- [HOTFIX 3.04] - Progress-impeding bug - 13 January 2021
- Progress-impeding bug Hi there beautiful people, Today we’ve got a quick hotfix for a bug that was reported multiple times. The axe will no longer respawn in the sledge hammer’s location, and will always spawn properly. A wonderful day to all of you!
- [PATCH NOTES 3.03] Various bug fixes and additional autosave slots. - 10 December 2020
Hi there wonderful people, Today we're releasing a new patch that will fix a variety of bugs, and we're adding more autosave slots and a progression % displayed when hovering a save, so that it's a bit easier to manage progression, or missed events/details. The progression % only takes mandatory events in consideration. Here's a rundown of what is fixed in this patch: Fixed a problem where players could get stuck because of a weird giant doors scaling bug. Fixed a crash that could occur while navigation in the Key Bind UI. Players will now be able to properly map the arrow keys. Fixed a bug where the player could enable the stress meter where it was supposed to be disabled. Fixed a bug where the player could be teleported in the basement when leaving the tunnel under the mirror room. Added 3 additional auto-save slots. Added new safety checks that will prevent doors from getting stuck f…
- [PATCH NOTES 3.02] Various bug fixes - 13 November 2020
Hi there wonderful people! We've released a patch that fixes a plethora of bugs. Here's a rundown of what this patch fixes: Made some minor changes in Chapter: Rakan. Made some minor changes of key items locations. Fixed a bug that unloaded the room above the garage when in it in Chapter: Dolores. Fixed a bug that opened all lights in the babyphone clock puzzle. Fixed a bug where the garage door to basement would both be opened and locked. Fixed a bug that caused some dialogues to repeat. Fixed a bug that caused some subtitles to be displayed in english in all languages. Fixed a bug that caused the compass to spam the player with its respawn notice. Fixed a bug that could prevent progress in Chapter: Rakan, if the player didn't drop the flashlight after getting attacked by the tar monster in the psychiatric ward. Removed the cross blocking the door in Chapter: Dolores. It could block th…
- [PATCH NOTES 3.01] Softlock fixes - 3 November 2020
Hi there! We've released a new patch that fixes the following softlocks that could prevent progress. If this happened to you, simply load your game and it should be fixed. All dynamic items that can respawn will now properly respawn in the storage room. It is no longer possible to pick up a beer box in the grocery store that cannot be dropped. In Chapter: Dolores, the door leading to Dolores' room will be properly unlocked and can no longer prevent progress. Fixed a rare bug where the player would fall under the floor after the scene started by picking the mask piece next to the white bird. If you encounter other issues, be sure to report them through the Steam forum or official Discord, and we'll fix them as soon as we can.
- [UPCOMING CHANGES] — Major bugs - 2 November 2020
Hi there! We just wanted to let everyone know that we'll be working on fixing MAJOR bugs reported by the community ASAP. Here's the small list of the ones we've got in sight at the moment: - Some dynamic items required for progress can disappear forever (sledge hammer, compass) - The door in chapter: Dolores to Dolores' room can be locked forever - Grabbing the beers in the grocery store too fast can cause a bug where you cannot drop them again, and this impedes progress (loading the last auto-save will fix this one easily though) Note that hardware-specific bugs take a long time to fix, we're looking into them, but we have no ETA. We will always be looking for other major bugs, the list above is not final. Thanks a ton for your support you wonderful people!
- [HOTFIX] Bug preventing progress in Lucy's chapter - 30 October 2020
Hi there! A major bug preventing progress in Lucy's chapter was rapidly discovered and reported by the community. Fixed: - A collision problem in the secret sewer-like room under the carpet in Lucy's chapter prevented progress in the chapter. Thank you for quickly reporting the issue.
- Visage is out NOW! - 30 October 2020
Visage is now leaving Early Access! As of now, the game will be updated to Full Release. If the game doesn't update automatically, make sure to restart Steam. To make sure that you are on the correct version, go to the Main Menu and look for the version number to the bottom right, and make sure it's "3.0". THIS IS VERY IMPORTANT: if you start a game on version 2.2, it will be DELETED once it is updated to 3.0. Two New Chapters The full game now contains four chapters, making for a total of 15+ hours of gameplay! New Achievements To reflect the change to the full version, 10+ new achievements have been added, for a total of 27 achievements! Save files Because there have been MAJOR changes since the last update in Early Access, we are forced to delete the Early Access save files, as they will be corrupted and no longer usable. Enjoy the spooks! We wish you a wonderful Halloween, filled wi…
- Visage is coming out! - 23 October 2020
The wait is finally over! Hi there wonderful people! Our most sincere apologies for the radio silence over the past months. Our focus was entirely targeted on finishing the game, and that we did! AND THERE IT IS! The wait is finally over! The full release is coming on October 30th on Steam, just in time for Halloween! Early Access vs Full Release The Early Access currently available on Steam contains two chapters, for a total of approximately 8 hours of gameplay. The full release will contain four chapters, for a total of approximately 15 hours, doubling its content. Price update The Early Access was an opportunity to support development of the game, and since it did not contain all the content of the full release, we did not want to charge full price. Now that the full release is coming, the price will be updated to full price. *If you already own the Early Access, the full release wil…
- Development Update — A sneak peek of the upcoming stuff - 14 February 2020
Hi there, beautiful people! Hope y'all having a great day! Many of you have been asking to see some more "meaty" news, and for good reasons, so we thought today would be a good time to do that, since we've got some bigger news. The Big News The big thing is that we've now got extra hands that'll help us on porting the game on consoles! We are super thrilled to have partnered up with a very talented team that will give us a well needed boost in our productivity, so you guys can enjoy the game as soon as possible. Release date The ultimate question that still remains to be answered! We will be releasing on all platforms simultaneously (PC/Xbox One/PS4), and we're currently aiming for a release somewhere around summer 2020! We will give you the exact date as soon as we are all set with every certification process and what not. Performance Our last efforts went on the general optimization o…
- Patch Notes [v2.11] — Bug fixes and adjustments - 11 July 2019
Once again, we've fixed a bunch of bugs that have been reported by our awesome community! Here's a short list of what the latest patch fixes: Players could get stuck in a sequence moving between walls Staircase going to the attic will now correctly load New changes that should prevent rare crashes when finishing Chapter: Dolores It should no longer be possible for A.I. to dissapear during kill sequence, placing players in a bugged state Fixed some triggers that would load levels in unwanted locations Fixed a bug where players could break mirrors indefenitely A huge thanks to all of you for your reports! Cheers!
- Patch Notes [v2.1] — Various Hotfixes for bugs that prevent progress - 9 July 2019
Hello beautiful people, Today we're releasing a hotfix that addresses the following issues: The sledgehammer's hitbox will now be a LOT more consistent. Those who couldn't break things easily with the sledgehammer will now be able to. We have made some changes to prevent the game from crashing after the final scene. Some players still experienced an invisible collision when trying to cross the bridge with a cross. It should be fixed, but we have never been able to reproduce the issue. If this happened to you, please let us know if it now work properly for you. Based on our own testing, and on the bug reports from the community, we believe there should no longer be any bugs that prevents progress. NOTE: If you are having trouble with invisible frames during the frames puzzle, you will unfortunately need to load an earlier saved game. A wonderful day to all of you!
- Patch Notes [v2.004] — HOTFIX for candles and crosses - 7 July 2019
Hi there, We were notified of the following major bugs that prevent progress, and they should be fixed. Candles burn out in a few seconds. Crosses could prevent players from opening the door leading to "the cross room".. We apologize for the frustration this may have caused! A wonderful day to you all!
- Patch Notes [v2.003] — Bugs preventing progress and adjustments - 5 July 2019
Hi there, Today we're releasing a patch that fixes most of the bugs that might have prevented players from progressing, and fixes some more minor annoying bugs. Here's the recap: There were still some rare occurances where the player would be killed on a ladder. Hopefully, it's really fixed now. Picking the basement key twice should no longer be possible. Fixed a problem where placing frames on the walls would cause a bug with their locations. Fixed multiple bugs associated to placing candles on sockets. (this could prevent players from progressing) Fixed some lightswitches that would have wrong states. The crowbar no longer has the ability to fly around, glitching in every possible way. Gameplay changes: The player now runs faster in the cemetary ;). UI should be a lot more responsive now. We'll keep a keen eye on the bug reports forum and keep and making the game better! Thank you all…
- Patch Notes [v2.002] — Bug fixes and adjustments - 4 July 2019
Thanks to your help, we've been able to track bugs that sneaked past us. Here's a short list of what we've fixed today: Fixed a bug where Lucy's kill animation would not trigger correctly. Fixed some animations during random events. We *nerfed* the camera. Fixed a bug where you would teleport out of ladders and get killed. Some gameplay adjustments. Thank you for your support everyone! We have also fixed another bug. It might contain some SPOILER, so you might want to skip on reading that one. If you have tried to use a cross to get to a secret door... Well, it's now fixed. We apologize for the frustration this may have caused.
- Patch Notes [v2.001] — Languages Fix - 3 July 2019
Hi there, Here's a quick release patch. We were notified that Polish and Hungarian did not work correctly in-game. This fix should enable players to use these languages now. A wonderful day to all of you!
- NEW Chapter is out! - 3 July 2019
Good news everyone! The NEW chapter is now available in Early Access! Make sure to update the game, and verify that you are on Version 2.0. To access the NEW chapter, there has to be NO chapter active, so either start a new game, or finish the chapter you are in. Be sure to check areas that were once inaccessible :)! Have fun everyone! Remember to take breaks to clean your pants. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33665657%2Fa09569a2ac438b5f12ec363e8c8c1f723d3d809e.jpg
- Early Access Announcement — NEW Chapter - 25 June 2019
NEW Chapter Coming Soon Hi there wonderful people, We're finally ready to get the next chapter in your hands! On July 3rd, we'll be releasing a whole new chapter in Early Access. This chapter will bring another 4 to 6 hours of terrifying gameplay to the game. This chapter is the final step before full release. No more content will be made available in the Early Access (except fixes and gameplay changes). We'll be releasing more information about development, rewards, and all that good stuff next week. Here's a quick peek of what's coming! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33665657%2Fe9b60b94336d8944ae650d3b00a5252bd1851775.png
- Announcing Visage: BR - 1 April 2019
Announcing Visage: BR Gold Edition (Premium package) 2 Today we're thrilled to announce that we'll be releasing a Battle Royale version of Visage. It just ain't scary when there's no guns! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33665657%2F46fd50758373beca14a56d8aad32448df4284c6e.png Immerse yourself in a true action-oriented gameplay. Loot guns and shoot bullets! Use parkour to navigate the house. Run on walls, jump over tables, and do backflips 360 no scopes while riding a BMX bike. Featuring unlimited ammunition for all players. Loot a gun and shoot bullets till the end of the game. Drive tanks. Because tanks. First Battle Royale game to support 256 players in a map as big as a normal house. Never leave the action! First Battle Royale game to feature TRUE pay-to-win microtransactions. Tired of losing to talented nerds? Buy God mode for a game, only for $2.99.…
- Daily Deal - Visage, 20% Off - 28 March 2019
Today's Deal: Save 20% on Visage !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Saturday at 10AM Pacific Time
- Patch Notes [v1.4] — All major bugs fixed - 28 March 2019
Hi there wonderful people! Today we're releasing the moderately big update V1.4. It does NOT contain NEW CONTENT, and is focusing on fixing the vast majority of bugs we've corrected over the last month, and adjust some stability issues. Notable changes All items interaction bugs should be fixed All languages should display correctly all around the application All (or most) collision bugs should be fixed Saved states should be a lot more stable So basically, everything concerning the currently available chapter should be fixed. If you are still experiencing issues, we recommend that you start a new game, and that you report the issue in the forums or on our official Discord server (discord.gg/visage) Why is it taking this long to release the next chapter? We'll keep this one short and concise and release a full development update soon. We knew when we released the Early Access that the u…