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Attack of the Giant Mutant Lizard

Attack of the Giant Mutant Lizard Steam news

Medicated Games | Jun 21, 2020 | game

Released

0players observed · 24 September 2026 - 05:40:49 UTC

ActionCasualIndieDinosaursArcadeSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

Attack of the Giant Mutant Lizard news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews42
  • Release dateJun 21, 2020
  • DeveloperMedicated Games
  • PublisherMedicated Games

Genres: Action, Casual, Indie

Company pages: Developer: Medicated GamesPublisher: Medicated Games

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Attack of the Giant Mutant Lizard Steam news

Attack of the Giant Mutant Lizard news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Updated to fix a Unity vulnerability. - 11 October 2025

    No real changes. This update just addresses a vulnerability found in older versions of Unity.

  • About This Game - 21 June 2020

    Hi everyone, Today I am going to release this game out of early access (unless something bad happens within the next few hours such as a power outage or a ninja attack), and I wanted to say a few things about the game. I want to thank everyone who has showed support by leaving comments or feedback (I even appreciate the criticism). I always figured a few people would enjoy this game, but I was surprised by the amount of positive comments compared to the amount of negative ones. Maybe that's just because it was in beta? I guess I'll find out soon enough. Why is the game so short? This was always intended to be a short game. It was partly inspired by the types of browser-based games I used to play on websites such as newgrounds. Just pointless little games with no real story and a simple goal. My thinking was that people would play for a little while, and then move on to another game. Wha…

  • Version 0.8.2 - 27 April 2020

    Hi everyone! I have another update to talk about before this game leaves early access. A few of the people who played the mobile version have requested special abilities like breathing fire. I hadn't planned on doing that earlier, but it didn't seem like a bad idea to me, so I spent a few weekends adding a new ability for each of the monsters. The special attacks need to be unlocked just like the normal attacks, but they are triggered by holding the secondary attack button for about a second, then aim and release. The special attacks can only be used once every couple of seconds. https://i.gjcdn.net/data/fireside/posts/19/141/1244141/media/beam-optimized-smu8jfbf.gif https://i.gjcdn.net/data/fireside/posts/19/141/1244141/media/fireball-optimized-vbfykai9.gif https://i.gjcdn.net/data/fireside/posts/19/141/1244141/media/firebreath-optimized-uykwyzth.gif I also added a simple little featur…

  • Quick Poll... - 15 March 2020

    Question: Should players be required to complete story mode to unlock the other monsters? I was curious about people's thoughts on whether unlocking the monsters for "arcade mode" is any better than having them be available from the start. Please visit this poll on GameJolt, or leave me a comment/message here on Steam. https://gamejolt.com/games/attack-of-the-giant-mutant-lizard/176981/devlog/poll-should-the-monsters-all-be-unlocked-from-the-start-wakf74cy The results of this poll might impact the character selection in the game when the new monster (the giant snake) is released.

  • Updated Controls, and Plans for the FUTURE! - 3 November 2019

    Hey everyone! People (more than one person, at least) have been asking me about the progress on this game, so I think it's time for another update. I made a change to the way the first monster's tail is controlled by the mouse. Previously, its position was relative to the point where you first clicked when starting to control the tail. I originally did it that way so that on mobile devices, the claws would not be covered by your finger. The mobile version will still work that way, but now the PC version will have the tail follow the mouse cursor directly. Hopefully that's a bit more intuitive for everyone. I also added some support for controllers, but some of the menus may still need you to use the mouse. I only tested with a XBOX 360 controller, so I don't know if others will work the same way. I still think it's easier to use the keyboard and mouse though. But for those who want to u…

  • Added German translation - 6 July 2019

    I just added a German translation to the game. I also adjusted the helicopter's gun to fire in bursts and to also be a little less accurate. There's also probably a few bugs fixed (or added) as well.

  • Added Korean and Portuguese - 5 May 2019

    Thanks to the work of two translators, I was able to add translations for Portuguese and Korean. Some of the text might look weird though, because the font I'm using doesn't have all the characters used for Portuguese. Oh well. Anyway... If you notice any mistakes, or can provide additional translations or suggestions on improving the current text, feel free to email me at [email protected].

  • Localization: Help Me Translate! - 28 April 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34249789%2F3b11e5b7fb2831b863b5871ece0859e579269a98.png Help Me Translate! Are you fluent in both English and another language? If you answered "No", then we have at least one thing in common and we should hang out sometime. (I'm joking. Don't come near me.) But if you answered "Yes", then you may be able to help me make my game support multiple languages. I recently modified my game to enable me to add translated versions of all the text in the game. All that's needed is the translations, and as all the confusing international comments on Google Play I've read so far have proven, Google Translate is not exactly reliable when it comes to translating things correctly. If you are interested in helping to translate even just some of the text, contact me at [email protected].

  • Hammer Throw Improvents - 10 March 2019

    I made two improvements to make using the "hammer throw" ability a little easier. I added an alternative way of performing the move. Instead of moving the mouse in circles, you can rapidly press left and right (or 'A' and 'D') repeatedly a few times until the character starts to spin. This may be easier for some people. I also added a projectile path display to help with aiming. It's a little imprecise, mainly because the character is spinning so timing can also affect the throw. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34249789%2F93b9939aaf32099031265cb62ff699925dfef20a.png

Patch notes and updates

S.noRelease datePatch nameGID number
111 October 2025Updated to fix a Unity vulnerability.1813041031278710
227 April 2020Version 0.8.23112493747282316483
36 July 2019Added German translation2436926440599591846
45 May 2019Added Korean and Portuguese2404270358333230652
510 March 2019Hammer Throw Improvents2530366080607338435

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