- Version 1.4.56 Update - 12 November 2019
A small update to address a few issues that have built up since the last release. Updates Fixed a potential soft lock in one of the early-game NPC conversations Fixed the rest of the achievements (it should give you them on your next load if you're supposed to already have them) Significantly reduced and refined the 'edge-of-ledge' movement code. It's much nicer now. Added the ability to skip most cut-scenes for those people that like that sort of thing ('Return' on keyboard, 'B' on gamepad) As I said in previous update, I'm not putting anywhere near as many hours into Moonstone Equation as I used to (so I can work on new stuff) so it will probably be a long time before there's another update (unless some new terrible bug is discovered). As ever, I'll always be checking the community hub, social media and all my emails so you can still make sure I hear you if you have any ideas or issue…
- Anniversary Edition - 7 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27754766%2F3623e4a6c42567f629b0162ea9df9c0573f4d420.png How time flies. It's been a year since the original release of The Moonstone Equation and what better way to celebrate than by adding a little bit more content, fixing a few last bugs and having a bit of a sale. Once again, It's thanks to all of you for playing, enjoying and giving me great feedback over the last year. Everything from the bug reports and comments to the screenshots and amazing guide have all given me what I need to keep going. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27754766%2F73a0e7c7964aa08b0741e946fadb03dfd51485ef.gif This is probably one of the last updates to The Moonstone Equation. Unless someone finds some critical bug then the 'Anniversary Edition' will act as a fitting end its long development (over 10 years now). htt…
- Complete Edition - 19 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27754766%2Fb123c09d307ae079f0841bab54c6103a089901e0.png It's been nearly four months since the first release of The Moonstone Equation and since then development has not really stopped (or slowed down). I've released a dozen updates packed full of fixes and new features that have transformed the game as it was at release into something even better. I have you the community to thank for much of that progress. You've provided great feedback (and found some great bugs) and your enthusiasm has ensured I've had the drive to work every day. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27754766%2F73a0e7c7964aa08b0741e946fadb03dfd51485ef.gif Today I'm marking a change in pace for any future developments and updates for the Moonstone Equation with the release of the 'Complete Edition' This update has the usual c…
- Big Update - Version 1.3.53 - 3 December 2018
It's been a few months since the last update. With the worst of the bugs squashed in the early updates I moved onto some more significant content changes. These have obviously taken longer to implement but hopefully you'll find the wait has been worth it. There are fixes, changes and additions across the whole game. It will all integrate with your existing saves but if you want the full experience then you might prefer to start a new game. The easy way to do this is through the 'factory reset' option in the PDA menu (esc) or the quicker and more direct way is to press 'n' twice on the very first loading screen (you'll see a little message if you've done it right). Some of the changes will be obvious very quickly but others are in some very obscure places. Also, some of the new puzzle are intentional very hard (but fair). In general it seems that most of you have enjoyed searching around…
- Friday Update - Version 1.3.51 - 21 September 2018
Another week and another Friday update. It's a pretty big one this week with lots of little fixes and a few much requested features. Updates Doors that's you've been through before will now tell you where they go Special doors now indicate your progress in the special levels behind them. You can nolonger break your game by leaving the moon before picking up the sight stone Fixed a control issue while swimming and pressing jump at the bottom of pools Fixed lots of cases where chat dialogs didn't respond to input opening a computer terminal while far away from a chatty NPC now works as expected Hint dots under each level intro text are now correct in all cases completed door puzzles now show the correct state when you view them. Fixed lots of level exploits. If you're interested, you can follow my development progress very directly by looking at my Trello Board Warning! That's a direct lo…
- Version 1.3.50 - Now Available - 14 September 2018
It's Friday update time again. I'm splitting my time between bugs and more long term feature development at the moment so this is quite a short list. Fixes Conecting to some terminals won't break everything anymore. Blocks can now jam doors open (instead of being forced through the floor) Emailing other characters should make a little more sense (though they still don't say much (one of the features I'm working on) Thank you everyone. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27754766%2Fed54c581152033678526dc8e6aea7d6e3aabcbe7.png
- Version 1.3.49 - Now Available - 11 September 2018
Just a quick update to fix a few pretty serious camera issues introduced in the previous update along with a few other fun things. Fixes Camera won't get stuck and act wierd in some places anymore. Fixed a level exploit Fixed a few odd or missing tiles Lanterns activation and hint distances now match Added a bit more light to Specimen Tanks Thank you everyone. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27754766%2Fed54c581152033678526dc8e6aea7d6e3aabcbe7.png
- Version 1.3.48 - Now Available - 7 September 2018
Another round of bug fixes and improvements. Mostly focusing on audio issues but there's a few other fun things too. Fixes Reverb for all levels is now correct (not just the default) Audio clipping issues (particularly on surround systems) should be fixed. Audio volume settings are now saved. Better camera tracking when falling 'Worm' mini game is now playable again. Thank you everyone. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27754766%2Fed54c581152033678526dc8e6aea7d6e3aabcbe7.png
- Version 1.2.47 - Now Available - 4 September 2018
Another quick update to fix a small edge case bug in one of the levels and a bit of light. Fixes Corrected an issue in one of the levels where a Trigger Stone was not correctly detected Added some light to The Upper Waterworks Also fixed a missing tile in the same level. Thanks everyone Andy https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27754766%2Fed54c581152033678526dc8e6aea7d6e3aabcbe7.png
- Version 1.2.46 - Now Available - 3 September 2018
This is just a quick update that fixes and small but fairly serious issue in the unlocking of some areas of the game world. I know this might sound vague so if you're really interested you can read the spoilers below. Fixes If you'd used exactly the same number of trigger stones as you'd found then the interface door in The Lower Waterworks would disappear (or never show up), along with your trigger stone notes. This would obviously have stopped you completing the game if you'd already found and used all the trigger stones. This is all fixed now. Thank you everyone Andy https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27754766%2Fed54c581152033678526dc8e6aea7d6e3aabcbe7.png
- Version 1.2.45 - Now Available - 31 August 2018
Perhaps this version could be called 'the great escape' update as there are several significant fixes to levels (I had to add to the save file data just to fix some of these) so you shouldn't be getting stuck in odd places anymore. Fixes Added escape capability to MoonLab Removed random water block in Lower Waterworks Fixed incorrect block in Lower Waterworks Removed data block exploit in one of the levels Very significantly reduced the graphics memory footprint in all levels (should help stability) Added more memory allocations into pooling to reduce fragmentation issues (also to help stability) Electric doors now wait about 1 second before opening or closing just to make sure the signals have settled down. Thank you so must to everyone that's sent me save files, crash dumps and links to images and streams of bugs. These have all been immensely helpful in tracking down some of these is…
- Version 1.1.44 - Now Available - 28 August 2018
This one's a pretty serious one so it get's a different version number change. That middle number only changes if I add or change things to the save format. In this case I fixed things. Fixes Significant issue in the game saves is now fixed, if you've lost progress between past updates that should all be okay now. Journal entries (when to load the game) should be much more interesting (because they now work properly) Fixed an exploitable level. A few more to come. A few spelling issues fixed. D-Pad support everywhere. What Next Continuing with the work on achievements but also looking at some of the more subtle signs and feedback issues that a few people have pointed out. Don't forget, if you're still having any issues (or just want to talk about things) you can post them up here and/or email me directly at [email protected] Thankyou everyone Andy https://steamcdn-a.akamaihd…
- Version 1.0.44 - Now Available - 23 August 2018
So, it looks like along with all the lovely fixes in the last patch I incuded a few extra problems. This patch aims to fix them and a few other things. Fixes Unlocked things from prior to 1.0.43 should be unlocked again. sorry to be vague but it's mostly late-game secret stuff. Setting the music to zero persists across levels Reduced the activation distance for doors (no more accidental room exiting) Fixed lots of general level issues. Including getting stuck in The Lower Waterworks Lots of camera behaviour improvements in the mines Stopped terminals starting up if you're having a conversation. What Next Some serious issues in the previous patch mostly forced me to change my priotities to get those things fixed. This patch has had a lot more testing (as I'm not submitting it at 11pm) so it shouldn't case as much trouble. This all means I plan to focus on some fun stuff and act on all th…
- Version 1.0.43 - Now Available - 22 August 2018
Thanks for all the great feedback you've given me over the past few days as well as the nice clear reports of the bugs and issues a few of you have had. I've put together a new version that resolves lots of these and I'm working to make more improvements and fixes in the coming days and weeks. Fixes The whole game should be a lot more stable with much less occasional crashing The hang on exit should be gone now. Adjusted (widened) the deadzones for gamepad thumb-stick. Added d-pad support for movement and menues (still one secret thing needs the same treatment) Adjusted a level very slightly so you won't get stuck under some circumstances Adjusted the camera tracking in some parts of the world to give a better view platforms below you. More of this to come in future updates. Fixed an issue where one of the wall carving was partly missing. What Next? It's recently been reported that some…
- Now Available - Version 1.0.41 - 21 August 2018
It seems that being a one-man team releasing a PC game has it's risks. I'm very glad that most people have been able to enjoy The Moonstone Equation and I'm very grateful for all the positive feedback it's been receiving. However, I'm also very aware that a few of you have not been able to play or have had some other issues. So, I've put together a quick patch to hopefully resolve one of the main issues for most (not getting into game) and I'll be spending the next few days hunting down the other issues. For now I've released version 1.0.41 (visible on the screen when the game is loading). If you still have any issues, or find any new ones please let me know: [email protected] 1.0.41 - Potential Fixes A few people have been experiencing an issue on start-up that results in the message Graphics Error , no matching display modes. This patch should fix this issue for most peopl…
- Release Date: 20th August 2018 - 5 August 2018
So, After over 9 years and between 6000 and 9000 hours of work, It's finally (almost) finished and I can relase it to the world for you all to explore and enjoy. I'll be posting things up here but you can also follow whats happening in the run-up to release and beyond on a few other social medial channels. Which ever you prefer: Twitter for quick but regular updates. Facebook for a little more detail Instagram for lots of artful making of shots and general behind the scenes stuff. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27754766%2Fed54c581152033678526dc8e6aea7d6e3aabcbe7.png
- Coming Soon. - 8 February 2017
With Greenlight out of the way it's time to get back to the science, and some other things. The plan is to keep you all informed (and maybe occasionally entertained) about the build up to release day. So, what's next? First I have to focus on getting the store front all ready, the community hub up and running and then get back to work adding all the finishing touches and final polish to the game before release. When can you play it? The current plan is to release at the end of July 2017. You can follow the development progress here.
- Coming Soon. - 8 February 2017
With Greenlight out of the way it's time to get back to the science, and some other things. The plan is to keep you all informed (and maybe occasionally entertained) about the build up to release day. So, what's next? First I have to focus on getting the store front all ready, the community hub up and running and then get back to work adding all the finishing touches and final polish to the game before release. When can you play it? The current plan is to release at the end of July 2017. You can follow the development progress here.