Red Alliance news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 5 October 2026 - 23:23:51 UTC
- SteamPulse tracked peak5
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score78% positive
- Total reviews293
- Release dateOct 10, 2018
- Developer2ndUp Studios
- Publisher2ndUp Studios
Genres: Action, Adventure, Indie
Company pages: Developer: 2ndUp StudiosPublisher: 2ndUp Studios
Red Alliance Steam news
Red Alliance news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Red Alliance Update 1.4 - 26 October 2023
We're excited to bring you update 1.4 for Red Alliance! Featuring a new extra perk, updated weapon animations, balance improvements, lots of quality of life improvements throughout the game, and a lot more. And the game is currently on a discount for 50% off! https://store.steampowered.com/app/594050/ Big Changes: - Added “Mirrored World” extra. - Animation improvements & fixes for pretty much every weapon. - Achievements have been localized. - Improvements to the boss battle. The progress is now visually displayed, which makes planning and resource management easier for the player. - Major backend changes and improvements to game’s architecture. These aren’t the changes you’ll see, but they are important for long term support and future changes. The game's engine has been updated as well resulting in more stability. Visuals & Graphics: - “Retro Mode” visual improvements. - All weapons…
- February 2020 Update - 5 February 2020
We are happy to deliver an update for Red Alliance which brings several gameplay improvements and bug fixes. Gameplay Changes: - NPC hitboxes have been increased in size. - Fallen weapons from NPCs now fall right next to them. This makes scavenging for ammo process easier. - Static debris scattered around in "The Grand Escape" chapter has been reduced, improving visibility. - Lowered NPCs' accuracy during Outpost Battle and during last battle sequence in "Red Alliance" chapter. - Added an additional health pack in the first segment of "A Means to an End" chapter, located along the path between first and second power generators. - Brightened floor material color during boss battle, which improves visibility. Fallen weapons are now easier to spot on the floor. - NPCs' accuracy during final boss battle has been reduced. - Added RPG-7 pick up at the final boss battle. Bug Fixes and Improvem…
- December 2019 Update - 5 December 2019
We are happy to deliver an update for Red Alliance which features minor improvements and bug fixes. Main Improvements: -Following up on the previous update, some more NPCs' ammo drops have been increased in the pre-Outpost Battle -Main Menu has received several improvements, including physics bug fixes as well as corrections for some props functionality. Other Fixes: -Changed the font in the achievements tab in the menus to match the overall new UI font. -Improved memory management -Minor light optimization throughout the levels. Light culling can now be toggled on/off from the console with "r_light_culling" command. -Fixed potential infinite dark starting screen bug discovered in the previous update -Updated credits
- October 2019 Update - 3 October 2019
We are happy to bring an Update 1.2.0 for Red Alliance, which is focused on rebalancing some aspects of the gameplay. Gameplay Changes: -During the Outpost battle in "Red Alliance" chapter NPCs no longer drop a fixed ammo amount if killed while alerted. This results in more overall ammo from drops on normal and easy difficulties. Such change ensures that this section remains challenging and viable for both stealth and non-stealth approaches. -The distance at which NPCs have full accuracy has been decreased by several units for all but hardcore difficulties. -NPCs' Damage multiplier on hard and hardcore difficulties has been slightly reduced. -Ammo drops on hardcore difficulty have been brought up to the same amount as on hard difficulty. -NPCs' accuracy on easy difficulty has been lowered by 20%. Other Changes: -Upon completion of the game player will be notified about unlocking "Vortex…
- August 2019 Update - 2 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33677659%2F437b9077e4fb6f43c12c2f7bf5e1cb840aa04207.png Happy holidays! We are delighted to deliver an Update 1.1.0 for Red Alliance, with numerous fixes and improvements. General Changes: -Integrated Cloud Saving -Added Turkish localization (thank you erc) -Added save file screenshot preview when browsing through saved files -Added a new UI and menu font that is shared among all supported languages. Easier to read, easier to work with -Improved performance in “Prologue”, “Urban Hazard” and “Red Alliance” chapters -Remade lighting in “Urban Hazard” chapter, now featuring a late evening sunset -Updated melee weapons usability. Melee weapons now do area damage, making it a lot easier to hit opponents in front of you -Added a video cutscene at the end of the 3rd prologue level that summarizes ongoing events and clarifies stor…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 2 August 2019 | August 2019 Update | 2412159905930603094 |
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