- Announcing Myrne 6313 - 29 November 2025
Hey everyone!It's been a long time. I have some really cool news!I finally set up a Steam page for my upcoming game: Myrne 6313.So what is it? It's a single-player looter-shooter in the same vein as Song of the Myrne: What Lies Beneath.Centuries after the events of SotM, you'll shoot your way through the main office building of MEGACORP, trying to extract loot, keep your email inbox tidy, and find... less office-friendly gear.Magic still exists but society evolved, robots too. You're now expected to pay off a crazy debt by being a 9-to-5 slave in a corporate environment.Climb the corporate ladder, get mauled by security dogs, find that important file that needs to be on your boss' desk by tomorrow morning, and, more importantly, don't run out of coffee or ammo.You can wishlist it here, it helps a lot :)I wish to release a demo before the end of the year or at the beginning of the next o…
- Update 1.3.5 - 4 September 2021
Hey everyone! Sorry it took a little more time than what I had planned but here it is, the 1.3.5 update. I improved a few UI related stuff, made some minor changes here and there and most importantly: fixed the orange lockers in the mine that wouldn't open for some reasons. Thanks to the players who took the time to notify about those issues. Also, good news. I've finally made the thing I should have done way sooner: I reduced my working time from 5 days/week to 4 days at my day job. This might not look like much but it gives me an incredible boost in productivity and moral (and I'm less tired all the time!) :) I plan to dedicate that retrieved day to my games, selling more 3D models and stuff like that, taking back my life chunk by chunk. I hope more and more people will realise wasting our entire life in an office is not the way to go. Anyway, here's the full changelog: Changes Rework…
- Permanent price drop, Patreon and upcoming bugfixes - 9 July 2021
Hey everyone! Price drop "Myrne: The Quest" did hit its fourth birthday on June, that's a long time :D I decided to permanently drop its price to 6$ / 5€ as I think it's more fair of a price for an old game that's pretty short too and that makes it on par with my previous game: "Song of the Myrne: What Lies Beneath". Patreon Speaking of money, I also launched a Patreon page. If you don't know what it is, Patreon is a way for artists and creators to get monetary support from their community in exchange of early access to stuff, behind the scene infos/videos/screenshots... and even merch like t-shirts, mugs and other goodies. I wasn't too comfortable asking for money when my games are already on sale so I also plan to release funny comics around the Myrne universe if the Patreon does take off. That's something I had a lot of fun doing some times ago and that would be great to be able to r…
- Update 1.3.4 - 31 March 2020
Hello everyone, I'm currently furloughed like a lot of people, which is actually great news for me and my games. I now get a lot more time to work on my games (older and newer projects) without starving^^. Anyway, here's the full changelog for this update: Changes Simplified the jumping section in the waterfall cave (longer chains, no more physics on the cage, added a way to bypass it). Here's an official appology for all the ragequits it must have lead to, I rarely missed my jumps during development because of how used I was to the game's physics but that part was seriously infuriating once I got back to the game last week, sorry :D Fixes and “under the hood” changes Fixed the scroll in the church prefab. Picking this up and reloading a save changed the text on it, thus softlocking the game if you didn't resolve the puzzle linked to it. Thanks Green Jesus for the report. Fixed a typo i…
- Update 1.3.3 - Minor changes and end credits fix - 17 November 2018
Hey everyone! Another day, another patch, a very minor one in fact. Here's the full changelog: Fixes and “under the hood” changes Fixed the end game credits not displaying. Only on MacOS, I think / hope^^, but anyway the fix got pushed to all platforms Updated the portcullis model Some minor changes to the encampment zone
- Update 1.3.2 - Small fixes - 14 October 2018
Hey everyone! Here are some very small fixes, mainly for a shield that would get crappier on game reload and which had the improper name/description (the joys of copy/paste/modify items) ;) https://i.imgur.com/u9rqUPD.png The bad boy Full changelog: Fixes and “under the hood” changes Fixed the name, description and reference of the 25% chance block shield. It reverted to a 15% block shield on loaded save. Life and mana shouldn't regen anymore when you're dead The tooltip for the Vitality stats now indicates that the stat is adding health regen
- Update 1.3 and 1.3.1 - Graphics upgrade and Arena mode - 22 April 2018
Edit for 1.3.1 Fixes and “under the hood” changes Arena's book proofreading (thanks Cyril!) ----------------------------------------------- Hey guys and gals! Version 1.3, that's a big number! So what's up with this update? First of all, the post-processing effects received some love... the sky too... Because of that the Myrne now got a proper look in the sky. Yay! The Myrne is always described as a very bright object and I wasn't happy with how it looked in game (not shiny at all^^). This makes the whole scenery way prettier and consistent with the lore, so that's that ;) Another big news is the Arena. I promised this a long time ago (at release), completed it at like 95% and then completely forgot about it. The arena is a small level/adventure taking place some time after the main quest (don't worry if you didn't finish the game though, it contains no spoilers and is a self contained…
- Teasing - 17 April 2018
Currently working on some graphics improvements. Wanted to share! :) https://i.imgur.com/KC1i7dT.png Shiny Myrne, whooo \o/ It will of course be possible to disable vigneting and bloom in the options... this and a contast/luminosity slider in the options (hopefully) thanks to the new way of handling post-process effects, yay! (See the image in fullscreen: https://i.imgur.com/KC1i7dT.png )
- Update 1.2.1 - Inventory sorting + fixes - 12 January 2018
Hey everyone! Small update today but I feel like the "new" feature will please a lot of players^^ Here's the full changelog: New / Modified features "Sort inventory" button. Clicking on it will group items by type (weapons, helmets, boots, consumables...) in your inventory Fixes and “under the hood” changes Some optimization stuff regarding the Inventory display. Might improve the game framerate a little The map and quest log won't stay displayed anymore when the mouse cursor exit their icon The map and quest log slots now use different ids than inventory slots which fix some miscellaneous issues like those slots becoming highlighted when the first or second item of the hotbar was mouse-hovered Fixed the most idiotic bug ever... that prevented items from the x-th slot of the inventory/hotbar to be equiped in the x-th slot of equipments... Damn >
- Update 1.2.1 - Inventory sorting + fixes - 12 January 2018
Hey everyone! Small update today but I feel like the "new" feature will please a lot of players^^ Here's the full changelog: New / Modified features "Sort inventory" button. Clicking on it will group items by type (weapons, helmets, boots, consumables...) in your inventory Fixes and “under the hood” changes Some optimization stuff regarding the Inventory display. Might improve the game framerate a little The map and quest log won't stay displayed anymore when the mouse cursor exit their icon The map and quest log slots now use different ids than inventory slots which fix some miscellaneous issues like those slots becoming highlighted when the first or second item of the hotbar was mouse-hovered Fixed the most idiotic bug ever... that prevented items from the x-th slot of the inventory/hotbar to be equiped in the x-th slot of equipments... Damn >
- Update 1.2.0 - Lots of little changes and fixes - 4 January 2018
Happy new year to everyone using the same calandar as me and, well, hi to everyone else ;) New year, new update, with a lot of fixes. You'll have Amberia to thanks for this one (the update, not the year... I think...). Most of those fix were suggested by him/her. Oh, don't be fooled by the 1.2 thingy by the way, nothing big is happening in this update. I forgot to pass version numbers to 1.2.x a long time ago (when I implemented the teleporters) and this drove me crazy since then :D (I usually use the first number for really big changes / milestones, the second one for new content and the third one for bugfixes) #boringStuff Here's the full changelog: New / Modified features New Steam achievement (+ update of the locked achievements icons on Steam to reflect the in-game icons) Changes Added some sort of hint for the crypt puzzle with the pressing plates. Added some subtle hints to the t…
- Update 1.2.0 - Lots of little changes and fixes - 4 January 2018
Happy new year to everyone using the same calandar as me and, well, hi to everyone else ;) New year, new update, with a lot of fixes. You'll have Amberia to thanks for this one (the update, not the year... I think...). Most of those fix were suggested by him/her. Oh, don't be fooled by the 1.2 thingy by the way, nothing big is happening in this update. I forgot to pass version numbers to 1.2.x a long time ago (when I implemented the teleporters) and this drove me crazy since then :D (I usually use the first number for really big changes / milestones, the second one for new content and the third one for bugfixes) #boringStuff Here's the full changelog: New / Modified features New Steam achievement (+ update of the locked achievements icons on Steam to reflect the in-game icons) Changes Added some sort of hint for the crypt puzzle with the pressing plates. Added some subtle hints to the t…
- Update 1.1.20 - End of THE bug, maybe - 23 December 2017
Hey everyone! I pushed a new patch to try to fix that nasty bug that's been plaguing some players for months. I found some devs facing something that looks like the exact same issue with Unity and one of them seems to have a solution for it. As usual, the bug is very hard to reproduce on my end so let me know if you're still encountering it after this fix. For new players that wouldn't know about it, it's a crash happening only the first time you enter the small crypt in the bandit camp (after the sewer), or sometimes the haunted house. No need to send me the crash logs if it happens to you, just reply here or on the bugs and issues section of the Steam community. If you manage to get your hands on a savegame that would crash everytime you enter the dungeon, I'd be super interested. Hope that's the end of the line for this pesky bug :S
- Update 1.1.20 - End of THE bug, maybe - 23 December 2017
Hey everyone! I pushed a new patch to try to fix that nasty bug that's been plaguing some players for months. I found some devs facing something that looks like the exact same issue with Unity and one of them seems to have a solution for it. As usual, the bug is very hard to reproduce on my end so let me know if you're still encountering it after this fix. For new players that wouldn't know about it, it's a crash happening only the first time you enter the small crypt in the bandit camp (after the sewer), or sometimes the haunted house. No need to send me the crash logs if it happens to you, just reply here or on the bugs and issues section of the Steam community. If you manage to get your hands on a savegame that would crash everytime you enter the dungeon, I'd be super interested. Hope that's the end of the line for this pesky bug :S
- Indie of the Year Award : A little vote, please? :3 - 4 December 2017
https://i.imgur.com/eAeaS1g.png Hey guys, gals,...! IndieDB is throwing an award to promote the best indie games of this year. You know what to do ;) Vote... Follow this link to the game page on IndieDB and click on "Vote now". And win prizes... maybe^^ IndieDB is giving away some games if you take part in the award by voting for games, harassing your friends or sacrificing some bunnies... okay maybe not this last one, just put that bunny back, okay? If you're interested, you'll find all the infos presented in a more serious / better way here ;) *Disappear in smoke*
- Indie of the Year Award : A little vote, please? :3 - 4 December 2017
https://i.imgur.com/eAeaS1g.png Hey guys, gals,...! IndieDB is throwing an award to promote the best indie games of this year. You know what to do ;) Vote... Follow this link to the game page on IndieDB and click on "Vote now". And win prizes... maybe^^ IndieDB is giving away some games if you take part in the award by voting for games, harassing your friends or sacrificing some bunnies... okay maybe not this last one, just put that bunny back, okay? If you're interested, you'll find all the infos presented in a more serious / better way here ;) *Disappear in smoke*
- Update 1.1.19 - Small changes - 26 November 2017
Just a small patch to fix a typo. I'm also testing some health regen linked to the Vitality stat. It shouldn't have any real effect on the game since it's really slow Here's the full changelog: Changes Vitality now gives a very (verrryyyyy) small health regeneration. Let me know if it completely ruins the game for you :D Fixes and “under the hood” changes Fixed a typo in the english loading tips: Exemple -> Example New icon for doors/passages/… that lead to a new map
- Update 1.1.19 - Small changes - 26 November 2017
Just a small patch to fix a typo. I'm also testing some health regen linked to the Vitality stat. It shouldn't have any real effect on the game since it's really slow Here's the full changelog: Changes Vitality now gives a very (verrryyyyy) small health regeneration. Let me know if it completely ruins the game for you :D Fixes and “under the hood” changes Fixed a typo in the english loading tips: Exemple -> Example New icon for doors/passages/… that lead to a new map
- Update 1.1.18 - Important fix - 24 October 2017
Hey guys! I fixed an important bug that affected rats in the sewers (probably there since the sewers and Well were separated in two different maps). They should now be able to move properly ;) Full changelog: Changes Unused stats points are now displayed in the experience bar Fixes and “under the hood” changes Fixed the navmesh in the sewers, fixing rats behaviour
- Update 1.1.18 - Important fix - 24 October 2017
Hey guys! I fixed an important bug that affected rats in the sewers (probably there since the sewers and Well were separated in two different maps). They should now be able to move properly ;) Full changelog: Changes Unused stats points are now displayed in the experience bar Fixes and “under the hood” changes Fixed the navmesh in the sewers, fixing rats behaviour