- Patch 1.0.1 - Terminal Velocity - 28 March 2018
Greetings, Wastelanders! This very first patch brings to the game a much requested feature: an improved UI. In addition, we’d like to share with you some insights of what to expect in the next patches. Improved Initiative UI Since the release of INSIDIA we’ve collected hundreds of extremely useful feedbacks. It seems that the most crucial issue was a lack of clarity with the initiative order. For this reason we’ve completely rehauled that portion of our UI. The initiative bar has been moved from its old location to the side of the screen and it is now considerably bigger. During the Tactical Mode you will be able to quickly see which champion will act first, while during the Resolution Mode the initiative bar will rearrange itself to display the actual order in which champions will take their actions. This new UI will also highlight when an ability triggers in response to another event.…
- Patch 1.0.1 - Terminal Velocity - 28 March 2018
Greetings, Wastelanders! This very first patch brings to the game a much requested feature: an improved UI. In addition, we’d like to share with you some insights of what to expect in the next patches. Improved Initiative UI Since the release of INSIDIA we’ve collected hundreds of extremely useful feedbacks. It seems that the most crucial issue was a lack of clarity with the initiative order. For this reason we’ve completely rehauled that portion of our UI. The initiative bar has been moved from its old location to the side of the screen and it is now considerably bigger. During the Tactical Mode you will be able to quickly see which champion will act first, while during the Resolution Mode the initiative bar will rearrange itself to display the actual order in which champions will take their actions. This new UI will also highlight when an ability triggers in response to another event.…
- Thousand Voices - 15 March 2018
Greetings, Wastelanders! Today we bring you multilingual support and some new cosmetic items! With our lives finally going back to normal after the nightmare commonly known as “post launch trauma”, it’s time to push new content into the game once again. Di qua dal dolce stil novo ch'i' odo! Since the very beginning, a multilingual support for INSIDIA was probably the single most frequently requested feature. While translations do seem easy, we first had to refactor the majority of our in-game communication to support a quick switch between different languages. Finally, such system is ready and, from today, INSIDIA will also be available in Italian! While it was natural for us to add Italian as our first translation, now that we have a solid system other languages will come sooner than you may think! The Citrine Brigade If you are among those who joined our competitive scene on FaceIT, w…
- Thousand Voices - 15 March 2018
Greetings, Wastelanders! Today we bring you multilingual support and some new cosmetic items! With our lives finally going back to normal after the nightmare commonly known as “post launch trauma”, it’s time to push new content into the game once again. Di qua dal dolce stil novo ch'i' odo! Since the very beginning, a multilingual support for INSIDIA was probably the single most frequently requested feature. While translations do seem easy, we first had to refactor the majority of our in-game communication to support a quick switch between different languages. Finally, such system is ready and, from today, INSIDIA will also be available in Italian! While it was natural for us to add Italian as our first translation, now that we have a solid system other languages will come sooner than you may think! The Citrine Brigade If you are among those who joined our competitive scene on FaceIT, w…
- RELEASE DAY: The Wastelands await! - 27 February 2018
Greetings, Wastelanders! Today is a very special day, for INSIDIA leaves Early Access and hits full release! Of course, the official launch of the game brings great news: INSIDIA is now featured on FACEIT, many new skins can be obtained and... there is a surprise for you on Kickstarter! A message in a bottle Winter kept us warm After working on INSIDIA for so many months, it’s not easy to find the correct words to announce its official release. There are so many things, so many stories, so many feelings that we’d love to write down today and it seems impossible to fit them all into a single post. There will be time enough for that later, probably. For now, we feel there are just two words we ought to share: THANK YOU. Prove your worth on FACEIT A burnished throne Starting from today, INSIDIA will feature regular tournaments on FACEIT, the leading platform for online competitions with ne…
- RELEASE DAY: The Wastelands await! - 27 February 2018
Greetings, Wastelanders! Today is a very special day, for INSIDIA leaves Early Access and hits full release! Of course, the official launch of the game brings great news: INSIDIA is now featured on FACEIT, many new skins can be obtained and... there is a surprise for you on Kickstarter! A message in a bottle Winter kept us warm After working on INSIDIA for so many months, it’s not easy to find the correct words to announce its official release. There are so many things, so many stories, so many feelings that we’d love to write down today and it seems impossible to fit them all into a single post. There will be time enough for that later, probably. For now, we feel there are just two words we ought to share: THANK YOU. Prove your worth on FACEIT A burnished throne Starting from today, INSIDIA will feature regular tournaments on FACEIT, the leading platform for online competitions with ne…
- Weekly Update #23 - STILL ALIVE - 20 February 2018
Greetings, Wastelanders! The release date is getting closer and It’s time to share with you our final weekly update. Today, two long-awaited features are being added to the game: a matchmaking system and the shop! But don’t worry: we hate pay-to-win games, remember? The real challenge begins! From this week, a matchmaking system will be in place to ensure you always find an opponent with a skill level similar to your own! The good old times of stomping newcomers or being horribly defeated by DrJester are finally over! Of course, to avoid extremely long waiting times, the system will widen the range of opponents you can be matched with as you spend more time in queue. However, if you want to be sure to find a balanced match, you can choose to activate the strict matchmaking option. While this can considerably increase your queue time, it will provide you with a fair and challenging match…
- Weekly Update #23 - STILL ALIVE - 20 February 2018
Greetings, Wastelanders! The release date is getting closer and It’s time to share with you our final weekly update. Today, two long-awaited features are being added to the game: a matchmaking system and the shop! But don’t worry: we hate pay-to-win games, remember? The real challenge begins! From this week, a matchmaking system will be in place to ensure you always find an opponent with a skill level similar to your own! The good old times of stomping newcomers or being horribly defeated by DrJester are finally over! Of course, to avoid extremely long waiting times, the system will widen the range of opponents you can be matched with as you spend more time in queue. However, if you want to be sure to find a balanced match, you can choose to activate the strict matchmaking option. While this can considerably increase your queue time, it will provide you with a fair and challenging match…
- Weekly Update #22 - Twisted Sister - 13 February 2018
Greetings, Wastelanders! This is a very special week, for Coma the Shadeslinger, our newest champion, joins the battle and the clans of the Black Roads celebrate the day from which they make WAR, not LOVE. Coma - Champion Overview Quick and deadly, Coma can dish out powerful chained attacks at middle range. However, to sustain her damage output, the Shadeslinger must carefully choose when to reload her gun, to avoid being caught with an empty barrel. Coma was born in the Black Roads, among the ranks of the Burning Valves. When her sister, Trauma, was exiled from the clan, the young girl fled towards the Reaping Fields, where she discovered a different way of life. The Shadeslinger devoted herself to bring back some beauty in this wrecked age and to perform mission on behalf of the elusive Aurora Society, a secretive group of free thinkers devoted to build a new future for the people of…
- Weekly Update #22 - Twisted Sister - 13 February 2018
Greetings, Wastelanders! This is a very special week, for Coma the Shadeslinger, our newest champion, joins the battle and the clans of the Black Roads celebrate the day from which they make WAR, not LOVE. Coma - Champion Overview Quick and deadly, Coma can dish out powerful chained attacks at middle range. However, to sustain her damage output, the Shadeslinger must carefully choose when to reload her gun, to avoid being caught with an empty barrel. Coma was born in the Black Roads, among the ranks of the Burning Valves. When her sister, Trauma, was exiled from the clan, the young girl fled towards the Reaping Fields, where she discovered a different way of life. The Shadeslinger devoted herself to bring back some beauty in this wrecked age and to perform mission on behalf of the elusive Aurora Society, a secretive group of free thinkers devoted to build a new future for the people of…
- Weekly Update #21 - When good friends go to war - 6 February 2018
Greetings, Wastelanders! This week we have a feature you were asking for since… well, a long time: a friend list and friendly matches! Night will fall and the dark will rise So, after perhaps too many weeks, you finally have a friend list and the chance to annihilate your buddies in a friendly matches. The system is still a work in progress and will be improved before the release. At the moment, it reads your friend list from Steam and let you invite your friends for a friendly duel. While friendly matches are amazing, they DON’T give you credits for ranks, quests or achievements. Friendship shines and true love lies Before the official release of the game, we’ll develop more features for our friend list, for example a system to quickly add people you played against, watch their matches as a spectator or invite whoever still doesn’t have INSIDIA installed to join the fray in the wastela…
- Weekly Update #21 - When good friends go to war - 6 February 2018
Greetings, Wastelanders! This week we have a feature you were asking for since… well, a long time: a friend list and friendly matches! Night will fall and the dark will rise So, after perhaps too many weeks, you finally have a friend list and the chance to annihilate your buddies in a friendly matches. The system is still a work in progress and will be improved before the release. At the moment, it reads your friend list from Steam and let you invite your friends for a friendly duel. While friendly matches are amazing, they DON’T give you credits for ranks, quests or achievements. Friendship shines and true love lies Before the official release of the game, we’ll develop more features for our friend list, for example a system to quickly add people you played against, watch their matches as a spectator or invite whoever still doesn’t have INSIDIA installed to join the fray in the wastela…
- Weekly Update #20 - The Ruins of Zaicarse - 30 January 2018
Greetings, Wastelanders! This week our efforts have been focused on readability and clarity. We’re proud to present you a completely rehauled game map and a brand new tooltip system! At the edge of the Forbidden City Four hundreds years ago, before the unleashed Keres ravaged the land, Zaicarse was the center of the known world, a jewel of knowledge and prosperity, a golden cage of unparalleled beauty. Now, the city is an inaccessible maze of tangled iron and twisted horrors. And yet, while the inner circles of lost Zaicarse are out of reach, in the outskirts of the once great city the battle rages on, for the Age of Insidia has begun, and many want to claim the treasures buried beneath the sands. The game map has been almost completely redesigned. While this was done mainly to adjust it to the gameplay changes introduced with Update #17 and to improve the general readability, we’ve tak…
- Weekly Update #20 - The Ruins of Zaicarse - 30 January 2018
Greetings, Wastelanders! This week our efforts have been focused on readability and clarity. We’re proud to present you a completely rehauled game map and a brand new tooltip system! At the edge of the Forbidden City Four hundreds years ago, before the unleashed Keres ravaged the land, Zaicarse was the center of the known world, a jewel of knowledge and prosperity, a golden cage of unparalleled beauty. Now, the city is an inaccessible maze of tangled iron and twisted horrors. And yet, while the inner circles of lost Zaicarse are out of reach, in the outskirts of the once great city the battle rages on, for the Age of Insidia has begun, and many want to claim the treasures buried beneath the sands. The game map has been almost completely redesigned. While this was done mainly to adjust it to the gameplay changes introduced with Update #17 and to improve the general readability, we’ve tak…
- Weekly Update #19 - Penguin Tactical Warheads - 23 January 2018
Greetings, Wastelanders! This week the scorched borders of our post-apocalyptic lands spread even further, for INSIDIA now runs on Steam OS and Ubuntu! PENGUINS ARE COMING! Finally, after months of trials, errors and sacrifices to the cruel gods of game development, INSIDIA will run on Ubuntu and SteamOS! If you’re among the most valiant heroes of this wrecked age, you can also try it on other distros, such as Debian or Mint, but we can not guarantee for you safety as the game could crash and, most likely, explode. Literally. As usual, if you do incur in any issue, we’d kindly ask to report it either on the Steam forum or on our Discord channel and we’ll fix it as soon as possible! BREAKING NEWS FROM THE APOCALYPSE Starting today, along with the replay of your previous ten games, you will be able to watch the last matches played by Wastelanders worldwide! Carefully observe your foe to l…
- Weekly Update #19 - Penguin Tactical Warheads - 23 January 2018
Greetings, Wastelanders! This week the scorched borders of our post-apocalyptic lands spread even further, for INSIDIA now runs on Steam OS and Ubuntu! PENGUINS ARE COMING! Finally, after months of trials, errors and sacrifices to the cruel gods of game development, INSIDIA will run on Ubuntu and SteamOS! If you’re among the most valiant heroes of this wrecked age, you can also try it on other distros, such as Debian or Mint, but we can not guarantee for you safety as the game could crash and, most likely, explode. Literally. As usual, if you do incur in any issue, we’d kindly ask to report it either on the Steam forum or on our Discord channel and we’ll fix it as soon as possible! BREAKING NEWS FROM THE APOCALYPSE Starting today, along with the replay of your previous ten games, you will be able to watch the last matches played by Wastelanders worldwide! Carefully observe your foe to l…
- Weekly Update #18 - The Eye of the Beholder - 16 January 2018
Hey, Wastelanders! Have you ever dreamed of going back in time? Well, you can’t, of course, BUT with this weekly update you can watch the replays of your matches! Enjoy your epic wins! Learn from your losses (they will make you stronger)! REPLAYS ARE HERE Now you got the chance to replay your Insidia matches you played during the last 24 hours. This is our first version of this replay system and we’ll update it during the next weeks, adding more features and the possibility to watch the highest rank players’ replays too. Watch how the best Wastelanders out there play and win to improve your strategy! NUMBERS, LOVELY NUMBERS With this update, we’ll also start adding the stats. This is another feature we’ll tweak in the next days. For now, you’ll have a recap for the last 10 matches played during the last week. PATCH NOTES This week we continue our tuning to adjust all champion to the cha…
- Weekly Update #18 - The Eye of the Beholder - 16 January 2018
Hey, Wastelanders! Have you ever dreamed of going back in time? Well, you can’t, of course, BUT with this weekly update you can watch the replays of your matches! Enjoy your epic wins! Learn from your losses (they will make you stronger)! REPLAYS ARE HERE Now you got the chance to replay your Insidia matches you played during the last 24 hours. This is our first version of this replay system and we’ll update it during the next weeks, adding more features and the possibility to watch the highest rank players’ replays too. Watch how the best Wastelanders out there play and win to improve your strategy! NUMBERS, LOVELY NUMBERS With this update, we’ll also start adding the stats. This is another feature we’ll tweak in the next days. For now, you’ll have a recap for the last 10 matches played during the last week. PATCH NOTES This week we continue our tuning to adjust all champion to the cha…
- Weekly Update #17 - Wastelands Evolved - 9 January 2018
Ch-ch-ch-ch-Changes! This week’s update increases the pace of the game, reduces the size of the map and… a lot of other things. Keep on reading! Improved Gameplay With this update, we’ve modified several core gameplay features. Our aim is to provide a faster and more engaging experience without sacrificing the tactical depth we all love and enjoy. To reach this goal, we’ve tried to reduce the amount of “dead” turns in a match and to get rid of some rules that were good on papers, but never managed to deliver satisfying strategic choices during the actual gameplay. Here is a quick overview of the changes: Map: Size has been considerably reduced Power Cores: They are now ground objects. Respawn: Champions can now be respawned only on Teleport Beacons (the former Deploy Beacons). Which power core takes damage is no longer tied to distance but to a fixed order. Main Cannon: It now fires all…
- Weekly Update #17 - Wastelands Evolved - 9 January 2018
Ch-ch-ch-ch-Changes! This week’s update increases the pace of the game, reduces the size of the map and… a lot of other things. Keep on reading! Improved Gameplay With this update, we’ve modified several core gameplay features. Our aim is to provide a faster and more engaging experience without sacrificing the tactical depth we all love and enjoy. To reach this goal, we’ve tried to reduce the amount of “dead” turns in a match and to get rid of some rules that were good on papers, but never managed to deliver satisfying strategic choices during the actual gameplay. Here is a quick overview of the changes: Map: Size has been considerably reduced Power Cores: They are now ground objects. Respawn: Champions can now be respawned only on Teleport Beacons (the former Deploy Beacons). Which power core takes damage is no longer tied to distance but to a fixed order. Main Cannon: It now fires all…