- The letter of apology / New game, patches announcement for my previous games - 24 June 2019
Hello, dear friends! It was a long time since the last patch for Mechanism and even longer for Algotica. Majority of those who played these games and liked them (or disliked but waited for improvements) start to think that I've abandoned my creations. The short answer is 'no'. The long answer lies below… I’ve decided to make games when I was on my third year of getting bachelor degree. (I was 19 or 20) It was an IT-faculty, but the teaching methods was not very good and also I suddenly found that common programming is boring as hell for me, although I had no difficulties in understanding it. But what I was really interested in is art - in an every possible form. I loved to write music, draw paintings, sculpting… well, everything. In my childhood I thought that I would certainly become a filmmaker. And of course, I loved to spend hours with video-games. It was a summer and me thinking ab…
- ALGOTICA - R E M A S T E R E D + Linux Build - 9 February 2018
Greetings! Finally, I made this. I've released remaster of Algotica. The game was reworked from scratch. Now it's pretty much the new game. Thanks to all who never left a hope in the game and me! Note: not all levels from the "original, buggy" version of Algotica are in the new one yet. I will be releasing new levels every 2-3 weeks, as free updates. This approach will give me a lot of advantages, since I will be able to fix bugs iteratively, and always consider your suggestions. Again, thank you very much for your patience ːLonyː P.S. Added Linux build!
- ALGOTICA - R E M A S T E R E D + Linux Build - 9 February 2018
Greetings! Finally, I made this. I've released remaster of Algotica. The game was reworked from scratch. Now it's pretty much the new game. Thanks to all who never left a hope in the game and me! Note: not all levels from the "original, buggy" version of Algotica are in the new one yet. I will be releasing new levels every 2-3 weeks, as free updates. This approach will give me a lot of advantages, since I will be able to fix bugs iteratively, and always consider your suggestions. Again, thank you very much for your patience :Lony: P.S. Added Linux build!
- Good news for Algotica! - 3 February 2018
Hi! I have indeed good news about the game. I'm currently in the process of remastering the whole game. Wow. And the most important thing is that this process is going very smootly. I am not just fixing bugs but also make changes in game and level design aspect. Adding new interesting levels and removing some of the old boring ones. This new version of course will be absolutely free for those who already bought the game. Basically It will be the whole new game. Soooo, it's time for you to play current buggy version, since soon it will be just a relic of the past :D I'm planning to release this update till the end of this month! Thanks to all those who understood my situation I've described in this post
- Good news for Algotica! - 3 February 2018
Hi! I have indeed good news about the game. I'm currently in the process of remastering the whole game. Wow. And the most important thing is that this process is going very smootly. I am not just fixing bugs but also make changes in game and level design aspect. Adding new interesting levels and removing some of the old boring ones. This new version of course will be absolutely free for those who already bought the game. Basically It will be the whole new game. Soooo, it's time for you to play current buggy version, since soon it will be just a relic of the past :D I'm planning to release this update till the end of this month! Thanks to all those who understood my situation I've described in this post
- Note about bugs and problems with the game - 19 October 2017
Dear players! I am reading all of your messages about bugs and problems with the game in forums. I havn't been making any bug fixes or updates for a long time. Shame on me for that. I am so sorry. I was making this game all alone during 12 month, so it's not just a garbage I made just to "throw" it in store. Unfortunately, now I have a very difficult period in my life. In a financial and also in a mental sence. Because of a certain circumstances, I'm giving almost all money I get from the game to my parents. To compensate the lack of money I immediately started a new project called Mechanism. Yep, gamedev is not always just fun. Algotica is not left to die. I am planning to fully redesign Algotica, remake it. Also port it on mobile platforms. Again, my apologies. Hope you will understand me.
- Note about bugs and problems with the game - 19 October 2017
Dear players! I am reading all of your messages about bugs and problems with the game in forums. I havn't been making any bug fixes or updates for a long time. Shame on me for that. I am so sorry. I was making this game all alone during 12 month, so it's not just a garbage I made just to "throw" it in store. Unfortunately, now I have a very difficult period in my life. In a financial and also in a mental sence. Because of a certain circumstances, I'm giving almost all money I get from the game to my parents. To compensate the lack of money I immediately started a new project called Mechanism. Yep, gamedev is not always just fun. Algotica is not left to die. I am planning to fully redesign Algotica, remake it. Also port it on mobile platforms. Again, my apologies. Hope you will understand me.
- Algotica - 60% off - 16 October 2017
- Algotica - 60% off - 16 October 2017
- Algotica - Iteration 1 / Patch 1.1.5 - 10 May 2017
- 修复逻辑块的移动。 - 修复几个级别(透明墙,错误的运动块移动等)。 - 修复拼图在胸部 - 免费记忆。 - 小修复。
- Algotica - Iteration 1 / Patch 1.1.5 - 10 May 2017
- 修复逻辑块的移动。 - 修复几个级别(透明墙,错误的运动块移动等)。 - 修复拼图在胸部 - 免费记忆。 - 小修复。
- Algotica - Iteration 1 / Patch 1.1.0 - 27 April 2017
- Added Casual Mode - you can now select commands from the list instead of typing-in them manually. Also simplified work with variables. - Minor bug fixes. - Added Chinese localization.
- Algotica - Iteration 1 / Patch 1.1.0 - 27 April 2017
- Added Casual Mode - you can now select commands from the list instead of typing-in them manually. Also simplified work with variables. - Minor bug fixes. - Added Chinese localization.
- Algotica - Iteration 1 / Patch 1.0.5 - 14 April 2017
- Fixed performance problems - fixed GPU 100% overload. - Fixed function with arguments loot - now function panel appears after getting this loot. - Fifth level of system zone can be loaded now. - Fixed terminators that lead to connector levels.
- Algotica - Iteration 1 / Patch 1.0.5 - 14 April 2017
- Fixed performance problems - fixed GPU 100% overload. - Fixed function with arguments loot - now function panel appears after getting this loot. - Fifth level of system zone can be loaded now. - Fixed terminators that lead to connector levels.
- OS X version is out! - 5 April 2017
Version for Mac is released! ːLonyː
- OS X version is out! - 5 April 2017
Version for Mac is released! :Lony:
- Algotica - Iteration 1 / Patch 1.0.4 - 5 April 2017
- Many small fixes. - Fixed Function(x) - Fixed levels in System Zone. - Fixed logical blocks in Triggerwood. - Fixed portals in Triggerwood. - Fixed Cyberpunk levels.
- Algotica - Iteration 1 / Patch 1.0.4 - 5 April 2017
- Many small fixes. - Fixed Function(x) - Fixed levels in System Zone. - Fixed logical blocks in Triggerwood. - Fixed portals in Triggerwood. - Fixed Cyberpunk levels.
- Algotica - Iteration 1 / Patch 1.0.3 - 3 April 2017
- Fixed level with Datalith in System zone. - Fixed loading new level (violet terminator on level 11, Explorer's Keep) - Fixed portals on secret level (Meadows) - Fixed level with connector (Explorer's Keep)