBUG FIX: Healing aura now correctly heals units within its rangeGAMEPLAY: Skeleton Bombers now only explode on contact with enemy troops or after 8 secondsQUALITY OF LIFE: Improved UI and controlPERFORMANCE: Some minor performance improvements
- Unit Formation Control - 13 February 2026
⚔️ Unit Formation Control has arrived in the latest update!We’re excited to introduce a brand-new way to take full command of your army and shape the battlefield like never before.Press TAB to enter Commander View, where you can:⏱️ Adjust the timescale (slow, normal, fast)📐 Issue precise movement, attack, and formation commands👁️ Gain a clearer, tactical overview of the fight🧭 Fight on after your Hero falls If your Hero is defeated, the battle doesn’t end. Take direct control of your units and push through to victory.🗺️ Minimap support Track unit positions and battlefield flow at a glance.📊 Detailed unit stats Make smarter tactical decisions with clear, accessible unit information.🤖 Reworked AI Strategic Commander The AI has been completely overhauled—expect smarter decisions, tougher battles, and a more challenging opponent overall.💬 We want your feedback! Jump into the forums a…
- New Feature Incoming: Unit Formation Control! - 22 January 2026
⚔️ New Feature Incoming: Unit Formation Control!We’ve got some exciting news to share!Right now, we’re hard at work implementing unit formation control in Lords and Legions — and it’s shaping up to be a game-changer.What’s coming?🧭 Take command when your Hero falls – If your Hero dies, you can continue the fight by directly controlling your units and finishing the battle.🗺️ Minimap support – Keep track of the battlefield at a glance.📊 Detailed unit stats – Make smarter tactical decisions with clear unit information.🛡️ Formation control from the Hero’s perspective – Seamlessly switch between Hero control and formation management whenever you want.New AI Strategic Commander! This feature adds a whole new layer of strategy and ensures the battle isn’t over until your army truly is.Stay tuned for more updates — and as always, thank you for supporting Lords and Legions!Top Down unit form…
- Survivor Mode Live! - 4 January 2026
Experimental Survivor Mode Is Now Live!The battlefield just got deadlier.Experimental Survivor Mode is now LIVE in Lords and Legions on PC, bringing a brand-new way to experience the game. This early experimental mode challenges players to survive escalating enemy waves, adapt on the fly, and push their tactical mastery to the limit.Unlike traditional battles, Survivor Mode strips the comfort of your army away and demands constant decision-making. Resources can be found in treasure chests, allowing you to get back on track after a tough encounter. Pressure never lets up. Every moment survived is earned.⚔️ What to ExpectRelentless waves of enemies that grow stronger over timeHigh-intensity survival gameplay focused on endurance and strategyA fast, repayable experience built for experimentation and feedbackA glimpse into future systems and ideas we’re actively testingLoot drop from treasu…
- The Holidays Hit Hard: 48% Off + New Survivor Mode Incoming - 18 December 2025
🎄 Holiday Sale & Exciting Updates! 🎄Hey everyone!The Steam Christmas Sale is live, and we’re celebrating with a massive 48% discount on the game! ✨Behind the scenes, we’re hard at work on an experimental new Survivor game mode, and we can’t wait for you to try it. It’s shaping up to be something special—keep an eye out, because it’s coming very soon!We’re also improving controller support, adding finer customization options for both gamepads and mouse & keyboard, so you can tailor the controls exactly to your playstyle.On top of that, expect performance optimizations, smoother gameplay, and overall improvements to how the game feels.Thank you all for your amazing support ❤️ Merry Christmas and happy holidays! 🎅🎁
- Update 25 - 22 November 2025
Droppable no longer plays sound during loading Increased amount you gain from Mana and Stamina Upgrade Decreased amount you gained from Damage and Health Upgrade Fixed an issue where you couldn't rotate formations properly Fixed an issue where with battle report text wouldn't fit Fixed an issue with battle deployment where Unit Icons would exceed the size of the battle deployment Fixed an issue where you got twice the double amount of gold from campaign battlesFixed Blazing stampede wouldn't upgrade after level 5 Fixed an issue with Bowmen cheering when blocking Fixed an issue where stats wouldn't reset after doing New Game - now they're reset to normal values Quest Dungeons now allow ranged, magic, and boss units Added so the player has to buy units to be able to proceed in the first round in the Campaign
- Update 24 - 11 November 2025
Added new Castle to Empire end scene Enemies can spawn loot drops when they die - Gold, Stamina, Health, XP Completly reworked Upgrade Cards - now displaying much more stats unique to that ability or passive Added Controller Support!Fixed Health buff stacking not working with multiplie health buffs - now can only stack with 2 health buffs at a time Added Summon UI - now displaying current summon at the top left showing image and count Fixed not getting XP from certain AOE Spells Fixed Mana / Stamina being reset when loading from main menu Localization Fixes in various languages
- Early Access Hotfix 23 - 25 October 2025
FIxed performance drop from Boss Healthbars, decreasing performance in Sandbox and Campaign. Fixed AI not attacking bug Fixed healthbar not showing for Ballista, Cannons, and Catapults Improved Wraith Lord boss turning, he could get stuck in turning loops trying to face target now fixed Decreased Orc stamina attack cost from 25 to 15, now he doesnt always get "No stamina" from attacking to much FIxed allied boss healthbar always showing for Orcs, Red and Undead Factions, now they work properly only showing when looking at them.
- Early Access Hotfix 22 - 23 October 2025
Fixed a bug, where if you attacked with a normal attack then did slash attack with red hero, no damage would be dealt to enemies with the slash ability Stopped all audio when switching scene to prevent very high sound from previous scene continue playing Added Fight button sound FIxed Speedcontroller UI issues when pausing Miscellaneous small fixes
- Early Access Hotfix 21 - 21 October 2025
Improved hitting enemies no longer stuns the animation on player but slows down animation Improved Save / Load, now when we load save shows previous won nodes Removed autosave from happening on first round Now when boss is active always show their healthbar Added Waypoint Target to enemy bosses FIxed huge FPS drop bug in game, should now no longer happen! Improved AI should now attack immediatly upon reaching target Improved AI pathing issues Improved overall game texture performance, game should be less heavy on computer / cause less computer noise Fixed critical hit, before crit dealt less damage now it works properly
- Update 20 - 13 October 2025
This update is all about polish, bugs, and smoother campaigns. We focused on fixing long standing issues, optimizing save/load, and making every battle feel sharper. 🧠 AI & Combat Fixed issue where AI units had a big delay before reacting in battles — they now respond instantly when combat begins. AI now uses more varied combat actions — dodges, strafes, and attacks are more natural and less synchronized. Greatly improved target switching logic for smarter engagements. Enhanced Arrow projectile performance for bowmen. Fixed skeleton bombers ignoring enemies — they now explode correctly on impact. Fixed Paladin’s area heal triggering twice. Added hit marker feedback for clarity in combat. Bullets no longer pass through the ground — projectile collisions are now more accurate. Red archers now shoot less frequently for better balance. Decreased Spider Arachnid HP and prevented it from bei…
- Early Access Hotfix 19 - 3 October 2025
Improved AI target switching, so they no longer clump up in big stacks when fighting Fixed Rebels Castle Navmesh unreachable spot on a towerFixed Construction Editor - Buildings wouldnt build correct navmesh so units couldnt reach other correctly Fixed Units can no longer rotate in Y axis, which made it so they were rotated uphill or downhill in certain cases
- Early Access Hotfix 18 - 2 October 2025
Fixed riflemen / thunderer bullets not damaging hero UI fix for Save/Load in Campaign Updated Tooltips for Attacktype / Armortype on Unit Previews
- Early Access Hotfix 17 - 2 October 2025
Fixed Localization for Japense, Chinese, Korean to work properly Fixed bug where you couldnt shift buy to units (+ 10) when at over 41 units