- PATCH UPDATE v1.4: More Fixes! - 31 July 2019
Hi Everyone, Just wanted to let you all know that the latest update of Tyd wag vir Niemand, v1.4, is now available and should fix any overlooked issues caused by the previous update and should also fix all lingering issues. Please let us know what you think and if you run into any other issues by sending an email to [email protected]. Thanks again for all the patience, support and feedback everyone, we love all of you and we hope you enjoy the update.
- PATCH UPDATE v1.3: BIG Changes and Fixes! - 30 April 2019
Hi everyone, We just wanted to let everyone know that the Patch Update for v1.3 is now live and it fixes pretty much all of the issues that were still present in the game and brings in a lot of new changes and improvements. Sorry for the long wait, we hope that you check it out and enjoy the new update. Thanks again for the continued support! We cant do this without you :)
- Trading Cards have now been added to Tyd wag vir Niemand. - 21 June 2018
Hi everyone, We just wanted to let you know that we added Trading Cards to Tyd wag vir Niemand to give you more collectibles and ways to uncover the secrets of the world within Tyd wag vir Niemand. We hope you enjoy the Trading Cards and cant wait to hear what everyone thinks of them. Thanks again for all the continued support everyone :)
- Small controller fixes coming soon. VR support coming in January. - 6 November 2017
Hi everyone, We just wanted to give a bit of an update for Tyd wag vir Niemand. We noticed that there are a few minor controller issues in the latest version and we will be working on an update soon to get it fixed and refined, apologies for the inconvenience. We are also working on VR support for Tyd wag vir Niemand for Oculus Rift and HTC Vive which we plan to have released via a Patch in January. Apologies for the delay 2017 has been an extremely busy year for Skobbejak Games and we thank you all for keeping us occupied ;) Thanks again for all the support everyone, we truly appreciate it and we hope you're looking forward to the VR support :)
- Small controller fixes coming soon. VR support coming in January. - 6 November 2017
Hi everyone, We just wanted to give a bit of an update for Tyd wag vir Niemand. We noticed that there are a few minor controller issues in the latest version and we will be working on an update soon to get it fixed and refined, apologies for the inconvenience. We are also working on VR support for Tyd wag vir Niemand for Oculus Rift and HTC Vive which we plan to have released via a Patch in January. Apologies for the delay 2017 has been an extremely busy year for Skobbejak Games and we thank you all for keeping us occupied ;) Thanks again for all the support everyone, we truly appreciate it and we hope you're looking forward to the VR support :)
- UPDATE: v1.2.1: Small fix to fix confusion between Demo and Full-Version - 7 September 2017
Hi everyone, Just wanted to let you all know that a new update for Tyd wag vir Niemand has just been released that fixes a conflict between the Demo and Full-Version of the game. One thing to take note is that your Save Progress will be gone, however it is not lost, you can copy it back from the Tyd wag vir Niemand-Demo save folder, here are the file paths for Windows, Mac and Linux to rectify your old Save Data: Windows: C:\Users\\AppData\LocalLow\Skobbejak Games\ Mac: ~/Library/Caches/ -OR- ~/Library/Application Support Linux: $XDG_DATA_HOME/unity3d/ -OR- $HOME/.local/share/unity3d/ Sorry for the inconvenience, we hope that the change isnt too much of a hassle.
- UPDATE: v1.2.1: Small fix to fix confusion between Demo and Full-Version - 7 September 2017
Hi everyone, Just wanted to let you all know that a new update for Tyd wag vir Niemand has just been released that fixes a conflict between the Demo and Full-Version of the game. One thing to take note is that your Save Progress will be gone, however it is not lost, you can copy it back from the Tyd wag vir Niemand-Demo save folder, here are the file paths for Windows, Mac and Linux to rectify your old Save Data: Windows: C:\Users\\AppData\LocalLow\Skobbejak Games\ Mac: ~/Library/Caches/ -OR- ~/Library/Application Support Linux: $XDG_DATA_HOME/unity3d/ -OR- $HOME/.local/share/unity3d/ Sorry for the inconvenience, we hope that the change isnt too much of a hassle.
- UPDATE: v1.2: Some bug fixes, in-game Graphics Menu added. - 28 August 2017
Hi everyone, Just wanted to let you all know that the latest update for Tyd wag vir Niemand is now available and it fixes some bugs and also adds an in-game Graphics Menu. Thanks again for all the support and feedback everyone, it helps us immensely to find and squash any bugs that pop up, we truly appreciate the help and understanding :) You can find a detailed rundown of the update below as well as our plans for the next update. Fixes: - Some fixes regarding Input - Fix for initial continue load, the last played level will now load automatically without needing to select it. - Some loading fixes were implemented. - Some smaller additional fixes. Additions: -An in-game Graphics/Resolution menu has been added. Possible Issues: - Some sounds tweaks - Some graphical tweaks - Linux distros that arent officially supported might still have input/menu issues Next Update: - VR support for Ocul…
- UPDATE: v1.2: Some bug fixes, in-game Graphics Menu added. - 28 August 2017
Hi everyone, Just wanted to let you all know that the latest update for Tyd wag vir Niemand is now available and it fixes some bugs and also adds an in-game Graphics Menu. Thanks again for all the support and feedback everyone, it helps us immensely to find and squash any bugs that pop up, we truly appreciate the help and understanding :) You can find a detailed rundown of the update below as well as our plans for the next update. Fixes: - Some fixes regarding Input - Fix for initial continue load, the last played level will now load automatically without needing to select it. - Some loading fixes were implemented. - Some smaller additional fixes. Additions: -An in-game Graphics/Resolution menu has been added. Possible Issues: - Some sounds tweaks - Some graphical tweaks - Linux distros that arent officially supported might still have input/menu issues Next Update: - VR support for Ocul…
- UPDATE: v1.1: Some small bug fixes. - 30 July 2017
Hey everyone, We just wanted to let you all know that the latest update for Tyd wag vir Niemand is now available and fixes so small issues, including loading bugs that occurred in some levels as well as an explicit 32-bit only version to ensure that all the 32-bit users can enjoy the game as well, you need to delete the game first and then re-download and install it if you are on a 32-bit system. We also fixed an issue with the final Achievement however you will need to replay the levels that you have already played, apologies for the hassle. Thanks again for all the support and feedback everyone, we truly appreciate it and we wouldn't be able to polish and refine Tyd wag vir Niemand without your feedback. Below is a full rundown of the update as well as what is planned for the next update. v1.1: Fixes: - Loading bugs that were present in some levels have been fixed. - Final Achievement…
- UPDATE: v1.1: Some small bug fixes. - 30 July 2017
Hey everyone, We just wanted to let you all know that the latest update for Tyd wag vir Niemand is now available and fixes so small issues, including loading bugs that occurred in some levels as well as an explicit 32-bit only version to ensure that all the 32-bit users can enjoy the game as well, you need to delete the game first and then re-download and install it if you are on a 32-bit system. We also fixed an issue with the final Achievement however you will need to replay the levels that you have already played, apologies for the hassle. Thanks again for all the support and feedback everyone, we truly appreciate it and we wouldn't be able to polish and refine Tyd wag vir Niemand without your feedback. Below is a full rundown of the update as well as what is planned for the next update. v1.1: Fixes: - Loading bugs that were present in some levels have been fixed. - Final Achievement…
- We have decided to add the English translation of the name in brackets to the Store Title. - 12 July 2017
Hi everyone, We are experiencing very low sales compared to our previously released titles so we are wondering if it might be related to the title "Tyd wag vir Niemand" and if the English translation might help a bit so we added it in brackets to the Store Title. Sorry for the hassle everyone, we are just trying to make this game as successful as we possibly can.
- We have decided to add the English translation of the name in brackets to the Store Title. - 12 July 2017
Hi everyone, We are experiencing very low sales compared to our previously released titles so we are wondering if it might be related to the title "Tyd wag vir Niemand" and if the English translation might help a bit so we added it in brackets to the Store Title. Sorry for the hassle everyone, we are just trying to make this game as successful as we possibly can.
- UPDATE: v1.0: FULL RELEASE! - 7 July 2017
Hi everyone, We just wanted to let you all know that Tyd wag vir Niemand is now fully released! We have added the last batch of levels as well as the storyline, along with a lot of fixes and tweaks. Please keep in mind that we are a very small indie studio and we do not have 100s of different PCs to run and test the game on, this is why we have chosen to go the Early Access path at first, although this does not guarantee that we have found and fixed all the issues. If yo do encounter any issues please let us know via email or on the Discussions Board so that we can get to it ASAP. We arent done refining Tyd wag vir Niemand either, the next update will include some refinements and tweaks as well as an in-game Graphics and Resolution Menu. We are also looking to bringing VR support in a later update as well. Thanks again for all the support and feedback everyone, we truly appreciate it an…
- UPDATE: v1.0: FULL RELEASE! - 7 July 2017
Hi everyone, We just wanted to let you all know that Tyd wag vir Niemand is now fully released! We have added the last batch of levels as well as the storyline, along with a lot of fixes and tweaks. Please keep in mind that we are a very small indie studio and we do not have 100s of different PCs to run and test the game on, this is why we have chosen to go the Early Access path at first, although this does not guarantee that we have found and fixed all the issues. If yo do encounter any issues please let us know via email or on the Discussions Board so that we can get to it ASAP. We arent done refining Tyd wag vir Niemand either, the next update will include some refinements and tweaks as well as an in-game Graphics and Resolution Menu. We are also looking to bringing VR support in a later update as well. Thanks again for all the support and feedback everyone, we truly appreciate it an…
- Big update coming very soon. Final Release date set for July 7. Small Hotfix for Level 7. - 12 June 2017
Hi everyone, We just wanted to let you all know that we have a Big update coming that will add the final 3 levels for the game as well as the story and Achievements. Please keep in mind this update will likely erase your previous save game data as it might be integral to the story and progression, we apologize for any inconvenience if this is indeed the case. Additionally we have set the Final Release date for July 7, but we want to have the update out a bit before then so that everyone can test it out and we can ensure we have all the last little wrinkles ironed out. Also take note that we just uploaded a little hotfix for the number 3 digit in the 7th level that caused some glitches when saving the level and re-entering the game. Everything should work fine now. Thanks again for all the feedback and support everyone we cant thank you enough :) Please let us know if you run into any ot…
- Big update coming very soon. Final Release date set for July 7. Small Hotfix for Level 7. - 12 June 2017
Hi everyone, We just wanted to let you all know that we have a Big update coming that will add the final 3 levels for the game as well as the story and Achievements. Please keep in mind this update will likely erase your previous save game data as it might be integral to the story and progression, we apologize for any inconvenience if this is indeed the case. Additionally we have set the Final Release date for July 7, but we want to have the update out a bit before then so that everyone can test it out and we can ensure we have all the last little wrinkles ironed out. Also take note that we just uploaded a little hotfix for the number 3 digit in the 7th level that caused some glitches when saving the level and re-entering the game. Everything should work fine now. Thanks again for all the feedback and support everyone we cant thank you enough :) Please let us know if you run into any ot…
- UPDATE: v0.6: Level load glitch fixed. New Save Structure and Control Mapper. - 22 April 2017
Hi everyone, Just wanted to let you all know that the latest update for Tyd wag vir Niemand (v0.6) is now available. This update fixes the glitch that prevented the levels after the Ship Level from loading, apologies for the inconvenience and thanks for the heads up everyone. We also included a new, improved Saving Structure so that you can carry on exactly where you left off when exiting and restarting the game. Finally, we also added Control Mapping options so that you can set your own controls as well as sensitivity and invert look. Below is a rundown of the entire update. Please keep in mind that the next update might take a while as we want to start working in the story and we dont want to spoil all the levels before the story gets integrated. We have some awesome stuff planned for the story so we want to take our time and make sure we get everything just right. Thanks again for al…
- UPDATE: v0.6: Level load glitch fixed. New Save Structure and Control Mapper. - 22 April 2017
Hi everyone, Just wanted to let you all know that the latest update for Tyd wag vir Niemand (v0.6) is now available. This update fixes the glitch that prevented the levels after the Ship Level from loading, apologies for the inconvenience and thanks for the heads up everyone. We also included a new, improved Saving Structure so that you can carry on exactly where you left off when exiting and restarting the game. Finally, we also added Control Mapping options so that you can set your own controls as well as sensitivity and invert look. Below is a rundown of the entire update. Please keep in mind that the next update might take a while as we want to start working in the story and we dont want to spoil all the levels before the story gets integrated. We have some awesome stuff planned for the story so we want to take our time and make sure we get everything just right. Thanks again for al…
- UPDATE: v0.5: 3 New Levels, Sprinting feature and some fixes. - 15 March 2017
Hi everyone, Just wanted to let you all know v0.5 is now available and includes 3 New Levels as well as a sprinting feature that allows the player to move faster but is only usable in normal speed as to not hamper the time-based challenges. We have also worked in a fix for the fireballs getting stuck on the 4th level and we have also adjusted the landing of the player when jumping to not kneel the player down as severely. The next update will include another batch of levels as well as add a more specific saving structure that allows the player to continue from the last checkpoint that they left off instead of just the level. Please find below a breakdown of the update. Thanks again for all the support so far everyone, we hope you enjoy the latest update and please let us know if you run into any issues or have any suggestions. Stay tuned for the next update coming soon :) v0.5: Addition…